Re: [opensource-dev] simconsole is available for experimentation
I was curious about this new feature, but since I'm not using viewer 2 I just bacported it... You'll find attached to this message a patch which is a backport of the sim console to v1.23.5 (will also work with Snowglobe v1: there's one reject in CMakeList.txt but you can ignore it safely since it deals with the list of XML UI files which doesn't exist any more in SG1's CMakeList.txt file). The floater was also made resizable and the shortcut was changed to CTRL SHIFT C. The menu entry for opening the console is in Advanced - Consoles. Note that for now, this feature seems pretty useless (only one variable available and you can't even change it). Type help in the console to get the list of commands and variables from the server. Henri. On Mon, 11 Oct 2010 16:03:22 -0700, Andrew Meadows wrote: As mentioned in my office hours, and Oskar Linden's office hours last week: Thanks to Brad and Falcon Linden the SL simulator will soon support a very simple command line interface (CLI) console we're calling simconsole. The motivation for it was primarily for debug and prototyping, and the list of commands available is currently very short, but we'll add some more soon and maybe it will become a useful tool for intrepid Residents. The simulator support is currently on the beta grid (aditi). It was just promoted to the Second Life Beta Server channel today so is on most of the regions there. It was previously on just four regions using the andrew-maint-server channel. In order to play around with the simconsole you need viewer UI support. I've just created a bitbucket clone of lindenlab/viewer-development with the simconsole UI added for those who want to build and play around with it. Clone or pull from here: http://bitbucket.org/andrew_linden/viewer-development To open the console type: CTRL + SHIFT + ` (CTRL + SHIFT + backtick) I think there is a help command, but otherwise there isn't any documentation yet. You'll have to be an LL admin or estate manager to run any of the commands that change anything. - Andrew slviewer-0-v12350-FloaterSimConsole.patch.bz2 Description: Binary data ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] simconsole is available for experimentation
Hi Opensource, The console is also available under the 'Develop' menu (ctrl+alt+Q). It seems to keep moving around, but in the build I'm looking at it's under Develop | Network | Region Debug Console. In other builds I think it's in Develop | Consoles | Region Debug Console. I'll look into changing the shortcut anyway, though. Cheers, Falcon On Tue, Oct 12, 2010 at 12:43 AM, Opensource Obscure o...@autistici.orgwrote: On Mon, 11 Oct 2010 16:03:22 -0700, Andrew Meadows and...@lindenlab.com wrote: To open the console type: CTRL + SHIFT + ` (CTRL + SHIFT + backtick) this sounds awesome! :)) sorry to be picky about suck a trivial detail - in future releases, could you please change the shortcut to something I can type on my non-US keyboards? Backtick is not available on Italian keyboards, and I suspect this is true for other keyboard layouts as well. CTRL + SHIFT + J is available, as well as CTRL + SHIFT + U, and they're universal. Opensource Obscure ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] simconsole is available for experimentation
As mentioned in my office hours, and Oskar Linden's office hours last week: Thanks to Brad and Falcon Linden the SL simulator will soon support a very simple command line interface (CLI) console we're calling simconsole. The motivation for it was primarily for debug and prototyping, and the list of commands available is currently very short, but we'll add some more soon and maybe it will become a useful tool for intrepid Residents. The simulator support is currently on the beta grid (aditi). It was just promoted to the Second Life Beta Server channel today so is on most of the regions there. It was previously on just four regions using the andrew-maint-server channel. In order to play around with the simconsole you need viewer UI support. I've just created a bitbucket clone of lindenlab/viewer-development with the simconsole UI added for those who want to build and play around with it. Clone or pull from here: http://bitbucket.org/andrew_linden/viewer-development To open the console type: CTRL + SHIFT + ` (CTRL + SHIFT + backtick) I think there is a help command, but otherwise there isn't any documentation yet. You'll have to be an LL admin or estate manager to run any of the commands that change anything. - Andrew ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges