[Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Donat Van Bellinghen


Hi,

Is there a way to change the default pixel aspect ratio for read nodes. 
We use PAL Anamorphic footage a lot and when I drop some footage in Nuke 
the Read node is set to a standard PAL pixel aspect ratio.


I hope there's a solution for this.

Regards.

Donat Van Bellinghen
www.nozon.com
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Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Ean Carr
Hey Donat,

Just edit the built-in PAL format to a different pixel aspect and Read nodes
will match images that match the PAL resolution to that format.

Edit  Project Settings...

Change PAL from 1.09 to whatever you want.

-E

On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen
donat.l...@gmail.comwrote:


 Hi,

 Is there a way to change the default pixel aspect ratio for read nodes. We
 use PAL Anamorphic footage a lot and when I drop some footage in Nuke the
 Read node is set to a standard PAL pixel aspect ratio.

 I hope there's a solution for this.

 Regards.

 Donat Van Bellinghen
 www.nozon.com
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Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Ned Wilson

 As an alternative, edit formats.tcl.

On windows machines, you will find this here:

C:\Program Files\Nuke6.2v4\plugins\formats.tcl

On Mac, here:

/Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl 
( This is from memory, I don't have a Mac in front of me )


Inside this file you will notice that 16:9 video formats are listed 
after 4:3 video formats. Simply cut the 16:9 formats and paste them 
before the 4:3 ones. Then, Nuke will default to the 16:9 version for 
both NTSC and PAL.



On 6/23/2011 8:42 AM, Ean Carr wrote:

Hey Donat,

Just edit the built-in PAL format to a different pixel aspect and Read 
nodes will match images that match the PAL resolution to that format.


Edit  Project Settings...

Change PAL from 1.09 to whatever you want.

-E

On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen 
donat.l...@gmail.com mailto:donat.l...@gmail.com wrote:



Hi,

Is there a way to change the default pixel aspect ratio for read
nodes. We use PAL Anamorphic footage a lot and when I drop some
footage in Nuke the Read node is set to a standard PAL pixel
aspect ratio.

I hope there's a solution for this.

Regards.

Donat Van Bellinghen
www.nozon.com http://www.nozon.com
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Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Deke Kincaid
I suggest you don't edit the files in your application directory.  Copy it
to your .nuke or wherever you NUKE_PATH is and edit it there.

-deke

On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.comwrote:

 **
 As an alternative, edit formats.tcl.

 On windows machines, you will find this here:

 C:\Program Files\Nuke6.2v4\plugins\formats.tcl

 On Mac, here:

 /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl (
 This is from memory, I don't have a Mac in front of me )

 Inside this file you will notice that 16:9 video formats are listed after
 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3
 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL.



 On 6/23/2011 8:42 AM, Ean Carr wrote:

 Hey Donat,

 Just edit the built-in PAL format to a different pixel aspect and Read
 nodes will match images that match the PAL resolution to that format.

 Edit  Project Settings...

 Change PAL from 1.09 to whatever you want.

 -E

 On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen 
 donat.l...@gmail.com wrote:


 Hi,

 Is there a way to change the default pixel aspect ratio for read nodes. We
 use PAL Anamorphic footage a lot and when I drop some footage in Nuke the
 Read node is set to a standard PAL pixel aspect ratio.

 I hope there's a solution for this.

 Regards.

 Donat Van Bellinghen
 www.nozon.com
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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Torax Unga
I hear crickets




From: Torax Unga tungau...@yahoo.com
To: Torax Unga tungau...@yahoo.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk
Sent: Wednesday, June 22, 2011 11:28 AM
Subject: [Nuke-users] linear to AlexaV3LogC math


Keeping it going with the math questions.

If this is the math for going from AlexaV3LogC to Linear:

(x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 
0.04378604) * 0.18 - 0.00937677

What's the math to revers it?  linear to AlexaV3LogC.

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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Donat Van Bellinghen

Hi

I have a pdf file from ARRI with more formulas than you'd like :-). Take 
a look at it here ;


http://dl.dropbox.com/u/11459552/logcdata.pdf


Regards


If this is the math for going from AlexaV3LogC to Linear:

(x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x /
0.9661776 - 0.04378604) * 0.18 - 0.00937677

What's the math to revers it?  linear to AlexaV3LogC.

Gracias!



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Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Donat Van Bellinghen

On 23-Jun-11 21:25, Ned Wilson wrote:



Inside this file you will notice that 16:9 video formats are listed 
after 4:3 video formats. Simply cut the 16:9 formats and paste them 
before the 4:3 ones. Then, Nuke will default to the 16:9 version for 
both NTSC and PAL.


I indeed have a custom formats.tcl. I did not know about the importance 
of the order. This is excellent news. Thanks a lot.


Regards

Donat
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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Ivan Busquets
Based on that formula, the reverse should be:

x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+
0.00937677) / 0.18) + 0.04378604) * 0.9661776

Where 0.0106232 comes from solving the second part of the equation using the
threshold value (0.1496582)

(0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232





On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote:

 Keeping it going with the math questions.

 If this is the math for going from AlexaV3LogC to Linear:

 (x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 -
 0.04378604) * 0.18 - 0.00937677

 What's the math to revers it?  linear to AlexaV3LogC.

 Gracias!



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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Torax Unga
Thanks Ivan and Donat... this is great help.




From: Ivan Busquets ivanbusqu...@gmail.com
To: Torax Unga tungau...@yahoo.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk
Sent: Thursday, June 23, 2011 1:37 PM
Subject: Re: [Nuke-users] linear to AlexaV3LogC math


Based on that formula, the reverse should be:

x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 
0.00937677) / 0.18) + 0.04378604) * 0.9661776

Where 0.0106232 comes from solving the second part of the equation using the 
threshold value (0.1496582)

(0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232






On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote:

Keeping it going with the math questions.

If this is the math for going from AlexaV3LogC to Linear:

(x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 
0.04378604) * 0.18 - 0.00937677

What's the math to revers it?  linear to AlexaV3LogC.

Gracias!




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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Torax Unga
and Deke... thank you




From: Torax Unga tungau...@yahoo.com
To: Ivan Busquets ivanbusqu...@gmail.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk
Sent: Thursday, June 23, 2011 1:43 PM
Subject: Re: [Nuke-users] linear to AlexaV3LogC math


Thanks Ivan and Donat... this is great help.



From: Ivan Busquets ivanbusqu...@gmail.com
To: Torax Unga tungau...@yahoo.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk
Sent: Thursday, June 23, 2011 1:37 PM
Subject: Re: [Nuke-users] linear to AlexaV3LogC math


Based on that formula, the reverse should be:

x0.0106232?(log10((x +
 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+ 0.00937677) / 0.18) + 
0.04378604) * 0.9661776

Where 0.0106232 comes from solving the second part of the equation using the 
threshold value (0.1496582)

(0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232






On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote:

Keeping it going with the math questions.

If this is the math for going from AlexaV3LogC to Linear:

(x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 - 
0.04378604) * 0.18 - 0.00937677

What's the math to revers it?  linear to AlexaV3LogC.

Gracias!




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RE: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Adrian Baltowski
Hey
 
Formats.tcl file has nothing to do with Reader's aspect ratio. This is only 
list of names of formats in Nuke, created for users convenience.
Reader set up format based on info about resolution and aspect ratio of 
file. Then Nuke compares the format with the formats.tcl and if format has a 
name, Nuke uses this name. Thats all.
If you remove standard PAL (1.09) format from the list, Nuke will create new 
unnamed format.
 
I guess that you have problem with quicktime files. The actual problem is 
inside movReader in Nuke, which in some cases can't read out actual aspect 
ratio from quicktime file. Its worth to say, that sometimes this information is 
not saved in mov files.
 
Best
Adrian
 
W dniu 2011-06-23 21:43:45 użytkownik Deke Kincaid dekekinc...@gmail.com 
napisał:
I suggest you don't edit the files in your application directory.  Copy it to 
your .nuke or wherever you NUKE_PATH is and edit it there.
 
-deke
On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.com wrote:
 
As an alternative, edit formats.tcl.
On windows machines, you will find this here:
C:Program FilesNuke6.2v4pluginsformats.tcl
On Mac, here:
/Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This 
is from memory, I don't have a Mac in front of me )
Inside this file you will notice that 16:9 video formats are listed after 4:3 
video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. 
Then, Nuke will default to the 16:9 version for both NTSC and PAL.
 
On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat,
Just edit the built-in PAL format to a different pixel aspect and Read nodes 
will match images that match the PAL resolution to that format.
Edit  Project Settings...
Change PAL from 1.09 to whatever you want.
-E
On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com 
wrote:
Hi,
Is there a way to change the default pixel aspect ratio for read nodes. We use 
PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node 
is set to a standard PAL pixel aspect ratio.
I hope there's a solution for this.
Regards.
Donat Van Bellinghen
www.nozon.com
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RE: RE: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Adrian Baltowski
Btw
Trick with order of formats in formats.tcl works but only if Reader don't set 
up any aspect ratio.
 
W dniu 2011-06-23 22:55:03 użytkownik Adrian Baltowski 
adrian...@poczta.onet.pl napisał:
Hey
 
Formats.tcl file has nothing to do with Reader's aspect ratio. This is only 
list of names of formats in Nuke, created for users convenience.
Reader set up format based on info about resolution and aspect ratio of 
file. Then Nuke compares the format with the formats.tcl and if format has a 
name, Nuke uses this name. Thats all.
If you remove standard PAL (1.09) format from the list, Nuke will create new 
unnamed format.
 
I guess that you have problem with quicktime files. The actual problem is 
inside movReader in Nuke, which in some cases can't read out actual aspect 
ratio from quicktime file. Its worth to say, that sometimes this information is 
not saved in mov files.
 
Best
Adrian
 
W dniu 2011-06-23 21:43:45 użytkownik Deke Kincaid dekekinc...@gmail.com 
napisał:
I suggest you don't edit the files in your application directory.  Copy it to 
your .nuke or wherever you NUKE_PATH is and edit it there.
 
-deke
On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.com wrote:
 
As an alternative, edit formats.tcl.
On windows machines, you will find this here:
C:Program FilesNuke6.2v4pluginsformats.tcl
On Mac, here:
/Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl ( This 
is from memory, I don't have a Mac in front of me )
Inside this file you will notice that 16:9 video formats are listed after 4:3 
video formats. Simply cut the 16:9 formats and paste them before the 4:3 ones. 
Then, Nuke will default to the 16:9 version for both NTSC and PAL.
 
On 6/23/2011 8:42 AM, Ean Carr wrote: Hey Donat,
Just edit the built-in PAL format to a different pixel aspect and Read nodes 
will match images that match the PAL resolution to that format.
Edit  Project Settings...
Change PAL from 1.09 to whatever you want.
-E
On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen donat.l...@gmail.com 
wrote:
Hi,
Is there a way to change the default pixel aspect ratio for read nodes. We use 
PAL Anamorphic footage a lot and when I drop some footage in Nuke the Read node 
is set to a standard PAL pixel aspect ratio.
I hope there's a solution for this.
Regards.
Donat Van Bellinghen
www.nozon.com
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Re: Re: [Nuke-users] Default Pixel aspect ratio for Read Nodes

2011-06-23 Thread Ivan Busquets

 Formats.tcl file has nothing to do with Reader's aspect ratio.


It does when there's more than one format defined with the same resolution,
and the file does not contain metadata of its pixel aspect.

In that case, Nuke will set the format of the Read to the first format in
the list that matches the file's resolution, with whatever pixel aspect is
defined in that format.

On Thu, Jun 23, 2011 at 1:50 PM, Adrian Baltowski
adrian...@poczta.onet.plwrote:

 Hey

 Formats.tcl file has nothing to do with Reader's aspect ratio. This is only
 list of names of formats in Nuke, created for users convenience.
 Reader set up format based on info about resolution and aspect ratio of
 file. Then Nuke compares the format with the formats.tcl and if format has a
 name, Nuke uses this name. Thats all.
 If you remove standard PAL (1.09) format from the list, Nuke will create
 new unnamed format.

 I guess that you have problem with quicktime files. The actual problem is
 inside movReader in Nuke, which in some cases can't read out actual aspect
 ratio from quicktime file. Its worth to say, that sometimes this information
 is not saved in mov files.

 Best
 Adrian

 W dniu 2011-06-23 21:43:45 użytkownik Deke Kincaid dekekinc...@gmail.com
 napisał:

 I suggest you don't edit the files in your application directory.  Copy it
 to your .nuke or wherever you NUKE_PATH is and edit it there.

 -deke

 On Thu, Jun 23, 2011 at 15:25, Ned Wilson ned.wil...@scanlinevfx.comwrote:


 As an alternative, edit formats.tcl.

 On windows machines, you will find this here:

 C:Program FilesNuke6.2v4pluginsformats.tcl


 On Mac, here:

 /Applications/Nuke6.2v4/Nuke6.2v4.app/Contents/MacOS/plugins/formats.tcl (
 This is from memory, I don't have a Mac in front of me )

 Inside this file you will notice that 16:9 video formats are listed after
 4:3 video formats. Simply cut the 16:9 formats and paste them before the 4:3
 ones. Then, Nuke will default to the 16:9 version for both NTSC and PAL.




 On 6/23/2011 8:42 AM, Ean Carr wrote:

 Hey Donat,

 Just edit the built-in PAL format to a different pixel aspect and Read
 nodes will match images that match the PAL resolution to that format.

 Edit  Project Settings...

 Change PAL from 1.09 to whatever you want.

 -E

 On Thu, Jun 23, 2011 at 2:35 PM, Donat Van Bellinghen 
 donat.l...@gmail.com wrote:


 Hi,

 Is there a way to change the default pixel aspect ratio for read nodes.
 We use PAL Anamorphic footage a lot and when I drop some footage in Nuke the
 Read node is set to a standard PAL pixel aspect ratio.

 I hope there's a solution for this.

 Regards.

 Donat Van Bellinghen
 www.nozon.com
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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Ned Wilson
 While we're on the subject of digital motion picture cameras and 
colorspaces that they store data in, do any of you have any experience 
working with the Phantom camera? I'm getting frames from the Phantom 
that look desaturated and cyan, but I'm not sure exactly how to go about 
putting them in the proper colorspace.



On 6/23/2011 1:48 PM, Torax Unga wrote:

and Deke... thank you


*From:* Torax Unga tungau...@yahoo.com
*To:* Ivan Busquets ivanbusqu...@gmail.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk

*Sent:* Thursday, June 23, 2011 1:43 PM
*Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

Thanks Ivan and Donat... this is great help.


*From:* Ivan Busquets ivanbusqu...@gmail.com
*To:* Torax Unga tungau...@yahoo.com; Nuke user discussion 
nuke-users@support.thefoundry.co.uk

*Sent:* Thursday, June 23, 2011 1:37 PM
*Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

Based on that formula, the reverse should be:

x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 
0.385537:(((x+ 0.00937677) / 0.18) + 0.04378604) * 0.9661776


Where 0.0106232 comes from solving the second part of the equation 
using the threshold value (0.1496582)


(0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232





On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com 
mailto:tungau...@yahoo.com wrote:


Keeping it going with the math questions.

If this is the math for going from AlexaV3LogC to Linear:

(x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x /
0.9661776 - 0.04378604) * 0.18 - 0.00937677

What's the math to revers it?  linear to AlexaV3LogC.

Gracias!



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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Howard Jones
Hi

They never look great - colour wise, (content wise can be fantastic).
In the past I've found its the conversion from their mov(?) file - (nothing to 
do with quicktime movs) that can go screwy.
Usually you can get better results going back to that and reconvert.

H

 






From: Ned Wilson ned.wil...@scanlinevfx.com
To: Nuke user discussion nuke-users@support.thefoundry.co.uk
Sent: Thu, 23 June, 2011 22:16:53
Subject: Re: [Nuke-users] linear to AlexaV3LogC math

While we're on the subject of digital motion picture cameras and 
colorspaces 
that they store data in, do any of you have any experience working with the 
Phantom camera? I'm getting frames from the Phantom that look desaturated 
and cyan, but I'm not sure exactly how to go about putting them in the 
proper colorspace.


On 6/23/2011 1:48 PM, Torax Unga wrote: 
and Deke... thank you




From: Torax Unga tungau...@yahoo.com
To: Ivan   Busquets ivanbusqu...@gmail.com; Nuke user
   
discussion nuke-users@support.thefoundry.co.uk
Sent: Thursday, June 23, 2011 1:43 PM
Subject: Re: [Nuke-users] linear to AlexaV3LogC math


Thanks Ivan and Donat... this is great help.




From: Ivan Busquets ivanbusqu...@gmail.com
To: Torax Unga tungau...@yahoo.com; Nuke user   
discussion 
nuke-users@support.thefoundry.co.uk
Sent: Thursday, June 23, 2011 1:37 PM
Subject: Re: [Nuke-users] linear to AlexaV3LogC math


Based on that formula, the   reverse should be:

x0.0106232?(log10((x + 0.00937677) /   0.18)*0.2471896) + 
0.385537:(((x+ 0.00937677) /   0.18) + 0.04378604) * 
0.9661776

Where 0.0106232 comes from solving the second part   of 
the 
equation using the threshold value   (0.1496582)

(0.149658 / 0.9661776 - 0.04378604) * 0.18 -   0.00937677 
= 
0.0106232






On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga 
tungau...@yahoo.com wrote:

Keeping it going with the math questions.

If this is the math for going from   AlexaV3LogC 
to 
Linear:

(x  0.1496582 ? pow(10.0, (x -   0.385537) / 
0.2471896) : x / 0.9661776 -   0.04378604) * 0.18 
- 
0.00937677

What's the math to revers it?  linear to   
AlexaV3LogC.

Gracias!




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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Ned Wilson
Howard thank you. I will look into this.

On Thu, Jun 23, 2011 at 4:11 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Hi

 They never look great - colour wise, (content wise can be fantastic).
 In the past I've found its the conversion from their mov(?) file - (nothing
 to do with quicktime movs) that can go screwy.
 Usually you can get better results going back to that and reconvert.

 H




 --
 *From:* Ned Wilson ned.wil...@scanlinevfx.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Thu, 23 June, 2011 22:16:53

 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

 While we're on the subject of digital motion picture cameras and
 colorspaces that they store data in, do any of you have any experience
 working with the Phantom camera? I'm getting frames from the Phantom that
 look desaturated and cyan, but I'm not sure exactly how to go about putting
 them in the proper colorspace.


 On 6/23/2011 1:48 PM, Torax Unga wrote:

  and Deke... thank you

   --
 *From:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com
 *To:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com;
 Nuke user discussion 
 nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, June 23, 2011 1:43 PM
 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

  Thanks Ivan and Donat... this is great help.

   --
 *From:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com
 *To:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com; Nuke user
 discussion 
 nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, June 23, 2011 1:37 PM
 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

 Based on that formula, the reverse should be:

 x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+
 0.00937677) / 0.18) + 0.04378604) * 0.9661776

 Where 0.0106232 comes from solving the second part of the equation using
 the threshold value (0.1496582)

 (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232





 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote:

  Keeping it going with the math questions.

 If this is the math for going from AlexaV3LogC to Linear:

 (x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 -
 0.04378604) * 0.18 - 0.00937677

 What's the math to revers it?  linear to AlexaV3LogC.

 Gracias!



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 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users







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 Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
 http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Randy Little
Yes proper conversion from .cine  Phantom file is key.  Ned try loading the
files in to Frame cycler.   It can read the .cine file native.   This will
help you see if the color is wrong or right in the files delivered to you.

Randy S. Little
http://www.rslittle.com http://reel.rslittle.com




On Thu, Jun 23, 2011 at 17:24, Ned Wilson nedwil...@gmail.com wrote:

 Howard thank you. I will look into this.


 On Thu, Jun 23, 2011 at 4:11 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Hi

 They never look great - colour wise, (content wise can be fantastic).
 In the past I've found its the conversion from their mov(?) file -
 (nothing to do with quicktime movs) that can go screwy.
 Usually you can get better results going back to that and reconvert.

 H




 --
 *From:* Ned Wilson ned.wil...@scanlinevfx.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Thu, 23 June, 2011 22:16:53

 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

 While we're on the subject of digital motion picture cameras and
 colorspaces that they store data in, do any of you have any experience
 working with the Phantom camera? I'm getting frames from the Phantom that
 look desaturated and cyan, but I'm not sure exactly how to go about putting
 them in the proper colorspace.


 On 6/23/2011 1:48 PM, Torax Unga wrote:

  and Deke... thank you

   --
 *From:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com
 *To:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com;
 Nuke user discussion 
 nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, June 23, 2011 1:43 PM
 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

  Thanks Ivan and Donat... this is great help.

   --
 *From:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com
 *To:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com; Nuke user
 discussion 
 nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, June 23, 2011 1:37 PM
 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

 Based on that formula, the reverse should be:

 x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+
 0.00937677) / 0.18) + 0.04378604) * 0.9661776

 Where 0.0106232 comes from solving the second part of the equation using
 the threshold value (0.1496582)

 (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232





 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.com wrote:

  Keeping it going with the math questions.

 If this is the math for going from AlexaV3LogC to Linear:

 (x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 -
 0.04378604) * 0.18 - 0.00937677

 What's the math to revers it?  linear to AlexaV3LogC.

 Gracias!



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 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users







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Re: [Nuke-users] linear to AlexaV3LogC math

2011-06-23 Thread Ned Wilson
Randy,

All I have from the client at this point are DPX frames, so I will ask if we
can get our hands on the .cine file. Good to know that it works with FC,
thanks for the tip!


On Thu, Jun 23, 2011 at 5:03 PM, Randy Little randyslit...@gmail.comwrote:

 Yes proper conversion from .cine  Phantom file is key.  Ned try loading the
 files in to Frame cycler.   It can read the .cine file native.   This will
 help you see if the color is wrong or right in the files delivered to you.

 Randy S. Little
 http://www.rslittle.com http://reel.rslittle.com





 On Thu, Jun 23, 2011 at 17:24, Ned Wilson nedwil...@gmail.com wrote:

 Howard thank you. I will look into this.


 On Thu, Jun 23, 2011 at 4:11 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Hi

 They never look great - colour wise, (content wise can be fantastic).
 In the past I've found its the conversion from their mov(?) file -
 (nothing to do with quicktime movs) that can go screwy.
 Usually you can get better results going back to that and reconvert.

 H




 --
 *From:* Ned Wilson ned.wil...@scanlinevfx.com
 *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
 *Sent:* Thu, 23 June, 2011 22:16:53

 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

 While we're on the subject of digital motion picture cameras and
 colorspaces that they store data in, do any of you have any experience
 working with the Phantom camera? I'm getting frames from the Phantom that
 look desaturated and cyan, but I'm not sure exactly how to go about putting
 them in the proper colorspace.


 On 6/23/2011 1:48 PM, Torax Unga wrote:

  and Deke... thank you

   --
 *From:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com
 *To:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com;
 Nuke user discussion 
 nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, June 23, 2011 1:43 PM
 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

  Thanks Ivan and Donat... this is great help.

   --
 *From:* Ivan Busquets ivanbusqu...@gmail.com ivanbusqu...@gmail.com
 *To:* Torax Unga tungau...@yahoo.com tungau...@yahoo.com; Nuke user
 discussion 
 nuke-users@support.thefoundry.co.uknuke-users@support.thefoundry.co.uk
 *Sent:* Thursday, June 23, 2011 1:37 PM
 *Subject:* Re: [Nuke-users] linear to AlexaV3LogC math

 Based on that formula, the reverse should be:

 x0.0106232?(log10((x + 0.00937677) / 0.18)*0.2471896) + 0.385537:(((x+
 0.00937677) / 0.18) + 0.04378604) * 0.9661776

 Where 0.0106232 comes from solving the second part of the equation using
 the threshold value (0.1496582)

 (0.149658 / 0.9661776 - 0.04378604) * 0.18 - 0.00937677 = 0.0106232





 On Wed, Jun 22, 2011 at 11:28 AM, Torax Unga tungau...@yahoo.comwrote:

  Keeping it going with the math questions.

 If this is the math for going from AlexaV3LogC to Linear:

 (x  0.1496582 ? pow(10.0, (x - 0.385537) / 0.2471896) : x / 0.9661776 -
 0.04378604) * 0.18 - 0.00937677

 What's the math to revers it?  linear to AlexaV3LogC.

 Gracias!



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 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users







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