Re: [Nuke-users] Remove chromatic aberration
On 27.9.2011 6:08, Darren Coombes wrote: I have a shot with some heavy aberration that's red/cyan in color and it's affecting my key on a blue screen. Is there a way to shift the color channels and make the aberration less prominent? As a simple solution, you could download some of the chromatic aberration gizmos out there, and try them with negative values. eetu. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Remove chromatic aberration
Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B channels , what's the best way to merge them back together to form an rgb image? Darren Coombes darren.coom...@me.com 0418 631 079 On 27/09/2011, at 3:30 PM, Deke Kincaid dekekinc...@gmail.com wrote: Sometimes I will individually lensDistort the r,g,b, channels. There isn't a channel knob on it though so you have to do them separately and remerge them. Also sometimes basic scale/transforms on individual channels will work. -deke On Mon, Sep 26, 2011 at 20:15, John Mangia j...@johnmangia.com wrote: If you have the full Furnace suite you can try F_ChannelRepair. If you don't have furnace, you can try translating the color channels individually through a radial grad using a transform masked node to re-align the color channels. On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes dar...@resolutiondesign.com.au wrote: I have a shot with some heavy aberration that's red/cyan in color and it's affecting my key on a blue screen. Is there a way to shift the color channels and make the aberration less prominent? Thanks. Darren Coombes darren.coom...@me.com 0418 631 079___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Remove chromatic aberration
Tidiest way I'm aware of is: set cut_paste_input [stack 0] version 6.3 v2 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -150 ypos -65 } Blur { name Blur3 tile_color 0xff00 selected true xpos -150 ypos 7 } set N16985a20 [stack 0] Blur { size 2 name Blur1 tile_color 0xff selected true xpos -55 ypos 36 } set N12f722e0 [stack 0] Blur { size 5 name Blur2 tile_color 0xff00 selected true xpos -55 ypos 128 } push $N12f722e0 push $N16985a20 Copy { inputs 2 from0 rgba.green to0 rgba.green name Copy1 selected true xpos -150 ypos 79 } Copy { inputs 2 from0 rgba.blue to0 rgba.blue name Copy2 selected true xpos -150 ypos 162 } Darren Coombes wrote: Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B channels , what's the best way to merge them back together to form an rgb image? Darren Coombes darren.coom...@me.com 0418 631 079 On 27/09/2011, at 3:30 PM, Deke Kincaid dekekinc...@gmail.com wrote: Sometimes I will individually lensDistort the r,g,b, channels. There isn't a channel knob on it though so you have to do them separately and remerge them. Also sometimes basic scale/transforms on individual channels will work. -deke On Mon, Sep 26, 2011 at 20:15, John Mangia j...@johnmangia.com wrote: If you have the full Furnace suite you can try F_ChannelRepair. If you don't have furnace, you can try translating the color channels individually through a radial grad using a transform masked node to re-align the color channels. On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes dar...@resolutiondesign.com.au wrote: I have a shot with some heavy aberration that's red/cyan in color and it's affecting my key on a blue screen. Is there a way to shift the color channels and make the aberration less prominent? Thanks. Darren Coombes darren.coom...@me.com 0418 631 079___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ben dickson 2D TD | ben.dick...@rsp.com.au rising sun pictures | www.rsp.com.au ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Remove chromatic aberration
On 27.9.2011 13:22, Darren Coombes wrote: Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B channels , what's the best way to merge them back together to form an rgb image? You surely do know this, but for quite a many operations you do not need to shuffle things out and back in - you can e.g. transform the color channels separately by just having the transform(masked) nodes in the main pipe and tick the channels you want to scale. The Nuke way. :) eetu. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Remove chromatic aberration
Geez, that worked. So simple. Last 2 days have been loongg. So heads not to clear at moment. Thanks. Darren Coombes darren.coom...@me.com 0418 631 079 On 27/09/2011, at 8:37 PM, Eetu Martola e...@undo.fi wrote: On 27.9.2011 13:22, Darren Coombes wrote: Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B channels , what's the best way to merge them back together to form an rgb image? You surely do know this, but for quite a many operations you do not need to shuffle things out and back in - you can e.g. transform the color channels separately by just having the transform(masked) nodes in the main pipe and tick the channels you want to scale. The Nuke way. :) eetu. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Remove chromatic aberration
sounds like you got it, but just adding a little template I made to the thread. it depends on having a grid for the shot, and I know that's a luxury not many people have, but it does seem to be becoming more common. it zaps CA by undistorting, bumping the offending channels and then rewarping. It's just the thing for our stuff but I imagine CA varies greatly between setups. with the cam setup we use, it's been hard to profile lenses and pin down a consistent formula - the lighting, focus, etc all play into it, so I just gave up and decided I wanted grids every time. can't go wrong. if I recall, the Genesis setup that the last film I worked on was using, there was a channel mismatch that wasn't necessarily CA - which made things interesting! it wasn't a lens thing but a sensor thing where the red channel just had to be scaled to 1.0045 or something like that for everything to line up. some bizarro stuff floating around out there that makes pulling keys interesting, that's fo' sho' set cut_paste_input [stack 0] version 6.3 v3 NoOp { inputs 0 name grid selected true xpos 1629 ypos 1506 } LensDistortion1_0 { serializeKnob serialiseKnob 22 serialization::archive 4 0 0 0 0 0 0 0 0 0 0 0 0 outputType Displacement invertDistortion true filter Rifman Card Parameters 1 name LensDistortion selected true xpos 1629 ypos 1560 } set N3a5efc10 [stack 0] push $N3a5efc10 push $cut_paste_input NoOp { name plate selected true xpos 1738 ypos 1509 } Group { inputs 2 name ChromaticAbZapper selected true xpos 1738 ypos 1643 addUserKnob {20 User l NormanVision} addUserKnob {4 hero l Hero Channel t The channel that will remain unaffected throughout processing M {Red Green Blue}} hero Green addUserKnob {7 red l Nudge Red R -1 1} addUserKnob {7 green l Nudge Green R -1 1} addUserKnob {7 blue l Nudge Blue R -1 1} addUserKnob {26 slug l +STARTLINE T *requires LensDistortion node set\nto displacement in displace input\n**meant to be done on a grid and\nthen applied} } Input { inputs 0 name source xpos 572 ypos 448 } Dot { name Dot3 xpos 603 ypos 488 } set N896cfb30 [stack 0] Shuffle { red alpha green alpha blue alpha name Shuffle4 label rgba.alpha xpos 914 ypos 577 } Dot { name Dot2 xpos 945 ypos 822 } Input { inputs 0 name displace xpos 469 ypos 517 number 1 } Dot { name Dot1 xpos 500 ypos 628 } set N6c6eb060 [stack 0] Grade { channels forward blackpoint {{parent.blue i}} whitepoint {{1-parent.blue i}} black_clamp false name Grade4 xpos 750 ypos 651 disable {{hero==2 i}} } push $N896cfb30 Shuffle { red blue green blue alpha black name Shuffle1 label rgba.blue xpos 792 ypos 578 } STMap { inputs 2 uv forward name STMap3 xpos 792 ypos 715 } push $N6c6eb060 Grade { channels forward blackpoint {{parent.red i}} whitepoint {{1-parent.red i}} black_clamp false name Grade2 xpos 469 ypos 665 disable {{hero==0 i}} } push $N896cfb30 Shuffle { green red blue red alpha black name Shuffle2 label rgba.red xpos 570 ypos 582 } STMap { inputs 2 uv forward name STMap1 xpos 571 ypos 713 } push $N6c6eb060 Grade { channels forward blackpoint {{parent.green i}} whitepoint {{1-parent.green i}} black_clamp false name Grade3 xpos 635 ypos 654 disable {{hero==1 i}} } push $N896cfb30 Shuffle { red green blue green alpha black name Shuffle3 label rgba.green xpos 682 ypos 578 } STMap { inputs 2 uv forward name STMap2 xpos 682 ypos 712 } Copy { inputs 2 from0 rgba.red to0 rgba.red name Copy2 xpos 674 ypos 844 } Copy { inputs 2 from0 rgba.blue to0 rgba.blue name Copy3 xpos 674 ypos 930 } Copy { inputs 2 from0 rgba.alpha to0 rgba.alpha name Copy5 xpos 674 ypos 1007 } NoOp { name versionator label v1\n7-25-11\njbills\nborn xpos 674 ypos 1059 } set N39b8f1e0 [stack 0] Output { name Output1 xpos 674 ypos 1176 } push $N39b8f1e0 push $N39b8f1e0 Viewer { inputs 2 input_process false name Viewer1 xpos 1134 ypos 989 } end_group LensDistortion1_0 { inputs 2 serializeKnob serialiseKnob 22 serialization::archive 4 0 0 0 0 0 0 0 0 0 0 0 0 distortion1 {{parent.LensDistortion.distortion1.L}} distortion2 {{parent.LensDistortion.distortion2.L}} distortionCenter {{parent.LensDistortion.distortionCenter.L.x} {parent.LensDistortion.distortionCenter.L.y}} filter Rifman Card Parameters 1 cardScale {{parent.LensDistortion.cardScale.L.x x1 1} {parent.LensDistortion.cardScale.L.y x1 1} {parent.LensDistortion.cardScale.L.z x1 1}} a {{parent.LensDistortion.a.L x1 0}} b {{parent.LensDistortion.b.L x1 0}} c {{parent.LensDistortion.c.L x1 0}} name LensDistortion_clone selected true xpos 1738 ypos 1740 } On Tue, Sep 27, 2011 at 3:51 AM, Darren Coombes dar...@resolutiondesign.com.au wrote: Geez, that worked. So simple. Last 2 days have been loongg. So heads not
Re: [Nuke-users] Remove chromatic aberration
If you have the full Furnace suite you can try F_ChannelRepair. If you don't have furnace, you can try translating the color channels individually through a radial grad using a transform masked node to re-align the color channels. On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes dar...@resolutiondesign.com.au wrote: I have a shot with some heavy aberration that's red/cyan in color and it's affecting my key on a blue screen. Is there a way to shift the color channels and make the aberration less prominent? Thanks. Darren Coombes darren.coom...@me.com 0418 631 079___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Remove chromatic aberration
Sometimes I will individually lensDistort the r,g,b, channels. There isn't a channel knob on it though so you have to do them separately and remerge them. Also sometimes basic scale/transforms on individual channels will work. -deke On Mon, Sep 26, 2011 at 20:15, John Mangia j...@johnmangia.com wrote: If you have the full Furnace suite you can try F_ChannelRepair. If you don't have furnace, you can try translating the color channels individually through a radial grad using a transform masked node to re-align the color channels. On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes dar...@resolutiondesign.com.au wrote: I have a shot with some heavy aberration that's red/cyan in color and it's affecting my key on a blue screen. Is there a way to shift the color channels and make the aberration less prominent? Thanks. Darren Coombes darren.coom...@me.com 0418 631 079___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users