Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Robert Osfield
Hi Jason,

I've just done an svn update and osgEarth now compiles and installs
under Linux ;-)

Running osgearth_seed I get a seg fault, perhaps associated with me
not configuring a cache...

osgearth_seed tests/google_imagery.earth
Warning:  Image Google maps satellite imagery has no cache.
There are no caches specified for the given map.  Please configure a
cache in the mapconfig
Segmentation fault

Perhaps I need to do some background reading on mapconfig... :)

Robert.



On Sat, Jan 24, 2009 at 12:56 AM, Jason Beverage
jasonbever...@gmail.com wrote:
 Hi everyone,

 I've just committed some CMake fixes and osgEarth now builds and runs for me
 on Ubuntu.

 The only thing I had to do extra to get it to work was manually copy the
 plugins generated by osgEarth to the osgPlugins directory
 (/usr/local/lib/osgPlugins-2.7.9 on Ubuntu with SVN).  I'm going to see if I
 can get osgEarth to install it's plugins directly in the osgPlugins
 directory during install.

 Could those of you trying on Linux do an update and let me know how things
 work?

 Thanks!

 Jason

 On Fri, Jan 23, 2009 at 7:04 PM, Jason Beverage jasonbever...@gmail.com
 wrote:

 Hi Jan,

 I'm trying to figure out why that is this evening.  I committed some fixes
 earlier to get the core library building and the plugins are the last bit of
 CMake wizardry I need to figure out:)

 Thanks!

 Jason

 On Fri, Jan 23, 2009 at 5:22 PM, Jan Ciger jan.ci...@gmail.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Jason Beverage wrote:
  Hi Robert,
 
  I'm going to take a look at the Cmake issues under Linux and I'll let
  you know when I've figured them out.
 
  Thanks!
 

 I have managed to configure it on Linux, but when compiling, it tries to
 link the plugins in strange place:

 $ make
 - -- Configuring done
 - -- Generating done
 - -- Build files have been written to: /media/backup/osg/osgearth
 [ 55%] Built target osgEarth
 Linking CXX shared module //osgdb_earth.so
 /usr/bin/ld: cannot open output file //osgdb_earth.so: Permission denied
 collect2: ld returned 1 exit status
 make[2]: *** [/osgdb_earth.so] Error 1
 make[1]: *** [src/osgPlugins/earth/CMakeFiles/osgdb_earth.dir/all] Error
 2
 make: *** [all] Error 2

 It is not supposed to put anything in the root directory. Is there an
 environment variable or something to configure to tell it where to put
 these libraries?

 Jan
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Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-01-24 Thread Paul Melis
Hi Robert,

Robert Osfield wrote:
 I would like to finish this week with a 2.7.9 dev release, could users
 do a check out of svn/trunk and let know if your build succeeds/or
 where it fails.
   
When I updated svn just now I saw:


r9545 | robert | 2009-01-24 11:02:32 +0100 (Sat, 24 Jan 2009) | 2 lines
Changed paths:
   M /OpenSceneGraph/trunk/include/osgAnimation/AnimationManager

Changed META_NodeVisitor usage to META_Object as it's more appropriate.


However, when I ran cmake followed by make it didn't rebuild any files.
After checking out the osgAnimation source it seems that
AnimationManager.cpp isn't compiled (as it's not in cmakelists.txt) and
the AnimationManager header isn't included anywhere else but
AnimationManager.cpp.

Does that compute?
Paul
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Re: [osg-users] Ideas for OSG v3.0 or how to make it younger :)

2009-01-24 Thread Adrian Egli OpenSceneGraph (3D)
Hi all

It's really great to see how the community or the numbers of users
grows each day, and it's also great to know that the openscenegraph is
used many times in academic, commercial ,.. tools. And we all know
that the work load for robert gets each day bigger and we have to
discuss the near future of the project. Of course there are different
nodekits, hundert of features and finally do we really want just a
scenegraph? The problem is where starts a scene graph and where ends
the scene graph. My opinion is that we should follow the current
concept to include as many nodekits as possible in the osg scene
graph, and the concept of the osgLIB isn't as bas as it sounds. Of
course we should think about splitting the review and responsabiliy of
the whole code into parts, and we should think to decide who can
support robert, i don't like to start splitting the whole project into
physical/ hard parts. once i like to get OpenSceneGraph then i like
to get the core (scenegraph), close core (threading  osgViewer (was
once producer, we all remember) ) , ... then basic features like
osgShadow, osgText, osgGA , ... ,... , ... and so on. You understand
me, what is a nodekit what not. I am sure out there are some guys
saying, only osg.lib is a scene graph, so we need only osg.lib the
others lib we should better call nodekit. i think we should NOT decide
to re-create the current concept, we should better to re-write some
code (translate to shaders, ... , ... ) and we should think how we can
support robert, and we should think how we can avoid a worst case
community crash. I don't really like to mention that, but since i
got an accident, i get how fast the world can change, and how fast we
can get off of work. So what happends, when robert has the unhappy
case and gets froced for a longer break, who would be able to do the
SO IMPORTANT review of the sub-mitted code. We should start as soon as
possible to discuss how we can insure that the OpenSceneGraph project
would continue in all possible cases the life play.

In my opinion we have to think about a core group of people who have
the understanding of maintaining the project and can support robert
without losing the open mind/concept of robert and this would be the
biggest challange in the near future. The OpenSceneGraph's coding
standard, quality , ... is really good and the only raison is that
robert has decidie to check in or not, and had thought often a long
time about the concept. i would split the osg core, event not in osg
10.0, i would let grow the lib as much as it make sense, but i would
work with more people involved in mainting the code. reviews, and so on.

/adrian


On 24/01/2009, Mario Valle mva...@cscs.ch wrote:
 For my job currently I'm using the statistics package R and writing
 things using LaTeX.
 Both have a very structured method to manage and document addons.
 Look at http://stat.ethz.ch/CRAN/ (very good) and at:
 http://www.ctan.org/tex-archive/ (less clear).
 These could be an inspiration  for the future NodeKits structure and
 management, I think.
 Just my 0.05 CHF
 mario

 Robert Osfield wrote:
 Hi Art,

 I understand the issues you talk about.  External NodeKit can be
 neglected by potential users because they aren't visible enough, and
 there are also issue of compatibility and maintenance of these
 external NodeKits.  It's not just an issue of NodeKits, it applies to
 plugins or applications that live around the core OSG project.  I
 don't think the solution need be a pure software management issue,
 it's strongly related to management of website resources.

 We've had various different initiatives over the years to try and
 address this issue - the wiki is one avenue, another was the formation
 of osgforge.org and hosting of several ancilery projects like VPB,
 Present3D, osgLua and osgPython.  My hope was osgforge would become a
 incubator for projects that could make it into the core, or become
 part of the close nit family of NodeKits.  Such initiatives haven't
 thrived as perhaps they could have, partly because the various
 contributors haven't pushed things forward, and partly that
 wiki/website management takes time and dedicated manpower. I'm open to
 suggestions on how better to streamline and manage this side of
 things.  The bottom line is a key missing ingredient has been
 engineers who put the time into keep websites up to date.

 As for re-factoring handling of NodeKits in 3.0, I'm open to this.  It
 might even make the most sense to build 3.0 incrementally, starting
 with a re-factored core scene graph and then bit by bit re-introduce
 the NodeKits as they get ported across.  Quite a few of the older
 NodeKits would be best rewritten using shaders, or to be incorporated
 into other NodeKits.  Having some scheme where 3rd party NodeKits can
 be pulled in by end users may well help facilitate a move over to a
 3.0.

 One thing I have thought about in the past of have an Open Graphics
 

Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Rahul Jain
HI Glenn,

Great work !

I am testing your project and the results are phenomenal. The best
example i like is traffic.earth,  combining data from google and yahoo
is simply awesome :)

But i am facing problem while loading local data  through osgEarth. I
created a simple  boston.earth file containing the boston data which 
goes like this ...

map name=imagery sample type=projected
 image name=boston_inset driver=gdal
   url../data/boston-inset.tif/url
   tile_size256/tile_size
/image
/map

While running osgviewer boston.earth, i am getting a segmentation fault  :
*** glibc detected *** osgviewer: munmap_chunk(): invalid pointer:
0x0063ab3e ***

I am using the latest svn version of osgEarth  built against OSG-2.7.4 ,
gdal 1.3.2, libzip-0.9 .  My OS is Open-Suse-10.3-x86_64

Cheers
RJ


Glenn Waldron wrote:
 Announcing osgEarth, a new open source toolkit that enables on-demand
 terrain generation in OpenSceneGraph applications.

 osgEarth brings web-based geospatial visualization to OSG. It it built
 on the osgTerrain library, and operates in a manner similar to the
 technology that underlies products like NASA WorldWind, Google Earth,
 or Microsoft Virtual Earth.

 With osgEarth you can generate a terrain model at run-time by
 connecting to a wide variety of imagery and elevation data sources,
 including WMS, TMS, Google maps, TIFF files, and more. Or extend it by
 writing your own driver.

 osgEarth is LGPL. Visit the wiki to download it and give it a try!

 http://osgearth.org



 Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
 +1.703.652.4791
 

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Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Glenn Waldron
Hi Robert,

Indeed, you do need to set up a cache in the earth file in order to seeding
to work. (It shouldn't crash of course - that is a bug.)

There are two examples of how to set up caching in the tests directory:

simple_caching.earth shows a single, map-level cache
advanced_caching.earth show how to override caching props at the source
level.

Also, you can read up on cache configuration on the wiki here:
http://wush.net/trac/osgearth/wiki/EarthFileCaching


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791


On Sat, Jan 24, 2009 at 4:53 AM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Jason,

 I've just done an svn update and osgEarth now compiles and installs
 under Linux ;-)

 Running osgearth_seed I get a seg fault, perhaps associated with me
 not configuring a cache...

 osgearth_seed tests/google_imagery.earth
 Warning:  Image Google maps satellite imagery has no cache.
 There are no caches specified for the given map.  Please configure a
 cache in the mapconfig
 Segmentation fault

 Perhaps I need to do some background reading on mapconfig... :)

 Robert.



 On Sat, Jan 24, 2009 at 12:56 AM, Jason Beverage
 jasonbever...@gmail.com wrote:
  Hi everyone,
 
  I've just committed some CMake fixes and osgEarth now builds and runs for
 me
  on Ubuntu.
 
  The only thing I had to do extra to get it to work was manually copy the
  plugins generated by osgEarth to the osgPlugins directory
  (/usr/local/lib/osgPlugins-2.7.9 on Ubuntu with SVN).  I'm going to see
 if I
  can get osgEarth to install it's plugins directly in the osgPlugins
  directory during install.
 
  Could those of you trying on Linux do an update and let me know how
 things
  work?
 
  Thanks!
 
  Jason
 
  On Fri, Jan 23, 2009 at 7:04 PM, Jason Beverage jasonbever...@gmail.com
 
  wrote:
 
  Hi Jan,
 
  I'm trying to figure out why that is this evening.  I committed some
 fixes
  earlier to get the core library building and the plugins are the last
 bit of
  CMake wizardry I need to figure out:)
 
  Thanks!
 
  Jason
 
  On Fri, Jan 23, 2009 at 5:22 PM, Jan Ciger jan.ci...@gmail.com wrote:
 
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  Jason Beverage wrote:
   Hi Robert,
  
   I'm going to take a look at the Cmake issues under Linux and I'll let
   you know when I've figured them out.
  
   Thanks!
  
 
  I have managed to configure it on Linux, but when compiling, it tries
 to
  link the plugins in strange place:
 
  $ make
  - -- Configuring done
  - -- Generating done
  - -- Build files have been written to: /media/backup/osg/osgearth
  [ 55%] Built target osgEarth
  Linking CXX shared module //osgdb_earth.so
  /usr/bin/ld: cannot open output file //osgdb_earth.so: Permission
 denied
  collect2: ld returned 1 exit status
  make[2]: *** [/osgdb_earth.so] Error 1
  make[1]: *** [src/osgPlugins/earth/CMakeFiles/osgdb_earth.dir/all]
 Error
  2
  make: *** [all] Error 2
 
  It is not supposed to put anything in the root directory. Is there an
  environment variable or something to configure to tell it where to put
  these libraries?
 
  Jan
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Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jason Beverage

Hi RJ

I'm getting the same error from the gdal plugin in ubuntu. On windows  
I'm using fwtools and it works fine.  Im heading out of town today but  
I'll take a look at it as soon as I get back tommorow.


Thanks!

Jason

On Jan 24, 2009, at 6:43 AM, Rahul Jain rah...@vizexperts.com wrote:


HI Glenn,

Great work !

I am testing your project and the results are phenomenal. The best
example i like is traffic.earth,  combining data from google and yahoo
is simply awesome :)

But i am facing problem while loading local data  through osgEarth. I
created a simple  boston.earth file containing the boston data which
goes like this ...

map name=imagery sample type=projected
image name=boston_inset driver=gdal
  url../data/boston-inset.tif/url
  tile_size256/tile_size
   /image
/map

While running osgviewer boston.earth, i am getting a segmentation  
fault  :

*** glibc detected *** osgviewer: munmap_chunk(): invalid pointer:
0x0063ab3e ***

I am using the latest svn version of osgEarth  built against  
OSG-2.7.4 ,

gdal 1.3.2, libzip-0.9 .  My OS is Open-Suse-10.3-x86_64

Cheers
RJ


Glenn Waldron wrote:

Announcing osgEarth, a new open source toolkit that enables on-demand
terrain generation in OpenSceneGraph applications.

osgEarth brings web-based geospatial visualization to OSG. It it  
built

on the osgTerrain library, and operates in a manner similar to the
technology that underlies products like NASA WorldWind, Google Earth,
or Microsoft Virtual Earth.

With osgEarth you can generate a terrain model at run-time by
connecting to a wide variety of imagery and elevation data sources,
including WMS, TMS, Google maps, TIFF files, and more. Or extend it  
by

writing your own driver.

osgEarth is LGPL. Visit the wiki to download it and give it a try!

http://osgearth.org



Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
--- 
-


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Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jason Beverage wrote:
 Hi everyone,
 
 I've just committed some CMake fixes and osgEarth now builds and runs
 for me on Ubuntu.
 
 The only thing I had to do extra to get it to work was manually copy the
 plugins generated by osgEarth to the osgPlugins directory
 (/usr/local/lib/osgPlugins-2.7.9 on Ubuntu with SVN).  I'm going to see
 if I can get osgEarth to install it's plugins directly in the osgPlugins
 directory during install.
 
 Could those of you trying on Linux do an update and let me know how
 things work?

Cool, it compiles and runs now, minus the segfault with the cache as
Robert noted elsewhere.

Good work!

Jan
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Re: [osg-users] osgEarth - terrain on demand

2009-01-24 Thread Jason Beverage
Hi Jan and Robert,

If you run osgearth_seed on the simple_caching.earth file does it also
segfault or does it only segfault when you don't have a cache defined?

Thanks!

Jason

On Sat, Jan 24, 2009 at 10:30 AM, Jan Ciger jan.ci...@gmail.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Jason Beverage wrote:
  Hi everyone,
 
  I've just committed some CMake fixes and osgEarth now builds and runs
  for me on Ubuntu.
 
  The only thing I had to do extra to get it to work was manually copy the
  plugins generated by osgEarth to the osgPlugins directory
  (/usr/local/lib/osgPlugins-2.7.9 on Ubuntu with SVN).  I'm going to see
  if I can get osgEarth to install it's plugins directly in the osgPlugins
  directory during install.
 
  Could those of you trying on Linux do an update and let me know how
  things work?

 Cool, it compiles and runs now, minus the segfault with the cache as
 Robert noted elsewhere.

 Good work!

 Jan
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 Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org

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Re: [osg-users] Please test svn/trunk in prep for 2.7.9 dev release

2009-01-24 Thread Adrian Egli OpenSceneGraph (3D)
VS 2005 c++ : OK

Adrian

2009/1/24 Paul Melis osg-us...@assumetheposition.nl

 Robert Osfield wrote:
  Hi All,
 
  I would like to finish this week with a 2.7.9 dev release, could users
  do a check out of svn/trunk and let know if your build succeeds/or
  where it fails.
 
 With xine-lib-1.1.15 I get:


 [ 83%] Building C object
 src/osgPlugins/xine/CMakeFiles/osgdb_xine.dir/video_out_rgb.o
 /home/melis/c/osg/svn/trunk/src/osgPlugins/xine/video_out_rgb.c: In
 function 'rgbout_update_frame_format':
 /home/melis/c/osg/svn/trunk/src/osgPlugins/xine/video_out_rgb.c:2385:
 warning: 'xine_xmalloc' is deprecated (declared at
 /usr/include/xine/xineutils.h:624)
 /home/melis/c/osg/svn/trunk/src/osgPlugins/xine/video_out_rgb.c:2388:
 warning: 'xine_xmalloc' is deprecated (declared at
 /usr/include/xine/xineutils.h:624)
 /home/melis/c/osg/svn/trunk/src/osgPlugins/xine/video_out_rgb.c:2391:
 warning: 'xine_xmalloc' is deprecated (declared at
 /usr/include/xine/xineutils.h:624)
 /home/melis/c/osg/svn/trunk/src/osgPlugins/xine/video_out_rgb.c:2397:
 warning: 'xine_xmalloc' is deprecated (declared at
 /usr/include/xine/xineutils.h:624)

 xine_xmalloc() seems to have been deprecated since 1.1.13 with the
 following message:

  * The behaviour of this function differs from standard malloc() as
  * xine_xmalloc(0) will not return a NULL pointer, but rather a
  * pointer to a memory area of size 1 byte.
  *
  * The NULL value is only ever returned in case of an error in
  * malloc(), and is reported to stderr stream.
  *
  * @deprecated This function has been deprecated, as the behaviour of
  * allocating a 1 byte memory area on zero size is almost
  * never desired, and the function is thus mostly misused.

 Are you relying on the 1-byte-allocate-for-size-0 feature in the xine
 plugin?

 Paul
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-- 

Adrian Egli
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Re: [osg-users] Inconsistency for INSTALL target and BUILD_DOCUMENTATION

2009-01-24 Thread Mattias Helsing
Hi J-S,

On Fri, Jan 23, 2009 at 10:33 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
 Hi all,

 I just noticed a small inconsistency. Normally, the INSTALL target should
 have as dependencies any other targets that it needs to install. But it
 seems that the documentation targets (openscenegraph_doc and
 openthreads_doc) are not dependencies of the INSTALL target. But they should
 be.

yes I know. I haven't come up with a good solution for this. The
simple solution is to make the doc_* targets part of the ALL build.
This is possible but *really* bad because these targets (or doxygen)
don't have a proper dep chain. Doxygen would regenerate documentation
every time you build.

Perhaps one could come up with some clever custom_targets to get this
to work but haven't had the time yet.


 If I have previously built the documentation, the INSTALL target installs it
 to its proper place. But if I have not explicitly built the docs myself, the
 INSTALL target does not build them and hence does not install the docs
 (though it doesn't give any error either).

The install command used for these targets are of type
INSTALL(DIRECTORY ...) so they will put an existing directory
wherever. Yhe directory exists so cmake happily installs it and
doesn't care that it only contains a directory and an image file. The
solution to the previous problem will solve this one too.


 The package targets all seem to have the right dependencies though.

 It's a small detail, and probably not worth holding up 2.8, but I just found
 it weird... Perhaps someone with the necessary knowledge could fix it?

I don't think I can produce a fix before 2.8. Others are welcome of course ;-)

Mattias


 J-S
 --
 __
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   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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[osg-users] osg2.4 for VS Express 2008

2009-01-24 Thread Amit Kalhapure
Can anyone plz tell me, how to install and use OSG 2.4 or higher version in VS 
Express 2008.I am not able to install even by reading tutorials. Can anyone 
plz explain it to me in simple way
 
 
Thank you..


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Re: [osg-users] Inconsistency for INSTALL target and BUILD_DOCUMENTATION

2009-01-24 Thread Jean-Sébastien Guay

Hi Mattias,


I don't think I can produce a fix before 2.8. Others are welcome of course ;-)


Nah, don't sweat it, as I said it's just a minor inconsistency. We could 
in fact just document it and it would be sufficient I think.


Thanks for explaining the details, it makes it clearer for me.

J-S
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[osg-users] Bug Report: Windows GraphicContext Size, latest SVN Version

2009-01-24 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert,

There is a bug in the osgViewer behaviour.

set OSG_WINDOW=100 100 512 512
osgviewer model

press 'F' Toggle fullscreen - just 512x512 are rendered

once we start without the OSG_WINDOW env var.
it works without any problem

/adrian


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Re: [osg-users] Bug Report: Windows GraphicContext Size, latest SVN Version

2009-01-24 Thread Jean-Sébastien Guay

Hi Adrian,


There is a bug in the osgViewer behaviour.

set OSG_WINDOW=100 100 512 512
osgviewer model

press 'F' Toggle fullscreen - just 512x512 are rendered


Can't repro here. Both

set OSG_WINDOW=100 100 512 512
osgviewer cow.osg
(then press 'f')

and

osgviewer --window 100 100 512 512 cow.osg
(then press 'f')

work as expected. The graphics take up the whole screen.

Can you trace in the osgViewer::WindowSizeHandler, in the handle() 
method where the 'f' key is pressed, what happens and why it doesn't 
work on your side? Perhaps it's driver related?


J-S
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Re: [osg-users] Bug Report: Windows GraphicContext Size, latest SVN Version

2009-01-24 Thread Adrian Egli OpenSceneGraph (3D)
i am working with windows vista,may this cause the problem

/adrian

2009/1/24 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com

 Hi Adrian,

  There is a bug in the osgViewer behaviour.

 set OSG_WINDOW=100 100 512 512
 osgviewer model

 press 'F' Toggle fullscreen - just 512x512 are rendered


 Can't repro here. Both

 set OSG_WINDOW=100 100 512 512
 osgviewer cow.osg
 (then press 'f')

 and

 osgviewer --window 100 100 512 512 cow.osg
 (then press 'f')

 work as expected. The graphics take up the whole screen.

 Can you trace in the osgViewer::WindowSizeHandler, in the handle() method
 where the 'f' key is pressed, what happens and why it doesn't work on your
 side? Perhaps it's driver related?

 J-S
 --
 __
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Re: [osg-users] Bug Report: Windows GraphicContext Size, latest SVN Version

2009-01-24 Thread Jean-Sébastien Guay

Hi Adrian,


i am working with windows vista,may this cause the problem


Me too. Let's see other potential sources of differences: I'm on VC8 
(2005) sp1, on an nVidia 7900GTX 512MB, driver 178.24.


One thing is that I don't have the absolute latest SVN, I think my 
version of OSG was compiled from SVN about a week ago. So perhaps 
something in the last week broke this. I'll try to do an update and 
rebuild tonight and see if I can repro your problem.


J-S
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-24 Thread Ryan Morris
Ok I have some information that may help you. I can run
osganimationviewer against the robot.osg file provided with the
Blender exporter, however when I download the robot.blend and export
it the resulting file begins with

osgAnimation::AnimationManager {

instead of

Group {

when I export one of my .blend files I get a file starting with Group
{ but the viewer seg faults.

Hope this helps a little!

-Rusty
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Re: [osg-users] New SVN Broke osgAnimation?

2009-01-24 Thread Ryan Morris
UPDATE:
I un-installed the Ubuntu Blender package, installed 2.48a and the
latest exporter. I am able to export the provided robot.blend to
robot.osg and it works with osganimationviewer.

However! when I export the rigged models from Blender Nation or my own
i get a seg fault. Just FYI hope this helps with testing!
-Rusty
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[osg-users] OSG 2.6.1 and VPB

2009-01-24 Thread Michael W. Hall
I have built OSG 2.6.1.  Now I am trying to get the VPB to build.  I got
the latest from SVN, but I see that the chart says VPB r924 is the one
to use.  Could someone tell me how to get the version of VPB that will
compile against OSG 2.6.1?

I am using Fedora Core 10 x86_64.  

Thanks,
Michael

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