[Opensim-users] OSCC14 Grid Update!

2015-03-10 Thread Michael Emory Cerquoni
Just wanted to let everyone know that the OSCC Grid is fully operational
again, has been partially down for several weeks until i had the time to
complete some maintenance and upgrades, upgraded Linux on the machine from
opensuse 11.4 to 13.1 and now running mono 3.12.1 with the lastest master
git simulator code, so if you have been waiting to explore it again, its
back up and ready for visitors again, sorry about the downtime folks!

HG  http://cc.opensimulator.org:8002

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Re: [Opensim-users] Unable to rez: could not find asset

2015-03-05 Thread Michael Emory Cerquoni
set  innodb_log_file_size=128M in mysql configuration and restart

On Thu, Mar 5, 2015 at 7:57 PM, CiderJack opensim.us...@katijackstudio.com
wrote:

 Hmmm... while doing this has stopped generating that console error, a new
 console error is now generated instead (and still unable to rez inworld):

 13:08:33 - [ASSET DB]: MySQL failure creating asset
 8e9cd34e-57e2-4447-b6c8-6275
 18a1556c with name From IAR.  Exception  MySql.Data.MySqlClient.MySqlException
 (
 0x80004005): Row size too large ( 8126). Changing some columns to TEXT or
 BLOB
 or using ROW_FORMAT=DYNAMIC or ROW_FORMAT=COMPRESSED may help. In current
 row fo
 rmat, BLOB prefix of 768 bytes is stored inline.
at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32 affectedRow,
 Int32 i
 nsertedId)
at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32
 affected
 Rows, Int32 insertedId)
at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId)
at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior
 behavior
 )
at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset(AssetBase asset)


 So this looks like more MySQL stuff, so presumably it now falls outside
 the realm of this list (Or is this still OS database stuff?) and beyond my
 area of knowledge. Unless there are further suggestions, it's looking like
 I will just have to let it go.

 Anyway, thanks for the help.

 ---
 ~!CJ



 On 2015-03-06 12:50, Michael Emory Cerquoni wrote:

 You need to set max_allowed_packet=16M in your MySQL ini either
 /etc/my.cnf on linux or my.ini wherever that file lives on Windows,
 and then restart mysql, you should be ok after that, good luck!

 On Thu, Mar 5, 2015 at 5:56 PM, CiderJack
 opensim.us...@katijackstudio.com wrote:

  Thanks Justin.

 I finally remembered how to mark/copy text from the shell, so
 here's one of the blocks of red text:

 10:41:44 - [ASSET DB]: MySQL failure creating asset
 8e9cd34e-57e2-4447-b6c8-627518a1556c with name From IAR. Exception
 MySql.Data.MySqlClient.MySqlException (
 0x80004005): Packets larger than max_allowed_packet are not
 allowed.
 at MySql.Data.MySqlClient.MySqlStream.SendPacket(MySqlPacket
 packet)
 at MySql.Data.MySqlClient.NativeDriver.ExecutePacket(MySqlPacket
 packetToExec
 ute)
 at MySql.Data.MySqlClient.NativeDriver.SendQuery(MySqlPacket
 queryPacket)
 at MySql.Data.MySqlClient.Driver.SendQuery(MySqlPacket p)
 at MySql.Data.MySqlClient.Statement.ExecuteNext()
 at MySql.Data.MySqlClient.PreparableStatement.ExecuteNext()
 at MySql.Data.MySqlClient.PreparableStatement.Execute()
 at
 MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior
 behavior
 )
 at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
 at OpenSim.Data.MySQL.MySQLAssetData.StoreAsset(AssetBase asset)

 Looking more closely I see Packets larger than max_allowed_packet
 are not allowed although checking the usual .ini files
 (OpenSim.ini, StandAloneCommon.ini) I am not finding anywhere to
 change max_allwed_packet.

 Is this setting accessible to the end user, or is it buried in the
 code somewhere?

 This appears to only have affected the Objects, everything else
 seems intact (textures, sounds, scripts, etc.), so I'm wondering if
 maybe my linksets have become ungainly (a few exceed 400 prims, some
 by quite a bit) and this might be what makes the packets too large?
 Most of what seems to have not loaded are larger linksets (~100-300)
 although a few are smaller ( 50). Additionally I do have some large
 linksets that appear to have loaded intact.

 Looks like around 100 objects in total are affected, and reasonably
 large/major builds that are not easily replaced. I'd rather not just
 give up on them if there is any way possible to recover them.

 ---
 ~!CJ

 On 2015-03-06 08:44, Justin Clark-Casey wrote:
 If those red blocks of text complain about corrupted assets then
 that
 may indeed be the case. If there are no other copies then they are
 lost forever.

 On 04/03/15 11:26, CiderJack wrote:
 When attempting to rez certain items from my inventory (loaded from
 an iar), I am receiving error in viewer blue
 dialogue box (upper right):
 Unable to rez: could not find asset [then it shows the uuid  name
 of the object]

 Console outputs in yellow text (with actual numbers  names in
 brackets):
 [InventoryAccessModule]: Could not find asset [uuid] for item [item
 name] [different uuid] for [avatar name] in RezObject()

 Have rebooted both server  viewer to no effect. Have reloaded iar
 file to no effect.

 However, while loading the iar file, several blocks of red text
 show up headed [Asset DB]. Would these be corrupt items,
 presumably the items that will not rez?

 Is this a problem anyone has had (nothing found in a web search)?
 Are the lost items lost forever? Is there something I
 can do to get those items

[Opensim-users] Tuesday Developer Office Hours Meeting Load Test (2pm EST)

2014-12-23 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

If you can not attend the meeting today that is completely understandable
and we hope you have an excellent holiday season!

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[Opensim-users] This is a test please ignore

2014-11-25 Thread Michael Emory Cerquoni
I am sorry for sending this test message, please ignore this!

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Re: [Opensim-users] Quad Mesh avatars anyone??

2014-11-24 Thread Michael Emory Cerquoni
Yes in theory it should all works, that is how it is done in Second Life,
and our functionality on these matters should be 1:1

On Mon, Nov 24, 2014 at 10:37 PM, Robert Martin robertl...@gmail.com
wrote:

 okay so if i

 1 get a dire wolf designed (but rigged as a biped)
 2 setup the animations/poses and load into an AO

 then it should actually work correctly (more or less)

 less than i thought it would be

 On Mon, Nov 24, 2014 at 10:16 PM, Michael Emory Cerquoni
 nebadon2...@gmail.com wrote:
  the trick to a quad avatar is in the AO, you need BVH animations that
 force
  your avatar into the quad position, then you have to take this all into
  account when rigging your quad mesh, you basically have to build all your
  own animations as well unfortunately, its much harder than just simply
  rigging mesh joints.  There is no native support in the current viewers
 for
  quad+ avatars.
 
  On Mon, Nov 24, 2014 at 8:46 PM, Robert Martin robertl...@gmail.com
 wrote:
 
  Does anybody know how to go about making a quad mesh avatar (like a Dire
  Wolf??)
 
  also in blender which way do i need to face the avatar to get it to
  import to OS/SL correctly??
 
  --
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[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)

2014-10-21 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

immediately following this meeting at 3pm EST we will also be doing the
weekly OSCC14 Load test in the same grid at the following regions

http://cc.opensimulator.org:8002 Keynote 1
http://cc.opensimulator.org:8002 Keynote 2
http://cc.opensimulator.org:8002 Keynote 3
http://cc.opensimulator.org:8002 Keynote 4

feel free to bring as many Alts in as you can handle the load test will
last approximately 1 hour

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[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)

2014-10-07 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

immediately following this meeting at 3pm EST we will also be doing the
weekly OSCC14 Load test in the same grid at the following regions

http://cc.opensimulator.org:8002 Keynote 1
http://cc.opensimulator.org:8002 Keynote 2
http://cc.opensimulator.org:8002 Keynote 3
http://cc.opensimulator.org:8002 Keynote 4

feel free to bring as many Alts in as you can handle the load test will
last approximately 1 hour

-- 
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[Opensim-users] (no subject)

2014-09-30 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

immediately following this meeting at 3pm EST we will also be doing the
weekly OSCC14 Load test in the same grid at the following regions

http://cc.opensimulator.org:8002 Keynote 1
http://cc.opensimulator.org:8002 Keynote 2
http://cc.opensimulator.org:8002 Keynote 3
http://cc.opensimulator.org:8002 Keynote 4

feel free to bring as many Alts in as you can handle the load test will
last appropriately 1 hour

-- 
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[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)

2014-09-16 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

immediately following this meeting at 3pm EST we will also be doing the
weekly OSCC14 Load test in the same grid at the following regions

http://cc.opensimulator.org:8002 Keynote 1
http://cc.opensimulator.org:8002 Keynote 2
http://cc.opensimulator.org:8002 Keynote 3
http://cc.opensimulator.org:8002 Keynote 4

feel free to bring as many Alts in as you can handle the load test will
last appropriately 1 hour

-- 
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Re: [Opensim-users] Theoretical limit on maximum number of NPCs on a region

2014-09-11 Thread Michael Emory Cerquoni
The biggest bottleneck for NPCs will be the Viewer and its ability to
render them, I have had 1000+ very basic almost near ruth like NPCs running
around no problem, however as you will see in this video 
https://www.youtube.com/watch?v=ljLlbF0mzwQ  that 40 of my alien avatars
which is aproximately 150,000 prims moving around really does a number on
the viewer, just make sure your avatars are as optimized as possible and
you can easily have 100's of NPCs no problem.

On Thu, Sep 11, 2014 at 6:49 PM, Dahlia Trimble dahliatrim...@gmail.com
wrote:

 Scripted NPCs have much less overhead than normal avatars and are probably
 not much more load than any other scripted physical object as they don't
 have any networking overhead or require remote scene state synchronization
 as normal avatars/viewers do. What would matter is how many normal viewers
 are sharing the region, as any NPC appearances and actions would need to be
 sent to all viewers. So, having a few hundred NPCs might work when only one
 normal avatar is present but would likely bog down and fail as more normal
 avatars are added.

 On Thu, Sep 11, 2014 at 2:14 PM, Dr Ramesh Ramloll r.raml...@gmail.com
 wrote:

 Hello,
 Forgot to mention that the environment associated with the NPC clip was
 running on kitely.
 Ramesh

 On Thu, Sep 11, 2014 at 5:11 PM, Dr Ramesh Ramloll r.raml...@gmail.com
 wrote:

 Hello,
 As I recorded this clip
 http://youtu.be/7qYYj709RCA
 I was wondering how much more NPCs can be created in one region, I did
 not experience any slow down whatsoever. Or may be the question is not
 relevant because it just depends on the CPU resources and memory available.
 In any case, let me know.
 Ramesh

 --
 'Consider how the lilies grow. They do not labor or spin.'
 *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
 Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
 208-240-0040
 LinkedIn http://www.linkedin.com/in/rameshramloll, DeepSemaphore LLC
 http://www.deepsemaphore.com, RezMela http://www.rezmela.com, Google+
 profile https://plus.google.com/103652369558830540272/about




 --
 'Consider how the lilies grow. They do not labor or spin.'
 *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
 Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
 208-240-0040
 LinkedIn http://www.linkedin.com/in/rameshramloll, DeepSemaphore LLC
 http://www.deepsemaphore.com, RezMela http://www.rezmela.com, Google+
 profile https://plus.google.com/103652369558830540272/about

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[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)

2014-09-09 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

immediately following this meeting at 3pm EST we will also be doing the
weekly OSCC14 Load test in the same grid at the following regions

http://cc.opensimulator.org:8002 Keynote 1
http://cc.opensimulator.org:8002 Keynote 2
http://cc.opensimulator.org:8002 Keynote 3
http://cc.opensimulator.org:8002 Keynote 4

feel free to bring as many Alts in as you can handle the load test will
last appropriately 1 hour

-- 
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[Opensim-users] Tuesday Developer Office Hours Meeting (2pm EST)

2014-09-02 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

immediately following this meeting at 3pm EST we will also be doing the
weekly OSCC14 Load test in the same grid at the following regions

http://cc.opensimulator.org:8002 Keynote 1
http://cc.opensimulator.org:8002 Keynote 2
http://cc.opensimulator.org:8002 Keynote 3
http://cc.opensimulator.org:8002 Keynote 4

feel free to bring as many Alts in as you can handle the load test will
last appropriately 1 hour

-- 
Michael Emory Cerquoni
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[Opensim-users] Tuesday Developer Office Hours Meeting

2014-08-19 Thread Michael Emory Cerquoni
The meeting has been moved to the OSCC grid while Wright Plaza is
unavailable, if you wish to attend the Developer meeting you can hypergrid
to the following address

http://cc.opensimulator.org:8002 Staff Zone 1

-- 
Michael Emory Cerquoni
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