Re: [osg-users] Intel graphics poll...

2015-04-02 Thread Glenn Waldron
I have had very good success with the HD 4000 and 4600 chipsets. It is
absolutely imperative that you use the latest drivers.

Glenn Waldron / @glennwaldron

On Thu, Apr 2, 2015 at 2:48 PM, Chris Hanson xe...@alphapixel.com wrote:

 I would agree with those conclusion. Core feature set is there and works,
 but not with amazing performance.

 On Thu, Apr 2, 2015 at 11:20 AM, Robert Osfield robert.osfi...@gmail.com
 wrote:

 On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote:

 Thanks a lot guys, really appreciate your response :)
 It could be worth a try I reckon, but without high expectations.


 A bit late for me to share my own experiences, but here goes.  A few
 years back I did some testing of a Intel motherboard's onboard graphics
 under Linux and it work well out of the box.  Performance wasn't great, but
 was adequate for simple graphics needs.  One thing I did miss was support
 for 3D texturing.   If you need 3D texturing it would be worth checking to
 see if this feature is now supported.

 Robert.




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Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-04-02 Thread David Glenn
Thanks for the pointers Arthur!

At the moment I'm trying to bang some shape files into a wireframe of Europe 
and I'm using QGIS. I'm also looking at G-Dal functions directly. I know that 
there is got to be a way to make little geo-referenced tiff cubes because 
Europe is so darn large. Oh, I forgot that it has so many little countries in 
it - I got to take the time and visit them some day! 

Anyway, I thank you for the notes you gave me. 

I wasn't planning anything too technical for the VPB video at least for the 
first round. I'm waiting to get the viewer started on a basic level first. Then 
he might be inspired to research and learn the finer points of developing 
better maps later on.

In video 2 I added annotations to allow viewers to skip over parts and to get 
to a section to study. Later on, if I get the time, I might add links to more 
advanced topics in a section of study, like G-Dal topics or more places to get 
data and the like. 

Right now, I'm tied up in Unity 5 and Oculus VR research. Oh, and just toss in 
SteamVR and OSVR on top of that as well while you at it. My plate runneth over 
right now! 

Anyway, I hope that the first video helps you! I didn't see any big problems 
other than getting the proper G-Dal build for the Visual Studio C++ compiler 
and was also compatible with some of the other tools I use like Open Flight 
Creator that also uses G-Dal and will crash if you get versions mixed up! 

Also, in the version of C++ that I used there is a problem in the linker when 
you compile the VPB.DLL that I experienced in VS2010 and VS2012 and it was a 
Microsoft bug (or so I was told) and if it was, I am curious if they fixed it 
in later VS versions.

Anyway that all that I can think of for the moment!

Have Fun!!
D Glenn



kingarthur10 wrote:
 Hello David,
 
 It's nice to see other people getting familiar with VPB.  It's a great tool, 
 and I find it to be nice and responsive for datasets that are going to be 
 baked together (imagery and elevation).
 
 
 I'm especially happy that you have provided a Windows build tutorial, as all 
 my experience building applications is under Linux.
 
 
 A quick flag that you may want to use in the future if you're needing to 
 limit the amount of space you are using or if I/O bottlenecking is a concern:
 
 
 -O Compressor=zlib
 
 
 This will compress the .osgb files using zlib, and it can make a marked 
 reduction in the final dataset size.  It also tends to speed up LOD loads 
 when hitting physical hard disks.
 
 
 Also, when preparing your data, I highly recommend that you use gdaladdo to 
 create overviews using the averaging method.  This will avoid some of the 
 artifacts that you see with the nearest neighbor technique.
 
 
 One final note: vpbmaster will greatly speed up database generation over 
 osgdem.  You can manually specify the number of threads to run, or you can 
 allow all available cores to be used.
 
 
 
 
 Something else you may want to look further into is the power of GDAL.  
 Specifically, gdal allows you to create an internally tiled geotiff coupled 
 with external tiled overviews.  In this case, you would typically have four 
 files:
 
 
 1. topography (use 16 or 32 pixel block sizes and compress it using DEFLATE 
 or LZW predictor level 2)
 2. topography overviews (again, tile these and compress them)
 3. Imagery (use 256 pixel blocks typically and compress as above to a geotiff)
 4. Imagery overviews (compress these using JPEG)
 
 
 If you are using an application like osgEarth or your own implementations, 
 tiled, compressed geotiffs can provide vastly superior performance to 
 monolithic tiff files.  When used properly, the speed of gdal can provide 
 nearly the performance of osgdem.
 
 
 Anyway, I look forward to seeing more of your work and putting your 
 compilation video to use on my Windows box.
 
 
 Arthur
 
 
 On Mon, Mar 30, 2015 at 1:33 PM, David Glenn  () wrote:
 
  Greetings All,
  Sorry that I haven't posted I've been very busy lately!
  I've been meaning to post the location of the YouTube videos that I made 
  based the presentation I gave at SIGGRAPH last year, but I've been 
  stretched for time with my added duties working on some Unity 5 stuff.
  
  I don't remember if I posted the links for you all and you may have found 
  this stuff already, but just in case:
  
  The first video is basically how to compile Open Scene Graph in MS Windows 
  using Visual Studio Express as well as compile Virtual Planet Builder. I 
  try to go through the process step by step and it is long on time, but in 
  the end you get a compiled version of Open Scene Graph and Virtual Planet 
  Builder. For most of you, you can skip this part as it purely how to 
  compile code, but I believe in showing how to do things from the ground up 
  and so the reasoning for the first video.
  
  Here is the Link for video 1: https://youtu.be/b2fW9d590lk 
  (https://youtu.be/b2fW9d590lk)
  
  The second video is the meat and 

Re: [osg-users] Intel graphics poll...

2015-04-02 Thread webmaster
hi Mattias Helsing,
  we run openscenegraph smoothly in Intel 740 and S3 savage 3D,years ago.
  regards
  zhuwan
 04,03,2015

 -原始邮件-
 发件人: Mattias Helsing helsin...@gmail.com
 发送时间: 2015-3-30 22:37:16
 收件人: OpenSceneGraph Users osg-users@lists.openscenegraph.org
 抄送: 
 主题: [osg-users] Intel graphics poll...
 
  Hej all,
 I just wanted to ask if anybody have tried to run OSG applications on
 Intel GPU on linux lately. I haven't heard anything about intel in
 this forum for some time and one of our suppliers is offering a
 ruggedized computer, but currently it only comes with intel hd4600. I
 immediately puked a little in my mouth, but then I thought I could at
 least hear if someone has had any success with intel gpus, OpenGL and
 linux.
 
 Anyone?
 
 /Mattias
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[osg-users] World coordinates and meters

2015-04-02 Thread João
Is there any correlation between world coordinates and real-world distance, 
such as meters? For instance, is the point (1,0,0) located 1 meter in the X 
axis, and if not, is there any way to correlate the two?
I ask this because I'm working with a kinect, and it returns coordinates in 
meters within the reference frame of the kinect.
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Re: [osg-users] Intel graphics poll...

2015-04-02 Thread Robert Osfield
On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote:

 Thanks a lot guys, really appreciate your response :)
 It could be worth a try I reckon, but without high expectations.


A bit late for me to share my own experiences, but here goes.  A few years
back I did some testing of a Intel motherboard's onboard graphics under
Linux and it work well out of the box.  Performance wasn't great, but was
adequate for simple graphics needs.  One thing I did miss was support for
3D texturing.   If you need 3D texturing it would be worth checking to see
if this feature is now supported.

Robert.
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Re: [osg-users] Intel graphics poll...

2015-04-02 Thread Mattias Helsing
Thanks a lot guys, really appreciate your response :)
It could be worth a try I reckon, but without high expectations.
/Mattias

On Wed, Apr 1, 2015 at 8:25 PM, Chris Hanson xe...@alphapixel.com wrote:
 We've been running an OSG/osgEarth based app on Linux/Intel GPU for a while
 with moderate success.

 On Wed, Apr 1, 2015 at 3:50 AM, Christian Buchner
 christian.buch...@gmail.com wrote:


 it works, but some features in the Intel driver may not be available. In
 our case we ran across an issue with the OpenGL extensions
 GL_EXT_Draw_Instanced and EXT_gpu_shader4 not being available. Don't expect
 stellar performance either. ;)

 We are using Ubuntu 12.04 with the latest hardware enablement stack.

 Christian


 2015-03-30 16:37 GMT+02:00 Mattias Helsing helsin...@gmail.com:

  Hej all,
 I just wanted to ask if anybody have tried to run OSG applications on
 Intel GPU on linux lately. I haven't heard anything about intel in
 this forum for some time and one of our suppliers is offering a
 ruggedized computer, but currently it only comes with intel hd4600. I
 immediately puked a little in my mouth, but then I thought I could at
 least hear if someone has had any success with intel gpus, OpenGL and
 linux.

 Anyone?

 /Mattias
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 osg-users@lists.openscenegraph.org
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 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
 GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain
 • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS •
 Android
 @alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]

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Re: [osg-users] Intel graphics poll...

2015-04-02 Thread Chris Hanson
I would agree with those conclusion. Core feature set is there and works,
but not with amazing performance.

On Thu, Apr 2, 2015 at 11:20 AM, Robert Osfield robert.osfi...@gmail.com
wrote:

 On 2 April 2015 at 17:25, Mattias Helsing helsin...@gmail.com wrote:

 Thanks a lot guys, really appreciate your response :)
 It could be worth a try I reckon, but without high expectations.


 A bit late for me to share my own experiences, but here goes.  A few years
 back I did some testing of a Intel motherboard's onboard graphics under
 Linux and it work well out of the box.  Performance wasn't great, but was
 adequate for simple graphics needs.  One thing I did miss was support for
 3D texturing.   If you need 3D texturing it would be worth checking to see
 if this feature is now supported.

 Robert.




 ___
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 osg-users@lists.openscenegraph.org
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Code Forensics • Digital Imaging • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
623-PIXL [7495]
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