[osg-users] Intel graphics poll...
Hej all, I just wanted to ask if anybody have tried to run OSG applications on Intel GPU on linux lately. I haven't heard anything about intel in this forum for some time and one of our suppliers is offering a ruggedized computer, but currently it only comes with intel hd4600. I immediately puked a little in my mouth, but then I thought I could at least hear if someone has had any success with intel gpus, OpenGL and linux. Anyone? /Mattias ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] iOS: flickering problem when changing orientation and using AutoLayout
I came across this issue...again. What I found out this time is that when the OSG view is resized (because of Auto Layout trying to enforce some constraints), that UIView is resized correctly but it also has a subview (created by OSG automatically I guess) that keeps the original size and is displayed behind the first view... in some cases, in order to avoid the problem, one has to change the viewport to match the 'original' size and not the new one but this does not work in every case of course. This is particularly annoying when using Size Classes. Anyone had the same issue? Any suggestion/workaround? Thanks. Alessandro -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63230#63230 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Uning Virtual Planet Builder in MS Windows!
Greetings All, Sorry that I haven't posted I've been very busy lately! I've been meaning to post the location of the YouTube videos that I made based the presentation I gave at SIGGRAPH last year, but I've been stretched for time with my added duties working on some Unity 5 stuff. I don't remember if I posted the links for you all and you may have found this stuff already, but just in case: The first video is basically how to compile Open Scene Graph in MS Windows using Visual Studio Express as well as compile Virtual Planet Builder. I try to go through the process step by step and it is long on time, but in the end you get a compiled version of Open Scene Graph and Virtual Planet Builder. For most of you, you can skip this part as it purely how to compile code, but I believe in showing how to do things from the ground up and so the reasoning for the first video. Here is the Link for video 1: https://youtu.be/b2fW9d590lk The second video is the meat and potatoes of how to use Virtual Planet Builder to build a basic terrain for your OSG Project. I go over a bit about G-Dal given that I use it to prepare my data at times. I also show how I use QGIS and point out some sources for data and how to put it all together. Here is the Link for video 2: https://youtu.be/gcDSQ0t1Fd8 In the end I built a nice 3D map of the Humble town of Hemet Ca. using data that I got from the USGS. If you what to post this stuff any ware your welcome to do so! As I said before: I'm sorry for getting this stuff to you so late. I'm also working on some training stuff for Unity 5 and I still thinking about doing something on some other OSG stuff. Maybe osgEarth! Hope to see you all later! Hope you all are doing well! Enjoy All! ... D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63231#63231 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Uning Virtual Planet Builder in MS Windows!
Hello David, It's nice to see other people getting familiar with VPB. It's a great tool, and I find it to be nice and responsive for datasets that are going to be baked together (imagery and elevation). I'm especially happy that you have provided a Windows build tutorial, as all my experience building applications is under Linux. A quick flag that you may want to use in the future if you're needing to limit the amount of space you are using or if I/O bottlenecking is a concern: -O Compressor=zlib This will compress the .osgb files using zlib, and it can make a marked reduction in the final dataset size. It also tends to speed up LOD loads when hitting physical hard disks. Also, when preparing your data, I highly recommend that you use gdaladdo to create overviews using the averaging method. This will avoid some of the artifacts that you see with the nearest neighbor technique. One final note: vpbmaster will greatly speed up database generation over osgdem. You can manually specify the number of threads to run, or you can allow all available cores to be used. Something else you may want to look further into is the power of GDAL. Specifically, gdal allows you to create an internally tiled geotiff coupled with external tiled overviews. In this case, you would typically have four files: 1. topography (use 16 or 32 pixel block sizes and compress it using DEFLATE or LZW predictor level 2) 2. topography overviews (again, tile these and compress them) 3. Imagery (use 256 pixel blocks typically and compress as above to a geotiff) 4. Imagery overviews (compress these using JPEG) If you are using an application like osgEarth or your own implementations, tiled, compressed geotiffs can provide vastly superior performance to monolithic tiff files. When used properly, the speed of gdal can provide nearly the performance of osgdem. Anyway, I look forward to seeing more of your work and putting your compilation video to use on my Windows box. Arthur On Mon, Mar 30, 2015 at 1:33 PM, David Glenn da...@dglenn.com wrote: Greetings All, Sorry that I haven't posted I've been very busy lately! I've been meaning to post the location of the YouTube videos that I made based the presentation I gave at SIGGRAPH last year, but I've been stretched for time with my added duties working on some Unity 5 stuff. I don't remember if I posted the links for you all and you may have found this stuff already, but just in case: The first video is basically how to compile Open Scene Graph in MS Windows using Visual Studio Express as well as compile Virtual Planet Builder. I try to go through the process step by step and it is long on time, but in the end you get a compiled version of Open Scene Graph and Virtual Planet Builder. For most of you, you can skip this part as it purely how to compile code, but I believe in showing how to do things from the ground up and so the reasoning for the first video. Here is the Link for video 1: https://youtu.be/b2fW9d590lk The second video is the meat and potatoes of how to use Virtual Planet Builder to build a basic terrain for your OSG Project. I go over a bit about G-Dal given that I use it to prepare my data at times. I also show how I use QGIS and point out some sources for data and how to put it all together. Here is the Link for video 2: https://youtu.be/gcDSQ0t1Fd8 In the end I built a nice 3D map of the Humble town of Hemet Ca. using data that I got from the USGS. If you what to post this stuff any ware your welcome to do so! As I said before: I'm sorry for getting this stuff to you so late. I'm also working on some training stuff for Unity 5 and I still thinking about doing something on some other OSG stuff. Maybe osgEarth! Hope to see you all later! Hope you all are doing well! Enjoy All! ... D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63231#63231 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] The OSG SIGGRAPH BOF train is leaving the station
The A/V audio component is a karaoke boombox So, just let me know how many ounces it takes to get you to sing after the BOF...:-) John -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Saturday, March 28, 2015 3:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] The OSG SIGGRAPH BOF train is leaving the station Hi John, Thanks for organizing the Siggraph once again. On 27 March 2015 at 20:20, John Richardson richa...@spawar.navy.mil wrote: However, his spirit will be there...:-) No one had mentioned to me there would be a Single Malt Whisky to sample :-) If I'm in the US around the time of Siggraph then I'll try to make to Siggraph. Making the trip for just Siggraph would be a rather expensive round trip to make from Scotland though. Costs are similar to taking my whole family on holiday for a week, I'm not sure they'd appreciate me ditching them and going on my own geeky holiday while they all stay at home! Cheers, Robert ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org