[Ohrrpgce] [Bug 492] New: Item sub menu closes the main menu after being accessed in game.exe.(custom menu)

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=492

   Summary: Item sub menu closes the main menu after being
accessed in game.exe.(custom menu)
   Product: OHRRPGCE
   Version: 20080??? Voxhumana
  Platform: PC
OS/Version: Windows XP
Status: NEW
  Severity: normal
  Priority: P3
 Component: Menus
AssignedTo: ohrrpgce@lists.motherhamster.org
ReportedBy: [EMAIL PROTECTED]


..at first i thought this bug will always happen if any menu item (not just
Item) is positioned in the first slot of the main menu. But then i tried
putting other menu items (spells, equip,etc) in the first slot and they worked
out fine.so i tried putting the Item item in the second then in the third
slot and I figured out that only the Item menu item closes the main menu
after being accessed.


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 492] Item sub menu closes the main menu after being accessed in game.exe.(custom menu)

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=492


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #1 from [EMAIL PROTECTED]  2007-11-13 09:13 ---
Fixed in subversion revision 1569

Thanks for noticing this.


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 488] Running away

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=488





--- Comment #6 from [EMAIL PROTECTED]  2007-11-13 11:00 ---
Okay, here is how running away works right now

Holding down the run button (ESC) causes a vairable called flee to be
incremented once for each game tick.

when flee=4 it checks the enemies bitsets, and if any of them forbid running
away, then flee is set back to 0

when the flee  4 several things happen every game tick
 * the non-dead heroes will animate attempting to run away
 * and all hero ready-meters will be reduced by hero speed * 2
 * a run attempt will occur

Here is how a run attempt is calculated. A random number is taken that is
somewhere between 0 and 400 + the sum of the speed of all enemies. If this
random number is smaller than the current value of the flee variable, then the
escape attempt succeeds, and the heroes animate running away.

I don't know what I was thinking when I designed this running system. I don't
think I even really designed it. I think I just programmed randomly until I
had something that behaved vaguely similar to the running system in FF4

One second is roughly 16 game ticks (give or take), so it is pretty much
impossible for running to take longer than 30 seconds unless the enemies have
*insane* speed.

However, even if your enemies *did* have insane speed, it would still be
incredibly improbable for running to take longer than a few seconds, because
the random running attempt is re-calculated about 16 times every second

So. Now that we know how to reproduce the crappy old running system for
back-compat, we can move forward with discussing how we thing it *should* work.

I think I would like to support an interface where you specify:
* Minimum number of ticks of attempting before running can work
* Average number of ticks of attempting before running will work
* Random variation +- required attempting time in ticks
* ticks bonus per point of hero speed
* ticks penalty per point of enemy speed
And those should be specifiable globally, or overridable in formation sets.

I would also like to see (optional) support for heroes running individually.
Maybe something like where you a hero to try and run, and they try to run
automatically without you holding down the run key. When their turn comes up
again, choosing an action would cancel the run. Enemies should be able to try
to run that way too.

And when we get around to implementing additional enemy AI types, a new one can
be attacks to do when heroes are trying to run.


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237





--- Comment #4 from [EMAIL PROTECTED]  2007-11-13 11:10 ---
How about this. We will add an attack bitset Stun does not cancel target's
attack. Then we can easily get both the behaviour I expect and the behaviour
you expect.

(Naturally this will be meaningless for an attack that does not target the stun
register)


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-13 Thread Keith Gable
On Nov 13, 2007 9:45 AM, James Paige [EMAIL PROTECTED] wrote:
 And as long as the breakage gets properly filed in bugzilla so I can fix
 it, that is fine with me :)

Good point. Good job getting it working though. :)

-- 
Keith Gable
Lead Programmer / Project Leader
The Ignition Project http://www.ignition-project.com/

[Ask me how you can get a free Gmail account - Now with Google Chat!]
___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1572 Implement new attack bitset Cancel target's attack

2007-11-13 Thread subversion
james
2007-11-13 13:14:57 -0800 (Tue, 13 Nov 2007)
53
Implement new attack bitset Cancel target's attack
---
U   wip/bmod.bas
U   wip/flexmenu.bas
U   wip/whatsnew.txt

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1573 Fix bug 237 Stun Attacks Cancel Actions

2007-11-13 Thread subversion
james
2007-11-13 14:16:40 -0800 (Tue, 13 Nov 2007)
213
Fix bug 237 Stun Attacks Cancel Actions
Added a new fixbit to FIXBITS.BIN to auto-update old stun attacks
so they work the same as before (by defaulting the Cancel Target's Attack
bitset ON for those attacks)
---
U   wip/bmod.bas
U   wip/common.bas
U   wip/const.bi
U   wip/whatsnew.txt

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 237] Stun Attacks Cancel Actions

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=237


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #6 from [EMAIL PROTECTED]  2007-11-13 14:18 ---
Okay, fixed. Old game will not notice a difference, but new attacks default to
not cancelling the target's action. You can simulate the old behaviour with a
bitset if you want.


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1574 Fixed the bug with shop data persistence (bug 473)

2007-11-13 Thread subversion
james
2007-11-13 15:03:51 -0800 (Tue, 13 Nov 2007)
267
Fixed the bug with shop data persistence (bug 473)

It was re-loading the default item/hero name and default buy/sell
prices every time it loaded a shop stuf record, when it should have
only been reloading those defaults when the type or ID of the stuff
was changing
---
U   wip/custom.bas
U   wip/whatsnew.txt

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] [Bug 473] Shop data doesn't persist

2007-11-13 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=473


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #3 from [EMAIL PROTECTED]  2007-11-13 15:04 ---
Fixed!

Thanks for reporting this one. I so rarely tweak item names and prices in shops
that I would have taken ages to notice this myself.


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
--- You are receiving this mail because: ---
You are the assignee for the bug, or are watching the assignee.

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1575 While looking at the shop editor code, I noticed some unfinished code

2007-11-13 Thread subversion
james
2007-11-13 15:37:11 -0800 (Tue, 13 Nov 2007)
152
While looking at the shop editor code, I noticed some unfinished code
for setting the level of a hero available for hire. I went ahead and finished 
it.
---
U   wip/custom.bas
U   wip/menustuf.bas
U   wip/moresubs.bas
U   wip/whatsnew.txt
U   wip/yetmore.bas
U   wip/yetmore2.bas

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org


[Ohrrpgce] SVN: james/1576 Fix addhero declaration in game.bas

2007-11-13 Thread subversion
james
2007-11-13 16:34:48 -0800 (Tue, 13 Nov 2007)
113
Fix addhero declaration in game.bas
This fixes the windows build...
Not sure why the Linux build was not broken.
---
U   wip/game.bas

___
Ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org