Re: [Ohrrpgce] SVN: james/1210 Spell learning fixes. Resolves bug 410

2007-07-24 Thread Ralph Versteegen
On 7/24/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 james
 2007-07-23 09:49:20 -0700 (Mon, 23 Jul 2007)
 300
 Spell learning fixes. Resolves bug 410
 * Learned spells are properly eported after battle (missing HeroDef 
 conversion)
 * Fixed unreported bug that prevented spells from being learned if the 
 levelup bug bitset was on
 * Fixed broken spell-forgetting when experience has been lowered with 
 plotscripting
 ---
 U   wip/bmod.bas
 U   wip/bmodsubs.bas

Besides cleanup, I don't see anything that actually changed
(especially to do with reporting after battles). Were the offsets into
buffer() wrong? Were the calls to loadattackdata and redbadbinstring
not equivalent to readattackname?
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread Simon Bradley
I'd agree with that. In fact we could convert the wavs to ogg, too, to
save space and simplify matters. Hmm, I wonder if we could solve the
occasional midi issues with a conversion, too?

MP3-WAV is already kind of what happens (or should happen) when the
MP3 is played back. And what has to happen to play any mp3. I believe
our slightly-older version of SDL_mixer uses SMPEG to convert the MP3
to wave data in memory so it can mix it with the other sources.

I don't think we should be forced to be backwards-compatible with
nightlies, either, otherwise what's the point of not calling them
releases? They are unstable, and subject to change. If we decide we
can't (or shouldn't) support some sound formats, then that's just
tough.

But then I am 2 versions of FB out of date, and god-knows-how-many
revisions of OHR. I think I have some free time scheduled for
December, as long as nothing overruns.

Simon

On 7/24/07, S'orlok Reaves [EMAIL PROTECTED] wrote:

 Here's my 1.8 cents (exchange rates sap me dry... but
 anyways.)

 Remember what you all are here for: programming games.
 The average home-brew developer won't care if you
 import everything into, say, bp3 (BAM-p-3... shudder)
 so long as it works for him. Same with graphics (i.e.,
 Mode-X). He JUST wants to make games, with no
 DETECTABLE loss in the graphics/sounds he imports.

 So, if I were you, I'd make it easier on yourselves
 and support only OGG, with the run-time conversion of
 MP3-OGG as James/Keith suggested.

 Best of luck!
 (- sR
 PS: You also catch conversion bugs earlier in the
 pipeline. (The developer complains conversion doesn't
 work, rather than the player complaining this sounds
 terrible.)




 --- [EMAIL PROTECTED] wrote:

 
 http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372
 
 
 
 
 
  --- Comment #29 from [EMAIL PROTECTED]
  2007-07-23 15:19 ---
  (In reply to comment #28)
   Um, we wouldn't transcode them on import. That
  would be stupid. We would do it
   at run time, where the impact is less.
  
 
  Import-time transcoding from MP3-OGG makes sense.
 
  Run time transcoding from MP3-WAV might work, but
  could be a performance
  problem.
 
  I actually like the idea that Keith Gable just
  suggested. At import-time,
  detect whether the external tools for MP3-OGG
  conversion are available. If so,
  transcode, if not, disallow MP3 import with an error
  message explaining that
  you need to install the external converters. This is
  my favorite idea so far.
 
 
  --
  Configure bugmail:
 
 http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
  --- You are receiving this mail because: ---
  You are the assignee for the bug, or are watching
  the assignee.
 
  ___
  Ohrrpgce mailing list
  ohrrpgce@lists.motherhamster.org
 
 http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
 




 
 Be a better Heartthrob. Get better relationship answers from someone who 
 knows. Yahoo! Answers - Check it out.
 http://answers.yahoo.com/dir/?link=listsid=396545433
 ___
 Ohrrpgce mailing list
 ohrrpgce@lists.motherhamster.org
 http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372





--- Comment #30 from [EMAIL PROTECTED]  2007-07-24 05:46 ---
I personally think the best solution is dumping/patching SDL_mixer (because
it's buggy all over, and a hazard), but that's probably not feasible. So the
most promising solution is libmad.

I've just found another problem: sdl_mixer doesn't play back low rate wav files
properly either. Windows XP Startup.wav, which I had lying around, is 8000HZ
8bit mono, and sounds totally wrong.

Also, music_native has a loud noise at the beginning when playing the 8000Hz
test, but the battle music and all the rest are fine.


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


Re: [Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread James Paige
On Tue, Jul 24, 2007 at 01:39:34PM +0100, Simon Bradley wrote:
 I'd agree with that. In fact we could convert the wavs to ogg, too, to
 save space and simplify matters. Hmm, I wonder if we could solve the
 occasional midi issues with a conversion, too?

WAV-OGG would be great. it would be no extra work compared to MP3-OGG 
and would save space.

I think MIDI-OGG would be a problem. That can be a problemenatic 
conversion, which results in a much bigger file that doesn't sound as 
good. I have no desire to remove midi playback functionality from GAME.

---
James Paige
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 316] MP3 playing problem in Windows+music_sdl

2007-07-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=316


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||DUPLICATE




--- Comment #2 from [EMAIL PROTECTED]  2007-07-24 10:21 ---


*** This bug has been marked as a duplicate of bug 372 ***


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 372] segmentation fault on 11025 hz MP3 files (music_sdl)

2007-07-24 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372





--- Comment #32 from [EMAIL PROTECTED]  2007-07-24 10:21 ---
*** Bug 316 has been marked as a duplicate of this bug. ***


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1214 Disable MP3 import (temporaraly)

2007-07-24 Thread subversion
james
2007-07-24 10:52:19 -0700 (Tue, 24 Jul 2007)
33
Disable MP3 import (temporaraly)
---
U   wip/common.bas

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1216 Subs to convert digital audio formats, and functions to check whether or

2007-07-24 Thread subversion
james
2007-07-24 13:20:03 -0700 (Tue, 24 Jul 2007)
116
Subs to convert digital audio formats, and functions to check whether or not 
conversion functionality is 
available
---
U   wip/common.bas
U   wip/common.bi

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org