[8u60,9] Review request: RT-39804: Apostrophe as dead key doesn't work on Windows 8.1 Latvian (Standard) keyboard layout

2015-04-23 Thread Leif Samuelsson

Chien, Kevin, David,

Please review this fix for Glass on Windows.

  https://javafx-jira.kenai.com/browse/RT-39804
  http://cr.openjdk.java.net/~leifs/rt39804/webrev.01/

Thanks,
Leif


Re: Enhancements to 3D for JFX9?

2015-04-23 Thread Robert Krüger
On Thu, Apr 23, 2015 at 12:50 PM, Mike Hearn  wrote:

>
> I think there are people who are embedding arbitrary OpenGL contexts into
> the JFX scene graph, so you could plug in a third party 3D engine that way.
> Though I guess it'd not work on Windows.
>

since the fix version of RT-36215 was changed from 9 to tbd_major (?) and
given the fact that this currently only works using private API, depending
on if there will be a way to prevent the JRE from enforcing access
restrictions (see separate thread a few days ago), this may mean, people
who do this must work with a patched JDK in the future.


Re: Enhancements to 3D for JFX9?

2015-04-23 Thread Kevin Rushforth
These are not planned for 9. Custom shaders in particular would be a lot 
of work, and expose some real challenges to get right in a way that 
would interact well with the rest of the system.


The only 3D improvement currently on our radar is adding API for alpha 
blending, although we could consider minor Tweaks.


-- Kevin


Felix Bembrick wrote:

Anyone?

Felix

On 22 Apr 2015, at 14:35, Felix Bembrick > wrote:



What about:

1) Custom shaders
2) 3D Canvas

Felix

On 22 April 2015 at 11:37, Kevin Rushforth 
mailto:kevin.rushfo...@oracle.com>> wrote:


Of these, handling transparency / blending is likely for JDK 9.

-- Kevin



Herve Girod wrote:

Hello,

As a newbie user of Java 3D, I have some suggestions in the
back of my head
for Java 9, as for example:
- managing opacity (alpha) on 3D Node (the most important IMO)
- parallel lights
- managing far / near clip with parallel camera
- some more built-in 3D Shapes would be useful

I think that most, if not all, of these are already filed in
JIRA.

Hervé

2015-04-20 13:15 GMT+02:00 Felix Bembrick
mailto:felix.bembr...@gmail.com>>:

 


As awesome as JavaFX is right now, for me it's greatest
weakness
especially when compared to competing products is it's
extremely
rudimentary support for 3D graphics. Even the old Java3D
was considerably
more advanced.

Is beefing up 3D support in JFX9 seen as a priority and
if so what
features are being considered?

I am not expecting a full-on rival for Unity3D but I am
hoping to be able
to build complex 3D games and scientific visualisations
using custom
shaders etc. and support for WebGL not just within WebKit
itself but in a
stand alone 3D Canvas node with full and extra 3D features.

Of course all of this must work not just on the desktop
but also on mobile
platforms and embedded where feasible.

Am I dreaming?

Felix
   





Re: Enhancements to 3D for JFX9?

2015-04-23 Thread Mike Hearn
Well, JavaFX is actually a GUI widget toolkit rather than a 3D graphics
engine. I think Kevin laid out what they plan to do for v9 so you can
assume that the other things won't get done unless you contribute the code
yourself.

I think there are people who are embedding arbitrary OpenGL contexts into
the JFX scene graph, so you could plug in a third party 3D engine that way.
Though I guess it'd not work on Windows.

On Thu, Apr 23, 2015 at 12:37 PM, Felix Bembrick 
wrote:

> Anyone?
>
> Felix
>
> > On 22 Apr 2015, at 14:35, Felix Bembrick 
> wrote:
> >
> > What about:
> >
> > 1) Custom shaders
> > 2) 3D Canvas
> >
> > Felix
> >
> >> On 22 April 2015 at 11:37, Kevin Rushforth 
> wrote:
> >> Of these, handling transparency / blending is likely for JDK 9.
> >>
> >> -- Kevin
> >>
> >>
> >>
> >> Herve Girod wrote:
> >>> Hello,
> >>>
> >>> As a newbie user of Java 3D, I have some suggestions in the back of my
> head
> >>> for Java 9, as for example:
> >>> - managing opacity (alpha) on 3D Node (the most important IMO)
> >>> - parallel lights
> >>> - managing far / near clip with parallel camera
> >>> - some more built-in 3D Shapes would be useful
> >>>
> >>> I think that most, if not all, of these are already filed in JIRA.
> >>>
> >>> Hervé
> >>>
> >>> 2015-04-20 13:15 GMT+02:00 Felix Bembrick :
> >>>
> >>>
>  As awesome as JavaFX is right now, for me it's greatest weakness
>  especially when compared to competing products is it's extremely
>  rudimentary support for 3D graphics. Even the old Java3D was
> considerably
>  more advanced.
> 
>  Is beefing up 3D support in JFX9 seen as a priority and if so what
>  features are being considered?
> 
>  I am not expecting a full-on rival for Unity3D but I am hoping to be
> able
>  to build complex 3D games and scientific visualisations using custom
>  shaders etc. and support for WebGL not just within WebKit itself but
> in a
>  stand alone 3D Canvas node with full and extra 3D features.
> 
>  Of course all of this must work not just on the desktop but also on
> mobile
>  platforms and embedded where feasible.
> 
>  Am I dreaming?
> 
>  Felix
> >
>


Re: Enhancements to 3D for JFX9?

2015-04-23 Thread Felix Bembrick
Anyone?

Felix

> On 22 Apr 2015, at 14:35, Felix Bembrick  wrote:
> 
> What about:
> 
> 1) Custom shaders
> 2) 3D Canvas
> 
> Felix
> 
>> On 22 April 2015 at 11:37, Kevin Rushforth  
>> wrote:
>> Of these, handling transparency / blending is likely for JDK 9.
>> 
>> -- Kevin
>> 
>> 
>> 
>> Herve Girod wrote:
>>> Hello,
>>> 
>>> As a newbie user of Java 3D, I have some suggestions in the back of my head
>>> for Java 9, as for example:
>>> - managing opacity (alpha) on 3D Node (the most important IMO)
>>> - parallel lights
>>> - managing far / near clip with parallel camera
>>> - some more built-in 3D Shapes would be useful
>>> 
>>> I think that most, if not all, of these are already filed in JIRA.
>>> 
>>> Hervé
>>> 
>>> 2015-04-20 13:15 GMT+02:00 Felix Bembrick :
>>> 
>>>   
 As awesome as JavaFX is right now, for me it's greatest weakness
 especially when compared to competing products is it's extremely
 rudimentary support for 3D graphics. Even the old Java3D was considerably
 more advanced.
 
 Is beefing up 3D support in JFX9 seen as a priority and if so what
 features are being considered?
 
 I am not expecting a full-on rival for Unity3D but I am hoping to be able
 to build complex 3D games and scientific visualisations using custom
 shaders etc. and support for WebGL not just within WebKit itself but in a
 stand alone 3D Canvas node with full and extra 3D features.
 
 Of course all of this must work not just on the desktop but also on mobile
 platforms and embedded where feasible.
 
 Am I dreaming?
 
 Felix
>