Re: [osg-users] Join my network on LinkedIn
Hello ppl, so sorry about this. Any kind of automatic process sent this email to the list. Regards, Alberto. 2011/8/9 Alberto Jaspe via LinkedIn mem...@linkedin.com [image: LinkedIn Logo] http://www.linkedin.com/ mingyue, Alberto wants to connect with you. Alberto Jaspe Independent CG Engineering and RD Manager at CEGA View Profile »http://www.linkedin.com/e/-qywqtf-gr4st7sj-4r/rsn/5890444/LXPj/ Accepthttp://www.linkedin.com/e/-qywqtf-gr4st7sj-4r/ki9l5dc0WBU2jCm_-ENl0WSMUV6C2kw9fBND0WJWSkAnjfMIiTR/blk/I108461582_125/6lColZJrmZznQNdhjRQnOpBtn9QfmhBt71BoSd1p65Lr6lOfPkOclYOe3kNdzgUc359bQINlkFxtkcUbPoUcPwTdP8Me3cLrCBxbOYWrSlI/EML_comm_afe/ © 2011, LinkedIn Corporation Adjust your invitation email settings.https://www.linkedin.com/e/-qywqtf-gr4st7sj-4r/ki9l5dc0WBU2jCm_-ENl0WSMUV6C2kw9fBND0WJWSkAnjfMIiTR/prv/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- *Alberto Jaspe* *Computer Graphics RD Guy* http://albertojaspe.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Join my network on LinkedIn
LinkedIn Alberto Jaspe requested to add you as a connection on LinkedIn: -- I'd like to add you to my professional network on LinkedIn. Accept invitation from Alberto Jaspe http://www.linkedin.com/e/-qywqtf-gr4st7sj-4r/ki9l5dc0WBU2jCm_-ENl0WSMUV6C2kw9fBND0WJWSkAnjfMIiTR/blk/I108461582_125/6lColZJrmZznQNdhjRQnOpBtn9QfmhBt71BoSd1p65Lr6lOfPkOclYOe3kNdzgUc359bQINlkFxtkcUbPoUcPwTdP8Me3cLrCBxbOYWrSlI/EML_comm_afe/ View profile of Alberto Jaspe http://www.linkedin.com/e/-qywqtf-gr4st7sj-4r/rsn/5890444/LXPj/ -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG based aplication nominated in CG Architect Awards
Hi, Thanks Alsessandro and Ulrich for your feedback :) Asking questions... 1) how do you cap holes when performing dynamic clipping? Every poly behind the holes is viewed by its back face. You only have to fill any back face with an uniform color in a fragment program. 2) is global illumination calculated in real-time as well? No. It's a precalculated radiosity solution, with some optimizations in the scenegraph and lighting info per vertex. 3) how did you integrated panoramas in OSG? Well, we had two ways doing that. At one hand, we developed our own panorama library, that textures any panoramic image in the inside face of a sphere, taking care of projections, texture load, movement control, etc. This is a good choose if you need to integrate in any way the panorama in your 3D scene. By the other side and in the last times we had integrated web browsing inside our own GI system, via awesomium. So most times it were faster and more effective using a page with a flash panorama viewer, like kr-pano. Bye and thanks again! Alberto. -- *Alberto Jaspe* *Computer Graphics RD Guy* http://albertojaspe.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG based aplication nominated in CG Architect Awards
Hello people! Lot of time without writing anything here. Anyway I've been using a lot OSG in almost all my projects. I just one to tell you that one of them have just been nominated in the CG Architect Awards 2011, for Best Real-Time Application, and is completely based on OpenSceneGraph. It's called Spatial, volumetric and sectional analysis of the Cathedral of Santiago de Compostela. http://3dawards.cgarchitect.com/nominees/view/realtime/1099 So never is late to thank the community, because without you this projects are not possible. -- *Alberto Jaspe* *Computer Graphics RD Guy* http://albertojaspe.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Updating multiple times references to AnimatioPaths
Hello people, I've a little problem Im not sure how to solve it. I have a scenegraph that contains a node with an AnimationPathCallback, and, also, multiple references to this in other places in the scenegraph. Im having bad performance because this callback is computing the interpolated keys multiple times (one per reference), instead just one time per frame (just the one of the unique object). Is there any elegant way to solve that, more than overloading the callback with own code? Regards, Alberto Jaspe. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org