[Nuke-users] Default Pixel aspect ratio for Read Nodes
Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
Hey Donat, Just edit the built-in PAL format to a different pixel aspect and Read nodes will match images that match the PAL resolution to that format. Edit Project Settings... Change PAL from 1.09 to whatever you want. -E On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.comwrote: Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
As an alternative, edit formats.tcl. On windows machines, you will find this here: C:\Program Files\Nuke6.2v4\plugins\formats.tcl On Mac, here: /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This is from memory, I don't have a Mac in front of me ) Inside this file you will notice that 16:9 video formats are listed after 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL. On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat, Just edit the built-in PAL format to a different pixel aspect and Read nodes will match images that match the PAL resolution to that format. Edit Project Settings... Change PAL from 1.09 to whatever you want. -E On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com mailto:donat.l...@gmail.com wrote: Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com http://www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
I suggest you don't edit the files in your application directory. Copy it to your .nuke or wherever you NUKE_PATH is and edit it there. -deke On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.comwrote: ** As an alternative, edit formats.tcl. On windows machines, you will find this here: C:\Program Files\Nuke6.2v4\plugins\formats.tcl On Mac, here: /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This is from memory, I don't have a Mac in front of me ) Inside this file you will notice that 16:9 video formats are listed after 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL. On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat, Just edit the built-in PAL format to a different pixel aspect and Read nodes will match images that match the PAL resolution to that format. Edit Project Settings... Change PAL from 1.09 to whatever you want. -E On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com wrote: Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
I hear crickets From: Torax Unga tungau...@yahoo.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Wednesday, June 22, 2011 11:28 AM Subject: [Nuke-users] linear to AlexaV3LogC math Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias!___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Hi I have a pdf file from ARRI with more formulas than you'd like :-). Take a look at it here ; http://dl.dropbox.com/u/11459552/logcdata.pdf Regards If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
On 23-Jun-11 21:25, Ned Wilson wrote: Inside this file you will notice that 16:9 video formats are listed after 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL. I indeed have a custom formats.tcl. I did not know about the importance of the order. This is excellent news. Thanks a lot. Regards Donat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Thanks Ivan and Donat... this is great help. From: Ivan Busquets ivanbusqu...@gmail.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:37 PM Subject: Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
and Deke... thank you From: Torax Unga tungau...@yahoo.com To: Ivan Busquets ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:43 PM Subject: Re: [Nuke-users] linear to AlexaV3LogC math Thanks Ivan and Donat... this is great help. From: Ivan Busquets ivanbusqu...@gmail.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:37 PM Subject: Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
Hey Formats.tcl file has nothing to do with Reader's aspect ratio. This is only list of names of formats in Nuke, created for users convenience. Reader set up format based on info about resolution and aspect ratio of file. Then Nuke compares the format with the formats.tcl and if format has a name, Nuke uses this name. Thats all. If you remove standard PAL (1.09) format from the list, Nuke will create new unnamed format. I guess that you have problem with quicktime files. The actual problem is inside movReader in Nuke, which in some cases can't read out actual aspect ratio from quicktime file. Its worth to say, that sometimes this information is not saved in mov files. Best Adrian W dniu 2011-06-23 21:43:45 użytkownik Deke Kincaid dekekinc...@gmail.com napisał: I suggest you don't edit the files in your application directory. Copy it to your .nuke or wherever you NUKE_PATH is and edit it there. -deke On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.com wrote: As an alternative, edit formats.tcl. On windows machines, you will find this here: C:Program FilesNuke6.2v4pluginsformats.tcl On Mac, here: /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This is from memory, I don't have a Mac in front of me ) Inside this file you will notice that 16:9 video formats are listed after 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL. On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat, Just edit the built-in PAL format to a different pixel aspect and Read nodes will match images that match the PAL resolution to that format. Edit Project Settings... Change PAL from 1.09 to whatever you want. -E On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com wrote: Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: RE: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
Btw Trick with order of formats in formats.tcl works but only if Reader don't set up any aspect ratio. W dniu 2011-06-23 22:55:03 użytkownik Adrian Baltowski adrian...@poczta.onet.pl napisał: Hey Formats.tcl file has nothing to do with Reader's aspect ratio. This is only list of names of formats in Nuke, created for users convenience. Reader set up format based on info about resolution and aspect ratio of file. Then Nuke compares the format with the formats.tcl and if format has a name, Nuke uses this name. Thats all. If you remove standard PAL (1.09) format from the list, Nuke will create new unnamed format. I guess that you have problem with quicktime files. The actual problem is inside movReader in Nuke, which in some cases can't read out actual aspect ratio from quicktime file. Its worth to say, that sometimes this information is not saved in mov files. Best Adrian W dniu 2011-06-23 21:43:45 użytkownik Deke Kincaid dekekinc...@gmail.com napisał: I suggest you don't edit the files in your application directory. Copy it to your .nuke or wherever you NUKE_PATH is and edit it there. -deke On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.com wrote: As an alternative, edit formats.tcl. On windows machines, you will find this here: C:Program FilesNuke6.2v4pluginsformats.tcl On Mac, here: /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This is from memory, I don't have a Mac in front of me ) Inside this file you will notice that 16:9 video formats are listed after 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL. On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat, Just edit the built-in PAL format to a different pixel aspect and Read nodes will match images that match the PAL resolution to that format. Edit Project Settings... Change PAL from 1.09 to whatever you want. -E On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com wrote: Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes
Formats.tcl file has nothing to do with Reader's aspect ratio. It does when there's more than one format defined with the same resolution, and the file does not contain metadata of its pixel aspect. In that case, Nuke will set the format of the Read to the first format in the list that matches the file's resolution, with whatever pixel aspect is defined in that format. On Thu, Jun 23, 2011 at 1:50 PM, Adrian Baltowski adrian...@poczta.onet.plwrote: Hey Formats.tcl file has nothing to do with Reader's aspect ratio. This is only list of names of formats in Nuke, created for users convenience. Reader set up format based on info about resolution and aspect ratio of file. Then Nuke compares the format with the formats.tcl and if format has a name, Nuke uses this name. Thats all. If you remove standard PAL (1.09) format from the list, Nuke will create new unnamed format. I guess that you have problem with quicktime files. The actual problem is inside movReader in Nuke, which in some cases can't read out actual aspect ratio from quicktime file. Its worth to say, that sometimes this information is not saved in mov files. Best Adrian W dniu 2011-06-23 21:43:45 użytkownik Deke Kincaid dekekinc...@gmail.com napisał: I suggest you don't edit the files in your application directory. Copy it to your .nuke or wherever you NUKE_PATH is and edit it there. -deke On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.comwrote: As an alternative, edit formats.tcl. On windows machines, you will find this here: C:Program FilesNuke6.2v4pluginsformats.tcl On Mac, here: /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This is from memory, I don't have a Mac in front of me ) Inside this file you will notice that 16:9 video formats are listed after 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL. On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat, Just edit the built-in PAL format to a different pixel aspect and Read nodes will match images that match the PAL resolution to that format. Edit Project Settings... Change PAL from 1.09 to whatever you want. -E On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com wrote: Hi, Is there a way to change the default pixel aspect ratio for read nodes. We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node is set to a standard PAL pixel aspect ratio. I hope there's a solution for this. Regards. Donat Van Bellinghen www.nozon.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
While we're on the subject of digital motion picture cameras and colorspaces that they store data in, do any of you have any experience working with the Phantom camera? I'm getting frames from the Phantom that look desaturated and cyan, but I'm not sure exactly how to go about putting them in the proper colorspace. On 6/23/2011 1:48 PM, Torax Unga wrote: and Deke... thank you *From:* Torax Unga tungau...@yahoo.com *To:* Ivan Busquets ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:43 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Thanks Ivan and Donat... this is great help. *From:* Ivan Busquets ivanbusqu...@gmail.com *To:* Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:37 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com mailto:tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Hi They never look great - colour wise, (content wise can be fantastic). In the past I've found its the conversion from their mov(?) file - (nothing to do with quicktime movs) that can go screwy. Usually you can get better results going back to that and reconvert. H From: Ned Wilson ned.wil...@scanlinevfx.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thu, 23 June, 2011 22:16:53 Subject: Re: [Nuke-users] linear to AlexaV3LogC math While we're on the subject of digital motion picture cameras and colorspaces that they store data in, do any of you have any experience working with the Phantom camera? I'm getting frames from the Phantom that look desaturated and cyan, but I'm not sure exactly how to go about putting them in the proper colorspace. On 6/23/2011 1:48 PM, Torax Unga wrote: and Deke... thank you From: Torax Unga tungau...@yahoo.com To: Ivan Busquets ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:43 PM Subject: Re: [Nuke-users] linear to AlexaV3LogC math Thanks Ivan and Donat... this is great help. From: Ivan Busquets ivanbusqu...@gmail.com To: Torax Unga tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Thursday, June 23, 2011 1:37 PM Subject: Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Howard thank you. I will look into this. On Thu, Jun 23, 2011 at 4:11 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Hi They never look great - colour wise, (content wise can be fantastic). In the past I've found its the conversion from their mov(?) file - (nothing to do with quicktime movs) that can go screwy. Usually you can get better results going back to that and reconvert. H -- *From:* Ned Wilson ned.wil...@scanlinevfx.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Thu, 23 June, 2011 22:16:53 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math While we're on the subject of digital motion picture cameras and colorspaces that they store data in, do any of you have any experience working with the Phantom camera? I'm getting frames from the Phantom that look desaturated and cyan, but I'm not sure exactly how to go about putting them in the proper colorspace. On 6/23/2011 1:48 PM, Torax Unga wrote: and Deke... thank you -- *From:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com *To:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:43 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Thanks Ivan and Donat... this is great help. -- *From:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com *To:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:37 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Yes proper conversion from .cine Phantom file is key. Ned try loading the files in to Frame cycler. It can read the .cine file native. This will help you see if the color is wrong or right in the files delivered to you. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jun 23, 2011 at 17:24, Ned Wilson nedwil...@gmail.com wrote: Howard thank you. I will look into this. On Thu, Jun 23, 2011 at 4:11 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Hi They never look great - colour wise, (content wise can be fantastic). In the past I've found its the conversion from their mov(?) file - (nothing to do with quicktime movs) that can go screwy. Usually you can get better results going back to that and reconvert. H -- *From:* Ned Wilson ned.wil...@scanlinevfx.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Thu, 23 June, 2011 22:16:53 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math While we're on the subject of digital motion picture cameras and colorspaces that they store data in, do any of you have any experience working with the Phantom camera? I'm getting frames from the Phantom that look desaturated and cyan, but I'm not sure exactly how to go about putting them in the proper colorspace. On 6/23/2011 1:48 PM, Torax Unga wrote: and Deke... thank you -- *From:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com *To:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:43 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Thanks Ivan and Donat... this is great help. -- *From:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com *To:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:37 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] linear to AlexaV3LogC math
Randy, All I have from the client at this point are DPX frames, so I will ask if we can get our hands on the .cine file. Good to know that it works with FC, thanks for the tip! On Thu, Jun 23, 2011 at 5:03 PM, Randy Little randyslit...@gmail.comwrote: Yes proper conversion from .cine Phantom file is key. Ned try loading the files in to Frame cycler. It can read the .cine file native. This will help you see if the color is wrong or right in the files delivered to you. Randy S. Little http://www.rslittle.com http://reel.rslittle.com On Thu, Jun 23, 2011 at 17:24, Ned Wilson nedwil...@gmail.com wrote: Howard thank you. I will look into this. On Thu, Jun 23, 2011 at 4:11 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Hi They never look great - colour wise, (content wise can be fantastic). In the past I've found its the conversion from their mov(?) file - (nothing to do with quicktime movs) that can go screwy. Usually you can get better results going back to that and reconvert. H -- *From:* Ned Wilson ned.wil...@scanlinevfx.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Thu, 23 June, 2011 22:16:53 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math While we're on the subject of digital motion picture cameras and colorspaces that they store data in, do any of you have any experience working with the Phantom camera? I'm getting frames from the Phantom that look desaturated and cyan, but I'm not sure exactly how to go about putting them in the proper colorspace. On 6/23/2011 1:48 PM, Torax Unga wrote: and Deke... thank you -- *From:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com *To:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com; Nuke user discussion nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:43 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Thanks Ivan and Donat... this is great help. -- *From:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com *To:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com; Nuke user discussion nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk *Sent:* Thursday, June 23, 2011 1:37 PM *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math Based on that formula, the reverse should be: x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776 Where 0.0106232 comes from solving the second part of the equation using the threshold value (0.1496582) (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.comwrote: Keeping it going with the math questions. If this is the math for going from AlexaV3LogC to Linear: (x 0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 What's the math to revers it? linear to AlexaV3LogC. Gracias! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users