Re: [Nuke-users] Remove chromatic aberration

2011-09-27 Thread Eetu Martola

On 27.9.2011 6:08, Darren Coombes wrote:

I have a shot with some heavy aberration that's red/cyan in color and it's 
affecting my key on a blue screen. Is there a way to shift the color channels 
and make the aberration less prominent?


As a simple solution, you could download some of the chromatic 
aberration gizmos out there, and try them with negative values.


eetu.
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Re: [Nuke-users] Remove chromatic aberration

2011-09-27 Thread Darren Coombes
Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B 
channels , what's the best way to merge them back together to form an rgb image?

Darren Coombes

darren.coom...@me.com
0418 631 079

On 27/09/2011, at 3:30 PM, Deke Kincaid dekekinc...@gmail.com wrote:

 Sometimes I will individually lensDistort the r,g,b, channels.  There
 isn't a channel knob on it though so you have to do them separately
 and remerge them.
 
 Also sometimes basic scale/transforms on individual channels will work.
 
 -deke
 
 On Mon, Sep 26, 2011 at 20:15, John Mangia j...@johnmangia.com wrote:
 If you have the full Furnace suite you can try F_ChannelRepair.  If you
 don't have furnace, you can try translating the color channels individually
 through a radial grad using a transform masked node to re-align the color
 channels.
 
 On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes
 dar...@resolutiondesign.com.au wrote:
 
 I have a shot with some heavy aberration that's red/cyan in color and it's
 affecting my key on a blue screen. Is there a way to shift the color
 channels and make the aberration less prominent?
 
 Thanks.
 
 Darren Coombes
 
 darren.coom...@me.com
 0418 631 079___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
 --
 John Mangia
 
 908.616.1796
 j...@johnmangia.com
 
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Re: [Nuke-users] Remove chromatic aberration

2011-09-27 Thread Ben Dickson

Tidiest way I'm aware of is:

set cut_paste_input [stack 0]
version 6.3 v2
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -150
 ypos -65
}
Blur {
 name Blur3
 tile_color 0xff00
 selected true
 xpos -150
 ypos 7
}
set N16985a20 [stack 0]
Blur {
 size 2
 name Blur1
 tile_color 0xff
 selected true
 xpos -55
 ypos 36
}
set N12f722e0 [stack 0]
Blur {
 size 5
 name Blur2
 tile_color 0xff00
 selected true
 xpos -55
 ypos 128
}
push $N12f722e0
push $N16985a20
Copy {
 inputs 2
 from0 rgba.green
 to0 rgba.green
 name Copy1
 selected true
 xpos -150
 ypos 79
}
Copy {
 inputs 2
 from0 rgba.blue
 to0 rgba.blue
 name Copy2
 selected true
 xpos -150
 ypos 162
}




Darren Coombes wrote:

Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B 
channels , what's the best way to merge them back together to form an rgb image?

Darren Coombes

darren.coom...@me.com
0418 631 079

On 27/09/2011, at 3:30 PM, Deke Kincaid dekekinc...@gmail.com wrote:


Sometimes I will individually lensDistort the r,g,b, channels.  There
isn't a channel knob on it though so you have to do them separately
and remerge them.

Also sometimes basic scale/transforms on individual channels will work.

-deke

On Mon, Sep 26, 2011 at 20:15, John Mangia j...@johnmangia.com wrote:

If you have the full Furnace suite you can try F_ChannelRepair.  If you
don't have furnace, you can try translating the color channels individually
through a radial grad using a transform masked node to re-align the color
channels.

On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes
dar...@resolutiondesign.com.au wrote:

I have a shot with some heavy aberration that's red/cyan in color and it's
affecting my key on a blue screen. Is there a way to shift the color
channels and make the aberration less prominent?

Thanks.

Darren Coombes

darren.coom...@me.com
0418 631 079___
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--
John Mangia

908.616.1796
j...@johnmangia.com

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--
ben dickson
2D TD | ben.dick...@rsp.com.au
rising sun pictures | www.rsp.com.au
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Re: [Nuke-users] Remove chromatic aberration

2011-09-27 Thread Eetu Martola

On 27.9.2011 13:22, Darren Coombes wrote:

Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B 
channels , what's the best way to merge them back together to form an rgb image?


You surely do know this, but for quite a many operations you do not need 
to shuffle things out and back in - you can e.g. transform the color 
channels separately by just having the transform(masked) nodes in the 
main pipe and tick the channels you want to scale.


The Nuke way. :)

eetu.
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Re: [Nuke-users] Remove chromatic aberration

2011-09-27 Thread Darren Coombes
Geez, that worked. So simple.

Last 2 days have been loongg. So heads not to clear at moment.

Thanks.

Darren Coombes

darren.coom...@me.com
0418 631 079

On 27/09/2011, at 8:37 PM, Eetu Martola e...@undo.fi wrote:

 On 27.9.2011 13:22, Darren Coombes wrote:
 Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and 
 B channels , what's the best way to merge them back together to form an rgb 
 image?
 
 You surely do know this, but for quite a many operations you do not need to 
 shuffle things out and back in - you can e.g. transform the color channels 
 separately by just having the transform(masked) nodes in the main pipe and 
 tick the channels you want to scale.
 
 The Nuke way. :)
 
 eetu.
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Re: [Nuke-users] Remove chromatic aberration

2011-09-27 Thread J Bills
sounds like you got it, but just adding a little template I made to
the thread.  it depends on having a grid for the shot, and I know
that's a luxury not many people have, but it does seem to be becoming
more common.

it zaps CA by undistorting, bumping the offending channels and then
rewarping.  It's just the thing for our stuff but I imagine CA varies
greatly between setups.

with the cam setup we use, it's been hard to profile lenses and pin
down a consistent formula - the lighting, focus, etc all play into it,
so I just gave up and decided I wanted grids every time.  can't go
wrong.

if I recall, the Genesis setup that the last film I worked on was
using, there was a channel mismatch that wasn't necessarily CA - which
made things interesting!  it wasn't a lens thing but a sensor thing
where the red channel just had to be scaled to 1.0045 or something
like that for everything to line up.

some bizarro stuff floating around out there that makes pulling keys
interesting, that's fo' sho'



set cut_paste_input [stack 0]
version 6.3 v3
NoOp {
 inputs 0
 name grid
 selected true
 xpos 1629
 ypos 1506
}
LensDistortion1_0 {
 serializeKnob 
 serialiseKnob 22 serialization::archive 4 0 0 0 0 0 0 0 0 0 0 0 0
 outputType Displacement
 invertDistortion true
 filter Rifman
 Card Parameters 1
 name LensDistortion
 selected true
 xpos 1629
 ypos 1560
}
set N3a5efc10 [stack 0]
push $N3a5efc10
push $cut_paste_input
NoOp {
 name plate
 selected true
 xpos 1738
 ypos 1509
}
Group {
 inputs 2
 name ChromaticAbZapper
 selected true
 xpos 1738
 ypos 1643
 addUserKnob {20 User l NormanVision}
 addUserKnob {4 hero l Hero Channel t The channel that will remain
unaffected throughout processing M {Red Green Blue}}
 hero Green
 addUserKnob {7 red l Nudge Red R -1 1}
 addUserKnob {7 green l Nudge Green R -1 1}
 addUserKnob {7 blue l Nudge Blue R -1 1}
 addUserKnob {26 slug l  +STARTLINE T *requires LensDistortion node
set\nto displacement in displace input\n**meant to be done on a grid
and\nthen applied}
}
 Input {
  inputs 0
  name source
  xpos 572
  ypos 448
 }
 Dot {
  name Dot3
  xpos 603
  ypos 488
 }
set N896cfb30 [stack 0]
 Shuffle {
  red alpha
  green alpha
  blue alpha
  name Shuffle4
  label rgba.alpha
  xpos 914
  ypos 577
 }
 Dot {
  name Dot2
  xpos 945
  ypos 822
 }
 Input {
  inputs 0
  name displace
  xpos 469
  ypos 517
  number 1
 }
 Dot {
  name Dot1
  xpos 500
  ypos 628
 }
set N6c6eb060 [stack 0]
 Grade {
  channels forward
  blackpoint {{parent.blue i}}
  whitepoint {{1-parent.blue i}}
  black_clamp false
  name Grade4
  xpos 750
  ypos 651
  disable {{hero==2 i}}
 }
push $N896cfb30
 Shuffle {
  red blue
  green blue
  alpha black
  name Shuffle1
  label rgba.blue
  xpos 792
  ypos 578
 }
 STMap {
  inputs 2
  uv forward
  name STMap3
  xpos 792
  ypos 715
 }
push $N6c6eb060
 Grade {
  channels forward
  blackpoint {{parent.red i}}
  whitepoint {{1-parent.red i}}
  black_clamp false
  name Grade2
  xpos 469
  ypos 665
  disable {{hero==0 i}}
 }
push $N896cfb30
 Shuffle {
  green red
  blue red
  alpha black
  name Shuffle2
  label rgba.red
  xpos 570
  ypos 582
 }
 STMap {
  inputs 2
  uv forward
  name STMap1
  xpos 571
  ypos 713
 }
push $N6c6eb060
 Grade {
  channels forward
  blackpoint {{parent.green i}}
  whitepoint {{1-parent.green i}}
  black_clamp false
  name Grade3
  xpos 635
  ypos 654
  disable {{hero==1 i}}
 }
push $N896cfb30
 Shuffle {
  red green
  blue green
  alpha black
  name Shuffle3
  label rgba.green
  xpos 682
  ypos 578
 }
 STMap {
  inputs 2
  uv forward
  name STMap2
  xpos 682
  ypos 712
 }
 Copy {
  inputs 2
  from0 rgba.red
  to0 rgba.red
  name Copy2
  xpos 674
  ypos 844
 }
 Copy {
  inputs 2
  from0 rgba.blue
  to0 rgba.blue
  name Copy3
  xpos 674
  ypos 930
 }
 Copy {
  inputs 2
  from0 rgba.alpha
  to0 rgba.alpha
  name Copy5
  xpos 674
  ypos 1007
 }
 NoOp {
  name versionator
  label v1\n7-25-11\njbills\nborn
  xpos 674
  ypos 1059
 }
set N39b8f1e0 [stack 0]
 Output {
  name Output1
  xpos 674
  ypos 1176
 }
push $N39b8f1e0
push $N39b8f1e0
 Viewer {
  inputs 2
  input_process false
  name Viewer1
  xpos 1134
  ypos 989
 }
end_group
LensDistortion1_0 {
 inputs 2
 serializeKnob 
 serialiseKnob 22 serialization::archive 4 0 0 0 0 0 0 0 0 0 0 0 0
 distortion1 {{parent.LensDistortion.distortion1.L}}
 distortion2 {{parent.LensDistortion.distortion2.L}}
 distortionCenter {{parent.LensDistortion.distortionCenter.L.x}
{parent.LensDistortion.distortionCenter.L.y}}
 filter Rifman
 Card Parameters 1
 cardScale {{parent.LensDistortion.cardScale.L.x x1 1}
{parent.LensDistortion.cardScale.L.y x1 1}
{parent.LensDistortion.cardScale.L.z x1 1}}
 a {{parent.LensDistortion.a.L x1 0}}
 b {{parent.LensDistortion.b.L x1 0}}
 c {{parent.LensDistortion.c.L x1 0}}
 name LensDistortion_clone
 selected true
 xpos 1738
 ypos 1740
}






On Tue, Sep 27, 2011 at 3:51 AM, Darren Coombes
dar...@resolutiondesign.com.au wrote:
 Geez, that worked. So simple.

 Last 2 days have been loongg. So heads not 

Re: [Nuke-users] Remove chromatic aberration

2011-09-26 Thread John Mangia
If you have the full Furnace suite you can try F_ChannelRepair.  If you
don't have furnace, you can try translating the color channels individually
through a radial grad using a transform masked node to re-align the color
channels.

On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes 
dar...@resolutiondesign.com.au wrote:

 I have a shot with some heavy aberration that's red/cyan in color and it's
 affecting my key on a blue screen. Is there a way to shift the color
 channels and make the aberration less prominent?

 Thanks.

 Darren Coombes

 darren.coom...@me.com
 0418 631 079___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 
John Mangia

908.616.1796
j...@johnmangia.com
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Re: [Nuke-users] Remove chromatic aberration

2011-09-26 Thread Deke Kincaid
Sometimes I will individually lensDistort the r,g,b, channels.  There
isn't a channel knob on it though so you have to do them separately
and remerge them.

Also sometimes basic scale/transforms on individual channels will work.

-deke

On Mon, Sep 26, 2011 at 20:15, John Mangia j...@johnmangia.com wrote:
 If you have the full Furnace suite you can try F_ChannelRepair.  If you
 don't have furnace, you can try translating the color channels individually
 through a radial grad using a transform masked node to re-align the color
 channels.

 On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes
 dar...@resolutiondesign.com.au wrote:

 I have a shot with some heavy aberration that's red/cyan in color and it's
 affecting my key on a blue screen. Is there a way to shift the color
 channels and make the aberration less prominent?

 Thanks.

 Darren Coombes

 darren.coom...@me.com
 0418 631 079___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 --
 John Mangia

 908.616.1796
 j...@johnmangia.com

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