Re: [Opensim-dev] How Was OpenSim Born?

2010-02-15 Thread Mark Malewski
 Doing some researching for a patent here in Norway a few
 years back I found that it was near impossible (here) to get a  patent
unless what you made was revolutionary new.
 Anything that would be considered the next step was not enough for a
patent.

Our system in the U.S. is so screwed up, it's basically worthless.  It's
only good for the patent troll attorneys that spend their days just
looking for people to sue.

As far as doing anything for anyone (other than lawyers) they're useless.
 It's turning into nuclear arms race type of warfare, and the whole system
just needs to be done away with.

Software patents are a bad idea, and they need to be abolished.  I like your
system in Norway, it seems to make more sense (and eliminating 80% of the
silly nonsense patent crap in the U.S. would really help innovation and
development.

Our patent system is complete garbage, and it's just a form of corporate
warfare that is used by large companies to strong arm one another, and to
stifle off any competition (or kill off any small startups or young
companies that don't have the deep pockets to afford large legal battles).


I'd abolish at least 70-80% of the system, and toss the DMCA crap out as
well.  Our whole patent/copyright system needs some serious work.  There
needs to be some fair use clauses (for educational, research, and
development purposes) and also patents should only be good for a maximum of
5 years, that's it.

After 5 years, it's public domain.  That would help bring an end to all this
silly stupidity (and expensive litigation costs, and silly legal battles).
 If you can't bring your product to market (and a 5 year head start is not
enough time for you) then you don't deserve to have a patent anyways.

Too many clowns file patents just for the purpose of suing others.
 Completely useless, and just use it as a means to litigate and kill off
competition.  The large corporations do it just to bully other companies
around (with legal threats) and they all just build up arsenals of patents
that they can use against one another.

It's a silly game, and it needs to be abolished.

* It *should* have a block against patenting things that *
* are a natural evolution of existing technology.*

Agreed.  Now just try explaining that to the patent examiner's office.

   Mark


On Fri, Feb 12, 2010 at 2:28 AM, Tedd Hansen t...@nimbustech.no wrote:

  Hi



 Actually the patent system should work fine and encourage innovation. It *
 *should** have a block against patenting things that are a natural
 evolution of existing technology.



 Sadly, as with all things, the US justice system seems to allow any party
 to sue any part for anything and I think that has rubbed off on patenting
 (imho). Now companies are patenting everything just to avoid getting sued.
 We see examples of this in IBM, Microsoft, etc where they patent it just to
 release it to everyone. (Anyone remember the MS-patent for “Dynamic loading
 and binding of modules” I found researching for script engine? ;) )



 Doing some researching for a patent here in Norway a few years back I found
 that it was near impossible (here) to get a patent unless what you made was
 revolutionary new. Anything that would be considered the next step was not
 enough for a patent.



 Br,

  Tedd



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
 *Sent:* 12. februar 2010 06:01

 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] How Was OpenSim Born?



 * I honestly believe that the patent system, by its very nature, *

 * is the worst thing ever when it comes to stifling innovation*

 * and technological advancement.*



 Agreed.





 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-15 Thread Domain Admin
That is true there should be no reason to have patents for stuff that
shouldnt be there but if you dont you got pigs stealing everyones food.

On Mon, Feb 15, 2010 at 7:26 PM, Mark Malewski mark.malew...@gmail.comwrote:


  Doing some researching for a patent here in Norway a few
  years back I found that it was near impossible (here) to get a  patent
 unless what you made was revolutionary new.
  Anything that would be considered the next step was not enough for a
 patent.

 Our system in the U.S. is so screwed up, it's basically worthless.  It's
 only good for the patent troll attorneys that spend their days just
 looking for people to sue.

 As far as doing anything for anyone (other than lawyers) they're useless.
  It's turning into nuclear arms race type of warfare, and the whole system
 just needs to be done away with.

 Software patents are a bad idea, and they need to be abolished.  I like
 your system in Norway, it seems to make more sense (and eliminating 80% of
 the silly nonsense patent crap in the U.S. would really help innovation and
 development.

 Our patent system is complete garbage, and it's just a form of corporate
 warfare that is used by large companies to strong arm one another, and to
 stifle off any competition (or kill off any small startups or young
 companies that don't have the deep pockets to afford large legal battles).


 I'd abolish at least 70-80% of the system, and toss the DMCA crap out as
 well.  Our whole patent/copyright system needs some serious work.  There
 needs to be some fair use clauses (for educational, research, and
 development purposes) and also patents should only be good for a maximum of
 5 years, that's it.

 After 5 years, it's public domain.  That would help bring an end to all
 this silly stupidity (and expensive litigation costs, and silly legal
 battles).  If you can't bring your product to market (and a 5 year head
 start is not enough time for you) then you don't deserve to have a patent
 anyways.

 Too many clowns file patents just for the purpose of suing others.
  Completely useless, and just use it as a means to litigate and kill off
 competition.  The large corporations do it just to bully other companies
 around (with legal threats) and they all just build up arsenals of patents
 that they can use against one another.

 It's a silly game, and it needs to be abolished.

 * It *should* have a block against patenting things that *
 * are a natural evolution of existing technology.*

 Agreed.  Now just try explaining that to the patent examiner's office.

Mark


 On Fri, Feb 12, 2010 at 2:28 AM, Tedd Hansen t...@nimbustech.no wrote:

  Hi



 Actually the patent system should work fine and encourage innovation. It *
 *should** have a block against patenting things that are a natural
 evolution of existing technology.



 Sadly, as with all things, the US justice system seems to allow any party
 to sue any part for anything and I think that has rubbed off on patenting
 (imho). Now companies are patenting everything just to avoid getting sued.
 We see examples of this in IBM, Microsoft, etc where they patent it just to
 release it to everyone. (Anyone remember the MS-patent for “Dynamic loading
 and binding of modules” I found researching for script engine? ;) )



 Doing some researching for a patent here in Norway a few years back I
 found that it was near impossible (here) to get a patent unless what you
 made was revolutionary new. Anything that would be considered the next step
 was not enough for a patent.



 Br,

  Tedd



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
 *Sent:* 12. februar 2010 06:01

 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] How Was OpenSim Born?



 * I honestly believe that the patent system, by its very nature, *

 * is the worst thing ever when it comes to stifling innovation*

 * and technological advancement.*



 Agreed.





 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev



 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-15 Thread Mark Malewski
.  Those outside the U.S. don't seem to care about U.S. laws, and they
don't have to deal with (or care about) the silly nonsense of the U.S.
patent and court system.  The whole system is a circus.  It needs to be
abolished and done away with.  5 year maximum on patents (and maybe we also
need 4 year rotating term limits on politicians and judges).  That might
help fix some of the corruption problems we have.  Plus stop ALL campaign
contributions from special interest groups and large corporations.  I can't
pay off a police officer who enforces the law (because that would be
considered illegal), but it's perfectly ok for large corporations to use
campaign contributions to bribe and pay off the politicians that CREATE the
laws?  I guess that makes a lot of sense.

The whole patent system is messed up.  Give them 5 year maximums on patents
(on physical inventions that you can touch and hold), and after that it
becomes public domain.  Abolish the DMCA completely.  Source code is still
protected under copyright, enuff said.  :-)

  Mark


On Fri, Feb 12, 2010 at 3:05 AM, Len Brown lenwbr...@gmail.com wrote:

 The scourge here in the US are the patent whores who make a business
 model of doing little more than patenting as many ideas as they can and then
 sit and wait for someone else to implement an idea and then slam them with a
 lawsuit for intellectual property rights infringement.  It baffles me how
 anyone would allow such lawsuits to make their way through the system.

 But then again, we are talking about a country where I can sue a fast food
 chain if my coffee is too hot.  Maybe that's why they now offer iced
 coffee  ?

 Even if the coffee cup has posted that its contents are hot there's someone
 ready to sue.  A while back I saw on the news where a woman sued because her
 mother burned her lip from hot coffee purchased at a fast food
 drive-through window and her defense was that her mother was not a native
 English speaker, and thus could not understand the message Caution:
 Contents May Be Hot

 Guess what?  She was awarded half a million $.

 On Fri, Feb 12, 2010 at 2:28 AM, Tedd Hansen t...@nimbustech.no wrote:

  Hi



 Actually the patent system should work fine and encourage innovation. It *
 *should** have a block against patenting things that are a natural
 evolution of existing technology.



 Sadly, as with all things, the US justice system seems to allow any party
 to sue any part for anything and I think that has rubbed off on patenting
 (imho). Now companies are patenting everything just to avoid getting sued.
 We see examples of this in IBM, Microsoft, etc where they patent it just to
 release it to everyone. (Anyone remember the MS-patent for “Dynamic loading
 and binding of modules” I found researching for script engine? ;) )



 Doing some researching for a patent here in Norway a few years back I
 found that it was near impossible (here) to get a patent unless what you
 made was revolutionary new. Anything that would be considered the next step
 was not enough for a patent.



 Br,

  Tedd



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
 *Sent:* 12. februar 2010 06:01

 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] How Was OpenSim Born?



 * I honestly believe that the patent system, by its very nature, *

 * is the worst thing ever when it comes to stifling innovation*

 * and technological advancement.*



 Agreed.





 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev




 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-15 Thread Mark Malewski
 threats) and they all just build up arsenals of patents
 that they can use against one another.

 It's a silly game, and it needs to be abolished.

 * It *should* have a block against patenting things that *
 * are a natural evolution of existing technology.*

 Agreed.  Now just try explaining that to the patent examiner's office.

Mark


 On Fri, Feb 12, 2010 at 2:28 AM, Tedd Hansen t...@nimbustech.no wrote:

  Hi



 Actually the patent system should work fine and encourage innovation. It
 **should** have a block against patenting things that are a natural
 evolution of existing technology.



 Sadly, as with all things, the US justice system seems to allow any party
 to sue any part for anything and I think that has rubbed off on patenting
 (imho). Now companies are patenting everything just to avoid getting sued.
 We see examples of this in IBM, Microsoft, etc where they patent it just to
 release it to everyone. (Anyone remember the MS-patent for “Dynamic loading
 and binding of modules” I found researching for script engine? ;) )



 Doing some researching for a patent here in Norway a few years back I
 found that it was near impossible (here) to get a patent unless what you
 made was revolutionary new. Anything that would be considered the next step
 was not enough for a patent.



 Br,

  Tedd



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
 *Sent:* 12. februar 2010 06:01

 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] How Was OpenSim Born?



 * I honestly believe that the patent system, by its very nature, *

 * is the worst thing ever when it comes to stifling innovation*

 * and technological advancement.*



 Agreed.





 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev



 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev



 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-15 Thread Dahlia Trimble
 their hands on
 (and laughing at us) and it seems to be working out VERY well for them.  The
 only people hurt or affected by silly U.S. patents are the Americans and the
 U.S. businesses.

 Supposed we need to move to India or China, just to get away from this
 whole mess.  Those outside the U.S. don't seem to care about U.S. laws, and
 they don't have to deal with (or care about) the silly nonsense of the U.S.
 patent and court system.  The whole system is a circus.  It needs to be
 abolished and done away with.  5 year maximum on patents (and maybe we also
 need 4 year rotating term limits on politicians and judges).  That might
 help fix some of the corruption problems we have.  Plus stop ALL campaign
 contributions from special interest groups and large corporations.  I can't
 pay off a police officer who enforces the law (because that would be
 considered illegal), but it's perfectly ok for large corporations to use
 campaign contributions to bribe and pay off the politicians that CREATE the
 laws?  I guess that makes a lot of sense.

 The whole patent system is messed up.  Give them 5 year maximums on patents
 (on physical inventions that you can touch and hold), and after that it
 becomes public domain.  Abolish the DMCA completely.  Source code is still
 protected under copyright, enuff said.  :-)

   Mark


 On Fri, Feb 12, 2010 at 3:05 AM, Len Brown lenwbr...@gmail.com wrote:

 The scourge here in the US are the patent whores who make a business
 model of doing little more than patenting as many ideas as they can and then
 sit and wait for someone else to implement an idea and then slam them with a
 lawsuit for intellectual property rights infringement.  It baffles me how
 anyone would allow such lawsuits to make their way through the system.

 But then again, we are talking about a country where I can sue a fast food
 chain if my coffee is too hot.  Maybe that's why they now offer iced
 coffee  ?

 Even if the coffee cup has posted that its contents are hot there's
 someone ready to sue.  A while back I saw on the news where a woman sued
 because her mother burned her lip from hot coffee purchased at a fast food
 drive-through window and her defense was that her mother was not a native
 English speaker, and thus could not understand the message Caution:
 Contents May Be Hot

 Guess what?  She was awarded half a million $.

 On Fri, Feb 12, 2010 at 2:28 AM, Tedd Hansen t...@nimbustech.no wrote:

  Hi



 Actually the patent system should work fine and encourage innovation. It
 **should** have a block against patenting things that are a natural
 evolution of existing technology.



 Sadly, as with all things, the US justice system seems to allow any party
 to sue any part for anything and I think that has rubbed off on patenting
 (imho). Now companies are patenting everything just to avoid getting sued.
 We see examples of this in IBM, Microsoft, etc where they patent it just to
 release it to everyone. (Anyone remember the MS-patent for “Dynamic loading
 and binding of modules” I found researching for script engine? ;) )



 Doing some researching for a patent here in Norway a few years back I
 found that it was near impossible (here) to get a patent unless what you
 made was revolutionary new. Anything that would be considered the next step
 was not enough for a patent.



 Br,

  Tedd



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
 *Sent:* 12. februar 2010 06:01

 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] How Was OpenSim Born?



 * I honestly believe that the patent system, by its very nature, *

 * is the worst thing ever when it comes to stifling innovation*

 * and technological advancement.*



 Agreed.





 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev




 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev



 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-12 Thread Tedd Hansen
Hi

 

Actually the patent system should work fine and encourage innovation. It
*should* have a block against patenting things that are a natural evolution
of existing technology.

 

Sadly, as with all things, the US justice system seems to allow any party to
sue any part for anything and I think that has rubbed off on patenting
(imho). Now companies are patenting everything just to avoid getting sued.
We see examples of this in IBM, Microsoft, etc where they patent it just to
release it to everyone. (Anyone remember the MS-patent for Dynamic loading
and binding of modules I found researching for script engine? ;) )

 

Doing some researching for a patent here in Norway a few years back I found
that it was near impossible (here) to get a patent unless what you made was
revolutionary new. Anything that would be considered the next step was not
enough for a patent.

 

Br,

 Tedd

 

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Mark Malewski
Sent: 12. februar 2010 06:01
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] How Was OpenSim Born?

 

 I honestly believe that the patent system, by its very nature, 

 is the worst thing ever when it comes to stifling innovation

 and technological advancement.

 

Agreed.

 

 

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-12 Thread Len Brown
The scourge here in the US are the patent whores who make a business model
of doing little more than patenting as many ideas as they can and then sit
and wait for someone else to implement an idea and then slam them with a
lawsuit for intellectual property rights infringement.  It baffles me how
anyone would allow such lawsuits to make their way through the system.

But then again, we are talking about a country where I can sue a fast food
chain if my coffee is too hot.  Maybe that's why they now offer iced
coffee  ?

Even if the coffee cup has posted that its contents are hot there's someone
ready to sue.  A while back I saw on the news where a woman sued because her
mother burned her lip from hot coffee purchased at a fast food
drive-through window and her defense was that her mother was not a native
English speaker, and thus could not understand the message Caution:
Contents May Be Hot

Guess what?  She was awarded half a million $.

On Fri, Feb 12, 2010 at 2:28 AM, Tedd Hansen t...@nimbustech.no wrote:

  Hi



 Actually the patent system should work fine and encourage innovation. It *
 *should** have a block against patenting things that are a natural
 evolution of existing technology.



 Sadly, as with all things, the US justice system seems to allow any party
 to sue any part for anything and I think that has rubbed off on patenting
 (imho). Now companies are patenting everything just to avoid getting sued.
 We see examples of this in IBM, Microsoft, etc where they patent it just to
 release it to everyone. (Anyone remember the MS-patent for “Dynamic loading
 and binding of modules” I found researching for script engine? ;) )



 Doing some researching for a patent here in Norway a few years back I found
 that it was near impossible (here) to get a patent unless what you made was
 revolutionary new. Anything that would be considered the next step was not
 enough for a patent.



 Br,

  Tedd



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
 *Sent:* 12. februar 2010 06:01

 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] How Was OpenSim Born?



 * I honestly believe that the patent system, by its very nature, *

 * is the worst thing ever when it comes to stifling innovation*

 * and technological advancement.*



 Agreed.





 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-11 Thread Justin Clark-Casey
Len Brown wrote:
 Hello everyone!
 
  I know that the various versions of the viewer are derived from 
 Linden Lab releasing the viewer source code as open source, but what 
 about the server side of things?
 
  Is what we now call OpenSim the result of taking what we know about 
 the viewer and working backwards to how we presume the server pushes the 
 information to it?  This would be my guess.
 
  I don't ever recall there being any releases of the early server 
 source code ever made available.  This thought hit me when I started 
 wondering how Open Simulator originated if the Linden Lab server source 
 was never made publicly available.
 
  The Open Simulator site dist directory goes back to OpenSim 0.4 so 
 I'm a bit mystified.  I started messing with OpenSim at version 0.6 and on.
 
  Thanks for any info offered on this topic.  I've been active in 
 Second Life since December 2003 and am just wanting to flesh out a bit 
 of the historical side of things, when it comes to OpenSim beginnings.

Len, have you seen this OpenSim history wiki page?

http://opensimulator.org/wiki/History

If you dig up any extra information it would be very welcome on there too.

-- 
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-11 Thread Frisby, Adam
I think it's probably missing some of the really ancient history, eg:

Mid-2006: Me/JH work out chunks of the SL protocol from Ethereal dumps
... then we were told by another outside-of-SL [Rade someone?] developer that 
SL has its entire protocol stored in a file called 'message_template.dat' which 
is just a .txt file xor'd 0x43.
Slightly later: We (mostly JH) write a basic client in C++ using BOOST.
... which turned out to be a complete unmitigated mess of thread crashes ...
Then take 2 is written in C#/.NET and gets a lot further, a lot faster.
Jan 17th-ish 2007: Darren/MW writes a simple server using libsl as the base; a 
lot of it is based on 'repeating' captured packet dumps in response to 
situations.
Jan 2Xth 2007: LL releases the client code
Jan 25-9th: MW releases his server emulator onto one of the forums, me  a few 
others are intrigued.
Feb?: MW/lbsa/Gareth/me are the first committers
Feb-July: We rewrite the code from scratch at least 4 times.
... settling on '0.2' which forms the basis of a lot of the current 
architecture ...
July: SDague from IBM gets signoff to start committing code to OpenSim.
... *stuff happens* ...
Today.


Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey
 Sent: Thursday, 11 February 2010 2:41 PM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] How Was OpenSim Born?
 
 Len Brown wrote:
  Hello everyone!
 
   I know that the various versions of the viewer are derived from
  Linden Lab releasing the viewer source code as open source, but what
  about the server side of things?
 
   Is what we now call OpenSim the result of taking what we know
 about
  the viewer and working backwards to how we presume the server pushes
 the
  information to it?  This would be my guess.
 
   I don't ever recall there being any releases of the early server
  source code ever made available.  This thought hit me when I started
  wondering how Open Simulator originated if the Linden Lab server
 source
  was never made publicly available.
 
   The Open Simulator site dist directory goes back to OpenSim 0.4
 so
  I'm a bit mystified.  I started messing with OpenSim at version 0.6
 and on.
 
   Thanks for any info offered on this topic.  I've been active in
  Second Life since December 2003 and am just wanting to flesh out a
 bit
  of the historical side of things, when it comes to OpenSim
 beginnings.
 
 Len, have you seen this OpenSim history wiki page?
 
 http://opensimulator.org/wiki/History
 
 If you dig up any extra information it would be very welcome on there
 too.
 
 --
 Justin Clark-Casey (justincc)
 http://justincc.org
 http://twitter.com/justincc
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-11 Thread Mark Malewski
Sounds like the patent trolls are digging for more information.

*   I know that the various versions of the viewer are derived from
  Linden Lab releasing the viewer source code as open source, but what
  about the server side of things?*

Does anyone ask the Keebler elves how they make their cookies?

http://www.youtube.com/watch?v=ep2lGBZptl0NR=1

Look at the functionality of the viewer, write and develop a server that
will support the functions of the viewer.  Develop a server with all the new
and wonderful features, functionality and fixes that core devs and users
would like to see added (OSSL).  Create a modular approach so other groups
can improve upon it, and take other OpenSource projects and integrate them
into OpenSim (i.e. ModRex).  Eventually decide that the viewer isn't good
enough, scrap the viewer, and then write a completely new viewer (supporting
all the functions and features that you want to add).  The project just
continuously evolves, it doesn't come from one group or one place.  Just
like original SL or SL Viewer doesn't come from one person or one place.
 (More than likely it was inspired' by Active Worlds).  The 3D Web
continues to evolve.  Communities of people and developers come together,
and make it is what it is.  OpenSim just attempts to make a standard open
source platform of it all.  Enough said?  The server just evolves, portions
and areas are reworked to improve performance (or add additional
functionality).  The server endures a few rewrites as it moves along.  Parts
and pieces are taken from various other projects (i.e. Ogre3D, PAL, ODE,
Newton, etc.)  A new framework is written, and slowly you have a nice new
OpenSource development platform.  Features are slowly added as they are
requested.  Ideas from the community inspire the developers, and slowly the
project evolves.  Where did Firefox or OpenOffice.org come from?  Talented
individuals, that believe in the OpenSource community.

Just because you see 4 or 5 different web browsers (or Open Source web
browsers) doesn't mean that they are all copies of one another (or reverse
engineered).  Someone sees something, they are intrigued by it, or they
think of a new feature and they begin writing the code necessary to make it
happen.  It takes a lot of hard work.

How did Mosaic browser get off the ground?  How did Microsoft's IIS get off
the ground?  How did Internet Explorer get off the ground?  How did Apache
web server get off the ground?  It takes some creativity, innovation, and a
dedicated group of people with a whole lot of brains to develop a new open
source standard platform that can be used for 3D Web.

I supposed by definition, we have actually developed a patchy OpenSim
server.

  Mark
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-11 Thread Len Brown
Patent trolls?  Hardly.  I'm just a normal guy with a keene interest in
OpenSim and like to know where the things that interest me originated.  I
have no time nor interest in anything else.  :)

Unfortunately, in today's world simply having a healthy interest in where
things originated that we find interesting is cause for consternation and
mistrust.

Actually, I was talking with a friend about the many, MANY horrible (though
now viewed as rather funny) bumps in the road that we encountered with
Linden Lab while Second Life was still just an infant technology.  And in
some ways it's still a child experiencing growing pains.

I honestly believe that the patent system, by its very nature, is the worst
thing ever when it comes to stifling innovation and technological
advancement.

- Len

On Thu, Feb 11, 2010 at 9:25 PM, Mark Malewski mark.malew...@gmail.comwrote:


 Sounds like the patent trolls are digging for more information.

 *   I know that the various versions of the viewer are derived from
   Linden Lab releasing the viewer source code as open source, but what
   about the server side of things?*

 Does anyone ask the Keebler elves how they make their cookies?

 http://www.youtube.com/watch?v=ep2lGBZptl0NR=1

 Look at the functionality of the viewer, write and develop a server that
 will support the functions of the viewer.  Develop a server with all the new
 and wonderful features, functionality and fixes that core devs and users
 would like to see added (OSSL).  Create a modular approach so other groups
 can improve upon it, and take other OpenSource projects and integrate them
 into OpenSim (i.e. ModRex).  Eventually decide that the viewer isn't good
 enough, scrap the viewer, and then write a completely new viewer (supporting
 all the functions and features that you want to add).  The project just
 continuously evolves, it doesn't come from one group or one place.  Just
 like original SL or SL Viewer doesn't come from one person or one place.
  (More than likely it was inspired' by Active Worlds).  The 3D Web
 continues to evolve.  Communities of people and developers come together,
 and make it is what it is.  OpenSim just attempts to make a standard open
 source platform of it all.  Enough said?  The server just evolves, portions
 and areas are reworked to improve performance (or add additional
 functionality).  The server endures a few rewrites as it moves along.  Parts
 and pieces are taken from various other projects (i.e. Ogre3D, PAL, ODE,
 Newton, etc.)  A new framework is written, and slowly you have a nice new
 OpenSource development platform.  Features are slowly added as they are
 requested.  Ideas from the community inspire the developers, and slowly the
 project evolves.  Where did Firefox or OpenOffice.org come from?  Talented
 individuals, that believe in the OpenSource community.

 Just because you see 4 or 5 different web browsers (or Open Source web
 browsers) doesn't mean that they are all copies of one another (or reverse
 engineered).  Someone sees something, they are intrigued by it, or they
 think of a new feature and they begin writing the code necessary to make it
 happen.  It takes a lot of hard work.

 How did Mosaic browser get off the ground?  How did Microsoft's IIS get off
 the ground?  How did Internet Explorer get off the ground?  How did Apache
 web server get off the ground?  It takes some creativity, innovation, and a
 dedicated group of people with a whole lot of brains to develop a new open
 source standard platform that can be used for 3D Web.

 I supposed by definition, we have actually developed a patchy OpenSim
 server.

   Mark




 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev




-- 
- Len W. Brown
  lenwbr...@gmail.com
 http://www.lenfocenter.com
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-11 Thread Mark Malewski
* I honestly believe that the patent system, by its very nature, *
* is the worst thing ever when it comes to stifling innovation*
* and technological advancement.*

Agreed.
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] How Was OpenSim Born?

2010-02-11 Thread Stefan Andersson
I just had a quick look, and I think 01-03 is in the git repo; for some
reason the version naming scheme that was introduced around 0.4 has gotten
corrupted on the earlier versions; at least the 'origin' branches

 

0.1-prestable

Sugilite

Tourmaline

Ruby

Zircon


And quite possibly Standalone

 

Reflect early versions - one need to dig deeper to remember which is what
though.

 

(That work should be fun to do for the so inclined, and should probably go
on the history page as well)

 

/Stefan

 

 

 

From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Len Brown
Sent: den 11 februari 2010 11:40
To: opensim-dev@lists.berlios.de
Subject: [Opensim-dev] How Was OpenSim Born?

 

Hello everyone!

 I know that the various versions of the viewer are derived from Linden
Lab releasing the viewer source code as open source, but what about the
server side of things?

 Is what we now call OpenSim the result of taking what we know about the
viewer and working backwards to how we presume the server pushes the
information to it?  This would be my guess.

 I don't ever recall there being any releases of the early server source
code ever made available.  This thought hit me when I started wondering how
Open Simulator originated if the Linden Lab server source was never made
publicly available.

 The Open Simulator site dist directory goes back to OpenSim 0.4 so I'm
a bit mystified.  I started messing with OpenSim at version 0.6 and on.

 Thanks for any info offered on this topic.  I've been active in Second
Life since December 2003 and am just wanting to flesh out a bit of the
historical side of things, when it comes to OpenSim beginnings.

-- 
- Len W. Brown 
  lenwbr...@gmail.com 

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev