Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-06 Thread Wouter Roos
Thanks for that solution, that does make sense. I will be using my method of 
setting the EventQueue of the window as that requires no changes to my picker 
and I can keep my code base between desktop and Android the same apart for the 
viewer code.

I suggest that for the examples we add the

Code:
viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y + height); 

 line to make the examples usable again.


Martin Siggel wrote:
 We also had that problem with the picker. We fixed that, by reimplementing 
 the picking like this: 
 
 
     // map pixel coordinates to [-1,1] (OpenGL Screen Coordinates)
     float xwindow =  x/screenWidth  * 2. - 1;
     float ywindow = -y/screenHeight * 2. + 1; 
     osg::Camera* cam = viewer-getCamera();
     osg::Matrixd m;
 
     m.preMult(cam-getProjectionMatrix());
     m.preMult(cam-getViewMatrix());
     // define intersection ray
     osg::Vec3d startPoint (xwindow, ywindow, -1000);
     osg::Vec3d endPoint(xwindow, ywindow, 1000);
     osg::Matrixd i;
 
     i.invert(m);
     osg::Vec3d wStart =  startPoint * i;
     osg::Vec3d wEnd   =  endPoint   * i; 
     osg::ref_ptrosgUtil::LineSegmentIntersector picker = new 
 osgUtil::LineSegmentIntersector(wStart, wEnd);
 
 
 
 2014-05-05 13:43 GMT+02:00 Wouter Roos  ():
 
  
  Martin Siggel wrote:
  
   You can also workaround this (instead of  using the eventqueue) by 
   telling OSG about the input range of your mouse after setting up your 
   viewer:
   
   viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y + height);
   
   
   
   Cheers,
   Martin
   
   
   
  
  
  
  Thanks for that method, that looks much better, and works for the android 
  examples just as well.
  However it does not work when I use a picker, it still returns no 
  intersections whereas using the Window's EventQueue does give me the 
  correct results. Any ideas on why this might be?
  
  --
  Read this topic online here:
  
  http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 
  (http://forum.openscenegraph.org/viewtopic.php?p=59259#59259)
  
  
  
  
  
  ___
  osg-users mailing list
   ()
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
  (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
  
  
  
 
 
  --
 Post generated by Mail2Forum
[/code]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59270#59270





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Robert Osfield
HI Nick,

On 5 May 2014 20:07, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:
 Curtis implemented the same code with pthreads (attached) which seam to
 work, so it is definitely a bug in OpenThreads (for linux only, Windows
 implementation seam to be working). Just FYI

I am currently focused on some other complex work and don't really
have spare brain capacity to add another item right now.  Threading
affinity used to work under Linux when OpenThreads was created, I
guess something must have changed in the pthread implementation that
has changed how things need to be managed or perhaps a regression has
happened on the OSG side.

As I don't have the capacity right now could others investigate further?

Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Running example code to calculate terrain height

2014-05-06 Thread Srikanth K P
Hi,

Hi, 
I found a sample code in osg site which explains how to use / calculate terrain 
height. When I used the code and complied, I get too many errors. The code is 
from the site mentioned below : 

http://trac.openscenegraph.org/projects/osg//wiki/Support/Tutorials/Intersections
 

A few errors are 

For the code line 
shrubQuad-addPrimitiveSet(new osg::DrawArrays osg::PrimitiveSet:: QUADS,0,4); 

The error is : syntax error : missing ')' before 'QUADS' 

For the code line 
osgProducer::Viewer viewer; 

Error : osgProducer' : is not a class or namespace name 

From the forum I found that osgProducer has been replaced with osgViewer. Is 
it just enough if I replace viewer in the code ? 
I request some help. I am using OSG 2.8 version 

Cheers,
Srikanth

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59275#59275





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Running example code to calculate terrain height

2014-05-06 Thread Trajce Nikolov NICK
Hi,

if the sample code is using osgProducer I think it is very out of date -
osgProducer is depricated for years and was replaced by osgViewer.

There is an example of picking, osgpick I think is the example in the
current trunk, where you will find current use of intersection classes and
methods - have a look

Nick


On Tue, May 6, 2014 at 12:21 PM, Srikanth K P srika...@nal.res.in wrote:

 Hi,

 Hi,
 I found a sample code in osg site which explains how to use / calculate
 terrain height. When I used the code and complied, I get too many errors.
 The code is from the site mentioned below :


 http://trac.openscenegraph.org/projects/osg//wiki/Support/Tutorials/Intersections

 A few errors are

 For the code line
 shrubQuad-addPrimitiveSet(new osg::DrawArrays osg::PrimitiveSet::
 QUADS,0,4);

 The error is : syntax error : missing ')' before 'QUADS'

 For the code line
 osgProducer::Viewer viewer;

 Error : osgProducer' : is not a class or namespace name

 From the forum I found that osgProducer has been replaced with osgViewer.
 Is it just enough if I replace viewer in the code ?
 I request some help. I am using OSG 2.8 version

 Cheers,
 Srikanth

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=59275#59275





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] BUG: osgGA::GUIEventAdapter returns wrong mouse ranges on android

2014-05-06 Thread Martin Siggel
Dear OSG users,

the methods
GUIEventAdapter.getXmin,
GUIEventAdapter.getXmax,
GUIEventAdapter.getYmin,
GUIEventAdapter.getYmax ...

always return mouse input ranges of -1...1 instead of e.g. 0...1280,
0...800. Because of this bug, the standard picking handler is not working.
The viewer is created by calling viewer-setUpViewerAsEmbeddedInWindow as
done in the android demo.

This also happens, even if eventQueue-setMouseInputRange is called with
the appropriate screen dimensions.

Is there another way to tell the eventqueue, what the input ranges are?

Cheers,
Martin
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Running example code to calculate terrain height

2014-05-06 Thread Cary, Karl A.
The first error line appears to be that the code is simply not correct, you are 
missing a (. It should be:

shrubQuad-addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet:: QUADS,0,4));

As for the other error, Nick covered that.

From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Trajce Nikolov 
NICK
Sent: Tuesday, May 06, 2014 6:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Running example code to calculate terrain height

Hi,

if the sample code is using osgProducer I think it is very out of date - 
osgProducer is depricated for years and was replaced by osgViewer.

There is an example of picking, osgpick I think is the example in the current 
trunk, where you will find current use of intersection classes and methods - 
have a look

Nick

On Tue, May 6, 2014 at 12:21 PM, Srikanth K P 
srika...@nal.res.inmailto:srika...@nal.res.in wrote:
Hi,

Hi,
I found a sample code in osg site which explains how to use / calculate terrain 
height. When I used the code and complied, I get too many errors. The code is 
from the site mentioned below :

http://trac.openscenegraph.org/projects/osg//wiki/Support/Tutorials/Intersectionshttp://trac.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Intersections

A few errors are

For the code line
shrubQuad-addPrimitiveSet(new osg::DrawArrays osg::PrimitiveSet:: QUADS,0,4);

The error is : syntax error : missing ')' before 'QUADS'

For the code line
osgProducer::Viewer viewer;

Error : osgProducer' : is not a class or namespace name

From the forum I found that osgProducer has been replaced with osgViewer. Is 
it just enough if I replace viewer in the code ?
I request some help. I am using OSG 2.8 version

Cheers,
Srikanth

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59275#59275





___
osg-users mailing list
osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



--
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-06 Thread Martin Siggel
Hi wouter,
I tried your code, but standard picking didn't work because the mouse input
ranges of the event are wrong. How did you do the picking?

Cheers,
Martin
Am 06.05.2014 08:55 schrieb Wouter Roos rooswou...@gmail.com:

 Thanks for that solution, that does make sense. I will be using my method
 of setting the EventQueue of the window as that requires no changes to my
 picker and I can keep my code base between desktop and Android the same
 apart for the viewer code.

 I suggest that for the examples we add the

 Code:
 viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y + height);

  line to make the examples usable again.


 Martin Siggel wrote:
  We also had that problem with the picker. We fixed that, by
 reimplementing the picking like this:
 
 
  // map pixel coordinates to [-1,1] (OpenGL Screen Coordinates)
  float xwindow =  x/screenWidth  * 2. - 1;
  float ywindow = -y/screenHeight * 2. + 1;
  osg::Camera* cam = viewer-getCamera();
  osg::Matrixd m;
 
  m.preMult(cam-getProjectionMatrix());
  m.preMult(cam-getViewMatrix());
  // define intersection ray
  osg::Vec3d startPoint (xwindow, ywindow, -1000);
  osg::Vec3d endPoint(xwindow, ywindow, 1000);
  osg::Matrixd i;
 
  i.invert(m);
  osg::Vec3d wStart =  startPoint * i;
  osg::Vec3d wEnd   =  endPoint   * i;
  osg::ref_ptrosgUtil::LineSegmentIntersector picker
 = new osgUtil::LineSegmentIntersector(wStart, wEnd);
 
 
 
  2014-05-05 13:43 GMT+02:00 Wouter Roos  ():
 
  
   Martin Siggel wrote:
  
You can also workaround this (instead of  using the eventqueue) by
 telling OSG about the input range of your mouse after setting up your
 viewer:
   
viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y +
 height);
   
   
   
Cheers,
Martin
   
   
   
  
  
  
   Thanks for that method, that looks much better, and works for the
 android examples just as well.
   However it does not work when I use a picker, it still returns no
 intersections whereas using the Window's EventQueue does give me the
 correct results. Any ideas on why this might be?
  
   --
   Read this topic online here:
  
   http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 (
 http://forum.openscenegraph.org/viewtopic.php?p=59259#59259)
  
  
  
  
  
   ___
   osg-users mailing list
()
  
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
  
  
  
 
 
   --
  Post generated by Mail2Forum
 [/code]

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=59270#59270





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-06 Thread Wouter Roos
Hi Martin,

I simply use

Code:
  osgUtil::LineSegmentIntersector::Intersections intersections;
view-computeIntersections( ea.getX(),  ea.getY(),intersections));



which is giving me correct results on Android and Windows, with using the 
EventQueue of the window(s) on Android. I was iirc getting the correct mouse 
ranges in Android, what version of osg are you using? I've tested with 3.3.1


Martin Siggel wrote:
 Hi wouter,
 I tried your code, but standard picking didn't work because the mouse input 
 ranges of the event are wrong. How did you do the picking? 
 Cheers, 
 Martin Am 06.05.2014 08:55 schrieb Wouter Roos  ():
   Thanks for that solution, that does make sense. I will be using my method 
  of setting the EventQueue of the window as that requires no changes to my 
  picker and I can keep my code base between desktop and Android the same 
  apart for the viewer code.
  
  I suggest that for the examples we add the
  
  Code:
  viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y + height);
  
   line to make the examples usable again.
  
  
  Martin Siggel wrote:
  
   We also had that problem with the picker. We fixed that, by 
   reimplementing the picking like this:
   
   
       // map pixel coordinates to [-1,1] (OpenGL Screen Coordinates)
       float xwindow =  x/screenWidth  * 2. - 1;
       float ywindow = -y/screenHeight * 2. + 1;
       osg::Camera* cam = viewer-getCamera();
       osg::Matrixd m;
   
       m.preMult(cam-getProjectionMatrix());
       m.preMult(cam-getViewMatrix());
       // define intersection ray
       osg::Vec3d startPoint (xwindow, ywindow, -1000);
       osg::Vec3d endPoint(xwindow, ywindow, 1000);
       osg::Matrixd i;
   
       i.invert(m);
       osg::Vec3d wStart =  startPoint * i;
       osg::Vec3d wEnd   =  endPoint   * i;
       osg::ref_ptrosgUtil::LineSegmentIntersector picker = new 
   osgUtil::LineSegmentIntersector(wStart, wEnd);
   
   
   
   2014-05-05 13:43 GMT+02:00 Wouter Roos  ():
   
   

Martin Siggel wrote:


 You can also workaround this (instead of  using the eventqueue) by 
 telling OSG about the input range of your mouse after setting up your 
 viewer:
 
 viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y + 
 height);
 
 
 
 Cheers,
 Martin
 
 
 
 



Thanks for that method, that looks much better, and works for the 
android examples just as well.
However it does not work when I use a picker, it still returns no 
intersections whereas using the Window's EventQueue does give me the 
correct results. Any ideas on why this might be?

--
Read this topic online here:

http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 
(http://forum.openscenegraph.org/viewtopic.php?p=59259#59259) 
(http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 
(http://forum.openscenegraph.org/viewtopic.php?p=59259#59259))





___
osg-users mailing list
 ()
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
(http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
 
(http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
(http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org))




   
   
    --
   Post generated by Mail2Forum
   
  [/code]
  
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=59270#59270 
  (http://forum.openscenegraph.org/viewtopic.php?p=59270#59270)
  
  
  
  
  
  ___
  osg-users mailing list
   ()
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
  (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
  
 
 
  --
 Post generated by Mail2Forum
[/code]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59283#59283





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Android osgViewer input scaling in 3.3.1

2014-05-06 Thread Martin Siggel
I am using 3.2.1. The mouse values , e.g. ea.getX are correct, but getXMax
are wrong. Xmax, Ymax is always 1 , whereas getX returns e.g. 600.
Am 06.05.2014 14:33 schrieb Wouter Roos rooswou...@gmail.com:

 Hi Martin,

 I simply use

 Code:
   osgUtil::LineSegmentIntersector::Intersections
 intersections;
 view-computeIntersections( ea.getX(),  ea.getY(),intersections));



 which is giving me correct results on Android and Windows, with using the
 EventQueue of the window(s) on Android. I was iirc getting the correct
 mouse ranges in Android, what version of osg are you using? I've tested
 with 3.3.1


 Martin Siggel wrote:
  Hi wouter,
  I tried your code, but standard picking didn't work because the mouse
 input ranges of the event are wrong. How did you do the picking?
  Cheers,
  Martin Am 06.05.2014 08:55 schrieb Wouter Roos  ():
Thanks for that solution, that does make sense. I will be using my
 method of setting the EventQueue of the window as that requires no changes
 to my picker and I can keep my code base between desktop and Android the
 same apart for the viewer code.
  
   I suggest that for the examples we add the
  
   Code:
   viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y +
 height);
  
line to make the examples usable again.
  
  
   Martin Siggel wrote:
  
We also had that problem with the picker. We fixed that, by
 reimplementing the picking like this:
   
   
// map pixel coordinates to [-1,1] (OpenGL Screen Coordinates)
float xwindow =  x/screenWidth  * 2. - 1;
float ywindow = -y/screenHeight * 2. + 1;
osg::Camera* cam = viewer-getCamera();
osg::Matrixd m;
   
m.preMult(cam-getProjectionMatrix());
m.preMult(cam-getViewMatrix());
// define intersection ray
osg::Vec3d startPoint (xwindow, ywindow, -1000);
osg::Vec3d endPoint(xwindow, ywindow, 1000);
osg::Matrixd i;
   
i.invert(m);
osg::Vec3d wStart =  startPoint * i;
osg::Vec3d wEnd   =  endPoint   * i;
osg::ref_ptrosgUtil::LineSegmentIntersector picker
 = new osgUtil::LineSegmentIntersector(wStart, wEnd);
   
   
   
2014-05-05 13:43 GMT+02:00 Wouter Roos  ():
   
   

 Martin Siggel wrote:


  You can also workaround this (instead of  using the eventqueue)
 by telling OSG about the input range of your mouse after setting up your
 viewer:
 
  viewer-getEventQueue()-setMouseInputRange(x, y, x + width, y +
 height);
 
 
 
  Cheers,
  Martin
 
 
 
 



 Thanks for that method, that looks much better, and works for the
 android examples just as well.
 However it does not work when I use a picker, it still returns no
 intersections whereas using the Window's EventQueue does give me the
 correct results. Any ideas on why this might be?

 --
 Read this topic online here:

 http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 (
 http://forum.openscenegraph.org/viewtopic.php?p=59259#59259) (
 http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 (
 http://forum.openscenegraph.org/viewtopic.php?p=59259#59259))





 ___
 osg-users mailing list
  ()

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
 (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 ))




   
   
 --
Post generated by Mail2Forum
   
   [/code]
  
   --
   Read this topic online here:
   http://forum.openscenegraph.org/viewtopic.php?p=59270#59270 (
 http://forum.openscenegraph.org/viewtopic.php?p=59270#59270)
  
  
  
  
  
   ___
   osg-users mailing list
()
  
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org(
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
  
 
 
   --
  Post generated by Mail2Forum
 [/code]

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=59283#59283





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
Hi Robert,

I spent few hours on this and I have things to report. First, there are
code mods I did to fix it actually, but, there is a comment like // Must
protect linux from realtime., PThread.cpp around ln: 323. I have mods to
submit but can not do that yet since there are issue with the config. Seam
like these are not getting defined on my 64bit Ubuntu (I am not a config
guru so I need help from others on this): __linux, __linux__,
HAVE_THREE_PARAM_SCHED_SETAFFINITY, HAVE_TWO_PARAM_SCHED_SETAFFINITY ...
etc. and all of these that should be set from the pthreads/CMakeLists.txt
but are not. Also ALLOW_PRIORITY_SCHEDULING is not set at all. I had to
hard code these defines to make it work but someone need to look in the
configuration of pthread or at least give some hints so I can dig into

Thanks for the time anyway you are showing on this topic

Nick


On Tue, May 6, 2014 at 10:21 AM, Robert Osfield robert.osfi...@gmail.comwrote:

 HI Nick,

 On 5 May 2014 20:07, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
 wrote:
  Curtis implemented the same code with pthreads (attached) which seam to
  work, so it is definitely a bug in OpenThreads (for linux only, Windows
  implementation seam to be working). Just FYI

 I am currently focused on some other complex work and don't really
 have spare brain capacity to add another item right now.  Threading
 affinity used to work under Linux when OpenThreads was created, I
 guess something must have changed in the pthread implementation that
 has changed how things need to be managed or perhaps a regression has
 happened on the OSG side.

 As I don't have the capacity right now could others investigate further?

 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Robert Osfield
Hi Nick,

On 6 May 2014 16:25, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:
 I spent few hours on this and I have things to report. First, there are code
 mods I did to fix it actually, but, there is a comment like // Must protect
 linux from realtime., PThread.cpp around ln: 323. I have mods to submit but
 can not do that yet since there are issue with the config. Seam like these
 are not getting defined on my 64bit Ubuntu (I am not a config guru so I need
 help from others on this): __linux, __linux__,
 HAVE_THREE_PARAM_SCHED_SETAFFINITY, HAVE_TWO_PARAM_SCHED_SETAFFINITY ...
 etc. and all of these that should be set from the pthreads/CMakeLists.txt
 but are not. Also ALLOW_PRIORITY_SCHEDULING is not set at all. I had to hard
 code these defines to make it work but someone need to look in the
 configuration of pthread or at least give some hints so I can dig into

CMake should be automatically detecting these features, the following
OpenSceneGraph/src/OpenThreads/pthreads/CMakeLists.txt portion should
be doing this:


 CHECK_FUNCTION_EXISTS(pthread_yield HAVE_PTHREAD_YIELD)
..
CHECK_FUNCTION_EXISTS(pthread_getconcurrency HAVE_PTHREAD_GETCONCURRENCY)
 ..
 CHECK_FUNCTION_EXISTS(pthread_setconcurrency HAVE_PTHREAD_SETCONCURRENCY)
..
CHECK_FUNCTION_EXISTS(pthread_setaffinity_np
HAVE_PTHREAD_SETAFFINITY_NP)

For these to pass then functions pthread_yield,
pthread_getconcurrency, pthread_setconcurrency and
pthread_setaffinity_np will need to be present in the system
pthreads.h header.

If you run  make VERBOSE=1 you should see the -D entries assocated
with these cmake variables.  What I see on my system when I do this
is:

Building CXX object
src/OpenThreads/pthreads/CMakeFiles/OpenThreads.dir/__/common/Atomic.o
cd /home/robert/OpenSceneGraph/src/OpenThreads/pthreads 
/usr/bin/c++   -DHAVE_PTHREAD_CANCEL -DHAVE_PTHREAD_SETCANCELSTATE
-DHAVE_PTHREAD_TESTCANCEL -DHAVE_SCHED_YIELD
-DHAVE_THREE_PARAM_SCHED_SETAFFINITY -DOPENTHREADS_EXPORTS
-DOpenThreads_EXPORTS -D_GNU_SOURCE -Wall -Wparentheses -Wno-long-long
-Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas
-Wunused -O3 -DNDEBUG -fPIC -I/home/robert/OpenSceneGraph/include
-o CMakeFiles/OpenThreads.dir/__/common/Atomic.o -c
/home/robert/OpenSceneGraph/src/OpenThreads/common/Atomic.cpp
Linking CXX shared library ../../../lib/libOpenThreads.so

What do you get if you do a build with VEROSE=1?


Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Curtis Rubel
Hi Robert,

My first problem was that I had selected the option to build
OpenThreads with QT in cmake for some reason.  So I rebuilt with this option 
off..
My apologies on that issue...

At least it is now using the pthreads section properly.

However, as Nick stated in his post, the openthreads code to allow me to select
a scheduling policy other than OTHER has been ifdef'd out for __linux__
even though these options are available on Linux.
This is also affecting the ability to set a proper thread priority value.

So while Nick and I can fix this by removing the __linux__  checks, I would
like to see if anyone knows why this was put in there in the first place so that
we do not possibly break something else as we are attempting to fix the
issues that we are seeing.

... 

Thank you!

Cheers,
Curtis

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59289#59289





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
Hi Robert,

here is the log

cd /home/ubuntu/OpenSceneGraph/src/OpenThreads/pthreads  /usr/bin/c++
-DHAVE_PTHREAD_CANCEL -DHAVE_PTHREAD_SETCANCELSTATE
-DHAVE_PTHREAD_TESTCANCEL -DHAVE_SCHED_YIELD
-DHAVE_THREE_PARAM_SCHED_SETAFFINITY -DOPENTHREADS_EXPORTS
-DOpenThreads_EXPORTS -D_GNU_SOURCE -Wall -Wparentheses -Wno-long-long
-Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas
-Wunused -O3 -DNDEBUG -fPIC -I/home/ubuntu/OpenSceneGraph/include

As I mentioned earlier ALLOW_PRIORITY_SCHEDULING is not set anywhere - I
examined the CMakeLists.txt for pthreads. But it is used in the code right
in places where the priority is set. Also these __linux and __linux__ ..
are these system wide defined by default? I am using QT Creator as an
editor and seeing these grayed out

Thanks again

Nick


On Tue, May 6, 2014 at 6:08 PM, Curtis Rubel cru...@compro.net wrote:

 Hi Robert,

 My first problem was that I had selected the option to build
 OpenThreads with QT in cmake for some reason.  So I rebuilt with this
 option off..
 My apologies on that issue...

 At least it is now using the pthreads section properly.

 However, as Nick stated in his post, the openthreads code to allow me to
 select
 a scheduling policy other than OTHER has been ifdef'd out for __linux__
 even though these options are available on Linux.
 This is also affecting the ability to set a proper thread priority value.

 So while Nick and I can fix this by removing the __linux__  checks, I would
 like to see if anyone knows why this was put in there in the first place
 so that
 we do not possibly break something else as we are attempting to fix the
 issues that we are seeing.

 ...

 Thank you!

 Cheers,
 Curtis

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=59289#59289





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Robert Osfield
Hi Nick,

On 6 May 2014 17:26, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:
 Hi Robert,

 here is the log

 cd /home/ubuntu/OpenSceneGraph/src/OpenThreads/pthreads  /usr/bin/c++
 -DHAVE_PTHREAD_CANCEL -DHAVE_PTHREAD_SETCANCELSTATE
 -DHAVE_PTHREAD_TESTCANCEL -DHAVE_SCHED_YIELD
 -DHAVE_THREE_PARAM_SCHED_SETAFFINITY -DOPENTHREADS_EXPORTS
 -DOpenThreads_EXPORTS -D_GNU_SOURCE -Wall -Wparentheses -Wno-long-long
 -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas
 -Wunused -O3 -DNDEBUG -fPIC -I/home/ubuntu/OpenSceneGraph/include

This mean CMake is detecting the features.

 As I mentioned earlier ALLOW_PRIORITY_SCHEDULING is not set anywhere - I
 examined the CMakeLists.txt for pthreads. But it is used in the code right
 in places where the priority is set. Also these __linux and __linux__ .. are
 these system wide defined by default? I am using QT Creator as an editor and
 seeing these grayed out


Curious.  I did a quick search and came across the page:

   sourceforge.net/p/predef/wiki/OperatingSystems/

The suggests __linux is obsolete, so __linux__ should be the one we
should use.  I replaced the one instance where __linux was used with
the __linux__ version and checked this in to svn/trunk.

The ALLOW_PRIORITY_SCHEDULING one is more odd.  I can't find a
reference in the ALLOW_PRIORITY_SCHEDULING in anywhere in the
OpenThreads code base apart from where it's used in
OpenThreads/pthreads, so it's used by not defined.  I seems like Cmake
should be added this option via another -D entry but isn't.  I don't
recall the submission that introduced this, it might be worth stepping
back through the svn logs to see the author of this specific addition
and bring them into the discussion. It could be that this was missed
with integration of Cmake or similar changes.

FYI, I'm not the author of OpenThreads, just ended up the defacto
caretaker as the original author stepped back.  This means I'm similar
situation to others - I read the code, work out what it supposed to do
and make correction or merge fixes that look appropriate.

Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Curtis Rubel
Nick,

__linux__ is defined someplace in the gcc compiler
as it finds the current arch and os, etc.,  installed.

you can:   

cpp -dM /dev/null

and see all the gcc defines output.
I see that __linux is still there as well, at least for
the time being.

ALLOW_PRIORITY_SCHEDULING, however seems to be an
OpenThreads specific define.

... 

Thank you!

Cheers,
Curtis

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59293#59293





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
interesting ... my ubuntu has __unix and __unix__ instead of linux.

Nick


On Tue, May 6, 2014 at 7:01 PM, Curtis Rubel cru...@compro.net wrote:

 Nick,

 __linux__ is defined someplace in the gcc compiler
 as it finds the current arch and os, etc.,  installed.

 you can:

 cpp -dM /dev/null

 and see all the gcc defines output.
 I see that __linux is still there as well, at least for
 the time being.

 ALLOW_PRIORITY_SCHEDULING, however seems to be an
 OpenThreads specific define.

 ...

 Thank you!

 Cheers,
 Curtis

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=59293#59293





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Robert Osfield
Hi Nick,

On 6 May 2014 18:11, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote:
 interesting ... my ubuntu has __unix and __unix__ instead of linux.

I have 64bit Kubuntu 14.04 installed here and when I follow Curtis's
suggestion I get:

$ cpp -dM /dev/null | grep __linux
#define __linux 1
#define __linux__ 1

Which version of Ubunutu are you using?

Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OpenThreads, scheduling, etc ... policies

2014-05-06 Thread Trajce Nikolov NICK
Ubuntu 13.04 raring  got it from the store installed on the laptop I
bought in a rush :-)

Nick


On Tue, May 6, 2014 at 7:17 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Nick,

 On 6 May 2014 18:11, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
 wrote:
  interesting ... my ubuntu has __unix and __unix__ instead of linux.

 I have 64bit Kubuntu 14.04 installed here and when I follow Curtis's
 suggestion I get:

 $ cpp -dM /dev/null | grep __linux
 #define __linux 1
 #define __linux__ 1

 Which version of Ubunutu are you using?

 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OpenSceneGraph BOF at SIGGRAPH 2014

2014-05-06 Thread John Richardson
Greetings and Salutations,

 

 

Birds of a Feather Session Title: OpenSceneGraph BOF

Date: Wednesday, August 13

Location: Vancouver Convention Centre

Time: 10:00 am - 11:00 am

 

Be there or be OSG::SQUARE [US slang]

 

I leave one slot for Robert's Planned features report

 

That leaves 3 or 4 other show off your stuff slots.. First come first
served.

 

John F. Richardson

 

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org