Re: [Opensim-dev] World map - map doesnt load on large grids
Normally, the client requests things as they are scrolled on to, however, in OSGrid's case, the regions are way outside the normal space that the client is used to. Remember that 4096m bug that causes regions to be a void space when you teleport? That also applies to the map. In fact, on OSGrid, without a hack I created for exactly that situation, the map doesn't display at all until you click on a region space. A couple of potential solutions: 1. Move all regions within 4096 region block spaces. 2. Expand the hack that I created so that it forces sending a significantly larger amount of regions. Regards Teravus On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au wrote: Does anyone know what packets/messages the client requests as the map is scrolled zoomed – right now, only the initial area is shown when you load the map. On OSGrid this represents like 10% of the total world map being visible. Adam ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] World map - map doesnt load on large grids
Lame SL is lame. Is anyone able to patch Hippo to fix this issue? (tx?) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Monday, 20 July 2009 9:27 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Normally, the client requests things as they are scrolled on to, however, in OSGrid's case, the regions are way outside the normal space that the client is used to. Remember that 4096m bug that causes regions to be a void space when you teleport? That also applies to the map. In fact, on OSGrid, without a hack I created for exactly that situation, the map doesn't display at all until you click on a region space. A couple of potential solutions: 1. Move all regions within 4096 region block spaces. 2. Expand the hack that I created so that it forces sending a significantly larger amount of regions. Regards Teravus On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au wrote: Does anyone know what packets/messages the client requests as the map is scrolled zoomed - right now, only the initial area is shown when you load the map. On OSGrid this represents like 10% of the total world map being visible. Adam ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] World map - map doesnt load on large grids
Normally the client sends a post to one of the map CAPs, and then sends a bunch of UDP requests.On OSGrid, in the 10,000 range, the client just posts to the map CAP unless you click in an empty maptile space.Since no requests are made, no maptiles show. The hack is that when the client posts to the map cap, immediately send the map data for 10 spaces above and below the region the avatar is currently in. Regards Teravus On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adama...@deepthink.com.au wrote: hackSubtract 8,000 from all coordinates for the world map?/hack (derive 8,000 from the median position on the grid) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Frisby, Adam Sent: Monday, 20 July 2009 9:34 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Lame SL is lame. Is anyone able to patch Hippo to fix this issue? (tx?) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Monday, 20 July 2009 9:27 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Normally, the client requests things as they are scrolled on to, however, in OSGrid's case, the regions are way outside the normal space that the client is used to. Remember that 4096m bug that causes regions to be a void space when you teleport? That also applies to the map. In fact, on OSGrid, without a hack I created for exactly that situation, the map doesn't display at all until you click on a region space. A couple of potential solutions: 1. Move all regions within 4096 region block spaces. 2. Expand the hack that I created so that it forces sending a significantly larger amount of regions. Regards Teravus On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au wrote: Does anyone know what packets/messages the client requests as the map is scrolled zoomed - right now, only the initial area is shown when you load the map. On OSGrid this represents like 10% of the total world map being visible. Adam ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] World map - map doesnt load on large grids
No, I was suggesting that -- make it so we alter world map related packets/caps to reflect a lower coordinate range. The median of the grid, could be used to determine the 'center of mass' for the world map. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Monday, 20 July 2009 10:27 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Normally the client sends a post to one of the map CAPs, and then sends a bunch of UDP requests.On OSGrid, in the 10,000 range, the client just posts to the map CAP unless you click in an empty maptile space.Since no requests are made, no maptiles show. The hack is that when the client posts to the map cap, immediately send the map data for 10 spaces above and below the region the avatar is currently in. Regards Teravus On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adama...@deepthink.com.au wrote: hackSubtract 8,000 from all coordinates for the world map?/hack (derive 8,000 from the median position on the grid) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Frisby, Adam Sent: Monday, 20 July 2009 9:34 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Lame SL is lame. Is anyone able to patch Hippo to fix this issue? (tx?) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Monday, 20 July 2009 9:27 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Normally, the client requests things as they are scrolled on to, however, in OSGrid's case, the regions are way outside the normal space that the client is used to. Remember that 4096m bug that causes regions to be a void space when you teleport? That also applies to the map. In fact, on OSGrid, without a hack I created for exactly that situation, the map doesn't display at all until you click on a region space. A couple of potential solutions: 1. Move all regions within 4096 region block spaces. 2. Expand the hack that I created so that it forces sending a significantly larger amount of regions. Regards Teravus On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au wrote: Does anyone know what packets/messages the client requests as the map is scrolled zoomed - right now, only the initial area is shown when you load the map. On OSGrid this represents like 10% of the total world map being visible. Adam ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] World map - map doesnt load on large grids
I'm not positive, though, doesn't the client use the regionhandshake or the regioninfo packet data to determine position on the map? If so, it would be a significant change in regioninfo. Regards Teravus On Mon, Jul 20, 2009 at 1:39 PM, Frisby, Adama...@deepthink.com.au wrote: No, I was suggesting that -- make it so we alter world map related packets/caps to reflect a lower coordinate range. The median of the grid, could be used to determine the 'center of mass' for the world map. Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Monday, 20 July 2009 10:27 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Normally the client sends a post to one of the map CAPs, and then sends a bunch of UDP requests. On OSGrid, in the 10,000 range, the client just posts to the map CAP unless you click in an empty maptile space. Since no requests are made, no maptiles show. The hack is that when the client posts to the map cap, immediately send the map data for 10 spaces above and below the region the avatar is currently in. Regards Teravus On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adama...@deepthink.com.au wrote: hackSubtract 8,000 from all coordinates for the world map?/hack (derive 8,000 from the median position on the grid) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Frisby, Adam Sent: Monday, 20 July 2009 9:34 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Lame SL is lame. Is anyone able to patch Hippo to fix this issue? (tx?) Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Teravus Ovares Sent: Monday, 20 July 2009 9:27 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] World map - map doesnt load on large grids Normally, the client requests things as they are scrolled on to, however, in OSGrid's case, the regions are way outside the normal space that the client is used to. Remember that 4096m bug that causes regions to be a void space when you teleport? That also applies to the map. In fact, on OSGrid, without a hack I created for exactly that situation, the map doesn't display at all until you click on a region space. A couple of potential solutions: 1. Move all regions within 4096 region block spaces. 2. Expand the hack that I created so that it forces sending a significantly larger amount of regions. Regards Teravus On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au wrote: Does anyone know what packets/messages the client requests as the map is scrolled zoomed - right now, only the initial area is shown when you load the map. On OSGrid this represents like 10% of the total world map being visible. Adam ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev