Re: [Opensim-dev] Is the message "Please wait 5 minutes" still needed?

2009-05-29 Thread Melanie
On standalone, kick & continue is right. In grid mode,  wait  5 
minutes is right. We will have to differentiate.

Melanie


Frisby, Adam wrote:
> Make it standard.
> 
> +1
> 
> Adam
> 
>> -Original Message-
>> From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
>> boun...@lists.berlios.de] On Behalf Of Arthur Valadares
>> Sent: Friday, 29 May 2009 2:59 PM
>> To: OpenSim-Dev
>> Subject: [Opensim-dev] Is the message "Please wait 5 minutes" still
>> needed?
>> 
>> Hi everyone,
>> 
>> I wanted to consult you all about this matter, even though I have
>> already committed some related code. I will gladly change it if we
>> decide to do things differently.
>> 
>> Once upon a time, there seemed to be a necessity that you had to wait 5
>> minutes if you crashed and tried to log back in. Those were the days
>> before my time, tales that the elder tells us by the fireside. After
>> these days, when I started messing around with OpenSim, there was a bug
>> that would kick you after a few minutes if you tried to log back on
>> without waiting. This was also fixed (thanks Crista!), which leads me
>> to
>> my question. Why are we still getting this message?
>> 
>> Well, the only purpose I can think of is it warns you that you either
>> crashed last time or that someone is using your account. Either way,
>> something went wrong and the user might want to know that.
>> 
>> So the code I committed puts an option in standalone that allows you to
>> skip this message and just let OpenSim kick the old user and connect
>> the
>> new one, kind of like what happens in messengers if you logon from a
>> different location. This is very useful when you have softwares that
>> encapsulate the login process and doesn't want to leave the user
>> looking
>> at the viewer's login page with a failed message.
>> 
>> So, should this become standard and just skip and kick, or should we
>> leave it up to configuration? Opinions please..
>> 
>> 
>> --
>> Arthur Valadares 
>> 
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Re: [Opensim-dev] Is the message "Please wait 5 minutes" still needed?

2009-05-29 Thread Frisby, Adam
Make it standard.

+1

Adam

> -Original Message-
> From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
> boun...@lists.berlios.de] On Behalf Of Arthur Valadares
> Sent: Friday, 29 May 2009 2:59 PM
> To: OpenSim-Dev
> Subject: [Opensim-dev] Is the message "Please wait 5 minutes" still
> needed?
> 
> Hi everyone,
> 
> I wanted to consult you all about this matter, even though I have
> already committed some related code. I will gladly change it if we
> decide to do things differently.
> 
> Once upon a time, there seemed to be a necessity that you had to wait 5
> minutes if you crashed and tried to log back in. Those were the days
> before my time, tales that the elder tells us by the fireside. After
> these days, when I started messing around with OpenSim, there was a bug
> that would kick you after a few minutes if you tried to log back on
> without waiting. This was also fixed (thanks Crista!), which leads me
> to
> my question. Why are we still getting this message?
> 
> Well, the only purpose I can think of is it warns you that you either
> crashed last time or that someone is using your account. Either way,
> something went wrong and the user might want to know that.
> 
> So the code I committed puts an option in standalone that allows you to
> skip this message and just let OpenSim kick the old user and connect
> the
> new one, kind of like what happens in messengers if you logon from a
> different location. This is very useful when you have softwares that
> encapsulate the login process and doesn't want to leave the user
> looking
> at the viewer's login page with a failed message.
> 
> So, should this become standard and just skip and kick, or should we
> leave it up to configuration? Opinions please..
> 
> 
> --
> Arthur Valadares 
> 
> ___
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> Opensim-dev@lists.berlios.de
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[Opensim-dev] Is the message "Please wait 5 minutes" still needed?

2009-05-29 Thread Arthur Valadares
Hi everyone,

I wanted to consult you all about this matter, even though I have
already committed some related code. I will gladly change it if we
decide to do things differently.

Once upon a time, there seemed to be a necessity that you had to wait 5
minutes if you crashed and tried to log back in. Those were the days
before my time, tales that the elder tells us by the fireside. After
these days, when I started messing around with OpenSim, there was a bug
that would kick you after a few minutes if you tried to log back on
without waiting. This was also fixed (thanks Crista!), which leads me to
my question. Why are we still getting this message? 

Well, the only purpose I can think of is it warns you that you either
crashed last time or that someone is using your account. Either way,
something went wrong and the user might want to know that. 

So the code I committed puts an option in standalone that allows you to
skip this message and just let OpenSim kick the old user and connect the
new one, kind of like what happens in messengers if you logon from a
different location. This is very useful when you have softwares that
encapsulate the login process and doesn't want to leave the user looking
at the viewer's login page with a failed message. 

So, should this become standard and just skip and kick, or should we
leave it up to configuration? Opinions please..


-- 
Arthur Valadares 

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Re: [Opensim-dev] Region Startup & Sculpt Meshing Asset Retreival

2009-05-29 Thread Sacha Magne
The problem is, afaik, direct TP and simcrossing are not disabled with  
"login enable/disable", only regular login are.

Sacha
Le 29 mai 09 à 10:39, Dr Scofield a écrit :

> Dahlia Trimble wrote:
>> I asked Nebadon to post this to the list to generate discussion. It's
>> not clear to me when the appropriate time would be to allow logins  
>> to a
>> region. Meshing and script loading are not confined to startup,  
>> they can
>> happen at any time when a region is running and prims and scripts are
>> rezzed or edited. It would seem that something in the scene would  
>> know
>> the appropriate time, but many of the processes related to scene  
>> loading
>> are asynchronous such as sculpt meshing, which is (currently)  
>> dependent
>> on asset deliveries.
>>
>> Could we list some of the observations surrounding this issue? What
>> happens when people log in before the region is fully loaded? Can  
>> these
>> problems be mitigated, or should logins and region entry be denied  
>> until
>> some pre-programmed decision can be made? Are there current  
>> safeguards
>> in place now that may have been rendered ineffective by past code  
>> revisions?
>
> we have been using the RegionReady region module to be notified of  
> all scripts
> being ready and running (it sends out a message on the configurable  
> region ready
> channel). not sure whether that could be extended to the sculpted  
> prim stuff.
> one idea i had (being faced by a similar issue as nebadon) was to  
> use that
> RegionReady signal (or the event it itself is using) to enable logins.
>
>
>   dirk
>>
>> -dahlia
>>
>>
>> On Thu, May 28, 2009 at 10:41 PM, Nebadon Izumi  
>> > > wrote:
>>
>>At the request of dahlia, I am starting this thread to discuss
>>Region startup, I would 1st like to bring attention to the feature
>>request that i filed on this topic
>>
>>http://opensimulator.org/features/issue.php?id=45
>>
>>What is happening is for many minutes after the [Startup Complete]
>>message is displayed, startup is still going and not actually
>>finished, if an avatar logs in during this time it results in a  
>> hung
>>viewer that never loads.  This can be pretty frustrating if your
>>debuging and testing all day because the only way to really know
>>when the sculpt retreival and decoding of sculpties prior to the
>>meshing of these assets can take a really long time, and just as a
>>note and for dahlias sake this is not a meshing issue, its  
>> unrelated
>>to the mesher itself other than its the process that occurs  
>> prior to
>>the meshing so meshing can be completed.  anyway this is not  
>> really
>>the issue, the issue is that the region is not actually started  
>> and
>>we are making a claim on the console that is has, I would be great
>>if we could work something out that the startup complete message  
>> and
>>logins are disabled until not only the full pre-meshing sculpty
>>retreival / scripting and the meshing itself are complete, because
>>in reality until these all finish, the sim is not actually started
>>and ready, and if enough people log in during this window it can
>>result in scripting errors and simulator crashing in addition to
>>hung viewers.  Please lets discuss methods on how we can perhaps
>>correct this and make the opensimulator experience better.  Thanks
>>--
>>Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>>
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>>
>>
>> 
>>
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>
> -- 
> dr dirk husemann  virtual worlds research  ibm zurich  
> research lab
> SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
> RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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Sacha Magne
sacha.ma...@k-grid.com

K-Grid, the Kool grid for the Kool Kats
http://K-grid.com



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Re: [Opensim-dev] Region Startup & Sculpt Meshing Asset Retreival

2009-05-29 Thread Dr Scofield
Dahlia Trimble wrote:
> I asked Nebadon to post this to the list to generate discussion. It's
> not clear to me when the appropriate time would be to allow logins to a
> region. Meshing and script loading are not confined to startup, they can
> happen at any time when a region is running and prims and scripts are
> rezzed or edited. It would seem that something in the scene would know
> the appropriate time, but many of the processes related to scene loading
> are asynchronous such as sculpt meshing, which is (currently) dependent
> on asset deliveries.
> 
> Could we list some of the observations surrounding this issue? What
> happens when people log in before the region is fully loaded? Can these
> problems be mitigated, or should logins and region entry be denied until
> some pre-programmed decision can be made? Are there current safeguards
> in place now that may have been rendered ineffective by past code revisions?

we have been using the RegionReady region module to be notified of all scripts
being ready and running (it sends out a message on the configurable region ready
channel). not sure whether that could be extended to the sculpted prim stuff.
one idea i had (being faced by a similar issue as nebadon) was to use that
RegionReady signal (or the event it itself is using) to enable logins.


dirk
> 
> -dahlia
> 
> 
> On Thu, May 28, 2009 at 10:41 PM, Nebadon Izumi  > wrote:
> 
> At the request of dahlia, I am starting this thread to discuss
> Region startup, I would 1st like to bring attention to the feature
> request that i filed on this topic
> 
> http://opensimulator.org/features/issue.php?id=45
> 
> What is happening is for many minutes after the [Startup Complete]
> message is displayed, startup is still going and not actually
> finished, if an avatar logs in during this time it results in a hung
> viewer that never loads.  This can be pretty frustrating if your
> debuging and testing all day because the only way to really know
> when the sculpt retreival and decoding of sculpties prior to the
> meshing of these assets can take a really long time, and just as a
> note and for dahlias sake this is not a meshing issue, its unrelated
> to the mesher itself other than its the process that occurs prior to
> the meshing so meshing can be completed.  anyway this is not really
> the issue, the issue is that the region is not actually started and
> we are making a claim on the console that is has, I would be great
> if we could work something out that the startup complete message and
> logins are disabled until not only the full pre-meshing sculpty
> retreival / scripting and the meshing itself are complete, because
> in reality until these all finish, the sim is not actually started
> and ready, and if enough people log in during this window it can
> result in scripting errors and simulator crashing in addition to
> hung viewers.  Please lets discuss methods on how we can perhaps
> correct this and make the opensimulator experience better.  Thanks
> -- 
> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
> 
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> 
> 
> 
> 
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-- 
dr dirk husemann  virtual worlds research  ibm zurich research lab
SL: dr scofield  drscofi...@xyzzyxyzzy.net  http://xyzzyxyzzy.net/
RL: h...@zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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