[Opensim-users] OSCC14 Grid Update!
Just wanted to let everyone know that the OSCC Grid is fully operational again, has been partially down for several weeks until i had the time to complete some maintenance and upgrades, upgraded Linux on the machine from opensuse 11.4 to 13.1 and now running mono 3.12.1 with the lastest master git simulator code, so if you have been waiting to explore it again, its back up and ready for visitors again, sorry about the downtime folks! HG http://cc.opensimulator.org:8002 -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Unable to rez: could not find asset
set innodb_log_file_size=128M in mysql configuration and restart On Thu, Mar 5, 2015 at 7:57 PM, CiderJack opensim.us...@katijackstudio.com wrote: Hmmm... while doing this has stopped generating that console error, a new console error is now generated instead (and still unable to rez inworld): 13:08:33 - [ASSET DB]: MySQL failure creating asset 8e9cd34e-57e2-4447-b6c8-6275 18a1556c with name From IAR. Exception MySql.Data.MySqlClient.MySqlException ( 0x80004005): Row size too large ( 8126). Changing some columns to TEXT or BLOB or using ROW_FORMAT=DYNAMIC or ROW_FORMAT=COMPRESSED may help. In current row fo rmat, BLOB prefix of 768 bytes is stored inline. at MySql.Data.MySqlClient.MySqlStream.ReadPacket() at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32 affectedRow, Int32 i nsertedId) at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32 affected Rows, Int32 insertedId) at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId) at MySql.Data.MySqlClient.MySqlDataReader.NextResult() at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior ) at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery() at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset(AssetBase asset) So this looks like more MySQL stuff, so presumably it now falls outside the realm of this list (Or is this still OS database stuff?) and beyond my area of knowledge. Unless there are further suggestions, it's looking like I will just have to let it go. Anyway, thanks for the help. --- ~!CJ On 2015-03-06 12:50, Michael Emory Cerquoni wrote: You need to set max_allowed_packet=16M in your MySQL ini either /etc/my.cnf on linux or my.ini wherever that file lives on Windows, and then restart mysql, you should be ok after that, good luck! On Thu, Mar 5, 2015 at 5:56 PM, CiderJack opensim.us...@katijackstudio.com wrote: Thanks Justin. I finally remembered how to mark/copy text from the shell, so here's one of the blocks of red text: 10:41:44 - [ASSET DB]: MySQL failure creating asset 8e9cd34e-57e2-4447-b6c8-627518a1556c with name From IAR. Exception MySql.Data.MySqlClient.MySqlException ( 0x80004005): Packets larger than max_allowed_packet are not allowed. at MySql.Data.MySqlClient.MySqlStream.SendPacket(MySqlPacket packet) at MySql.Data.MySqlClient.NativeDriver.ExecutePacket(MySqlPacket packetToExec ute) at MySql.Data.MySqlClient.NativeDriver.SendQuery(MySqlPacket queryPacket) at MySql.Data.MySqlClient.Driver.SendQuery(MySqlPacket p) at MySql.Data.MySqlClient.Statement.ExecuteNext() at MySql.Data.MySqlClient.PreparableStatement.ExecuteNext() at MySql.Data.MySqlClient.PreparableStatement.Execute() at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior ) at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery() at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset(AssetBase asset) Looking more closely I see Packets larger than max_allowed_packet are not allowed although checking the usual .ini files (OpenSim.ini, StandAloneCommon.ini) I am not finding anywhere to change max_allwed_packet. Is this setting accessible to the end user, or is it buried in the code somewhere? This appears to only have affected the Objects, everything else seems intact (textures, sounds, scripts, etc.), so I'm wondering if maybe my linksets have become ungainly (a few exceed 400 prims, some by quite a bit) and this might be what makes the packets too large? Most of what seems to have not loaded are larger linksets (~100-300) although a few are smaller ( 50). Additionally I do have some large linksets that appear to have loaded intact. Looks like around 100 objects in total are affected, and reasonably large/major builds that are not easily replaced. I'd rather not just give up on them if there is any way possible to recover them. --- ~!CJ On 2015-03-06 08:44, Justin Clark-Casey wrote: If those red blocks of text complain about corrupted assets then that may indeed be the case. If there are no other copies then they are lost forever. On 04/03/15 11:26, CiderJack wrote: When attempting to rez certain items from my inventory (loaded from an iar), I am receiving error in viewer blue dialogue box (upper right): Unable to rez: could not find asset [then it shows the uuid name of the object] Console outputs in yellow text (with actual numbers names in brackets): [InventoryAccessModule]: Could not find asset [uuid] for item [item name] [different uuid] for [avatar name] in RezObject() Have rebooted both server viewer to no effect. Have reloaded iar file to no effect. However, while loading the iar file, several blocks of red text show up headed [Asset DB]. Would these be corrupt items, presumably the items that will not rez? Is this a problem anyone has had (nothing found in a web search)? Are the lost items lost forever? Is there something I can do to get those items
[Opensim-users] Tuesday Developer Office Hours Meeting Load Test (2pm EST)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 If you can not attend the meeting today that is completely understandable and we hope you have an excellent holiday season! -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] This is a test please ignore
I am sorry for sending this test message, please ignore this! -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Quad Mesh avatars anyone??
Yes in theory it should all works, that is how it is done in Second Life, and our functionality on these matters should be 1:1 On Mon, Nov 24, 2014 at 10:37 PM, Robert Martin robertl...@gmail.com wrote: okay so if i 1 get a dire wolf designed (but rigged as a biped) 2 setup the animations/poses and load into an AO then it should actually work correctly (more or less) less than i thought it would be On Mon, Nov 24, 2014 at 10:16 PM, Michael Emory Cerquoni nebadon2...@gmail.com wrote: the trick to a quad avatar is in the AO, you need BVH animations that force your avatar into the quad position, then you have to take this all into account when rigging your quad mesh, you basically have to build all your own animations as well unfortunately, its much harder than just simply rigging mesh joints. There is no native support in the current viewers for quad+ avatars. On Mon, Nov 24, 2014 at 8:46 PM, Robert Martin robertl...@gmail.com wrote: Does anybody know how to go about making a quad mesh avatar (like a Dire Wolf??) also in blender which way do i need to face the avatar to get it to import to OS/SL correctly?? -- Robert L Martin ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users -- Robert L Martin ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 immediately following this meeting at 3pm EST we will also be doing the weekly OSCC14 Load test in the same grid at the following regions http://cc.opensimulator.org:8002 Keynote 1 http://cc.opensimulator.org:8002 Keynote 2 http://cc.opensimulator.org:8002 Keynote 3 http://cc.opensimulator.org:8002 Keynote 4 feel free to bring as many Alts in as you can handle the load test will last approximately 1 hour -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 immediately following this meeting at 3pm EST we will also be doing the weekly OSCC14 Load test in the same grid at the following regions http://cc.opensimulator.org:8002 Keynote 1 http://cc.opensimulator.org:8002 Keynote 2 http://cc.opensimulator.org:8002 Keynote 3 http://cc.opensimulator.org:8002 Keynote 4 feel free to bring as many Alts in as you can handle the load test will last approximately 1 hour -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] (no subject)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 immediately following this meeting at 3pm EST we will also be doing the weekly OSCC14 Load test in the same grid at the following regions http://cc.opensimulator.org:8002 Keynote 1 http://cc.opensimulator.org:8002 Keynote 2 http://cc.opensimulator.org:8002 Keynote 3 http://cc.opensimulator.org:8002 Keynote 4 feel free to bring as many Alts in as you can handle the load test will last appropriately 1 hour -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 immediately following this meeting at 3pm EST we will also be doing the weekly OSCC14 Load test in the same grid at the following regions http://cc.opensimulator.org:8002 Keynote 1 http://cc.opensimulator.org:8002 Keynote 2 http://cc.opensimulator.org:8002 Keynote 3 http://cc.opensimulator.org:8002 Keynote 4 feel free to bring as many Alts in as you can handle the load test will last appropriately 1 hour -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
Re: [Opensim-users] Theoretical limit on maximum number of NPCs on a region
The biggest bottleneck for NPCs will be the Viewer and its ability to render them, I have had 1000+ very basic almost near ruth like NPCs running around no problem, however as you will see in this video https://www.youtube.com/watch?v=ljLlbF0mzwQ that 40 of my alien avatars which is aproximately 150,000 prims moving around really does a number on the viewer, just make sure your avatars are as optimized as possible and you can easily have 100's of NPCs no problem. On Thu, Sep 11, 2014 at 6:49 PM, Dahlia Trimble dahliatrim...@gmail.com wrote: Scripted NPCs have much less overhead than normal avatars and are probably not much more load than any other scripted physical object as they don't have any networking overhead or require remote scene state synchronization as normal avatars/viewers do. What would matter is how many normal viewers are sharing the region, as any NPC appearances and actions would need to be sent to all viewers. So, having a few hundred NPCs might work when only one normal avatar is present but would likely bog down and fail as more normal avatars are added. On Thu, Sep 11, 2014 at 2:14 PM, Dr Ramesh Ramloll r.raml...@gmail.com wrote: Hello, Forgot to mention that the environment associated with the NPC clip was running on kitely. Ramesh On Thu, Sep 11, 2014 at 5:11 PM, Dr Ramesh Ramloll r.raml...@gmail.com wrote: Hello, As I recorded this clip http://youtu.be/7qYYj709RCA I was wondering how much more NPCs can be created in one region, I did not experience any slow down whatsoever. Or may be the question is not relevant because it just depends on the CPU resources and memory available. In any case, let me know. Ramesh -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn http://www.linkedin.com/in/rameshramloll, DeepSemaphore LLC http://www.deepsemaphore.com, RezMela http://www.rezmela.com, Google+ profile https://plus.google.com/103652369558830540272/about -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 LinkedIn http://www.linkedin.com/in/rameshramloll, DeepSemaphore LLC http://www.deepsemaphore.com, RezMela http://www.rezmela.com, Google+ profile https://plus.google.com/103652369558830540272/about ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 immediately following this meeting at 3pm EST we will also be doing the weekly OSCC14 Load test in the same grid at the following regions http://cc.opensimulator.org:8002 Keynote 1 http://cc.opensimulator.org:8002 Keynote 2 http://cc.opensimulator.org:8002 Keynote 3 http://cc.opensimulator.org:8002 Keynote 4 feel free to bring as many Alts in as you can handle the load test will last appropriately 1 hour -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 immediately following this meeting at 3pm EST we will also be doing the weekly OSCC14 Load test in the same grid at the following regions http://cc.opensimulator.org:8002 Keynote 1 http://cc.opensimulator.org:8002 Keynote 2 http://cc.opensimulator.org:8002 Keynote 3 http://cc.opensimulator.org:8002 Keynote 4 feel free to bring as many Alts in as you can handle the load test will last appropriately 1 hour -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
[Opensim-users] Tuesday Developer Office Hours Meeting
The meeting has been moved to the OSCC grid while Wright Plaza is unavailable, if you wish to attend the Developer meeting you can hypergrid to the following address http://cc.opensimulator.org:8002 Staff Zone 1 -- Michael Emory Cerquoni ___ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users