Re: [osg-users] Triton Ocean

2016-12-13 Thread Rambabu Repaka
Hi,Can u give your email id i can ask in mails ? wave swing means like in ocean 
shore part waves raising to some what and in ocean middle part ocean waves are 
normal.I thought swing suits to the wave.

... 

Thank you!

Cheers,
Rambabu

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Re: [osg-users] [osgPlugins] AC3D Loader

2016-12-13 Thread Nikolai Christensen
Hello,

I have 3 questions about the loader:

Does the line:

group->setCullingActive(false);

mean that no culling is active for the groups? Is that normal in loaders? Isn't 
that inefficient for big complex scenes?


Secondly, what about lines after:

else if (objectType == ObjectTypeLight) { // add a light source to the scene 1 
Nov 2003

Why add a lightsource (if thats whats happening)? Isn't this loader used by 
many projects just to load fragments of a larger scene, will each fragment then 
get a lightsource?
Notice AC3D does not support lights in the fileformat to my knowledge.

Lastly, why tesselate geometry at all? Does OSG only handle triangles?

Thanks
- freqfly

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Re: [osg-users] Triton Ocean

2016-12-13 Thread Chris Hanson
Triton does not use OSG internally.

You can use Triton inside OSG applications.

You can contact SunDog's Triton support ( supp...@sundog-soft.com ), or my
company also provides consulting and development using Triton if you need
more than they can provide.

If you email me privately, I can attempt to answer your question, but
you'll need to define what you mean by "Wave Swing" as that's not a common
term in hydrodynamics.
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Re: [osg-users] Triton Ocean

2016-12-13 Thread Robert Osfield
On 13 December 2016 at 11:29, Rambabu Repaka  wrote:
> Hi,Inside triton osg code is using only thats why i asked if anyone knows 
> tell me ?

You are talking about OSG code in Triton, *NOT* Triton code in OSG.
Your question is about Triton NOT the OSG.

While members of the OSG could probably help you it really isn't the
best place for an answer.  This is the OSG community NOT Triton
community.  The best place for support on Triton is the developer of
Triton.

This community is not a general support of all topics that OSG users
might come across.  It's for OpenSceneGraph discussion.
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Re: [osg-users] Triton Ocean

2016-12-13 Thread Rambabu Repaka
Hi,Inside triton osg code is using only thats why i asked if anyone knows tell 
me ?

... 

Thank you!

Cheers,
Rambabu

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Re: [osg-users] Triton Ocean

2016-12-13 Thread Robert Osfield
On 13 December 2016 at 11:17, Rambabu Repaka  wrote:
> Hi,How to increase Wave swing in triton ocean.

This is a question for Triton support/documentation rather than the
OpenSceneGraph community.
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[osg-users] Triton Ocean

2016-12-13 Thread Rambabu Repaka
Hi,How to increase Wave swing in triton ocean.

... 

Thank you!

Cheers,
Rambabu

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[osg-users] Scroll not working properly on MacOS

2016-12-13 Thread Bruno Oliveira
Hello,

in MacOS, when using Qt as a frontend manager along with OSG contexts, I
realised that scrolling with external mouse is not working properly: if I
use the TrackballManipulator, all the mouse does is zooming in. However, if
I use the laptop's trackpad, the zoom works fine.
I think this may be related to Qt directly.I am catching Mouse events and
passing them via the osg getEventQueue() and  osgGA::GUIEventAdapters.

Does anyone has a hint on why is this happening?
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Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-12-13 Thread Jan Ciger
Hello,

On Tue, Dec 13, 2016 at 4:18 AM, Ran Ling  wrote:

> Hi, Jan, I've used osgopenvrviewer too.
> I have some troubles when I try to get a complete mirror on computer
> screen, not divided by left eye and right eye.Because main camera has been
> overwritten by the swap texture.
> Do you have any ideas about this? or any better choice?
> Thank you!
>

I am not quite sure what you are trying to achieve - the HMD needs the
split left/right image, so if you are mirroring that, that's what you will
get. If you want a non-split image, you may have to add an extra camera.

Otherwise, for Rift there is the
https://github.com/bjornblissing/osgoculusviewer which works quite well.

Regards,

J.
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Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-12-13 Thread Ran Ling
Hi, Jan, I've used osgopenvrviewer too.
I have some troubles when I try to get a complete mirror on computer screen, 
not divided by left eye and right eye.Because main camera has been overwritten 
by the swap texture.
Do you have any ideas about this? or any better choice?
Thank you!

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Re: [osg-users] Changing another thread's node's StateSet's data

2016-12-13 Thread Robert Osfield
Hi Fei,

Did you mean just to repeat exactly the same message you wrote 8 days ago?

Just repeating things doesn't provide anyone with any extra
information in which to help understand what help you specifically
need.  I have already pointed out there is number of things you are
discussing that are unfamiliar to myself, I'm sure others are in the
same boat.  You need to explain yourself properly otherwise others
just will be unable to help you.

Robert.

On 13 December 2016 at 01:54, Fei Liu <1243153...@qq.com> wrote:
>
> CTW_Liu wrote:
>> Hi,
>>
>> I have a project which is required WPF to show a 3d scene, so I create a CLR 
>> dll project and a C++ dll project which use OSG. All of them were created in 
>> VS2013 and my osg version is 3.4.0.
>>
>> One of the demands in my project is that users can change model's texture 
>> through WPF's button. I create a thread for OSG scene, and another thread 
>> for interaction. However, I found that when I want to read specific node's 
>> StateSet through WPF, the image object which in Texture2D points to NULL. 
>> And because of this, I can't modify node's StateSet directly. Also, I found 
>> that I can't copy the nodes' StateSet for reusing or deleting them. I can 
>> only  set node's StateSet with a new StateSet, but I have no idea in 
>> recovering the model's texture.
>>
>> So I want to ask how to change node's StateSet directly through WPF and CLR, 
>> or how to save completely StateSet's data to a global buffer which will be 
>> read by another thread.
>>
>> Thank you!
>>
>> Cheers,
>> Fei
>
>
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>
>
>
>
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