Re: [Opensim-dev] World map - map doesnt load on large grids

2009-07-20 Thread Teravus Ovares
Normally, the client requests things as they are scrolled on to,
however, in OSGrid's case, the regions are way outside the normal
space that the client is used to. Remember that 4096m bug that
causes regions to be a void space when you teleport?   That also
applies to the map. In fact, on OSGrid, without a hack I created
for exactly that situation, the map doesn't display at all until you
click on a region space.

A couple of potential solutions:

1.  Move all regions within 4096 region block spaces.
2.  Expand the hack that I created so that it forces sending a
significantly larger amount of regions.


Regards

Teravus



On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au wrote:
 Does anyone know what packets/messages the client requests as the map is
 scrolled  zoomed – right now, only the initial area is shown when you load
 the map. On OSGrid this represents like 10% of the total world map being
 visible.



 Adam

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Re: [Opensim-dev] World map - map doesnt load on large grids

2009-07-20 Thread Frisby, Adam
Lame SL is lame.

Is anyone able to patch Hippo to fix this issue? (tx?)

Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Teravus Ovares
 Sent: Monday, 20 July 2009 9:27 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] World map - map doesnt load on large grids
 
 Normally, the client requests things as they are scrolled on to,
 however, in OSGrid's case, the regions are way outside the normal
 space that the client is used to. Remember that 4096m bug that
 causes regions to be a void space when you teleport?   That also
 applies to the map. In fact, on OSGrid, without a hack I created
 for exactly that situation, the map doesn't display at all until you
 click on a region space.
 
 A couple of potential solutions:
 
 1.  Move all regions within 4096 region block spaces.
 2.  Expand the hack that I created so that it forces sending a
 significantly larger amount of regions.
 
 
 Regards
 
 Teravus
 
 
 
 On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au
 wrote:
  Does anyone know what packets/messages the client requests as the map
 is
  scrolled  zoomed - right now, only the initial area is shown when
 you load
  the map. On OSGrid this represents like 10% of the total world map
 being
  visible.
 
 
 
  Adam
 
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Re: [Opensim-dev] World map - map doesnt load on large grids

2009-07-20 Thread Teravus Ovares
Normally the client sends a post to one of the map CAPs, and then
sends a bunch of UDP requests.On OSGrid, in the 10,000 range, the
client just posts to the map CAP unless you click in an empty maptile
space.Since no requests are made, no maptiles show. The hack
is that when the client posts to the map cap, immediately send the map
data for 10 spaces above and below the region the avatar is currently
in.

Regards

Teravus

On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adama...@deepthink.com.au wrote:
 hackSubtract 8,000 from all coordinates for the world map?/hack
 (derive 8,000 from the median position on the grid)

 Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Frisby, Adam
 Sent: Monday, 20 July 2009 9:34 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] World map - map doesnt load on large grids

 Lame SL is lame.

 Is anyone able to patch Hippo to fix this issue? (tx?)

 Adam

  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.de] On Behalf Of Teravus Ovares
  Sent: Monday, 20 July 2009 9:27 AM
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] World map - map doesnt load on large grids
 
  Normally, the client requests things as they are scrolled on to,
  however, in OSGrid's case, the regions are way outside the normal
  space that the client is used to.     Remember that 4096m bug that
  causes regions to be a void space when you teleport?   That also
  applies to the map.     In fact, on OSGrid, without a hack I created
  for exactly that situation, the map doesn't display at all until you
  click on a region space.
 
  A couple of potential solutions:
 
  1.  Move all regions within 4096 region block spaces.
  2.  Expand the hack that I created so that it forces sending a
  significantly larger amount of regions.
 
 
  Regards
 
  Teravus
 
 
 
  On Mon, Jul 20, 2009 at 11:31 AM, Frisby, Adama...@deepthink.com.au
  wrote:
   Does anyone know what packets/messages the client requests as the
 map
  is
   scrolled  zoomed - right now, only the initial area is shown when
  you load
   the map. On OSGrid this represents like 10% of the total world map
  being
   visible.
  
  
  
   Adam
  
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Re: [Opensim-dev] World map - map doesnt load on large grids

2009-07-20 Thread Frisby, Adam
No, I was suggesting that -- make it so we alter world map related packets/caps 
to reflect a lower coordinate range. The median of the grid, could be used to 
determine the 'center of mass' for the world map.

Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Teravus Ovares
 Sent: Monday, 20 July 2009 10:27 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] World map - map doesnt load on large grids
 
 Normally the client sends a post to one of the map CAPs, and then
 sends a bunch of UDP requests.On OSGrid, in the 10,000 range, the
 client just posts to the map CAP unless you click in an empty maptile
 space.Since no requests are made, no maptiles show. The hack
 is that when the client posts to the map cap, immediately send the map
 data for 10 spaces above and below the region the avatar is currently
 in.
 
 Regards
 
 Teravus
 
 On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adama...@deepthink.com.au
 wrote:
  hackSubtract 8,000 from all coordinates for the world map?/hack
  (derive 8,000 from the median position on the grid)
 
  Adam
 
  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.de] On Behalf Of Frisby, Adam
  Sent: Monday, 20 July 2009 9:34 AM
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] World map - map doesnt load on large
 grids
 
  Lame SL is lame.
 
  Is anyone able to patch Hippo to fix this issue? (tx?)
 
  Adam
 
   -Original Message-
   From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
   boun...@lists.berlios.de] On Behalf Of Teravus Ovares
   Sent: Monday, 20 July 2009 9:27 AM
   To: opensim-dev@lists.berlios.de
   Subject: Re: [Opensim-dev] World map - map doesnt load on large
 grids
  
   Normally, the client requests things as they are scrolled on to,
   however, in OSGrid's case, the regions are way outside the normal
   space that the client is used to.     Remember that 4096m bug that
   causes regions to be a void space when you teleport?   That also
   applies to the map.     In fact, on OSGrid, without a hack I
 created
   for exactly that situation, the map doesn't display at all until
 you
   click on a region space.
  
   A couple of potential solutions:
  
   1.  Move all regions within 4096 region block spaces.
   2.  Expand the hack that I created so that it forces sending a
   significantly larger amount of regions.
  
  
   Regards
  
   Teravus
  
  
  
   On Mon, Jul 20, 2009 at 11:31 AM, Frisby,
 Adama...@deepthink.com.au
   wrote:
Does anyone know what packets/messages the client requests as
 the
  map
   is
scrolled  zoomed - right now, only the initial area is shown
 when
   you load
the map. On OSGrid this represents like 10% of the total world
 map
   being
visible.
   
   
   
Adam
   
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Re: [Opensim-dev] World map - map doesnt load on large grids

2009-07-20 Thread Teravus Ovares
I'm not positive, though, doesn't the client use the regionhandshake
or the regioninfo packet data to determine position on the map?  If
so, it would be a significant change in regioninfo.

Regards

Teravus

On Mon, Jul 20, 2009 at 1:39 PM, Frisby, Adama...@deepthink.com.au wrote:
 No, I was suggesting that -- make it so we alter world map related 
 packets/caps to reflect a lower coordinate range. The median of the grid, 
 could be used to determine the 'center of mass' for the world map.

 Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Teravus Ovares
 Sent: Monday, 20 July 2009 10:27 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] World map - map doesnt load on large grids

 Normally the client sends a post to one of the map CAPs, and then
 sends a bunch of UDP requests.    On OSGrid, in the 10,000 range, the
 client just posts to the map CAP unless you click in an empty maptile
 space.    Since no requests are made, no maptiles show.     The hack
 is that when the client posts to the map cap, immediately send the map
 data for 10 spaces above and below the region the avatar is currently
 in.

 Regards

 Teravus

 On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adama...@deepthink.com.au
 wrote:
  hackSubtract 8,000 from all coordinates for the world map?/hack
  (derive 8,000 from the median position on the grid)
 
  Adam
 
  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.de] On Behalf Of Frisby, Adam
  Sent: Monday, 20 July 2009 9:34 AM
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] World map - map doesnt load on large
 grids
 
  Lame SL is lame.
 
  Is anyone able to patch Hippo to fix this issue? (tx?)
 
  Adam
 
   -Original Message-
   From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
   boun...@lists.berlios.de] On Behalf Of Teravus Ovares
   Sent: Monday, 20 July 2009 9:27 AM
   To: opensim-dev@lists.berlios.de
   Subject: Re: [Opensim-dev] World map - map doesnt load on large
 grids
  
   Normally, the client requests things as they are scrolled on to,
   however, in OSGrid's case, the regions are way outside the normal
   space that the client is used to.     Remember that 4096m bug that
   causes regions to be a void space when you teleport?   That also
   applies to the map.     In fact, on OSGrid, without a hack I
 created
   for exactly that situation, the map doesn't display at all until
 you
   click on a region space.
  
   A couple of potential solutions:
  
   1.  Move all regions within 4096 region block spaces.
   2.  Expand the hack that I created so that it forces sending a
   significantly larger amount of regions.
  
  
   Regards
  
   Teravus
  
  
  
   On Mon, Jul 20, 2009 at 11:31 AM, Frisby,
 Adama...@deepthink.com.au
   wrote:
Does anyone know what packets/messages the client requests as
 the
  map
   is
scrolled  zoomed - right now, only the initial area is shown
 when
   you load
the map. On OSGrid this represents like 10% of the total world
 map
   being
visible.
   
   
   
Adam
   
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