Re: [Opensim-dev] Preparing for OpenSimulator 0.8

2014-04-02 Thread Robert Martin
from my POV i would think that a Freeze For Release would be a good
idea since a constant MUST DO NEW FEATURE thing is what prevents
having a good release.

One thing that would be nice as a sidebar would be for there to be a
single shell exe that starts the webserver then starts the sim and
gives an all clear when the sim is ready (of course having a good
working web control panel would be good).

On Wed, Apr 2, 2014 at 12:34 PM, Ai Austin ai.ai.aus...@gmail.com wrote:

 From: Jim Williams sphere1...@gmail.com
 Not only do I not want to do development, I want to use the system which
 was developed.  ... So, you may drop dead for all I care.  You are not
 helping to protect my environment.


 Whoooaaa Jim... take it easy... that's way out of order in an open source
 contributed effort community.. and really not nice on a list for the
 developers who put their time and effort in to give us all software we can
 enjoy and use.

 I for one will be very pleased to see the stable release of 0.8.0 which
 testing is showing is very stable and up-to-date running on our own grid, on
 add-on regions on OSGrid and doing hypergrid jumps to a range of other
 grids.  I am very glad that Justin one again is willing to take on the
 release preparation on behalf of all of us in the community.. developers,
 testers, documenters, wiki and blog writers, and users.


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Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-09 Thread Robert Martin
personally i would like to see some work on Avatar Advanced Scripting
(avatar as a bot aka RLV) if it can be done cleanly.

also a viewer that has a builtin Single Region Test Sim would ROCK.

On Sat, Nov 9, 2013 at 3:38 PM, Taoki mircea_the_kits...@hotmail.com wrote:
 Although I've used Second Life and Opensim for more than 6 years, I'm still
 uncertain where the open virtual worlds system based on them is going, and
 the direction Opensim might take in relation to SL. Especially since during
 the last years Linden made a lot of major changes, but Opensim doesn't seem
 to have gotten more popular or attractive to main grid users. This
 uncertainty kept me from spending as much time in SL and the free grids, and
 spending more time seeking answers and looking for alternatives. Although
 such matters were probably discussed a lot in the past, I'd like to get into
 the things I'm looking to clarify, and also mention what I believe in case
 it might be helpful for future development plans.

 SL and Opensim are two different projects developed by different teams, each
 going in its own direction more or less. The Second Life viewer is a client
 for Linden's virtual worlds system (capable of connecting to other grids if
 modified) while Opensim is a virtual worlds server not officially intended
 for a specific client. Yet for the purpose to be achieved, they both need
 each other. SL doesn't have another open-source server, Opensim doesn't have
 another reliable client. Realistically speaking, neither of the two matters
 will likely change: Linden might never open-source their SL server, and
 Opensim won't have an own client written from scratch that has all of SL's
 features and quality.

 Linden proved they don't care about Opensim, so things will likely not
 change on the viewer's end. What jumps to my attention is that apparently,
 Opensim is still waiting for something that will likely never come. Although
 custom SL viewers are the only usable clients, Opensim still goes for a
 general purpose virtual worlds server and avoids being labeled as a
 server for Second Life, while hesitating to get its own official viewer
 based on SL. While at some point I believed an independent structure could
 work, I now think there are too many technical implications for such to be
 possible.

 Unlike simpler systems (like http, where Apache doesn't care if it's being
 accessed by Firefox or Chrome) something of this complexity needs a precise
 client - server design. If the server lacks features in the client, the
 client will have dead parts. If the server has more features than the
 client, it will eventually get slow bloated and confusing. Both the server
 and all viewers accessing it need to revolve around a fixed design and set
 of features, otherwise you'd have things only some avatars can see or use in
 your sim. A different virtual world for example might not even use our
 concept of primitives, could have voxel terrain instead of heightmaps, and
 its own scripting language (like Lua) over LSL. Opensim wouldn't be able to
 take it under its wing while staying compatible with SL, since the
 technologies couldn't intersect or be compatible across viewers. It's like
 intending a dedicated server for first person shooters to run Unreal
 Tournament, Quake, DayZ and others at once.

 More technically, this is why I believe a non-SL viewer will never exist:
 First of all, everything would have to look almost the same, since we
 wouldn't want those using the SL viewer to see something different than us.
 Terrain, primitive shapes, texture effects (transparency, shiny, bump,
 glow), avatar meshes (customized body, clothing, skins, attachments), the
 sky (day / night cycle and windlight settings), LSL functions with
 client-side effects (llSetText, llTargetOmega, etc) would all need to match.
 Once the world looks fine, you'd need to implement tons of other unique and
 complex features... such as media and web pages on prims, main map and
 minimap, the text and voice chat systems, and so much more. The details and
 eye candy would need attention too, such as a GUI and shaders (for HDR,
 shadows, depth of field) that can rival SL's. Even if someone had the time
 and energy to do all this as a FOSS application, they'd end up with a
 reverse-engineered version of the SL viewer that has little differences...
 meaning they wasted months doing something that's already there. In the end,
 any client for Opensim could only be Second Life, even if rewritten from
 zero and under a different name.

 Considering this, I'm curious why it's better for Opensim to aim at being a
 general platform, rather than simply a server for the SL technology. And why
 the dev team doesn't create an official Opensim Viewer based on the latest
 version of SL, while of course allowing custom viewers like Firestorm to
 work too. Is OS still intended to work with other designs, and why / how?
 Does it risk distancing from SL viewers at some point, in 

Re: [Opensim-dev] Looking for paid simple viewer customization services

2013-10-24 Thread Robert Martin
On Thu, Oct 24, 2013 at 2:09 PM, drWhiet drwh...@spacefriends.de wrote:

 Whynot ask the Singularity Guys themselfs ?
 http://www.singularityviewer.org/contact


or even better since this is just a rebranding thing (text string and GFX
replacement) how easy is it to do a source pull and custom compile for say
Singularity?? (link to detailed instructions would work if it includes all
libs and toolchains)


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Re: [Opensim-dev] OpenSim.exe console - progress messages with mesh uploads

2013-08-30 Thread Robert Martin
one thing that might help things here is have some way of having the
simulator bounce/return zero when it is doing the calculate cost stage of
a mesh upload.


On Thu, Aug 29, 2013 at 6:48 PM, Justin Clark-Casey 
jjusti...@googlemail.com wrote:

 I'm not sure this will be possible as I believe mesh is uploaded via a
 single HTTP post, which isn't easy to monitor server-side.  It's also
 possible that the mesh you're trying to upload is unfortunately simply too
 large and that we should have (optional) server-side enforced limits.  But
 this is speculation on my part.

 Is this a purely local upload or one to a server not on the same system?
  If the server is on a different system, possibly you could install a
 monitoring tool to check your rate of data upload.  Naturally, one would
 expect a server on a local LAN to be very quick, but a remote one might be
 different and even on the local scenario, things like slow wifi might come
 into play.

 Perhaps you could install a monitoring tool on your system

 On 24/08/13 17:22, Ai Austin wrote:

 I wonder if its possible to get any debugging related to mesh uploads and
 their progress (or otherwise).

 I think I am timing out even when I set the AckTimeout = 600   as
 suggested by Justin and want to try to figure out
 the stage at which the problems occur.

 I am uploading some Collada meshes that are 20MB up to 100MB in size..
 and got them in once.. but cannot reliably repeat
 that especially f I try to vary the upload options to scale the incoming
 mesh, or if I add any physics details.

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Re: [Opensim-dev] Timeout on uploading large Collada Meshes

2013-08-15 Thread Robert Martin
on a related note is there a way for the cost part to be disabled (i have
seen it take like 7 minutes for the cost calc to timeout)?
Also what is the recommended limits for 1 Avatar meshes 2 static meshes ?




On Wed, Aug 14, 2013 at 4:05 PM, Ai Austin ai.ai.aus...@gmail.com wrote:

 When I try uploading some large meshes I am seeing timeouts every now and
 then.. but I can see no errors in the mesh upload...

 Is there a hard wired limit somewhere on the time and the mesh upload
 might be blocking any acknowledgements that the viewer is ant to give to
 the server?

 21:02:41 - [LLUDPSERVER]: Ack timeout, disconnecting root agent for Simona
 Stick in simonastick 1

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Re: [Opensim-dev] [Opensim-users] New web interface for opensim!

2013-03-07 Thread Robert Martin
On Thu, Mar 7, 2013 at 12:36 AM, myopengrid myopeng...@gmail.com wrote:

 The cms is built opensource on top of the beautiful Laravel framework
 using MIT license, so feel free to experiment any way you would like. If
 you are a developer and want to contribute, that would be awesome. Please
 clone our repository at:

 https://github.com/Myopengrid/mwi

 If you find bugs and you will; please leave a note for me at:

 https://github.com/Myopengrid/mwi/issues

 I put together a video with the installation process that can be viewed
 here:


Cool setup could you do some cross work with say sim on a stick and have a
preloaded/test setup?? (oh and is there  TEXT install instructions posted
somewhere??)


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Re: [Opensim-dev] Multi-region OAR format

2012-07-20 Thread Robert Martin
okay so if i wanted to make an OAR for Bad Wolf Island with a total
of nine regions it would have
row 1 (south) Southwest, South center , South East
row 2 (center) West Center, Center, East Center
row 3 (north) NorthWest , North Center, North east

and if i wanted to have a 2X4 region then it would be
row 1 (south) South West , South Center West, South Center East , South East
row 2 (north) North West, North Center West, North Center East, North East

and any region without data will create a hole in the sim

if the server can be made to handle it i would suggest that a dummy
manifest be used to create blank regions (modes would be fixed
height, Blend or random)

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Re: [Opensim-dev] Multi-region OAR format

2012-07-20 Thread Robert Martin
On Fri, Jul 20, 2012 at 9:38 AM, Oren Hurvitz or...@kitely.com wrote:
 If I understand you correctly, you're asking for the load-oar command to
 create regions where none existed before. It doesn't do that currently, and
 I don't intend to make it start doing so. There are other ways to create
 regions (see Regions.ini), and I don't intend to add to them as that's a
 different feature.
Not create a region where there isn't one but create the CONTENTS (in
this case just the Land part) of a region
so for BWI if the Center sim does not have any assets you could put a
dummy/keyword in that says
Blend the land to its surroundings
or
Fill the land to 22 meters
or
create a random heightmap
instead of needing to create a whole section just to rig this


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Re: [Opensim-dev] Multi-region OAR format

2012-07-20 Thread Robert Martin
On Fri, Jul 20, 2012 at 11:41 AM, Oren Hurvitz or...@kitely.com wrote:
 There are two big advantages. First, sometimes a group of regions comprises
 a logical, indivisible unit. E.g., RPG groups often create their world using
 many regions. Saving and loading their data in a single file is far more
 convenient than having to load each OAR separately. This is my motivation
 for this feature. The second advantage is that this way we don't have to
 duplicate the assets in each region, which would lead to massive waste in
 storage and load/save time.

i think that having a Mega Oar with
1 common assets OAR
2 the regional OARs
3 the control file
would work best sionce that way if you wanted to restore just one
region you can unpack the Mega OAR and work with the single regional
OAR (and maybe the common assets OAR)


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Re: [Opensim-dev] Multi-region OAR format

2012-07-20 Thread Robert Martin
On Fri, Jul 20, 2012 at 5:37 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
 Robert, I feel that load and save of multiple files simultaneously would be
 too fragile.  And as Oren said, it ends up wasting a lot of space and some
 processing time for data that is held in common between regions (e.g.
 assets).

not seeing what i was saying but it would also work if you had a
folder tree in the OAR setup as
Common Assets
Regions
and then inside the Region folder folders for each region (with any
assets NOT common)

then if you wanted to break out a single region you would just snag
the regions folder and compress that part (maybe also needing to do
the same to the Common Assets folder)

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Re: [Opensim-dev] Loading mesh in Opensim

2012-03-15 Thread Robert Martin
On Thu, Mar 15, 2012 at 3:03 AM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.com wrote:
 Thanks for the help. I am running Phoenix Firestorm viewer and able to
 connect it to localhost. I am able to upload mesh (.dae) via viewer but
 can't get how to attach the mesh to the prim. Please help with this..

you don't as such attach a Mesh to a prim you just rez the Mesh just
like any other object

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Re: [Opensim-dev] Cloning avatar

2012-03-07 Thread Robert Martin
On Wed, Mar 7, 2012 at 8:15 AM, Olli Aro olli_...@yahoo.co.uk wrote:
 Hi all,



 Does anyone know how I can copy the appearance of an existing user to a
 newly created user? With older version of OpenSim I used to do this by
 copying the rows in “avatars” database table. However, this no longer seems
 to work with the latest version of OpenSim.

i think the cleanest way to do this now is to stick everything in a
folder and then create an IAR

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Re: [Opensim-dev] Cloning avatar

2012-03-07 Thread Robert Martin
On Wed, Mar 7, 2012 at 10:34 AM, Olli Aro olli_...@yahoo.co.uk wrote:
 Thanks for the info. It is possible to do that from eg call to the
 RemoteAdmin? The problem I have is that I need to do this from an external
 RubyOnRails application, hence used to do it before by directly manipulating
 the database.

im not sure how much of the console do you have access to



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[Opensim-dev] Avatar Override IAR available??

2012-01-12 Thread Robert Martin
Does anybody have or know where a decent avatar override hud can be
found as an IAR??

(bonus points if you also have a source for a good set of Free Ballet
animations ( the basic postions, a good sit , walk and a couple dances
would work))

Oh and this question is considered answered if you can reply with a
direct link to the file since JFGI is not an answer and ive looked at
a few different sites and they do not have them.

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Re: [Opensim-dev] Question/Suggestion regarding *.ini files

2011-10-04 Thread Robert Martin
On Tue, Oct 4, 2011 at 2:41 PM, Markus Metzmacher i...@secondlearning.dewrote:

 - i only speak about the possibility, to extract specific configuration
 sections into separate files. Maybe it is possible (you mentioned, that it
 can be done by the admin?!). Thats's all, what needed. Maybe only a hint to
 the explanation of this possibility and a how to is enough? As I said -
 maybe I missed something?


im actually in favour of having LESS files to track down not more i think
the Diva method is best where what comes by default is kept as is and
individual settings are in separate files

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Re: [Opensim-dev] Changing HUD for all accounts

2011-09-15 Thread Robert Martin
On Thu, Sep 15, 2011 at 12:05 PM, Kevin Cozens ke...@ve3syb.ca wrote:
 On 11-09-14 03:28 PM, Marcus Alexander Link wrote:

 how do I easily change, set or update a HUD for all existing accounts?

 The easiest way (for you) is to let the wearer go get the latest version.

on a sidenote is there any good sites with a LARGE number of free scripts/iars
or
a site where you can get things like a Stargate (which assumes you can
handle the backend)

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[Opensim-dev] Problem with OS and Win7 (mysql will not run)

2011-09-07 Thread Robert Martin
Does anybody know of a reason that Win7 would prevent mysql from running??

I have tried both the Mowes/Sim On A Stick and a Diva/XAMMP copy and
neither of them will run mysql (hitting the button does nothing)
any clues of what i can try??

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Re: [Opensim-dev] Extract OAR Files

2011-08-21 Thread Robert Martin
On Sun, Aug 21, 2011 at 4:32 PM, Levi Martson
levi.mart...@immersiveeducation.org wrote:
 Is there any way to extract the oar file from a OpenSim 0.6.9 instance
 without having to setup the database and run the .exe file? I moved files
 from one computer to another, and need to extract the OAR file without
 running the instance.

unless you run the sim and create an OAR there is no way to have an
OAR to extract
if you don't have the other computer available then have fun
rebuilding your content by hand.

Can you give details on what setup you have?? if you have one of the
portable type setup you may be able to just run and go otherwise you
will need a dump of the old database and an intact fileset from the
old setup.

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[Opensim-dev] Any Avatar experts around??

2011-07-01 Thread Robert Martin
Im looking at trying to get a rather large set of avatars made and was
wondering does anybody want a challenge??

Please note i am looking for an artist not a website with a half dozen
random things or some sort of wiki so please do not respond if you are
not an artist.

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[Opensim-dev] makehuman anybody??

2010-12-16 Thread Robert Martin
has anybody played with the Make human program?? This would be a great
program to create mesh based avatars when it gets a bit further along.

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Re: [Opensim-dev] If MIcrosoft buys LL, impact on OpenSIm?

2010-09-30 Thread Robert Martin
Actually the SL beta group was laughing at the prospect. Why would
Microsoft want to BUY the company when they can just aquire the tech
with out also having to get the baggage.

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Re: [Opensim-dev] If MIcrosoft buys LL, impact on OpenSIm?

2010-09-30 Thread Robert Martin
On Thu, Sep 30, 2010 at 6:04 PM, Frank Nichols
j.frank.nich...@gmail.com wrote:
 The customer base is valuable. Both those that are active and those that
 once signed up and then left. Very valuable.

and i would bet that 90% of the ones that matter (corrected by L$
amounts or inworld hours)
would run screaming if MS bought LL and did their normal things.

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[Opensim-dev] Any work being done on support for Colloda style meshes??

2010-09-18 Thread Robert Martin
Since LL is in the process of launching a Public beta of mesh support
i was wondering what is being done on the OpenSim side to also support
mesh objects?? (i know about that ORGE project but it seems to be a no
-go on my system)

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Re: [Opensim-dev] Super easy question

2010-08-20 Thread Robert Martin
On Fri, Aug 20, 2010 at 4:19 PM, Robert A. Knop Jr. rk...@pobox.com wrote:
 On Fri, Aug 20, 2010 at 01:11:32PM -0700, Michael Cerquoni wrote:
 I think it should also be mentioned that just because Second Life is using
 Havok, they are not using standard binaries that are freely available, they
 have no doubt highly customized the engine to meet their needs.

 Indeed.  I don't know exactly what was done, so I'm not giving away
 inside information here.  But do remember that the project to integrate
 Havok 4 into SL (upgrading from Havok 2) took many months, first of
 development, then of testing.  At least one Linden (Andrew) was working
 near-full-time on the Havok 4 project for quite some time.  It's not a
 plug-and-play situation.


there is no doubt that Havok was greatly hacked by Linden Labs (and LL
has deployed Havok 7) as to the skill of said hacking.

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Re: [Opensim-dev] Loading Open Sim on MacPro

2010-08-18 Thread Robert Martin
On Wed, Aug 18, 2010 at 11:30 AM, Holt Roussel holt.rous...@yahoo.com wrote:
 Hello everyone,

 I am wanting to load the Open Sim software (0.6.8) on my MacPro. I am
 receiving the following message:

 Mono framework not found. Open Sim requires the mono framework to be
 installed. It can be downloaded from http://www.mono-project.com/;

 Is there any reason why I should not do as instructed? Will Mono interfere
 with any of my existing programs? Just wanted to check before I do something
 stupid and screw up my laptop.

 Any advice is most welcome and appreciated.

 Thank you.

a couple things
1 why are you installing an old version (0.7 is out)?
2 Mono is commonly needed for any programs that would use Dot Net on
windows so i think it would be safe to install.


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Re: [Opensim-dev] Known appearance changing problems with a completely new avatar in Viewer 2

2010-08-11 Thread Robert Martin
On Wed, Aug 11, 2010 at 7:12 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
 Hi folks.  Just fyi, it appears that there are issues with completely new
 avatars in viewer 2.

this could be solved one of 2 ways

1 hook the new avatar creation and have a drone avatar put in place
2 in Wifi the new account creation screen has the person select a
female ,male, or null avatar


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Re: [Opensim-dev] SL viewer 2 testing

2010-08-09 Thread Robert Martin
On Mon, Aug 9, 2010 at 4:57 PM, marcel verhagen marcel...@gmail.com wrote:
 http://opensimulator.org/wiki/Assets_generator is the wiki page about adding
 assets to the library.

side issue to this does anybody know of a good FREE program to convert
from/to PNG/JPG/TGA and JP2/JC2??

(bonus points if you have a Windows program to do this)
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Re: [Opensim-dev] 0.7.1 off of 0.7-post-fixes

2010-08-07 Thread Robert Martin
On Sat, Aug 7, 2010 at 5:15 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
 We could do this but then we approach 1.0 very rapidly (0.8, 0.9, ...) which
 would imply some kind of 'completion' and I think that we're still some way
 off that point.

 We could go into 0.10, 0.11, 0.12, ... but this seems to be confusing for
 people.

what i might suggest is going to a style of say N.X.Y with Y being a 4
digit number
so we could do a bug fix version as 0.7.0010 which would be replaced
by say 0.7.0020 which would be replaced by say 0.7.0040 ect

personally i am all for having a bin release any time a nontrivial bug
gets fixed.

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Re: [Opensim-dev] Opensim Wiki Wifi Page?

2010-08-06 Thread Robert Martin
On Fri, Aug 6, 2010 at 5:36 PM, dz d...@bitzend.net wrote:


 If you want to enable  easy integration of web based front ends,  then  do
 a design doc for the API and  post THAT for discussion...   I've spent  too
 many weeks  reading mangled PHP that really  might never have worked to feel
 any excitement about having to do that every time i might wanna upgrade my
 OpenSim PLATFORM



in the case of frontends what would be best is something that uses
existing stuff and just allows it to be shown on web pages
(basically the webforms just in the background send the commands and
the tables and such just present data that is the response to commands
sent)

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Re: [Opensim-dev] Opensim Wiki Wifi Page?

2010-08-04 Thread Robert Martin
On Wed, Aug 4, 2010 at 3:39 PM, Ai Austin ai.ai.aus...@gmail.com wrote:
 To help move Wifi into use would it be worth starting a Wifi page.. at least
 with Diva's links and blog entry on it?

 Diva.. would you be comfortable if the page used a couple of your own blog
 entry paragraphs (with credit of course)?

 Shall I start a page...  http://opensimulator.org/wiki/Wifi
 I just did!

One suggestion would be to post an example copy of MyWorlds.ini so
that folks can see
what that looks like (i had an issue that took some time to correct
that would have been solved quickly if i had an example to look at).
I think this is whats important to wifi
[WifiService]
GridName = %grid name%
LoginURL = http://192.168.1.130:9000;
WebAddress = http://192.168.1.130:9000;

;; The Wifi Administrator account
AdminFirst = Wifi
AdminLast = Admin
AdminEmail = d...@example.com

;; Do you want to be able to control grid registrations?
AccountConfirmationRequired = false

;; Variables for your mail server
;; Users will get email notifications from this account.
SmtpHost = mail.example.com
SmtpPort = 587
SmtpUsername = d...@example.com
SmtpPassword = grapehippo


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Re: [Opensim-dev] Opensim Wiki Wifi Page?

2010-08-04 Thread Robert Martin
On Wed, Aug 4, 2010 at 5:10 PM, Cristina Videira Lopes
lo...@ics.uci.edu wrote:
 Looking at that Wiki page, I see some config vars missing. The complete
 example file is here:
 http://github.com/diva/diva-distribution/blob/master/addon-modules/Wifi/Wifi.ini.example

 There's also documentation here:
 http://wiki.github.com/diva/d2/wifi

my example was the part that does not come precooked as part of DIVA
and that would be the file that is most likely to be stomped on by the
config.exe (myworlds.ini overrides the other config files)

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Re: [Opensim-dev] Take and multiple objects bug [.7RC]

2010-07-19 Thread Robert Martin
On Tue, Jul 20, 2010 at 12:00 AM, Jor3l Boa jo...@foravatars.com wrote:
 Hello guys,

 I've found something weird, when I try to take multiple objects (selecting
 them with shift) and to r-clickTake, they are taken in separate objects
 unlike SL (wich take them in a single object). I'm running .7RC (the one in
 dist.opensim..), Should I fill a mantis for this?, since Diva asked for last
 minute reports, I think this is important to be fixed for the stable, not
 sure if has been fixed yet so let me know.

 Regards,
 Jorel
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this actually could be considered a NOT A BUG since there is a rather
nasty bug in SL that interacts with grouped objects. Basically you can
create a group object that is impossible to rez because you hit a
second level grey goo barrier.

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Re: [Opensim-dev] OpenSim - What's Taking so long

2010-07-09 Thread Robert Martin
On Fri, Jul 9, 2010 at 1:20 PM, LS Tinker tin...@lovejoysim.com wrote:
 As an open project - and one that embraces addons, forks, distributions,
 etc. - direction and thrust are localized in different sub-sections so that
 the trajectory of the project as a whole feels a little sluggish (even
 aimless) much of the time.  Still, we do make steady progress with good
 humor, confidence and dedication.

a suggestion for the thread starter is to fund and develop a Virtual
Worlds Content Creation System. If somebody would build the stack that
covers
1 terrain maps and textures
2 object/asset creation
3 avatar creation
that would help the Project as a whole and not have to worry about
getting code into OS Core (but would need say the OAR/IAR format bits
of the code).

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Re: [Opensim-dev] GPL / BSD licensing dangers

2010-06-30 Thread Robert Martin
On Wed, Jun 30, 2010 at 7:18 AM, Neil Canham n...@knowsense.co.uk wrote:
 Would anyone be able to tell me about the warning for any one person not to
 work on both the OpenSim source and a viewer such as Hippo?  I understand
 that there are licensing differences (BSD vs GPL respectively) and that
 direct inclusion of GPL code in a BSD project breaks the GPL license.
  Surely you could guard against such direct inclusion?  Does this extend to
 region modules and mini-region modules?  I'm in the position of wanting to
 make changes to the viewer and also to write MRMs or other modules.

It gets a bit interesting but in general because of the way that the
GPL is written all code in a GPL project must be GPL (or becomes GPL).
Now you  can have other licensed stuff with a GPL project (game
engine licensed GPL but game assets COMMERCIAL) but when a compile is
done anything that is part of or links into GPL code must be GPL.
LGPL does allow linking but it gets a bit twisty.

So the simple thing is working on OS and a viewer is possible but not
recommended could you maybe pick one set and then give the idea for
the other set to somebody else??


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Re: [Opensim-dev] Dev-Test Platform

2010-06-13 Thread Robert Martin
On Sun, Jun 13, 2010 at 10:38 AM, LS Tinker tin...@lovejoysim.com wrote:
 I may be overreaching, but I'd like to set up a local development and test
 platform on my Mac by running the server inside a VMWare instance of Win 7
 and running the viewer (Hippo or Meerkat) on the same Mac machine as an OSX
 app.

just as a check if you have a client installed inside the vmware image
can you connect that way??
also are you sure you don't' have any kind of firewall in your way
(check both with Win7 and with VMWARE)

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Re: [Opensim-dev] www.opensim.net

2010-05-03 Thread Robert Martin
Doing some digging it seems that this is hosted by Google so if
somebody wants to make an issue of this
http://www.google.com/sites_dmca.html would be the correct Silver
Hammer
its not exactly a friendly thing to do but..
In this case BANG BANG
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[Opensim-dev] Drupal 7 compatible module

2010-05-03 Thread Robert Martin
As part of my question to find answers before i get asked them i was
wondering are there any Drupal 7 modules that can work with opensim??

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Re: [Opensim-dev] forge.opensimulator.org is currently down

2010-04-17 Thread Robert Martin
Could somebody please purge projects that are inactive (hint if you
have been planning for the last 6 months your project is going
nowhere)??
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Re: [Opensim-dev] [opensource-dev] So you don't like the new TOS and wanna move to the OS grid?

2010-04-04 Thread Robert Martin
The problem with patches not making it to the core opensim server is
that recently they went ripping through the server to enforce a better
order to things so you could write a patch that did solve a problem
but was useless to the CURRENT code. I think most of the core
functions has become stable but right now if you are not looking at
the latest SVN/GIT copy then you will miss things.

of course there also could be folks that are still running outdated code.
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[Opensim-dev] Download locations for IAR files??

2010-03-27 Thread Robert Martin
Is there anybody that has more than a few IAR files for download?

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Re: [Opensim-dev] What server side changes will be needed for SL Viewer 2.x?

2010-03-04 Thread Robert Martin
On Thu, Mar 4, 2010 at 4:05 PM, Daniel Smith javajo...@gmail.com wrote:


 Believe me, people have been waiting for Shared Media on a Prim for  3
 years.
 It is not just some gadget.  Just because it doesn't pass your personal
 litmus
 test, does not make it unworthy.

http://www.laurencemartin.org/BadWolf/osmop.png
a simple example something to note
THE WEBPAGE IS FULLY INTERACTIVE its not a screenshot its LIVE



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Re: [Opensim-dev] Status of presence refactor?

2010-02-18 Thread Robert Martin
On Thu, Feb 18, 2010 at 10:15 AM,  d...@metaverseink.com wrote:
 Sigh.
 It's ready. It's been fully operational for several weeks, modulo
 buglets. It hasn't been merged because the SQLite connector hasn't been
 redone and at least Melanie doesn't want to merge without it.

could you release a copy of Diva with the updated code (since Diva of
course does not use SQlite)?
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Re: [Opensim-dev] HELP - IAR

2010-02-05 Thread Robert Martin
On Fri, Feb 5, 2010 at 11:53 AM, john felipe urrego mejia
ingenierofelipeurr...@gmail.com wrote:
 hello, I have many items in my inventory in Second Life, as I entered the
 free sites, I would like to know how to manage a key file for IAR to the
 inventory of my private Opensim?

right now only a limited number of items can be exported for use in an OpenSim
(you could need to use Emerald or another third party viewer to do the export)

just about the only items you can LEGALLY export are going to be full
permission items.


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Re: [Opensim-dev] peticion de ayuda

2010-02-04 Thread Robert Martin
2010/2/4 john felipe urrego mejia ingenierofelipeurr...@gmail.com:
 Hola creadores, ustedes me pueden ayudar con algunos archivo oar, iar o xml
 para llenar mi mundo virtual, gracias un saludo

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as wide open as this request is is there a good list of sites where
OAR and IAR files can be found??


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Re: [Opensim-dev] personal plea on patents

2010-02-03 Thread Robert Martin
On Wed, Feb 3, 2010 at 7:38 PM, Mark Malewski mark.malew...@gmail.com wrote:
...
 I'm extremely disappointed that IBM would stoop to such a low level.  Large
 corporations seem to do a good job using teams of lawyers to just create
 these silly blanket patents, and shot gun approach to patents.
 IBM's patent application is NOT for an ORIGINAL or NEW idea or invention.
  It's just a weapon to try and stifle innovation and competition in science
  technology.  It would be similar to Netscape attempting to patent a web
 browser, or patent the internet.  It might sound absurd, but that is what
 these corporations (like IBM) try to do with these silly blanket patent
 applications.
..
actually the sad thing is inside the fortune 50 crowd having a
DeathStar grade patent portfolio is part of the rules of the game

If Company A approaches Company B with 5 patents being infringed the
standard approach is for Company B to go digging and find 5 patents
that Company A is infringing on so they can do a cross license.

The best thing that IBM can do is donate the patents they hold to
the Community to that those patents off the table unless somebody
decides to get skunky.


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Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Robert Martin
On Tue, Jan 26, 2010 at 6:35 AM, Zonja Capalini
zonja.capal...@gmail.com wrote:
 I've written a very preliminary documentation for the XML2 serialization
 format for
 SceneObjectGroups in
 http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/
 It's much of a work-in-progress, but you might find it useful.
   /Zonja

In the case of avatars and clothing items if you want to have some
fun the avatar_lad.xml file from a secondlife client has if you go
looking  the keys and values for the various bits
if you feel like doing a bit of indiana jones type work.


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Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Robert Martin
On Tue, Jan 26, 2010 at 7:29 PM, Michael Cortez mcor...@gmail.com wrote:

 I do not know if it's relevant to the IAR documentation, but this might
 help:

 http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co

as far as clothing items THIS IS THE HOLY GRAIL a documented list of
all the parameters

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[Opensim-dev] Documents on avatar morphs (and IAR editor idea)

2010-01-25 Thread Robert Martin
Ive been playing around with IAR files and have figured out a few
things (note i have figured out how the 2 files relate).
Now i was wondering is there a complete list of which settings are
which in the files??
ie in a shirt export what settings are what (im going to assume that
its just a list in the same order as in the inworld dialog but...)
btw is anybody else doing work on documenting IAR files?

As part of my stumbling i have figured out what would be needed to
edit an IAR file to create different version of the same item
but i do not have even close to the needed programming skills does
anybody want to help with the code??

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not come close to this in power)
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Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-25 Thread Robert Martin
this hit me after i posted that email

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Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-23 Thread Robert Martin
Okay ive done an experiment and i think i have a working idea of how
the files work
and where i would need to do the edits i would need to tinted versions
of clothing items
but now i need to figure out how to link the 2 xml files in an edited
version since it seems to me that the link happens by magic (none of
the guids seem to appear in the other file)

Could Somebody please give me some hints as to how the link between
the file in the inventory folder and the file in the assets folder is
done??
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Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-22 Thread Robert Martin
On Fri, Jan 22, 2010 at 1:22 PM, Justin Clark-Casey
jjusti...@googlemail.com wrote:
 Robert Martin wrote:
 Doing the sort of thinking that normally requires herbal useage, i
 was wondering how difficult would is be to take an unpacked IAR file
 set with a single avatar (and outfit) as input and then make a program
 to automate edits on that outfit (or avatar)?

 Example given a Standard BusinessMan with a Suit in Blue (by way of a
 tint in the base mesh) create the same with
 Black
 Brown
 Grey


ive done a bit of poking around and Lord This Is a Mess

oh btw the sql program works with OAR files not IAR files

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Re: [Opensim-dev] Core Documenters

2010-01-13 Thread Robert Martin
On Wed, Jan 13, 2010 at 1:49 PM,  d...@metaverseink.com wrote:
 Thanks!
 The first step is on the camp of core devs. We must create a Table of
 Contents, and write a few paragraphs in each article explaining what
 it's supposed to be.

 My model is that this effort will start as soon as 0.7 gets tagged, so
 within the next month. But if someone beats me to the TOC, the effort
 can start earlier.

its a bit of a narrow topic but i have a cookbook method of getting
an opensim server running very simply and portably if somebody that is
better at writing could grab me to flesh out things (and answer a few
basic questions) that would be nice.

(also a bit of help understanding how the upgrade function in DIVA
works would be nice
offlist)

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Re: [Opensim-dev] User services refactoring status

2010-01-04 Thread Robert Martin
Just adding my thoughts given that XAMP is very easy to setup (heck it
would be simple to just have a pre-setup XAMP module as an add-on
download) sqlite is not really needed.

side question i have a diva install where the DB crashed midway during
the first  migration stage do i need to dump the tables and start
over??


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Re: [Opensim-dev] User services refactoring status

2010-01-04 Thread Robert Martin
Just as a proof of concept i am in the middle of uploading a pre-setup
copy of XAMP to my website at
http://www.laurencemartin.org/opensim/divaxamp.zip
to use Unzip run the xampsetup.bat (to relink the paths) and then
proceed to the diva setup
(password is shadow)

as long as the hooks to re-add sqlite support are left in place i
would say FOR THE TIME BEING drop the code out (or mark ti as being
borken)

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Re: [Opensim-dev] OpenSim Library

2009-12-28 Thread Robert Martin
On Mon, Dec 28, 2009 at 10:55 PM,  d...@metaverseink.com wrote:
 Not the most elegant thing to do, but if you do
 $tar -tvf archive.iar
 you'll get a manifest of sorts of what's inside.

i pulled up the file in a text editor (after unpacking) and there
seems to be some sort of XML header and then i would guess the various
assets all packed into a single file

so does anybody have a good collection of IAR files (more than say a
dozen)? if you need hosting i do have some webspace i can set you up
with.


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Re: [Opensim-dev] Opensim Wave?

2009-12-04 Thread Robert Martin
On Fri, Dec 4, 2009 at 6:33 PM, Aldon Hynes
aldon.hy...@orient-lodge.com wrote:
..
 Are there people around interested in OpenSim/Wave connectivity?  Thoughts
 about what that might look like?  Drop me a note if your interested.

 I do have a FedOne Wave server running and have been testing different
 clients and would love to share ideas.

ive got a Google wave account (and a stack of invites if needed) ive
been playing with a Diva sandbox on the OS side.


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Re: [Opensim-dev] Prepackaged OpenSim installs

2009-09-19 Thread Robert Martin
On Sat, Sep 19, 2009 at 11:45 AM,  d...@metaverseink.com wrote:
 I've just made a binary distro this week, and will continue to maintain
 and improve it. HG standalones only, no need to edit .ini files by hand,
 and includes an Update tool.
 http://www.metaverseink.com/blog/?p=21

what would be good is to have gold master setups for the most common
configs just so we can separate config bugs from  program bugs
just as a reference the current diva is
Which version of OpenSim?
Database engine is (Mysql)?
number of  configured regions is?
Hyper grid is (enabled)?
remote/public access (*enabled)?
regions are (blank/setup)?


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Re: [Opensim-dev] The state of content tools

2009-07-22 Thread Robert Martin
On Wed, Jul 22, 2009 at 1:27 PM, d...@metaverseink.com wrote:
 Hmm. From what I read there, it seems that this needs to redo the
 Sketchup model from scratch, using only certain elements of Sketchup.

 I was thinking more in terms of reusing existing models, and
 automatically convert them into a format that can be used in OpenSim and
 rendered by the SL client.

the big problem is SL only has certain primitives to work with and
can't really handle 'random meshes to any tool has to use what sl can
handle.
some of the SL clients can export/import between grids.
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[Opensim-dev] odd crash bug with 0.66

2009-07-10 Thread Robert Martin
Does anybody know what would cause a sandbox to crash a client during
appearance saving??
(im also running into a problem with any attempt to change skins
causing the avatar to ruth)
im running 0.66 from the compiled download.

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Re: [Opensim-dev] Currency

2009-07-07 Thread Robert Martin
On Tue, Jul 7, 2009 at 12:14 PM, Nebadon Izuminebadon2...@gmail.com wrote:
 Honestly from a legal stand point you would be insane to try to start a
 currency in OpenSimulator at this time,

the only thing that would be remotely safe IANAL IANACPA
would be for the team to put somewhere in the code
[currency module connects here]
and then leave it at that. You might be able to cheat Death but the
TaxMan will always get you (and he will brings his friends) the Dept
of the Treasury is not something you want to much about with.


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Re: [Opensim-dev] Help needed for stand alone grid for 800 users... HELP!

2009-06-22 Thread Robert Martin
On Mon, Jun 22, 2009 at 10:53 AM, Nebadon Izuminebadon2...@gmail.com wrote:
 At this current time getting 800 people into 1 region is going to be
 virtually impossible,

one thing you need to figure out is how many users will be online at a
time. also if this is going to be a Private Grid for the highschool
you also need to think about in sim space requiements
(are students going to have plots of their own??) just throwing a few ideas out

1 each student plot should be at least a 1024 (it gets cramped otherwise)
2 say 10% of each sim should be reserved for roads and other infrastructure
3 teachers need a class and an office plot (say a 2048 and a 512)
4 admin and public spaces also need to be placed

in short you are looking at a server farm to approaching doing this right

get in stone requirements from the school before you do anything else



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[Opensim-dev] Idea on the opensim.ini file

2009-06-08 Thread Robert Martin
In pondering the subject i was thinking why isn't there an opensim.ini
file included in the package (with that name)?
or Why is the file given the name opensim.ini.example??

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Re: [Opensim-dev] MANTIS PRIORITY LIST PROPOSAL

2009-06-03 Thread Robert Martin
On Tue, Jun 2, 2009 at 5:58 PM, Dan retro...@gmail.com wrote:
 Due to the large number of Mantis reports, how about prioritizing them
 according to their importance, and focus on all Mantis reports related to
 the most critical issues first.

how about this when we rank the bugs do two different sets of points

1 number of months the bug has lived = 0.5 points per month
2 how important the bug is:
A Filesystem damage: 20 points
B File damage  :10 points internal files only 15 points if it
trashes files outside
C Client or server crash: 7 points with a bonus of 2 points if it
is a repeatable multi-client crash
D Login or core feature problem: 6 points
E glitch or non locking problem: 2 points
 and so forth


also could we maybe close some of the bugs if we made sure they are
actually still live



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Re: [Opensim-dev] Anonymous Avatar

2009-05-28 Thread Robert Martin
On Thu, May 28, 2009 at 1:26 PM, MW michaelwr...@yahoo.co.uk wrote:
 In standalone mode there is a annoymous mode which basically means that
 there isn't any checks of passwords done, and if someone tries to sign on
 using a account (user name) that doesn't exist, then a new account is
 automatically created for it.

 But there currently isn't any support for deleting the accounts after the
 user logs off. So if someone logged in using Test User, then created some
 things in their inventory, the next user to sign in with that name would
 have the same inventory. Although I wouldn't think it would be too hard to
 add support for auto deleting accounts.

hows about this set things up so that  users with the name  whatever
%marker% automatically have their accounts wiped on logoff
so for example if the maker was Furfriend and somebody used the account name
Lucas Furfriend then on logoff that account would be dumped from the
DB (or maybe not even saved at all)
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Re: [Opensim-dev] Navigating the Wiki

2009-05-20 Thread Robert Martin
While you are doing the truly Herculean task of fixing the Wiki could
you please make sure that
A there is a site map somewhere on the site (oh maybe on a page named
Site Map??)
B that every page present links to something (like related topics and
then to the navbar level topics??)
C Sanity and brevity need to be watch words for the page names (hint
if the name of the page is more than 10% of the content of the page
something is wrong)

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Just trying to be a Voice Of Reason
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[Opensim-dev] Standard Test region

2009-05-13 Thread Robert Martin
Just throwing an idea out what if we developed a  Region that could be
used to test the various bits and such.
This way we can isolate stuff going funny because of new code or funny
just because of the platform.


Side note has anybody done a library of OAR files (more that like a
half dozen)??

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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Robert Martin
On Mon, May 11, 2009 at 10:25 PM, Charles Krinke c...@pacbell.net wrote:
 I am asking for a few patches to complete the 23 LSL functions in our
 original project of more then 330. We are *almost* there, but need a little
 help with patches. Here is the remaining list that are still in the Not
 Implemented state.

kind of a stupid question but how much of the Linden Labs LSL2 api is
covered in this??
is 330 the whole list (handwaving the new mono functions) or is this
a subset??

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Re: [Opensim-dev] Request for feedback: 0.6.5 Release Candidate 1 Prospects

2009-04-14 Thread Robert Martin
On Tue, Apr 14, 2009 at 9:28 PM, Stefan Andersson ste...@tribalmedia.se wrote:
 Esteemed Testers and Developers,

 As you may know, the current lean release cycle handling defines testers
 and developers as anybody feeding off trunk so if that's you, I have a
 favour to ask;

 it's time to gather round and try to nail down a good candidate revision for
 0.6.5. Ideally, it should
 * Be (subjectively) as stable as the last version (0.6.4-post-fixes)
 * Be reasonably close to head (not more than two weeks off, I'd say)
 and
 * Be reasonably well tested (in a pragmatic sense)

ive had a fatal error on the last few revisions quoting from my log file
Exception: System.IO.FileNotFoundException: Could not load file or
assembly 'file:///C:\Documents and Settings\Me\My
Documents\vcc\opensim\trunk\bin\OpenSim.Data.SQLite.dll' or one of its
dependencies. The system cannot find the file specified
and .the file in question does not exist in the compiled tree
(complete log file and a funky error in the compile run available on request)
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note using VS2008 on XP sp2 32
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[Opensim-dev] Export avatar shape to OBJ format??

2009-04-09 Thread Robert Martin
Does anybody have a way to export an Avatar Shape to an OBJ file??
pardon if this is a bit off-topic but it would help in making stuff if
i could get a correct nonstandard shape

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