[osg-users] [osgPlugins] Collada in VS2013
Hi, I'm having some trouble getting .dae files to load in a program I've been writing in VS2013. The OpenSceneGraph .dae plugin actually builds and has been building without hitch for a while now-- however, it does nothing (when loading a .dae file I am given the generic error which I wrote into my program). I have checked my CMAKE configuration and all fields related to COLLADA are pointing to the correct places. So, I decided to peel a bit further back and go back to getting COLLADA itself to build on the computer, as this is part of what is advised on the OpenSceneGraph website. I switched to working on building the COLLADA DOM library, v2.2. Their package provides solution files for Visual Studio up to v2010, so I did some digging around and was working on getting a running solution going in VS2013: got all the requisite dependencies built in 2013, updated the links, etc...however, could not get a solution to build. I also couldn't find much reference to other folks having done so; perhaps this is not necessary. So I set up VS2010 and built COLLADA as it came with, as predicted, no problems, and re-adjusted OSG's CMAKE configuration to point to this build, instead-- this still does not work, which I was not expecting it to as my understanding the libraries being used should be built using the same toolchains for both OSG and the program being written. I've increased the verbosity of debugging messages, but haven't been able to follow them to anything useful. It could just be that I've done something else wrong somewhere else, but I was wondering if any of you had any pointers on Collada with OSG in VS2013. Thank you! Cheers, Sam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68163#68163 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] RTF Widget
Hi, Am I understanding correctly, that OSG labels/widgets do not support rich text? Or am I missing something? (By rich text I mean switching styles in the middle of a string; I know that the labels support different colors and styles, but only applied to the whole string as far as I can tell). What I'm currently doing is using a wxWidgets-based dialog box to take rich input and then display it in an OSG label. This all works fine with plain text, and I can get rich text into the input box, but style is lost in the conversion. I haven't found anything in the docs on this, but I might not be looking in the right place. If this is the case, does anyone have a pointer as to how they achieved the same thing? If not, I'll figure something out and post the solution I come up with :) Cheers, Sam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68161#68161 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Odd Text Distortion (Which Does Not Appear to Be Due to the 3.2 Bugfix)
Hi, Thanks Robert! Your suggestion was exactly it! I kept trying for a solution involving the camera or something more complicated, completely dismissing that the problem could have been much simpler. Ha. I figured perhaps the text looking strange and also being off-center were related problems-- this was not the case. Getting freetype working correctly fixed the appearance of the font, and then some bit later I dug up where the offset issue was coming from and fixed that. For the curious, the offset was being caused by using the dimensions of the text's bounding sphere in a calculation to center the text, instead of the dimensions of the text's bounding box (I thought we'd been using the bounding box, but I was incorrect). Since the bounding sphere has a radius presumably determined by the longest dimension of the text, the longer a line of text was along its longest axis, the further offset it turned out along its shorter axis. Thank you guys for the suggestions! Cheers, Sam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68127#68127 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Odd Text Distortion (Which Does Not Appear to Be Due to the 3.2 Bugfix)
Hi, I have been having an issue with the display of text for a few days now (where the correct font is not used), while updating a project from pre-3.0 OSG to the latest version. I know about this bug fix from 3.2 where, now, creating a camera and assigning it to the viewer without initialising it properly or setting it to global defaults will give you exactly what you're asking for. It seems that past posters have had problems with text rendering in a blocky or unusual way, and have traced it to this bugfix, however, I have not found this project to have any improperly initialised cameras. Does anyone have any suggestions? (I have attached an image). Thank you! Cheers, Sammy J (I should mention, this is on a Win7 machine, building a project in Win32 Release mode; I have made sure that I am using the correct, non-debug dlls) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67921#67921 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org