[osg-users] OpenSceneGrah-3.4.1-rc1 tagged

2017-07-28 Thread Robert Osfield
Hi All,

I have just tagged the first 3.4.1 release candidate :


https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.4.1-rc1

Lots of bug and build fixes since 3.4.0.  Please test across as many OS and
build plaforms as you can, and against your own applications.

Thanks in advance for you help with testing,
Robert.

-- ChangeLog since 3.4.0:

Fri, 28 Jul 2017 17:43:34 +0100
Checked in by : Robert Osfield
Updated 3.4 branch to 3.4.1-rc1 version

Fri, 5 Aug 2016 13:16:07 +0100
Checked in by : James Turner
Attempt to fix broken DLL exports from osgDBOnly export the osgDB method
implementations, instead of the entire
class, and hence avoid exporting symbols from the base class, which
then conflict with other compilation units when linking.

This avoids the need for /FORCE:MULTIPLE linker option with MSVC.

Thu, 27 Jul 2017 10:43:33 +0100
Checked in by : Robert Osfield
Adopted FindFreetype.cmake from master

Wed, 26 Jul 2017 11:12:11 +0100
Checked in by : Robert Osfield
Replaced State::_glExtensions initialization to be consistent with master,
enabling sharing of GLExtension data structure.

Wed, 26 Jul 2017 11:08:46 +0100
Checked in by : Robert Osfield
Moved State::initializeExtensionProcs() nearer top of source file to make
the position consistent with change in position in master, making it easier
to diff between them.

Tue, 25 Jul 2017 15:58:27 +0100
Checked in by : Robert Osfield
Merged GLExtension deletion mechanism from master to avoid GLEXtension
being deleted when shared contexts are used and osg::State is deleted when
a context is deleted.

Tue, 25 Jul 2017 14:45:20 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #272 from psyinf/msvc_static_buildMsvc static build

Fri, 21 Jul 2017 13:12:38 +0200
Checked in by : Sebastian Messerschmidt
FIX: missing change in ENDIF

Fri, 21 Jul 2017 11:06:22 +0200
Checked in by : Sebastian Messerschmidt
FIX:  attempting to install pdb-files for static targets caused
failing INSTALL

Mon, 17 Jul 2017 16:46:16 +0100
Checked in by : Anna Sokol
Since version 2.5.1 freetype has supported the WOFF extension format. In
the attached ReaderWriterFreeType.cpp file I added the following
line:supportsExtension("woff","web open font format");


Tue, 20 Jun 2017 09:35:49 +0100
Checked in by : Robert Osfield
Pulled in .gitignore from master

Tue, 16 May 2017 15:40:10 +0100
Checked in by : Robert Osfield
Backported GLES compatible shaders into ShaderGen

Tue, 16 May 2017 15:04:59 +0100
Checked in by : Robert Osfield
Backported GL2/3, GLES2/3 compatible Text and StatsHandler shaders to
OSG-3.4

Mon, 29 May 2017 12:20:31 +0100
Checked in by : Robert Osfield
Added TimeMultiplier and LoopingMode to ImageSequence .osg serializer

Thu, 25 May 2017 13:29:42 +0100
Checked in by : Robert Osfield
Improved the DrawElements selction

Thu, 25 May 2017 10:53:00 +0100
Checked in by : Robert Osfield
Added handlng of Text with large number of characters

Thu, 25 May 2017 10:41:12 +0100
Checked in by : Robert Osfield
Replaced osg::DrawElementeUInt usage for a more flexible DrawElements base
class approach with the default set to DrawElementUShort to ensure
compatibility with GLES2 implementes that don't support uint for
glDrawElements.

Tue, 16 May 2017 12:32:41 +0100
Checked in by : Robert Osfield
Addded a GLES2 compatible osgmovie shader

Wed, 10 May 2017 11:08:27 +0100
Checked in by : OpenSceneGraph git repository
Merge pull request #251 from emminizer/OpenSceneGraph-3.4osgText::Glyph:
Explicitly set GL_TEXTURE_MIN_FILTER to address disap…

Tue, 25 Apr 2017 07:22:16 -0400
Checked in by : Daniel Emminizer
osgText::Glyph: Explicitly set GL_TEXTURE_MIN_FILTER to address
disappearing glyphs on some Intel cards.

Mon, 24 Apr 2017 10:38:02 +0100
Checked in by : Alexander Roan
GLExtenstions: fix checking of isFrameBufferObjectSupported flag for GLES2

Tue, 18 Apr 2017 15:53:48 +0100
Checked in by : Konstantin S. Matveyev
Fixes glyphs's MODELVIEW matrices (positions, scales etc.) if
state.getUseModelViewAndProjectionUniforms() is true

Mon, 13 Mar 2017 14:27:08 +
Checked in by : OpenSceneGraph git repository
Merge pull request #214 from LaurensVoerman/submit-3.4serializerParticlefix
bug in osgb/osgt/osgx readerwriter osgParticle

Sat, 11 Mar 2017 11:38:18 +
Checked in by : OpenSceneGraph git repository
Merge pull request #210 from scrawl/programfix_backportBackport state leak
fix to 3.4 branch

Tue, 21 Feb 2017 21:55:05 +0100
Checked in by : Nico Kruithof
Fixed typoosg_ModeViewMatrix -> osg_ModelViewMatrix


Mon, 6 Mar 2017 15:33:22 +0100
Checked in by : Laurens Voerman
fix bug in osgb/osgt/osgx readerwriter causing the
osgParticle-SizeInterpolator and -ColorInterpolator to dissapear

Wed, 21 Dec 2016 11:02:29 +
Checked in by : Robert Osfield
Changed Program::apply() to Program::compileGLObjects() to avoid the
Program::apply() setting of setLastAppliedProgramObjects for affect current
state.

Wed, 8 Feb 2017 14:54:08 +
Checked in by : 

[osg-users] [MDI branch] AZDO SandBox

2017-07-28 Thread Julien Valentin
Hi,

I pushed a new osg branch at git for Indirect Draw feature
https://github.com/openscenegraph/OpenSceneGraph/tree/MultiDrawIndirect

As Indirect draw is quite arbitray, i invit all of you to test and improve this 
feature with your own use cases and feel free to talk about them in this topic

Thank you!

Cheers,
Julien

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71339#71339





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Problems with view .FBX files

2017-07-28 Thread Maxim Senin
Hi, a load .fbx file and have problems with view. Some times i see full view , 
but then a rotate image i have bad view. What should I do to make the image 
rotate when it's always full?

... 

Thank you!

Cheers,
[/img]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71328#71328




Attachments: 
http://forum.openscenegraph.org//files/notwork_932.jpg
http://forum.openscenegraph.org//files/notwork1_160.jpg
http://forum.openscenegraph.org//files/work_117.jpg


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [osgPlugins] plugin_pdf on Windows 64 bit

2017-07-28 Thread Andrea Pennarelli
Hi,

I'm trying to compile the pdf plugin on Windows. I have a lot of difficulties 
because it seems very hard to compile poppler with its dependencies. From what 
I understand I need the glib version of poppler compiled with cairo. 
Online I found some precompiled versions of poppler with cairo, but in the cpp 
version, not glib, so it isn't a good choiche, I think. I've red that the cpp 
version use the internal render engine, and not the cairo renderer... I'm a 
little confused.

Did someone used this plugin on windows? Can you tell me how?

I've also tried to rewrite the plugin using the cpp version, but I'm stuck 
because with the cpp version I can't render on a cairo image, I get a poppler 
image and then I don't know how proceed.

I'm also thinking about use MuPdf as pdf renderer, has anyone tried it? Can 
someone to give me some advice on how to proceed to integrate it?

Any advice is welcome, of course.

Thank you!

Cheers,
Andrea

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71333#71333





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG Delaunay and alternatives

2017-07-28 Thread Trajce Nikolov NICK
Thanks Alberto. I think I come across this one too. The old libtriangle
written in C? Ehm ... I would welcome more modern code - while reading
libtriangle, it hurt my head how it should be used. But thanks anyway

On Fri, Jul 28, 2017 at 4:32 PM, Alberto Luaces  wrote:

> Trajce Nikolov NICK writes:
>
> > Hi Community,
> >
> > I am using the Delaunay triangulator from OSG. For simple cases it works
> fine, but not enough for real world ones. Any suggestion for constrained
> Delaunay triangulation library?
> >
> > Thanks a bunch as always!
>
> Hi, Nick, Triangle (https://www.cs.cmu.edu/~quake/triangle.html) is the
> one that usually comes to mind for that task.
>
> --
> Alberto
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG Delaunay and alternatives

2017-07-28 Thread Alberto Luaces
Trajce Nikolov NICK writes:

> Hi Community,
>
> I am using the Delaunay triangulator from OSG. For simple cases it works 
> fine, but not enough for real world ones. Any suggestion for constrained 
> Delaunay triangulation library?
>
> Thanks a bunch as always!

Hi, Nick, Triangle (https://www.cs.cmu.edu/~quake/triangle.html) is the
one that usually comes to mind for that task.

-- 
Alberto

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OSG Delaunay and alternatives

2017-07-28 Thread Trajce Nikolov NICK
Hi Community,

I am using the Delaunay triangulator from OSG. For simple cases it works
fine, but not enough for real world ones. Any suggestion for constrained
Delaunay triangulation library?

Thanks a bunch as always!

Nick

-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Help for OSGVolume

2017-07-28 Thread Zhang Shuyao
Hi, everyone,

I'm working on visualizing volume data via osgVolume, I wrote a program to 
generate some ".raw" files,  and my data is supposed to be 61*61*61 volume, I 
can see it perfectly in osgVolume.exe like this:
osgVolume.exe --raw 61 61 61 1 1 big XXX.raw
but only in this way, it's a grayscale volume.

Here is my problem,
When I tried to give it color and opacity like this :
osgVolume.exe --raw 61 61 61 1 4 big XXX.raw
the program just crashed. I know it was because the ".raw" data reading 
progress in the readRaw(...) function, when chose to use GL_RGBA pixel format, 
the data is not suitable for reading anymore, but I can't figure out how to fix 
this problem, CAN ANYONE HELP ME? 

Thank you!

Cheers,
Zhang

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71330#71330





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Help for OSGVolume

2017-07-28 Thread Zhang Shuyao
Hi,everyone

I think I have found my way,and I've solved my problem.it's all about the data!


Thank you!

Cheers,
Zhang

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71331#71331





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2017-07-28 Thread Trajce Nikolov NICK
Hi Dario,

my work supposed to be part of an opensource project but the development
has ended without a chance to implement this.

Have a look here,
http://3dcgtutorials.blogspot.mk/2013/09/instancing-with-openscenegraph-part-ii.html

Also, instead of using OpenGL code for the VertexAttribsDivisor Robert
added (If I remember correctly) OSG wraps for it.

Hope this helps,

Cheers!
Nick


On Tue, Jul 25, 2017 at 11:10 AM, Dario Frost  wrote:

>
> Trajce Nikolov NICK wrote:
> > Hi Roman,
> > Once I complete some working version I will post my code, no problem.
> Maybe Sebastian can provide some snips from his NodeVisitor as well ;-)
> >
> > Nick
> >
>
>
> Hi,
> I know I am bringing this topic back to life but I am stuck for a very
> similar problem.
>
> Where can I find the code Nick developed?
> I am having tons of problems with instancing and custom attributes
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71312#71312
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org