Re: [osg-users] Atmospheric effects in OSG

2015-07-08 Thread Christian Buchner
Or the free osgEphemeris for sun, star, atmosphere effects (no clouds as
far as I remember).

Alternatively osghimmel ( https://code.google.com/p/osghimmel/ ). It
implements both texture mapped skyboxes as well as shader based skies and
clouds. This is also a free software package.

SilverLining is great, graphics-API agnostic, but it ain't free.




2015-07-07 23:10 GMT+02:00 Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com:

 Hi Elias,

 check this website for SilverLining, it is commercial but affordable, it
 has also OSG integration samples. And it is great !

 http://www.sundog-soft.com

 On Tue, Jul 7, 2015 at 11:00 PM, Elias Tarasov elias.tara...@gmail.com
 wrote:

 Hello!
 Excuse me for the perhaps dumb question, but could anybody points on an
 example of creating clouds, sky, light and other atmoshperic effects?

 I found osgVisual, but the project seems to be outdated.

 Can't find the proper solution.

 Thank you!

 Cheers,
 Elias

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Re: [osg-users] OSG BOF at SIGGRAPH 2015 is 6 weeks away

2015-07-08 Thread David Glenn
Greetings!

I was hoping to work on osgEarth this year, but most of my efforts has been 
diverted due to the demands of my handlers.  
Mostly VR and Unity related stuff!
But I will be at SIGGRAPH this year!

D Glenn


David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

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Re: [osg-users] Splitting a scene in osg

2015-07-08 Thread Joe Kindle
Hey guys :)
So ive figuerd this out.. The reason the textures didnt fit well is that i 
didnt give the new model a list of verices and built the triangles with indexes 
- i just copied the vertices each time it appeard. As result osg didnt know how 
to handle the texture coordinates i gave him - Because it was written to fit 
the indexes. 
So thanks all for the support :)
Thats it for now :)

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[osg-users] Missing Geodes in Android Port

2015-07-08 Thread Steven A. White ARA/SED
Alright,

I've been chasing this down since I was able to get my libraries straight.  I'm 
currently working on the Qt/OSG application previously discussed.   The system 
uses a QOpenGLWidget with an osgViewer::GraphicWindowEmbedded .

To simply things I have created a QWidget that inherits from QOpenGLWidget. It 
contains a osgViewer::CompositeViewer.  The scene is defined as a Ortho2D. It 
contains 4 sphere's 2 Along each Axis They have a radius of 1/4th the view 
dimensions.  For debugging every call to update() in Qt the camera node's clear 
color is adjusted.

On Windows and Linux I see the scene as I would expect, but on Linux I simply 
get the oscillating clear color.   Because the background color changes 
appropriately with each new frame. I know OSG is operating in the right GLES 
context and the buffers are properly swapped by  Qt, but I can't explain what 
could cause the objects in the scene to be skipped or drawn off screen. I can 
post the class if anyone is interested it is fairly small, but I would be very 
interested in hearing others debugging techniques on multiplatform applications 
or experience working with OSG on android.


Steven,

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[osg-users] Aggresive simplifier

2015-07-08 Thread Joe Kindle
Hi :)
Ive been struglling in simplifing a model.
I have the simplifier osgUtil gives. But from a sample ratio and on - it just 
doesnt simplify anymore. 
I have a model which a sample ratio of 0.5 and 0.01 gives the same result.

I relised it was because osg has standarts for not destroying a model. I dont 
care about destroying a model..
Is there a way to aggresivly simplify a model with no limits ? (Inside osg.. 
Without using other softwares)
Thanks :)
Joe.

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