Hi Ruud,
Here are some of the features currently set in stone for development..
DeepThink seems to be setting the foundation for groups.. making sure it
functions correctly ... If any developers would like to add on to this, that
would be great.
Groups Group Chat Group Permissions Group Titles Group Ownership Group
Payments (optional I'm sure)
On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop ruud.lath...@gmail.comwrote:
Its great to hear that something is done about a missing but very important
feature. I love to work on it to. But if somebody wants to sponsor a company
to do it, that is fine with me. I do like to see what they are doing and
maybe add something to it (Make the implementation to MSSQL).
Foremost I like to see the following things implemented in groups:
- Of course create/edit/invite etc for groups
- Set permissions to groups of land/objects, work together on projects.
- Create group chats.
Hope to see the project started soon. And maybe in release 0.7 we have
groups :)
Ruud
On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam a...@deepthink.com.auwrote:
The only concern I have here is that a good deal of this work is being
done by our Shanghai office and me and Mike are the only guys with commit
rights, so doing the morning checkin to core is a bit of a chore. (Whereas I
can give everyone svn access on the forge)
Adam
*From:* opensim-dev-boun...@lists.berlios.de [mailto:
opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson
*Sent:* Monday, 16 February 2009 1:03 AM
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Groups in OpenSim
Yeah,
I think 'groups' in terms of minimal implementations of functions as
defined by our reference client the official Second Life(tm) virtual worlds
viewer, is definitively a core module.
I believe that if this central work is done in core instead of on forge,
it will give us lots of valuable opportunity to help, discuss and react to
changes, instead of it being a 'mushroom' in a corner of the room.
Best regards,
Stefan Andersson
Tribal Media AB
--
Date: Sun, 15 Feb 2009 11:49:14 -0800
From: c...@pacbell.net
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Groups in OpenSim
Personally, I would suggest that groups is an enabling technology and I
would concur that seperating economy notions from groups is a good thing.
For groups functionality, the ability to form groups and have group
communicaton similar to our IRC channels currently would go a long ways to
fleshing out and testing additional functionality under load. We need to use
our sims more to understand where the limits are.
Additionally, adding the logic for group ownership of land and objects
will help us get closer to a reasonable permissions model and thence closer
to 0.7 for OpenSim.
Charles
--
*From:* Justin Clark-Casey jjusti...@googlemail.com
*To:* opensim-dev@lists.berlios.de
*Sent:* Sunday, February 15, 2009 10:52:06 AM
*Subject:* Re: [Opensim-dev] Groups in OpenSim
Frisby, Adam wrote:
My personal thoughts would be definitely host on the gforge until
completion, then decide on whether it goes into core or not (same as
hypergrid).
Personally, considering the modules that are in OpenSim core at the
moment, I think that a groups module could
definitely be considered a core module from the outset (and so be
developed in core). It's by far the biggest piece of
missing functionality for both an SL-like environment and many of the
other virtual environments that one can imagine.
However, having said that it's not as if people have been rushing to
implement groups code in core - it has been a
requested piece of unimplemented functionality for a long time. So it
might be more convenient to develop it outside
core if non-core developers are going to be working on it.
I guess the situation might be somewhat different again if the groups
module also implements integration to other
systems (perhaps commercial ones) which would be more controversial to
place in core. Though then again I would hope
that such functionality could be split into further modules, with just the
main groups code going into core.
btw, Mike - very glad to see your sponsorship of this as public domain
code. And I very much understand your reluctance
to talk about sponsored development that hasn't yet been agreed. All I
would say is that the more open everything is,
the more smoothly everything seems to go in terms of getting code adopted
and in terms of interacting with the wider
OpenSim community.
Regards,
Adam
*From:* opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael
Huntington
*Sent:* Friday, 13 February 2009 12:55 PM
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Groups in OpenSim
Well, I don't mind