Re: [osg-users] Atmospheric effects in OSG
Or the free osgEphemeris for sun, star, atmosphere effects (no clouds as far as I remember). Alternatively osghimmel ( https://code.google.com/p/osghimmel/ ). It implements both texture mapped skyboxes as well as shader based skies and clouds. This is also a free software package. SilverLining is great, graphics-API agnostic, but it ain't free. 2015-07-07 23:10 GMT+02:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi Elias, check this website for SilverLining, it is commercial but affordable, it has also OSG integration samples. And it is great ! http://www.sundog-soft.com On Tue, Jul 7, 2015 at 11:00 PM, Elias Tarasov elias.tara...@gmail.com wrote: Hello! Excuse me for the perhaps dumb question, but could anybody points on an example of creating clouds, sky, light and other atmoshperic effects? I found osgVisual, but the project seems to be outdated. Can't find the proper solution. Thank you! Cheers, Elias -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64270#64270 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG BOF at SIGGRAPH 2015 is 6 weeks away
Greetings! I was hoping to work on osgEarth this year, but most of my efforts has been diverted due to the demands of my handlers. Mostly VR and Unity related stuff! But I will be at SIGGRAPH this year! D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64278#64278 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Splitting a scene in osg
Hey guys :) So ive figuerd this out.. The reason the textures didnt fit well is that i didnt give the new model a list of verices and built the triangles with indexes - i just copied the vertices each time it appeard. As result osg didnt know how to handle the texture coordinates i gave him - Because it was written to fit the indexes. So thanks all for the support :) Thats it for now :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64279#64279 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Missing Geodes in Android Port
Alright, I've been chasing this down since I was able to get my libraries straight. I'm currently working on the Qt/OSG application previously discussed. The system uses a QOpenGLWidget with an osgViewer::GraphicWindowEmbedded . To simply things I have created a QWidget that inherits from QOpenGLWidget. It contains a osgViewer::CompositeViewer. The scene is defined as a Ortho2D. It contains 4 sphere's 2 Along each Axis They have a radius of 1/4th the view dimensions. For debugging every call to update() in Qt the camera node's clear color is adjusted. On Windows and Linux I see the scene as I would expect, but on Linux I simply get the oscillating clear color. Because the background color changes appropriately with each new frame. I know OSG is operating in the right GLES context and the buffers are properly swapped by Qt, but I can't explain what could cause the objects in the scene to be skipped or drawn off screen. I can post the class if anyone is interested it is fairly small, but I would be very interested in hearing others debugging techniques on multiplatform applications or experience working with OSG on android. Steven, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Aggresive simplifier
Hi :) Ive been struglling in simplifing a model. I have the simplifier osgUtil gives. But from a sample ratio and on - it just doesnt simplify anymore. I have a model which a sample ratio of 0.5 and 0.01 gives the same result. I relised it was because osg has standarts for not destroying a model. I dont care about destroying a model.. Is there a way to aggresivly simplify a model with no limits ? (Inside osg.. Without using other softwares) Thanks :) Joe. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64280#64280 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org