Re: [osg-users] 3.0 testing
Hi Paul, On Sat, Jun 18, 2011 at 2:22 AM, Paul Martz pma...@skew-matrix.com wrote: Hey Robert -- Preliminary testing of many of my public and private software projects with the current 3.0 branch head indicates all is well. This is on Windows 7 with VS 2008. Thanks for the testing and good news ;-) Things seem to be converging to the release very smoothly so far, almost earily so... it'll be interesting to see how things progress this week as I never known a major release like this to happen so painlessly. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Problem DatabasePager, setTargetFrameRate and setMaximumNumOfObjectsToCompilePerFrame with osg 2.9.11
Hi, DanDan, what graphics card do you use? I've experienced the same problem when running my application with NVIDIA Quadro FX cards (4800 and 5800), but never with GeForce cards. Unfortunately, I have very limited debugging possibilities on the deployment system where this problem occurs. There's one machine (out of 11) not having this problem and it uses a GeForce card instead of a Quadro. Also, my development machines use GeForce cards and works fine too. If you solve anything, please let me know! I'll do the same. Thank you! Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40658#40658 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] FBX texture export problem.
Simply, the FBX C4D exporter is buggy: the bigger problem is the texture exporting in this format. In fact, no textures fbx sdk compliant section is exported from C4D in a correct way. Osg convert plugin isn't able to interpret the fbx texture section correctly, but this problem seems to be known. The UNITY team also, as wrote in the past a patch to import the C4D FBX. The problem affect all C4D versions, even the latest 11.5 and 12 versions, because the FBX exporter has no changes. This is my experience. For now I use C4D for all modeling and lighting pipeline but I'm forced to switch in 3DSMAX to export a compliant FBX. Bye PlotPath wrote: Can you tell me more about the incompatibility of Cinema 4D with 3rd party software? I have been instructed by one of my peers to try and create a few menus combining features in C4D and Blender, but I am becoming a bit deterred based on your statement. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40660#40660 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-3.0.0-rc1 posted
Dear Robert, I've build OSG 3.0 rc1 on Win7 64bit using VS 2008 in Release mode, and tested it using some of the examples and my own application. Builds runs fine! Kind regards, Ruben From: osg-users-boun...@lists.openscenegraph.org [osg-users-boun...@lists.openscenegraph.org] on behalf of Robert Osfield [robert.osfi...@gmail.com] Sent: Friday, June 17, 2011 7:08 PM To: OpenSceneGraph Users Subject: [osg-users] OpenSceneGraph-3.0.0-rc1 posted Hi All, I have now created the OpenSceneGraph-3.0 branch, that can be download via: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-3.0 OpenSceneGraph-3.0 This branch will server as the basis for all the the 3.0.0-rc series, the final 3.0.0 stable release and all the subsequent 3.0.x stable releases. All fixes to 3.0.x will now go into this 3.0 branch, either directly or pulled in from svn/trunk where appropriate. I have also now created the first release candidate of the 3.0.0-rc series, I've added details about the rc1 on the main download page: http://www.openscenegraph.org/projects/osg/wiki/Downloads You can also grab this directly from: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0-rc1 OpenSceneGraph I am expect that we'll need a couple more release candidates before the final stable 3.0.0 is released. As it's end of working week now I won't make any further release candidates this week, but come next Monday I'll probably make another, and then make one a day if neccessery. Each of these release candidates needs to be tested as widely as possible against end users applications to make sure that everything is hanging together. I'll also be seeking binary packages to upload and test, please shout if you can help provide these for any platforms that you can so we can coordinate uploading and posting links to them so that others can test. As well as lots of build and runtime testing we'll also need to make sure that all the data, documentation, news entries and in place, I'll taking these items early next week and like with the source code and binaries, will be seeking reviews from the community. Many thanks to everyone who has contribited to the 2.9.x dev series and testing - it's been a long two years between 2.8 and 3.0, the world of realtime graphics has evolved a great deal over this period with the OSG chasing hard to keep up. In this two years we've also picked up an nearly 100 new contributors, with the total now sitting at 463 contributors over it's 12+ year history. Have a great weekend (testing ;-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org This e-mail and its contents are subject to the DISCLAIMER at http://www.tno.nl/emaildisclaimer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-3.0.0-rc1 posted
Hi Robert, Branch 3.0 compiles and runs in 32 bit and 64 bit, debug and release. Win7 x64, MSVC9.0 (2008) Sp1, Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40662#40662 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org