Thanks for that solution, that does make sense. I will be using my method of setting the EventQueue of the window as that requires no changes to my picker and I can keep my code base between desktop and Android the same apart for the viewer code.
I suggest that for the examples we add the Code: viewer->getEventQueue()->setMouseInputRange(x, y, x + width, y + height); line to make the examples usable again. Martin Siggel wrote: > We also had that problem with the picker. We fixed that, by reimplementing > the picking like this: > > > // map pixel coordinates to [-1,1] (OpenGL Screen Coordinates) > float xwindow = x/screenWidth * 2. - 1; > float ywindow = -y/screenHeight * 2. + 1; > osg::Camera* cam = viewer->getCamera(); > osg::Matrixd m; > > m.preMult(cam->getProjectionMatrix()); > m.preMult(cam->getViewMatrix()); > // define intersection ray > osg::Vec3d startPoint (xwindow, ywindow, -1000); > osg::Vec3d endPoint(xwindow, ywindow, 1000); > osg::Matrixd i; > > i.invert(m); > osg::Vec3d wStart = startPoint * i; > osg::Vec3d wEnd = endPoint * i; > osg::ref_ptr<osgUtil::LineSegmentIntersector> picker = new > osgUtil::LineSegmentIntersector(wStart, wEnd); > > > > 2014-05-05 13:43 GMT+02:00 Wouter Roos < ()>: > > > > > Martin Siggel wrote: > > > > > You can also workaround this (instead of using the eventqueue) by > > > telling OSG about the input range of your mouse after setting up your > > > viewer: > > > > > > viewer->getEventQueue()->setMouseInputRange(x, y, x + width, y + height); > > > > > > > > > > > > Cheers, > > > Martin > > > > > > > > > > > > > > > > > Thanks for that method, that looks much better, and works for the android > > examples just as well. > > However it does not work when I use a picker, it still returns no > > intersections whereas using the Window's EventQueue does give me the > > correct results. Any ideas on why this might be? > > > > ------------------ > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=59259#59259 > > (http://forum.openscenegraph.org/viewtopic.php?p=59259#59259) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > ------------------ > Post generated by Mail2Forum [/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59270#59270 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

