Re: [osg-users] Intel graphics poll...
I have had very good success with the HD 4000 and 4600 chipsets. It is absolutely imperative that you use the latest drivers. Glenn Waldron / @glennwaldron On Thu, Apr 2, 2015 at 2:48 PM, Chris Hanson xe...@alphapixel.com wrote: I would agree with those conclusion. Core feature set is there and works, but not with amazing performance. On Thu, Apr 2, 2015 at 11:20 AM, Robert Osfield robert.osfi...@gmail.com wrote: On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote: Thanks a lot guys, really appreciate your response :) It could be worth a try I reckon, but without high expectations. A bit late for me to share my own experiences, but here goes. A few years back I did some testing of a Intel motherboard's onboard graphics under Linux and it work well out of the box. Performance wasn't great, but was adequate for simple graphics needs. One thing I did miss was support for 3D texturing. If you need 3D texturing it would be worth checking to see if this feature is now supported. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Uning Virtual Planet Builder in MS Windows!
Thanks for the pointers Arthur! At the moment I'm trying to bang some shape files into a wireframe of Europe and I'm using QGIS. I'm also looking at G-Dal functions directly. I know that there is got to be a way to make little geo-referenced tiff cubes because Europe is so darn large. Oh, I forgot that it has so many little countries in it - I got to take the time and visit them some day! Anyway, I thank you for the notes you gave me. I wasn't planning anything too technical for the VPB video at least for the first round. I'm waiting to get the viewer started on a basic level first. Then he might be inspired to research and learn the finer points of developing better maps later on. In video 2 I added annotations to allow viewers to skip over parts and to get to a section to study. Later on, if I get the time, I might add links to more advanced topics in a section of study, like G-Dal topics or more places to get data and the like. Right now, I'm tied up in Unity 5 and Oculus VR research. Oh, and just toss in SteamVR and OSVR on top of that as well while you at it. My plate runneth over right now! Anyway, I hope that the first video helps you! I didn't see any big problems other than getting the proper G-Dal build for the Visual Studio C++ compiler and was also compatible with some of the other tools I use like Open Flight Creator that also uses G-Dal and will crash if you get versions mixed up! Also, in the version of C++ that I used there is a problem in the linker when you compile the VPB.DLL that I experienced in VS2010 and VS2012 and it was a Microsoft bug (or so I was told) and if it was, I am curious if they fixed it in later VS versions. Anyway that all that I can think of for the moment! Have Fun!! D Glenn kingarthur10 wrote: Hello David, It's nice to see other people getting familiar with VPB. It's a great tool, and I find it to be nice and responsive for datasets that are going to be baked together (imagery and elevation). I'm especially happy that you have provided a Windows build tutorial, as all my experience building applications is under Linux. A quick flag that you may want to use in the future if you're needing to limit the amount of space you are using or if I/O bottlenecking is a concern: -O Compressor=zlib This will compress the .osgb files using zlib, and it can make a marked reduction in the final dataset size. It also tends to speed up LOD loads when hitting physical hard disks. Also, when preparing your data, I highly recommend that you use gdaladdo to create overviews using the averaging method. This will avoid some of the artifacts that you see with the nearest neighbor technique. One final note: vpbmaster will greatly speed up database generation over osgdem. You can manually specify the number of threads to run, or you can allow all available cores to be used. Something else you may want to look further into is the power of GDAL. Specifically, gdal allows you to create an internally tiled geotiff coupled with external tiled overviews. In this case, you would typically have four files: 1. topography (use 16 or 32 pixel block sizes and compress it using DEFLATE or LZW predictor level 2) 2. topography overviews (again, tile these and compress them) 3. Imagery (use 256 pixel blocks typically and compress as above to a geotiff) 4. Imagery overviews (compress these using JPEG) If you are using an application like osgEarth or your own implementations, tiled, compressed geotiffs can provide vastly superior performance to monolithic tiff files. When used properly, the speed of gdal can provide nearly the performance of osgdem. Anyway, I look forward to seeing more of your work and putting your compilation video to use on my Windows box. Arthur On Mon, Mar 30, 2015 at 1:33 PM, David Glenn () wrote: Greetings All, Sorry that I haven't posted I've been very busy lately! I've been meaning to post the location of the YouTube videos that I made based the presentation I gave at SIGGRAPH last year, but I've been stretched for time with my added duties working on some Unity 5 stuff. I don't remember if I posted the links for you all and you may have found this stuff already, but just in case: The first video is basically how to compile Open Scene Graph in MS Windows using Visual Studio Express as well as compile Virtual Planet Builder. I try to go through the process step by step and it is long on time, but in the end you get a compiled version of Open Scene Graph and Virtual Planet Builder. For most of you, you can skip this part as it purely how to compile code, but I believe in showing how to do things from the ground up and so the reasoning for the first video. Here is the Link for video 1: https://youtu.be/b2fW9d590lk (https://youtu.be/b2fW9d590lk) The second video is the meat and
Re: [osg-users] Intel graphics poll...
hi Mattias Helsing, we run openscenegraph smoothly in Intel 740 and S3 savage 3D,years ago. regards zhuwan 04,03,2015 -原始邮件- 发件人: Mattias Helsing helsin...@gmail.com 发送时间: 2015-3-30 22:37:16 收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org 抄送: 主题: [osg-users] Intel graphics poll... Hej all, I just wanted to ask if anybody have tried to run OSG applications on Intel GPU on linux lately. I haven't heard anything about intel in this forum for some time and one of our suppliers is offering a ruggedized computer, but currently it only comes with intel hd4600. I immediately puked a little in my mouth, but then I thought I could at least hear if someone has had any success with intel gpus, OpenGL and linux. Anyone? /Mattias ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] World coordinates and meters
Is there any correlation between world coordinates and real-world distance, such as meters? For instance, is the point (1,0,0) located 1 meter in the X axis, and if not, is there any way to correlate the two? I ask this because I'm working with a kinect, and it returns coordinates in meters within the reference frame of the kinect. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Intel graphics poll...
On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote: Thanks a lot guys, really appreciate your response :) It could be worth a try I reckon, but without high expectations. A bit late for me to share my own experiences, but here goes. A few years back I did some testing of a Intel motherboard's onboard graphics under Linux and it work well out of the box. Performance wasn't great, but was adequate for simple graphics needs. One thing I did miss was support for 3D texturing. If you need 3D texturing it would be worth checking to see if this feature is now supported. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Intel graphics poll...
Thanks a lot guys, really appreciate your response :) It could be worth a try I reckon, but without high expectations. /Mattias On Wed, Apr 1, 2015 at 8:25 PM, Chris Hanson xe...@alphapixel.com wrote: We've been running an OSG/osgEarth based app on Linux/Intel GPU for a while with moderate success. On Wed, Apr 1, 2015 at 3:50 AM, Christian Buchner christian.buch...@gmail.com wrote: it works, but some features in the Intel driver may not be available. In our case we ran across an issue with the OpenGL extensions GL_EXT_Draw_Instanced and EXT_gpu_shader4 not being available. Don't expect stellar performance either. ;) We are using Ubuntu 12.04 with the latest hardware enablement stack. Christian 2015-03-30 16:37 GMT+02:00 Mattias Helsing helsin...@gmail.com: Hej all, I just wanted to ask if anybody have tried to run OSG applications on Intel GPU on linux lately. I haven't heard anything about intel in this forum for some time and one of our suppliers is offering a ruggedized computer, but currently it only comes with intel hd4600. I immediately puked a little in my mouth, but then I thought I could at least hear if someone has had any success with intel gpus, OpenGL and linux. Anyone? /Mattias ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Intel graphics poll...
I would agree with those conclusion. Core feature set is there and works, but not with amazing performance. On Thu, Apr 2, 2015 at 11:20 AM, Robert Osfield robert.osfi...@gmail.com wrote: On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote: Thanks a lot guys, really appreciate your response :) It could be worth a try I reckon, but without high expectations. A bit late for me to share my own experiences, but here goes. A few years back I did some testing of a Intel motherboard's onboard graphics under Linux and it work well out of the box. Performance wasn't great, but was adequate for simple graphics needs. One thing I did miss was support for 3D texturing. If you need 3D texturing it would be worth checking to see if this feature is now supported. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org