Re: [opensource-dev] simconsole is available for experimentation

2010-10-12 Thread Henri Beauchamp
I was curious about this new feature, but since I'm not using viewer 2
I just bacported it...

You'll find attached to this message a patch which is a backport of the
sim console to v1.23.5 (will also work with Snowglobe v1: there's one
reject in CMakeList.txt but you can ignore it safely since it deals
with the list of XML UI files which doesn't exist any more in SG1's
CMakeList.txt file).

The floater was also made resizable and the shortcut was changed
to CTRL SHIFT C. The menu entry for opening the console is in
Advanced - Consoles.

Note that for now, this feature seems pretty useless (only one variable
available and you can't even change it). Type help in the console to
get the list of commands and variables from the server.

Henri.

On Mon, 11 Oct 2010 16:03:22 -0700, Andrew Meadows wrote:

 As mentioned in my office hours, and Oskar Linden's office hours last
 week:
 
 Thanks to Brad and Falcon Linden the SL simulator will soon support a
 very simple command line interface (CLI) console we're calling simconsole.
 The motivation for it was primarily for debug and prototyping, and
 the list of commands available is currently very short, but we'll add
 some more soon and maybe it will become a useful tool for intrepid
 Residents.
 
 The simulator support is currently on the beta grid (aditi).  It was just
 promoted to the Second Life Beta Server channel today so is on most of
 the regions there.  It was previously on just four regions using the
 andrew-maint-server channel.
 
 In order to play around with the simconsole you need viewer UI support.
 I've just created a bitbucket clone of lindenlab/viewer-development with
 the simconsole UI added for those who want to build and play around with
 it.  Clone or pull from here:
 
 http://bitbucket.org/andrew_linden/viewer-development
 
 To open the console type:  CTRL + SHIFT + `  (CTRL + SHIFT + backtick)
 
 I think there is a help command, but otherwise there isn't any
 documentation yet.
 
 You'll have to be an LL admin or estate manager to run any of the
 commands that change anything.
 
 - Andrew


slviewer-0-v12350-FloaterSimConsole.patch.bz2
Description: Binary data
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Re: [opensource-dev] simconsole is available for experimentation

2010-10-12 Thread Matthew (Falcon) Breindel
Hi Opensource,

The console is also available under the 'Develop' menu (ctrl+alt+Q). It
seems to keep moving around, but in the build I'm looking at it's under
Develop | Network | Region Debug Console. In other builds I think it's in
Develop | Consoles | Region Debug Console.

I'll look into changing the shortcut anyway, though.

Cheers,
Falcon

On Tue, Oct 12, 2010 at 12:43 AM, Opensource Obscure o...@autistici.orgwrote:

 On Mon, 11 Oct 2010 16:03:22 -0700, Andrew Meadows
 and...@lindenlab.com wrote:

  To open the console type:  CTRL + SHIFT + `  (CTRL + SHIFT + backtick)

 this sounds awesome! :))

 sorry to be picky about suck a trivial detail - in future releases,
 could you
 please change the shortcut  to something I can type on my non-US
 keyboards?

 Backtick is not available on Italian keyboards, and I suspect this is
 true for
 other keyboard layouts as well.

 CTRL + SHIFT + J is available, as well as CTRL + SHIFT + U,
 and they're universal.

 Opensource Obscure

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[opensource-dev] simconsole is available for experimentation

2010-10-11 Thread Andrew Meadows
As mentioned in my office hours, and Oskar Linden's office hours last
week:

Thanks to Brad and Falcon Linden the SL simulator will soon support a
very simple command line interface (CLI) console we're calling simconsole.
The motivation for it was primarily for debug and prototyping, and
the list of commands available is currently very short, but we'll add
some more soon and maybe it will become a useful tool for intrepid
Residents.

The simulator support is currently on the beta grid (aditi).  It was just
promoted to the Second Life Beta Server channel today so is on most of
the regions there.  It was previously on just four regions using the
andrew-maint-server channel.

In order to play around with the simconsole you need viewer UI support.
I've just created a bitbucket clone of lindenlab/viewer-development with
the simconsole UI added for those who want to build and play around with
it.  Clone or pull from here:

http://bitbucket.org/andrew_linden/viewer-development

To open the console type:  CTRL + SHIFT + `  (CTRL + SHIFT + backtick)

I think there is a help command, but otherwise there isn't any
documentation yet.

You'll have to be an LL admin or estate manager to run any of the
commands that change anything.

- Andrew
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