Re: [Opensim-dev] Groups in OpenSim

2009-02-16 Thread Michael Huntington
Hi Ruud,
Here are some of the features currently set in stone for development..
DeepThink seems to be setting the foundation for groups.. making sure it
functions correctly ... If any developers would like to add on to this, that
would be great.

Groups Group Chat Group Permissions Group Titles Group Ownership Group
Payments (optional I'm sure)



On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop ruud.lath...@gmail.comwrote:

 Its great to hear that something is done about a missing but very important
 feature. I love to work on it to. But if somebody wants to sponsor a company
 to do it, that is fine with me. I do like to see what they are doing and
 maybe add something to it (Make the implementation to MSSQL).

 Foremost I like to see the following things implemented in groups:
 - Of course create/edit/invite etc for groups
 - Set permissions to groups of land/objects, work together on projects.
 - Create group chats.

 Hope to see the project started soon. And maybe in release 0.7 we have
 groups :)

 Ruud


 On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam a...@deepthink.com.auwrote:

  The only concern I have here is that a good deal of this work is being
 done by our Shanghai office and me and Mike are the only guys with commit
 rights, so doing the morning checkin to core is a bit of a chore. (Whereas I
 can give everyone svn access on the forge)



 Adam



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson
 *Sent:* Monday, 16 February 2009 1:03 AM
 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim



 Yeah,

 I think 'groups' in terms of minimal implementations of functions as
 defined by our reference client the official Second Life(tm) virtual worlds
 viewer, is definitively a core module.

 I believe that if this central work is done in core instead of on forge,
 it will give us lots of valuable opportunity to help, discuss and react to
 changes, instead of it being a 'mushroom' in a corner of the room.

 Best regards,
 Stefan Andersson
 Tribal Media AB


  --

 Date: Sun, 15 Feb 2009 11:49:14 -0800
 From: c...@pacbell.net
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Groups in OpenSim

 Personally, I would suggest that groups is an enabling technology and I
 would concur that seperating economy notions from groups is a good thing.

 For groups functionality, the ability to form groups and have group
 communicaton similar to our IRC channels currently would go a long ways to
 fleshing out and testing additional functionality under load. We need to use
 our sims more to understand where the limits are.

 Additionally, adding the logic for group ownership of land and objects
 will help us get closer to a reasonable permissions model and thence closer
 to 0.7 for OpenSim.

 Charles


  --

 *From:* Justin Clark-Casey jjusti...@googlemail.com
 *To:* opensim-dev@lists.berlios.de
 *Sent:* Sunday, February 15, 2009 10:52:06 AM
 *Subject:* Re: [Opensim-dev] Groups in OpenSim

 Frisby, Adam wrote:
  My personal thoughts would be definitely host on the gforge until
  completion, then decide on whether it goes into core or not (same as
  hypergrid).

 Personally, considering the modules that are in OpenSim core at the
 moment, I think that a groups module could
 definitely be considered a core module from the outset (and so be
 developed in core).  It's by far the biggest piece of
 missing functionality for both an SL-like environment and many of the
 other virtual environments that one can imagine.

 However, having said that it's not as if people have been rushing to
 implement groups code in core - it has been a
 requested piece of unimplemented functionality for a long time.  So it
 might be more convenient to develop it outside
 core if non-core developers are going to be working on it.

 I guess the situation might be somewhat different again if the groups
 module also implements integration to other
 systems (perhaps commercial ones) which would be more controversial to
 place in core.  Though then again I would hope
 that such functionality could be split into further modules, with just the
 main groups code going into core.

 btw, Mike - very glad to see your sponsorship of this as public domain
 code.  And I very much understand your reluctance
 to talk about sponsored development that hasn't yet been agreed.  All I
 would say is that the more open everything is,
 the more smoothly everything seems to go in terms of getting code adopted
 and in terms of interacting with the wider
 OpenSim community.

 
 
 
  Regards,
 
 
 
  Adam
 
 
 
  *From:* opensim-dev-boun...@lists.berlios.de
  [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael
  Huntington
  *Sent:* Friday, 13 February 2009 12:55 PM
  *To:* opensim-dev@lists.berlios.de
  *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
 
 
  Well, I don't mind

[Opensim-dev] Any OpenSim viewers being built from scratch?

2009-02-16 Thread Michael Huntington
I know this isn't a viewer related dev group... but...I was wondering if
anyone was building a viewer that wasn't so tied down to SecondLife?
Basically a viewer that has been built from the ground up with OpenSim in
mind.
The viewers so far have been the biggest OpenSim eyesore for me... if anyone
knows of a viewer project targeted for OpenSim or knows someone interested
in starting that kind of project please let me know or forward my email to
them.

Thanks!
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[Opensim-dev] Seeking talented OpenSim developers!

2009-01-23 Thread Michael Huntington
Hello,
My company is currently seeking to hire talented and experienced OpenSim
developers to create 2 modules for us. Both modules will be donated to the
OpenSim community once completed. These modules are Economy / Money Module
and Groups Module  I know there are some samples for those modules but
we would like more stable and fully functional ones built.

Please reply or contact us at mellom...@gmail.com if interested.
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