Re: [Opensim-dev] Preparing for OpenSimulator 0.8
from my POV i would think that a Freeze For Release would be a good idea since a constant MUST DO NEW FEATURE thing is what prevents having a good release. One thing that would be nice as a sidebar would be for there to be a single shell exe that starts the webserver then starts the sim and gives an all clear when the sim is ready (of course having a good working web control panel would be good). On Wed, Apr 2, 2014 at 12:34 PM, Ai Austin ai.ai.aus...@gmail.com wrote: From: Jim Williams sphere1...@gmail.com Not only do I not want to do development, I want to use the system which was developed. ... So, you may drop dead for all I care. You are not helping to protect my environment. Whoooaaa Jim... take it easy... that's way out of order in an open source contributed effort community.. and really not nice on a list for the developers who put their time and effort in to give us all software we can enjoy and use. I for one will be very pleased to see the stable release of 0.8.0 which testing is showing is very stable and up-to-date running on our own grid, on add-on regions on OSGrid and doing hypergrid jumps to a range of other grids. I am very glad that Justin one again is willing to take on the release preparation on behalf of all of us in the community.. developers, testers, documenters, wiki and blog writers, and users. ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Direction of Opensim and its relationship with viewers
personally i would like to see some work on Avatar Advanced Scripting (avatar as a bot aka RLV) if it can be done cleanly. also a viewer that has a builtin Single Region Test Sim would ROCK. On Sat, Nov 9, 2013 at 3:38 PM, Taoki mircea_the_kits...@hotmail.com wrote: Although I've used Second Life and Opensim for more than 6 years, I'm still uncertain where the open virtual worlds system based on them is going, and the direction Opensim might take in relation to SL. Especially since during the last years Linden made a lot of major changes, but Opensim doesn't seem to have gotten more popular or attractive to main grid users. This uncertainty kept me from spending as much time in SL and the free grids, and spending more time seeking answers and looking for alternatives. Although such matters were probably discussed a lot in the past, I'd like to get into the things I'm looking to clarify, and also mention what I believe in case it might be helpful for future development plans. SL and Opensim are two different projects developed by different teams, each going in its own direction more or less. The Second Life viewer is a client for Linden's virtual worlds system (capable of connecting to other grids if modified) while Opensim is a virtual worlds server not officially intended for a specific client. Yet for the purpose to be achieved, they both need each other. SL doesn't have another open-source server, Opensim doesn't have another reliable client. Realistically speaking, neither of the two matters will likely change: Linden might never open-source their SL server, and Opensim won't have an own client written from scratch that has all of SL's features and quality. Linden proved they don't care about Opensim, so things will likely not change on the viewer's end. What jumps to my attention is that apparently, Opensim is still waiting for something that will likely never come. Although custom SL viewers are the only usable clients, Opensim still goes for a general purpose virtual worlds server and avoids being labeled as a server for Second Life, while hesitating to get its own official viewer based on SL. While at some point I believed an independent structure could work, I now think there are too many technical implications for such to be possible. Unlike simpler systems (like http, where Apache doesn't care if it's being accessed by Firefox or Chrome) something of this complexity needs a precise client - server design. If the server lacks features in the client, the client will have dead parts. If the server has more features than the client, it will eventually get slow bloated and confusing. Both the server and all viewers accessing it need to revolve around a fixed design and set of features, otherwise you'd have things only some avatars can see or use in your sim. A different virtual world for example might not even use our concept of primitives, could have voxel terrain instead of heightmaps, and its own scripting language (like Lua) over LSL. Opensim wouldn't be able to take it under its wing while staying compatible with SL, since the technologies couldn't intersect or be compatible across viewers. It's like intending a dedicated server for first person shooters to run Unreal Tournament, Quake, DayZ and others at once. More technically, this is why I believe a non-SL viewer will never exist: First of all, everything would have to look almost the same, since we wouldn't want those using the SL viewer to see something different than us. Terrain, primitive shapes, texture effects (transparency, shiny, bump, glow), avatar meshes (customized body, clothing, skins, attachments), the sky (day / night cycle and windlight settings), LSL functions with client-side effects (llSetText, llTargetOmega, etc) would all need to match. Once the world looks fine, you'd need to implement tons of other unique and complex features... such as media and web pages on prims, main map and minimap, the text and voice chat systems, and so much more. The details and eye candy would need attention too, such as a GUI and shaders (for HDR, shadows, depth of field) that can rival SL's. Even if someone had the time and energy to do all this as a FOSS application, they'd end up with a reverse-engineered version of the SL viewer that has little differences... meaning they wasted months doing something that's already there. In the end, any client for Opensim could only be Second Life, even if rewritten from zero and under a different name. Considering this, I'm curious why it's better for Opensim to aim at being a general platform, rather than simply a server for the SL technology. And why the dev team doesn't create an official Opensim Viewer based on the latest version of SL, while of course allowing custom viewers like Firestorm to work too. Is OS still intended to work with other designs, and why / how? Does it risk distancing from SL viewers at some point, in
Re: [Opensim-dev] Looking for paid simple viewer customization services
On Thu, Oct 24, 2013 at 2:09 PM, drWhiet drwh...@spacefriends.de wrote: Whynot ask the Singularity Guys themselfs ? http://www.singularityviewer.org/contact or even better since this is just a rebranding thing (text string and GFX replacement) how easy is it to do a source pull and custom compile for say Singularity?? (link to detailed instructions would work if it includes all libs and toolchains) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] OpenSim.exe console - progress messages with mesh uploads
one thing that might help things here is have some way of having the simulator bounce/return zero when it is doing the calculate cost stage of a mesh upload. On Thu, Aug 29, 2013 at 6:48 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: I'm not sure this will be possible as I believe mesh is uploaded via a single HTTP post, which isn't easy to monitor server-side. It's also possible that the mesh you're trying to upload is unfortunately simply too large and that we should have (optional) server-side enforced limits. But this is speculation on my part. Is this a purely local upload or one to a server not on the same system? If the server is on a different system, possibly you could install a monitoring tool to check your rate of data upload. Naturally, one would expect a server on a local LAN to be very quick, but a remote one might be different and even on the local scenario, things like slow wifi might come into play. Perhaps you could install a monitoring tool on your system On 24/08/13 17:22, Ai Austin wrote: I wonder if its possible to get any debugging related to mesh uploads and their progress (or otherwise). I think I am timing out even when I set the AckTimeout = 600 as suggested by Justin and want to try to figure out the stage at which the problems occur. I am uploading some Collada meshes that are 20MB up to 100MB in size.. and got them in once.. but cannot reliably repeat that especially f I try to vary the upload options to scale the incoming mesh, or if I add any physics details. __**_ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/**mailman/listinfo/opensim-devhttps://lists.berlios.de/mailman/listinfo/opensim-dev -- Justin Clark-Casey (justincc) OSVW Consulting http://justincc.org http://twitter.com/justincc __**_ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/**mailman/listinfo/opensim-devhttps://lists.berlios.de/mailman/listinfo/opensim-dev -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Timeout on uploading large Collada Meshes
on a related note is there a way for the cost part to be disabled (i have seen it take like 7 minutes for the cost calc to timeout)? Also what is the recommended limits for 1 Avatar meshes 2 static meshes ? On Wed, Aug 14, 2013 at 4:05 PM, Ai Austin ai.ai.aus...@gmail.com wrote: When I try uploading some large meshes I am seeing timeouts every now and then.. but I can see no errors in the mesh upload... Is there a hard wired limit somewhere on the time and the mesh upload might be blocking any acknowledgements that the viewer is ant to give to the server? 21:02:41 - [LLUDPSERVER]: Ack timeout, disconnecting root agent for Simona Stick in simonastick 1 __**_ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/**mailman/listinfo/opensim-devhttps://lists.berlios.de/mailman/listinfo/opensim-dev -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] [Opensim-users] New web interface for opensim!
On Thu, Mar 7, 2013 at 12:36 AM, myopengrid myopeng...@gmail.com wrote: The cms is built opensource on top of the beautiful Laravel framework using MIT license, so feel free to experiment any way you would like. If you are a developer and want to contribute, that would be awesome. Please clone our repository at: https://github.com/Myopengrid/mwi If you find bugs and you will; please leave a note for me at: https://github.com/Myopengrid/mwi/issues I put together a video with the installation process that can be viewed here: Cool setup could you do some cross work with say sim on a stick and have a preloaded/test setup?? (oh and is there TEXT install instructions posted somewhere??) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Multi-region OAR format
okay so if i wanted to make an OAR for Bad Wolf Island with a total of nine regions it would have row 1 (south) Southwest, South center , South East row 2 (center) West Center, Center, East Center row 3 (north) NorthWest , North Center, North east and if i wanted to have a 2X4 region then it would be row 1 (south) South West , South Center West, South Center East , South East row 2 (north) North West, North Center West, North Center East, North East and any region without data will create a hole in the sim if the server can be made to handle it i would suggest that a dummy manifest be used to create blank regions (modes would be fixed height, Blend or random) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Multi-region OAR format
On Fri, Jul 20, 2012 at 9:38 AM, Oren Hurvitz or...@kitely.com wrote: If I understand you correctly, you're asking for the load-oar command to create regions where none existed before. It doesn't do that currently, and I don't intend to make it start doing so. There are other ways to create regions (see Regions.ini), and I don't intend to add to them as that's a different feature. Not create a region where there isn't one but create the CONTENTS (in this case just the Land part) of a region so for BWI if the Center sim does not have any assets you could put a dummy/keyword in that says Blend the land to its surroundings or Fill the land to 22 meters or create a random heightmap instead of needing to create a whole section just to rig this -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Multi-region OAR format
On Fri, Jul 20, 2012 at 11:41 AM, Oren Hurvitz or...@kitely.com wrote: There are two big advantages. First, sometimes a group of regions comprises a logical, indivisible unit. E.g., RPG groups often create their world using many regions. Saving and loading their data in a single file is far more convenient than having to load each OAR separately. This is my motivation for this feature. The second advantage is that this way we don't have to duplicate the assets in each region, which would lead to massive waste in storage and load/save time. i think that having a Mega Oar with 1 common assets OAR 2 the regional OARs 3 the control file would work best sionce that way if you wanted to restore just one region you can unpack the Mega OAR and work with the single regional OAR (and maybe the common assets OAR) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Multi-region OAR format
On Fri, Jul 20, 2012 at 5:37 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Robert, I feel that load and save of multiple files simultaneously would be too fragile. And as Oren said, it ends up wasting a lot of space and some processing time for data that is held in common between regions (e.g. assets). not seeing what i was saying but it would also work if you had a folder tree in the OAR setup as Common Assets Regions and then inside the Region folder folders for each region (with any assets NOT common) then if you wanted to break out a single region you would just snag the regions folder and compress that part (maybe also needing to do the same to the Common Assets folder) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Loading mesh in Opensim
On Thu, Mar 15, 2012 at 3:03 AM, Vaibhav Vaidya vaibhav.vaidy...@gmail.com wrote: Thanks for the help. I am running Phoenix Firestorm viewer and able to connect it to localhost. I am able to upload mesh (.dae) via viewer but can't get how to attach the mesh to the prim. Please help with this.. you don't as such attach a Mesh to a prim you just rez the Mesh just like any other object -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Cloning avatar
On Wed, Mar 7, 2012 at 8:15 AM, Olli Aro olli_...@yahoo.co.uk wrote: Hi all, Does anyone know how I can copy the appearance of an existing user to a newly created user? With older version of OpenSim I used to do this by copying the rows in “avatars” database table. However, this no longer seems to work with the latest version of OpenSim. i think the cleanest way to do this now is to stick everything in a folder and then create an IAR -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Cloning avatar
On Wed, Mar 7, 2012 at 10:34 AM, Olli Aro olli_...@yahoo.co.uk wrote: Thanks for the info. It is possible to do that from eg call to the RemoteAdmin? The problem I have is that I need to do this from an external RubyOnRails application, hence used to do it before by directly manipulating the database. im not sure how much of the console do you have access to -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Avatar Override IAR available??
Does anybody have or know where a decent avatar override hud can be found as an IAR?? (bonus points if you also have a source for a good set of Free Ballet animations ( the basic postions, a good sit , walk and a couple dances would work)) Oh and this question is considered answered if you can reply with a direct link to the file since JFGI is not an answer and ive looked at a few different sites and they do not have them. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Question/Suggestion regarding *.ini files
On Tue, Oct 4, 2011 at 2:41 PM, Markus Metzmacher i...@secondlearning.dewrote: - i only speak about the possibility, to extract specific configuration sections into separate files. Maybe it is possible (you mentioned, that it can be done by the admin?!). Thats's all, what needed. Maybe only a hint to the explanation of this possibility and a how to is enough? As I said - maybe I missed something? im actually in favour of having LESS files to track down not more i think the Diva method is best where what comes by default is kept as is and individual settings are in separate files -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Changing HUD for all accounts
On Thu, Sep 15, 2011 at 12:05 PM, Kevin Cozens ke...@ve3syb.ca wrote: On 11-09-14 03:28 PM, Marcus Alexander Link wrote: how do I easily change, set or update a HUD for all existing accounts? The easiest way (for you) is to let the wearer go get the latest version. on a sidenote is there any good sites with a LARGE number of free scripts/iars or a site where you can get things like a Stargate (which assumes you can handle the backend) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Problem with OS and Win7 (mysql will not run)
Does anybody know of a reason that Win7 would prevent mysql from running?? I have tried both the Mowes/Sim On A Stick and a Diva/XAMMP copy and neither of them will run mysql (hitting the button does nothing) any clues of what i can try?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Extract OAR Files
On Sun, Aug 21, 2011 at 4:32 PM, Levi Martson levi.mart...@immersiveeducation.org wrote: Is there any way to extract the oar file from a OpenSim 0.6.9 instance without having to setup the database and run the .exe file? I moved files from one computer to another, and need to extract the OAR file without running the instance. unless you run the sim and create an OAR there is no way to have an OAR to extract if you don't have the other computer available then have fun rebuilding your content by hand. Can you give details on what setup you have?? if you have one of the portable type setup you may be able to just run and go otherwise you will need a dump of the old database and an intact fileset from the old setup. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Any Avatar experts around??
Im looking at trying to get a rather large set of avatars made and was wondering does anybody want a challenge?? Please note i am looking for an artist not a website with a half dozen random things or some sort of wiki so please do not respond if you are not an artist. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] makehuman anybody??
has anybody played with the Make human program?? This would be a great program to create mesh based avatars when it gets a bit further along. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] If MIcrosoft buys LL, impact on OpenSIm?
Actually the SL beta group was laughing at the prospect. Why would Microsoft want to BUY the company when they can just aquire the tech with out also having to get the baggage. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] If MIcrosoft buys LL, impact on OpenSIm?
On Thu, Sep 30, 2010 at 6:04 PM, Frank Nichols j.frank.nich...@gmail.com wrote: The customer base is valuable. Both those that are active and those that once signed up and then left. Very valuable. and i would bet that 90% of the ones that matter (corrected by L$ amounts or inworld hours) would run screaming if MS bought LL and did their normal things. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Any work being done on support for Colloda style meshes??
Since LL is in the process of launching a Public beta of mesh support i was wondering what is being done on the OpenSim side to also support mesh objects?? (i know about that ORGE project but it seems to be a no -go on my system) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Super easy question
On Fri, Aug 20, 2010 at 4:19 PM, Robert A. Knop Jr. rk...@pobox.com wrote: On Fri, Aug 20, 2010 at 01:11:32PM -0700, Michael Cerquoni wrote: I think it should also be mentioned that just because Second Life is using Havok, they are not using standard binaries that are freely available, they have no doubt highly customized the engine to meet their needs. Indeed. I don't know exactly what was done, so I'm not giving away inside information here. But do remember that the project to integrate Havok 4 into SL (upgrading from Havok 2) took many months, first of development, then of testing. At least one Linden (Andrew) was working near-full-time on the Havok 4 project for quite some time. It's not a plug-and-play situation. there is no doubt that Havok was greatly hacked by Linden Labs (and LL has deployed Havok 7) as to the skill of said hacking. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Loading Open Sim on MacPro
On Wed, Aug 18, 2010 at 11:30 AM, Holt Roussel holt.rous...@yahoo.com wrote: Hello everyone, I am wanting to load the Open Sim software (0.6.8) on my MacPro. I am receiving the following message: Mono framework not found. Open Sim requires the mono framework to be installed. It can be downloaded from http://www.mono-project.com/; Is there any reason why I should not do as instructed? Will Mono interfere with any of my existing programs? Just wanted to check before I do something stupid and screw up my laptop. Any advice is most welcome and appreciated. Thank you. a couple things 1 why are you installing an old version (0.7 is out)? 2 Mono is commonly needed for any programs that would use Dot Net on windows so i think it would be safe to install. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Known appearance changing problems with a completely new avatar in Viewer 2
On Wed, Aug 11, 2010 at 7:12 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Hi folks. Just fyi, it appears that there are issues with completely new avatars in viewer 2. this could be solved one of 2 ways 1 hook the new avatar creation and have a drone avatar put in place 2 in Wifi the new account creation screen has the person select a female ,male, or null avatar -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] SL viewer 2 testing
On Mon, Aug 9, 2010 at 4:57 PM, marcel verhagen marcel...@gmail.com wrote: http://opensimulator.org/wiki/Assets_generator is the wiki page about adding assets to the library. side issue to this does anybody know of a good FREE program to convert from/to PNG/JPG/TGA and JP2/JC2?? (bonus points if you have a Windows program to do this) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 0.7.1 off of 0.7-post-fixes
On Sat, Aug 7, 2010 at 5:15 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: We could do this but then we approach 1.0 very rapidly (0.8, 0.9, ...) which would imply some kind of 'completion' and I think that we're still some way off that point. We could go into 0.10, 0.11, 0.12, ... but this seems to be confusing for people. what i might suggest is going to a style of say N.X.Y with Y being a 4 digit number so we could do a bug fix version as 0.7.0010 which would be replaced by say 0.7.0020 which would be replaced by say 0.7.0040 ect personally i am all for having a bin release any time a nontrivial bug gets fixed. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Opensim Wiki Wifi Page?
On Fri, Aug 6, 2010 at 5:36 PM, dz d...@bitzend.net wrote: If you want to enable easy integration of web based front ends, then do a design doc for the API and post THAT for discussion... I've spent too many weeks reading mangled PHP that really might never have worked to feel any excitement about having to do that every time i might wanna upgrade my OpenSim PLATFORM in the case of frontends what would be best is something that uses existing stuff and just allows it to be shown on web pages (basically the webforms just in the background send the commands and the tables and such just present data that is the response to commands sent) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Opensim Wiki Wifi Page?
On Wed, Aug 4, 2010 at 3:39 PM, Ai Austin ai.ai.aus...@gmail.com wrote: To help move Wifi into use would it be worth starting a Wifi page.. at least with Diva's links and blog entry on it? Diva.. would you be comfortable if the page used a couple of your own blog entry paragraphs (with credit of course)? Shall I start a page... http://opensimulator.org/wiki/Wifi I just did! One suggestion would be to post an example copy of MyWorlds.ini so that folks can see what that looks like (i had an issue that took some time to correct that would have been solved quickly if i had an example to look at). I think this is whats important to wifi [WifiService] GridName = %grid name% LoginURL = http://192.168.1.130:9000; WebAddress = http://192.168.1.130:9000; ;; The Wifi Administrator account AdminFirst = Wifi AdminLast = Admin AdminEmail = d...@example.com ;; Do you want to be able to control grid registrations? AccountConfirmationRequired = false ;; Variables for your mail server ;; Users will get email notifications from this account. SmtpHost = mail.example.com SmtpPort = 587 SmtpUsername = d...@example.com SmtpPassword = grapehippo -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Opensim Wiki Wifi Page?
On Wed, Aug 4, 2010 at 5:10 PM, Cristina Videira Lopes lo...@ics.uci.edu wrote: Looking at that Wiki page, I see some config vars missing. The complete example file is here: http://github.com/diva/diva-distribution/blob/master/addon-modules/Wifi/Wifi.ini.example There's also documentation here: http://wiki.github.com/diva/d2/wifi my example was the part that does not come precooked as part of DIVA and that would be the file that is most likely to be stomped on by the config.exe (myworlds.ini overrides the other config files) -- Robert L Martin Diva and I had a rather involved convo that showed a bit of a bug ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Take and multiple objects bug [.7RC]
On Tue, Jul 20, 2010 at 12:00 AM, Jor3l Boa jo...@foravatars.com wrote: Hello guys, I've found something weird, when I try to take multiple objects (selecting them with shift) and to r-clickTake, they are taken in separate objects unlike SL (wich take them in a single object). I'm running .7RC (the one in dist.opensim..), Should I fill a mantis for this?, since Diva asked for last minute reports, I think this is important to be fixed for the stable, not sure if has been fixed yet so let me know. Regards, Jorel ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev this actually could be considered a NOT A BUG since there is a rather nasty bug in SL that interacts with grouped objects. Basically you can create a group object that is impossible to rez because you hit a second level grey goo barrier. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] OpenSim - What's Taking so long
On Fri, Jul 9, 2010 at 1:20 PM, LS Tinker tin...@lovejoysim.com wrote: As an open project - and one that embraces addons, forks, distributions, etc. - direction and thrust are localized in different sub-sections so that the trajectory of the project as a whole feels a little sluggish (even aimless) much of the time. Still, we do make steady progress with good humor, confidence and dedication. a suggestion for the thread starter is to fund and develop a Virtual Worlds Content Creation System. If somebody would build the stack that covers 1 terrain maps and textures 2 object/asset creation 3 avatar creation that would help the Project as a whole and not have to worry about getting code into OS Core (but would need say the OAR/IAR format bits of the code). -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] GPL / BSD licensing dangers
On Wed, Jun 30, 2010 at 7:18 AM, Neil Canham n...@knowsense.co.uk wrote: Would anyone be able to tell me about the warning for any one person not to work on both the OpenSim source and a viewer such as Hippo? I understand that there are licensing differences (BSD vs GPL respectively) and that direct inclusion of GPL code in a BSD project breaks the GPL license. Surely you could guard against such direct inclusion? Does this extend to region modules and mini-region modules? I'm in the position of wanting to make changes to the viewer and also to write MRMs or other modules. It gets a bit interesting but in general because of the way that the GPL is written all code in a GPL project must be GPL (or becomes GPL). Now you can have other licensed stuff with a GPL project (game engine licensed GPL but game assets COMMERCIAL) but when a compile is done anything that is part of or links into GPL code must be GPL. LGPL does allow linking but it gets a bit twisty. So the simple thing is working on OS and a viewer is possible but not recommended could you maybe pick one set and then give the idea for the other set to somebody else?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Dev-Test Platform
On Sun, Jun 13, 2010 at 10:38 AM, LS Tinker tin...@lovejoysim.com wrote: I may be overreaching, but I'd like to set up a local development and test platform on my Mac by running the server inside a VMWare instance of Win 7 and running the viewer (Hippo or Meerkat) on the same Mac machine as an OSX app. just as a check if you have a client installed inside the vmware image can you connect that way?? also are you sure you don't' have any kind of firewall in your way (check both with Win7 and with VMWARE) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] www.opensim.net
Doing some digging it seems that this is hosted by Google so if somebody wants to make an issue of this http://www.google.com/sites_dmca.html would be the correct Silver Hammer its not exactly a friendly thing to do but.. In this case BANG BANG -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Drupal 7 compatible module
As part of my question to find answers before i get asked them i was wondering are there any Drupal 7 modules that can work with opensim?? -- Robert L Martin already checked d4os ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] forge.opensimulator.org is currently down
Could somebody please purge projects that are inactive (hint if you have been planning for the last 6 months your project is going nowhere)?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] [opensource-dev] So you don't like the new TOS and wanna move to the OS grid?
The problem with patches not making it to the core opensim server is that recently they went ripping through the server to enforce a better order to things so you could write a patch that did solve a problem but was useless to the CURRENT code. I think most of the core functions has become stable but right now if you are not looking at the latest SVN/GIT copy then you will miss things. of course there also could be folks that are still running outdated code. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Download locations for IAR files??
Is there anybody that has more than a few IAR files for download? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] What server side changes will be needed for SL Viewer 2.x?
On Thu, Mar 4, 2010 at 4:05 PM, Daniel Smith javajo...@gmail.com wrote: Believe me, people have been waiting for Shared Media on a Prim for 3 years. It is not just some gadget. Just because it doesn't pass your personal litmus test, does not make it unworthy. http://www.laurencemartin.org/BadWolf/osmop.png a simple example something to note THE WEBPAGE IS FULLY INTERACTIVE its not a screenshot its LIVE -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Status of presence refactor?
On Thu, Feb 18, 2010 at 10:15 AM, d...@metaverseink.com wrote: Sigh. It's ready. It's been fully operational for several weeks, modulo buglets. It hasn't been merged because the SQLite connector hasn't been redone and at least Melanie doesn't want to merge without it. could you release a copy of Diva with the updated code (since Diva of course does not use SQlite)? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] HELP - IAR
On Fri, Feb 5, 2010 at 11:53 AM, john felipe urrego mejia ingenierofelipeurr...@gmail.com wrote: hello, I have many items in my inventory in Second Life, as I entered the free sites, I would like to know how to manage a key file for IAR to the inventory of my private Opensim? right now only a limited number of items can be exported for use in an OpenSim (you could need to use Emerald or another third party viewer to do the export) just about the only items you can LEGALLY export are going to be full permission items. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] peticion de ayuda
2010/2/4 john felipe urrego mejia ingenierofelipeurr...@gmail.com: Hola creadores, ustedes me pueden ayudar con algunos archivo oar, iar o xml para llenar mi mundo virtual, gracias un saludo ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev as wide open as this request is is there a good list of sites where OAR and IAR files can be found?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] personal plea on patents
On Wed, Feb 3, 2010 at 7:38 PM, Mark Malewski mark.malew...@gmail.com wrote: ... I'm extremely disappointed that IBM would stoop to such a low level. Large corporations seem to do a good job using teams of lawyers to just create these silly blanket patents, and shot gun approach to patents. IBM's patent application is NOT for an ORIGINAL or NEW idea or invention. It's just a weapon to try and stifle innovation and competition in science technology. It would be similar to Netscape attempting to patent a web browser, or patent the internet. It might sound absurd, but that is what these corporations (like IBM) try to do with these silly blanket patent applications. .. actually the sad thing is inside the fortune 50 crowd having a DeathStar grade patent portfolio is part of the rules of the game If Company A approaches Company B with 5 patents being infringed the standard approach is for Company B to go digging and find 5 patents that Company A is infringing on so they can do a cross license. The best thing that IBM can do is donate the patents they hold to the Community to that those patents off the table unless somebody decides to get skunky. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Docs on format of an IAR file??
On Tue, Jan 26, 2010 at 6:35 AM, Zonja Capalini zonja.capal...@gmail.com wrote: I've written a very preliminary documentation for the XML2 serialization format for SceneObjectGroups in http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/ It's much of a work-in-progress, but you might find it useful. /Zonja In the case of avatars and clothing items if you want to have some fun the avatar_lad.xml file from a secondlife client has if you go looking the keys and values for the various bits if you feel like doing a bit of indiana jones type work. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Docs on format of an IAR file??
On Tue, Jan 26, 2010 at 7:29 PM, Michael Cortez mcor...@gmail.com wrote: I do not know if it's relevant to the IAR documentation, but this might help: http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co as far as clothing items THIS IS THE HOLY GRAIL a documented list of all the parameters -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Documents on avatar morphs (and IAR editor idea)
Ive been playing around with IAR files and have figured out a few things (note i have figured out how the 2 files relate). Now i was wondering is there a complete list of which settings are which in the files?? ie in a shirt export what settings are what (im going to assume that its just a list in the same order as in the inworld dialog but...) btw is anybody else doing work on documenting IAR files? As part of my stumbling i have figured out what would be needed to edit an IAR file to create different version of the same item but i do not have even close to the needed programming skills does anybody want to help with the code?? -- Robert L Martin (note i know of at least one very expensive SL inworld tool that would not come close to this in power) ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Docs on format of an IAR file??
this hit me after i posted that email -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Docs on format of an IAR file??
Okay ive done an experiment and i think i have a working idea of how the files work and where i would need to do the edits i would need to tinted versions of clothing items but now i need to figure out how to link the 2 xml files in an edited version since it seems to me that the link happens by magic (none of the guids seem to appear in the other file) Could Somebody please give me some hints as to how the link between the file in the inventory folder and the file in the assets folder is done?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Docs on format of an IAR file??
On Fri, Jan 22, 2010 at 1:22 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Robert Martin wrote: Doing the sort of thinking that normally requires herbal useage, i was wondering how difficult would is be to take an unpacked IAR file set with a single avatar (and outfit) as input and then make a program to automate edits on that outfit (or avatar)? Example given a Standard BusinessMan with a Suit in Blue (by way of a tint in the base mesh) create the same with Black Brown Grey ive done a bit of poking around and Lord This Is a Mess oh btw the sql program works with OAR files not IAR files -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Core Documenters
On Wed, Jan 13, 2010 at 1:49 PM, d...@metaverseink.com wrote: Thanks! The first step is on the camp of core devs. We must create a Table of Contents, and write a few paragraphs in each article explaining what it's supposed to be. My model is that this effort will start as soon as 0.7 gets tagged, so within the next month. But if someone beats me to the TOC, the effort can start earlier. its a bit of a narrow topic but i have a cookbook method of getting an opensim server running very simply and portably if somebody that is better at writing could grab me to flesh out things (and answer a few basic questions) that would be nice. (also a bit of help understanding how the upgrade function in DIVA works would be nice offlist) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] User services refactoring status
Just adding my thoughts given that XAMP is very easy to setup (heck it would be simple to just have a pre-setup XAMP module as an add-on download) sqlite is not really needed. side question i have a diva install where the DB crashed midway during the first migration stage do i need to dump the tables and start over?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] User services refactoring status
Just as a proof of concept i am in the middle of uploading a pre-setup copy of XAMP to my website at http://www.laurencemartin.org/opensim/divaxamp.zip to use Unzip run the xampsetup.bat (to relink the paths) and then proceed to the diva setup (password is shadow) as long as the hooks to re-add sqlite support are left in place i would say FOR THE TIME BEING drop the code out (or mark ti as being borken) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] OpenSim Library
On Mon, Dec 28, 2009 at 10:55 PM, d...@metaverseink.com wrote: Not the most elegant thing to do, but if you do $tar -tvf archive.iar you'll get a manifest of sorts of what's inside. i pulled up the file in a text editor (after unpacking) and there seems to be some sort of XML header and then i would guess the various assets all packed into a single file so does anybody have a good collection of IAR files (more than say a dozen)? if you need hosting i do have some webspace i can set you up with. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Opensim Wave?
On Fri, Dec 4, 2009 at 6:33 PM, Aldon Hynes aldon.hy...@orient-lodge.com wrote: .. Are there people around interested in OpenSim/Wave connectivity? Thoughts about what that might look like? Drop me a note if your interested. I do have a FedOne Wave server running and have been testing different clients and would love to share ideas. ive got a Google wave account (and a stack of invites if needed) ive been playing with a Diva sandbox on the OS side. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Prepackaged OpenSim installs
On Sat, Sep 19, 2009 at 11:45 AM, d...@metaverseink.com wrote: I've just made a binary distro this week, and will continue to maintain and improve it. HG standalones only, no need to edit .ini files by hand, and includes an Update tool. http://www.metaverseink.com/blog/?p=21 what would be good is to have gold master setups for the most common configs just so we can separate config bugs from program bugs just as a reference the current diva is Which version of OpenSim? Database engine is (Mysql)? number of configured regions is? Hyper grid is (enabled)? remote/public access (*enabled)? regions are (blank/setup)? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] The state of content tools
On Wed, Jul 22, 2009 at 1:27 PM, d...@metaverseink.com wrote: Hmm. From what I read there, it seems that this needs to redo the Sketchup model from scratch, using only certain elements of Sketchup. I was thinking more in terms of reusing existing models, and automatically convert them into a format that can be used in OpenSim and rendered by the SL client. the big problem is SL only has certain primitives to work with and can't really handle 'random meshes to any tool has to use what sl can handle. some of the SL clients can export/import between grids. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] odd crash bug with 0.66
Does anybody know what would cause a sandbox to crash a client during appearance saving?? (im also running into a problem with any attempt to change skins causing the avatar to ruth) im running 0.66 from the compiled download. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Currency
On Tue, Jul 7, 2009 at 12:14 PM, Nebadon Izuminebadon2...@gmail.com wrote: Honestly from a legal stand point you would be insane to try to start a currency in OpenSimulator at this time, the only thing that would be remotely safe IANAL IANACPA would be for the team to put somewhere in the code [currency module connects here] and then leave it at that. You might be able to cheat Death but the TaxMan will always get you (and he will brings his friends) the Dept of the Treasury is not something you want to much about with. -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Help needed for stand alone grid for 800 users... HELP!
On Mon, Jun 22, 2009 at 10:53 AM, Nebadon Izuminebadon2...@gmail.com wrote: At this current time getting 800 people into 1 region is going to be virtually impossible, one thing you need to figure out is how many users will be online at a time. also if this is going to be a Private Grid for the highschool you also need to think about in sim space requiements (are students going to have plots of their own??) just throwing a few ideas out 1 each student plot should be at least a 1024 (it gets cramped otherwise) 2 say 10% of each sim should be reserved for roads and other infrastructure 3 teachers need a class and an office plot (say a 2048 and a 512) 4 admin and public spaces also need to be placed in short you are looking at a server farm to approaching doing this right get in stone requirements from the school before you do anything else -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Idea on the opensim.ini file
In pondering the subject i was thinking why isn't there an opensim.ini file included in the package (with that name)? or Why is the file given the name opensim.ini.example?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] MANTIS PRIORITY LIST PROPOSAL
On Tue, Jun 2, 2009 at 5:58 PM, Dan retro...@gmail.com wrote: Due to the large number of Mantis reports, how about prioritizing them according to their importance, and focus on all Mantis reports related to the most critical issues first. how about this when we rank the bugs do two different sets of points 1 number of months the bug has lived = 0.5 points per month 2 how important the bug is: A Filesystem damage: 20 points B File damage :10 points internal files only 15 points if it trashes files outside C Client or server crash: 7 points with a bonus of 2 points if it is a repeatable multi-client crash D Login or core feature problem: 6 points E glitch or non locking problem: 2 points and so forth also could we maybe close some of the bugs if we made sure they are actually still live -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Anonymous Avatar
On Thu, May 28, 2009 at 1:26 PM, MW michaelwr...@yahoo.co.uk wrote: In standalone mode there is a annoymous mode which basically means that there isn't any checks of passwords done, and if someone tries to sign on using a account (user name) that doesn't exist, then a new account is automatically created for it. But there currently isn't any support for deleting the accounts after the user logs off. So if someone logged in using Test User, then created some things in their inventory, the next user to sign in with that name would have the same inventory. Although I wouldn't think it would be too hard to add support for auto deleting accounts. hows about this set things up so that users with the name whatever %marker% automatically have their accounts wiped on logoff so for example if the maker was Furfriend and somebody used the account name Lucas Furfriend then on logoff that account would be dumped from the DB (or maybe not even saved at all) -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Navigating the Wiki
While you are doing the truly Herculean task of fixing the Wiki could you please make sure that A there is a site map somewhere on the site (oh maybe on a page named Site Map??) B that every page present links to something (like related topics and then to the navbar level topics??) C Sanity and brevity need to be watch words for the page names (hint if the name of the page is more than 10% of the content of the page something is wrong) -- Robert L Martin Just trying to be a Voice Of Reason ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Standard Test region
Just throwing an idea out what if we developed a Region that could be used to test the various bits and such. This way we can isolate stuff going funny because of new code or funny just because of the platform. Side note has anybody done a library of OAR files (more that like a half dozen)?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
On Mon, May 11, 2009 at 10:25 PM, Charles Krinke c...@pacbell.net wrote: I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. kind of a stupid question but how much of the Linden Labs LSL2 api is covered in this?? is 330 the whole list (handwaving the new mono functions) or is this a subset?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Request for feedback: 0.6.5 Release Candidate 1 Prospects
On Tue, Apr 14, 2009 at 9:28 PM, Stefan Andersson ste...@tribalmedia.se wrote: Esteemed Testers and Developers, As you may know, the current lean release cycle handling defines testers and developers as anybody feeding off trunk so if that's you, I have a favour to ask; it's time to gather round and try to nail down a good candidate revision for 0.6.5. Ideally, it should * Be (subjectively) as stable as the last version (0.6.4-post-fixes) * Be reasonably close to head (not more than two weeks off, I'd say) and * Be reasonably well tested (in a pragmatic sense) ive had a fatal error on the last few revisions quoting from my log file Exception: System.IO.FileNotFoundException: Could not load file or assembly 'file:///C:\Documents and Settings\Me\My Documents\vcc\opensim\trunk\bin\OpenSim.Data.SQLite.dll' or one of its dependencies. The system cannot find the file specified and .the file in question does not exist in the compiled tree (complete log file and a funky error in the compile run available on request) -- Robert L Martin note using VS2008 on XP sp2 32 ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] Export avatar shape to OBJ format??
Does anybody have a way to export an Avatar Shape to an OBJ file?? pardon if this is a bit off-topic but it would help in making stuff if i could get a correct nonstandard shape -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev