Re: [Ohrrpgce] SVN: james/1210 Spell learning fixes. Resolves bug 410
On 7/24/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: james 2007-07-23 09:49:20 -0700 (Mon, 23 Jul 2007) 300 Spell learning fixes. Resolves bug 410 * Learned spells are properly eported after battle (missing HeroDef conversion) * Fixed unreported bug that prevented spells from being learned if the levelup bug bitset was on * Fixed broken spell-forgetting when experience has been lowered with plotscripting --- U wip/bmod.bas U wip/bmodsubs.bas Besides cleanup, I don't see anything that actually changed (especially to do with reporting after battles). Were the offsets into buffer() wrong? Were the calls to loadattackdata and redbadbinstring not equivalent to readattackname? ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
I'd agree with that. In fact we could convert the wavs to ogg, too, to save space and simplify matters. Hmm, I wonder if we could solve the occasional midi issues with a conversion, too? MP3-WAV is already kind of what happens (or should happen) when the MP3 is played back. And what has to happen to play any mp3. I believe our slightly-older version of SDL_mixer uses SMPEG to convert the MP3 to wave data in memory so it can mix it with the other sources. I don't think we should be forced to be backwards-compatible with nightlies, either, otherwise what's the point of not calling them releases? They are unstable, and subject to change. If we decide we can't (or shouldn't) support some sound formats, then that's just tough. But then I am 2 versions of FB out of date, and god-knows-how-many revisions of OHR. I think I have some free time scheduled for December, as long as nothing overruns. Simon On 7/24/07, S'orlok Reaves [EMAIL PROTECTED] wrote: Here's my 1.8 cents (exchange rates sap me dry... but anyways.) Remember what you all are here for: programming games. The average home-brew developer won't care if you import everything into, say, bp3 (BAM-p-3... shudder) so long as it works for him. Same with graphics (i.e., Mode-X). He JUST wants to make games, with no DETECTABLE loss in the graphics/sounds he imports. So, if I were you, I'd make it easier on yourselves and support only OGG, with the run-time conversion of MP3-OGG as James/Keith suggested. Best of luck! (- sR PS: You also catch conversion bugs earlier in the pipeline. (The developer complains conversion doesn't work, rather than the player complaining this sounds terrible.) --- [EMAIL PROTECTED] wrote: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #29 from [EMAIL PROTECTED] 2007-07-23 15:19 --- (In reply to comment #28) Um, we wouldn't transcode them on import. That would be stupid. We would do it at run time, where the impact is less. Import-time transcoding from MP3-OGG makes sense. Run time transcoding from MP3-WAV might work, but could be a performance problem. I actually like the idea that Keith Gable just suggested. At import-time, detect whether the external tools for MP3-OGG conversion are available. If so, transcode, if not, disallow MP3 import with an error message explaining that you need to install the external converters. This is my favorite idea so far. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org Be a better Heartthrob. Get better relationship answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=listsid=396545433 ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #30 from [EMAIL PROTECTED] 2007-07-24 05:46 --- I personally think the best solution is dumping/patching SDL_mixer (because it's buggy all over, and a hazard), but that's probably not feasible. So the most promising solution is libmad. I've just found another problem: sdl_mixer doesn't play back low rate wav files properly either. Windows XP Startup.wav, which I had lying around, is 8000HZ 8bit mono, and sounds totally wrong. Also, music_native has a loud noise at the beginning when playing the 8000Hz test, but the battle music and all the rest are fine. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
On Tue, Jul 24, 2007 at 01:39:34PM +0100, Simon Bradley wrote: I'd agree with that. In fact we could convert the wavs to ogg, too, to save space and simplify matters. Hmm, I wonder if we could solve the occasional midi issues with a conversion, too? WAV-OGG would be great. it would be no extra work compared to MP3-OGG and would save space. I think MIDI-OGG would be a problem. That can be a problemenatic conversion, which results in a much bigger file that doesn't sound as good. I have no desire to remove midi playback functionality from GAME. --- James Paige ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 316] MP3 playing problem in Windows+music_sdl
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=316 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution||DUPLICATE --- Comment #2 from [EMAIL PROTECTED] 2007-07-24 10:21 --- *** This bug has been marked as a duplicate of bug 372 *** -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 --- Comment #32 from [EMAIL PROTECTED] 2007-07-24 10:21 --- *** Bug 316 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email --- You are receiving this mail because: --- You are the assignee for the bug, or are watching the assignee. ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] SVN: james/1214 Disable MP3 import (temporaraly)
james 2007-07-24 10:52:19 -0700 (Tue, 24 Jul 2007) 33 Disable MP3 import (temporaraly) --- U wip/common.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] SVN: james/1216 Subs to convert digital audio formats, and functions to check whether or
james 2007-07-24 13:20:03 -0700 (Tue, 24 Jul 2007) 116 Subs to convert digital audio formats, and functions to check whether or not conversion functionality is available --- U wip/common.bas U wip/common.bi ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org