Re: [osg-users] Join my network on LinkedIn

2011-09-07 Thread Alberto Jaspe
Hello ppl,

so sorry about this. Any kind of automatic process sent this email to the
list.

Regards,
Alberto.


2011/8/9 Alberto Jaspe via LinkedIn mem...@linkedin.com


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   mingyue,

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*Alberto Jaspe*
*Computer Graphics RD Guy*

http://albertojaspe.net
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[osg-users] Join my network on LinkedIn

2011-08-09 Thread Alberto Jaspe via LinkedIn
LinkedIn





Alberto Jaspe requested to add you as a connection on LinkedIn:
  
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I'd like to add you to my professional network on LinkedIn.

Accept invitation from Alberto Jaspe
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Re: [osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-10 Thread Alberto Jaspe
Hi,

Thanks Alsessandro and Ulrich for your feedback :)

Asking questions...


 1) how do you cap holes when performing dynamic clipping?

Every poly behind the holes is viewed by its back face. You only have to
fill any back face with an uniform color in a fragment program.



 2) is global illumination calculated in real-time as well?

No. It's a precalculated  radiosity solution, with some optimizations in the
scenegraph and lighting info per vertex.


 3) how did you integrated panoramas in OSG?

Well, we had two ways doing that. At one hand, we developed our own panorama
library, that textures any panoramic image in the inside face of a sphere,
taking care of projections, texture load, movement control, etc. This is a
good choose if you need to integrate in any way the panorama in your 3D
scene.
By the other side and in the last times we had integrated web browsing
inside our own GI system, via awesomium. So most times it were faster and
more effective using a page with a flash panorama viewer, like kr-pano.

Bye and thanks again!
Alberto.

-- 
*Alberto Jaspe*
*Computer Graphics RD Guy*

http://albertojaspe.net
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[osg-users] OSG based aplication nominated in CG Architect Awards

2011-06-08 Thread Alberto Jaspe
Hello people!

Lot of time without writing anything here. Anyway I've been using a lot OSG
in almost all my projects.

I just one to tell you that one of them have just been nominated in the CG
Architect Awards 2011, for Best Real-Time Application, and is completely
based on OpenSceneGraph. It's called Spatial, volumetric and sectional
analysis of the Cathedral of Santiago de Compostela.

http://3dawards.cgarchitect.com/nominees/view/realtime/1099

So never is late to thank the community, because without you this projects
are not possible.


-- 
*Alberto Jaspe*
*Computer Graphics RD Guy*

http://albertojaspe.net
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[osg-users] Updating multiple times references to AnimatioPaths

2008-07-11 Thread Alberto Jaspe

Hello people,

I've a little problem Im not sure how to solve it. I have a scenegraph 
that contains a node with an AnimationPathCallback, and, also, multiple 
references to this in other places in the scenegraph.
Im having bad performance because this callback is computing the 
interpolated keys multiple times (one per reference), instead just one 
time per frame (just the one of the unique object).


Is there any elegant way to solve that, more than overloading the 
callback with own code?


Regards,
Alberto Jaspe.
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