Re: [osg-users] 3.0 testing

2011-06-18 Thread Robert Osfield
Hi Paul,

On Sat, Jun 18, 2011 at 2:22 AM, Paul Martz pma...@skew-matrix.com wrote:
 Hey Robert -- Preliminary testing of many of my public and private software
 projects with the current 3.0 branch head indicates all is well. This is on
 Windows 7 with VS 2008.

Thanks for the testing and good news ;-)

Things seem to be converging to the release very smoothly so far,
almost earily so...  it'll
be interesting to see how things progress this week as I never known a
major release like
this to happen so painlessly.

Robert.
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Re: [osg-users] Problem DatabasePager, setTargetFrameRate and setMaximumNumOfObjectsToCompilePerFrame with osg 2.9.11

2011-06-18 Thread David Sellin
Hi,

DanDan, what graphics card do you use? I've experienced the same problem when 
running my application with NVIDIA Quadro FX cards (4800 and 5800), but never 
with GeForce cards. Unfortunately, I have very limited debugging possibilities 
on the deployment system where this problem occurs. There's one machine (out of 
11) not having this problem and it uses a GeForce card instead of a Quadro. 
Also, my development machines use GeForce cards and works fine too.

If you solve anything, please let me know! I'll do the same.

Thank you!

Cheers,
David

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Re: [osg-users] [osgPlugins] FBX texture export problem.

2011-06-18 Thread Dario Minieri
Simply, the FBX C4D exporter is buggy: the bigger problem is the texture 
exporting in this format. 

In fact, no textures fbx sdk compliant section is exported from C4D in a 
correct way. Osg convert plugin isn't able to interpret the fbx texture section 
correctly, but this problem seems to be known. The UNITY team also, as wrote in 
the past a patch to import the C4D FBX.

The problem affect all C4D versions, even the latest 11.5 and 12 versions, 
because the FBX exporter has no changes.

This is my experience. For now I use C4D for all modeling and lighting pipeline 
but I'm forced to switch in 3DSMAX to export a compliant FBX.

Bye


PlotPath wrote:
 Can you tell me more about the incompatibility of Cinema 4D with 3rd party 
 software? I have been instructed by one of my peers to try and create a few 
 menus combining features in C4D and Blender, but I am becoming a bit deterred 
 based on your statement.


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Re: [osg-users] OpenSceneGraph-3.0.0-rc1 posted

2011-06-18 Thread Smelik, R.M. (Ruben)
Dear Robert,

I've build OSG 3.0 rc1 on Win7 64bit using VS 2008 in Release mode, and tested 
it using some of the examples and my own application. Builds  runs fine!

Kind regards,

Ruben


From: osg-users-boun...@lists.openscenegraph.org 
[osg-users-boun...@lists.openscenegraph.org] on behalf of Robert Osfield 
[robert.osfi...@gmail.com]
Sent: Friday, June 17, 2011 7:08 PM
To: OpenSceneGraph Users
Subject: [osg-users] OpenSceneGraph-3.0.0-rc1 posted

Hi All,

I have now created the OpenSceneGraph-3.0 branch, that can be download via:

  svn co 
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-3.0
 OpenSceneGraph-3.0

This branch will server as the basis for all the the 3.0.0-rc series,
the final 3.0.0 stable release and all the subsequent 3.0.x stable
releases.  All fixes to 3.0.x will now go into this 3.0 branch, either
directly or pulled in from svn/trunk where appropriate.

I have also now created the first release candidate of the 3.0.0-rc
series, I've added details about the rc1 on the main download page:

   http://www.openscenegraph.org/projects/osg/wiki/Downloads

You can also grab this directly from:

   svn co 
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0-rc1
OpenSceneGraph

I am expect that we'll need a couple more release candidates before
the final stable 3.0.0 is released.  As it's end of working week now I
won't make any further release candidates this week, but come next
Monday I'll probably make another, and then make one a day if
neccessery.  Each of these release candidates needs to be tested as
widely as possible against end users applications to make sure that
everything is hanging together.   I'll also be seeking binary packages
to upload and test, please shout if you can help provide these for any
platforms that you can so we can coordinate uploading and posting
links to them so that others can test.

As well as lots of build and runtime testing we'll also need to make
sure that all the data, documentation, news entries and in place, I'll
taking these items early next week and like with the source code and
binaries, will be seeking reviews from the community.

Many thanks to everyone who has contribited to the 2.9.x dev series
and testing - it's been a long two years between 2.8 and 3.0, the
world of realtime graphics has evolved a great deal over this period
with the OSG chasing hard to keep up.  In this two years we've also
picked up an nearly 100 new contributors, with the total now sitting
at 463 contributors over it's 12+ year history.

Have a great weekend (testing ;-)
Robert.
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Re: [osg-users] OpenSceneGraph-3.0.0-rc1 posted

2011-06-18 Thread Torben Dannhauer
Hi Robert,

Branch 3.0 compiles and runs in 32 bit and 64 bit, debug and release.

Win7 x64, MSVC9.0 (2008) Sp1, 


Cheers,
Torben

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