Re: [osg-users] osgmaxexp problems
Hi Laurens and Sergey, Thank for your answers, the problem was what Laurens brought up - I had compiled (recopiled osgexp also) with VC 2010. I recompiled all (including osg files) with 2008 and no more errors J Cheers, Seppo From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Laurens Voerman Sent: 31. tammikuuta 2012 17:43 To: OpenSceneGraph Users Subject: Re: [osg-users] osgmaxexp problems Hi Seppo, What compiler are you using? I think max 2012 is compiled with VC 2008 SP 1, (at least the x64 version is; found some hints at autodesk.com that's true for x86 too). Using a different compiler for osg or osgMaxExp might cause problems. Laurens. On 1/31/2012 1:51 PM, Sergey Polischuk wrote: Hi If there were osg interface changes between version which ships with osgexp and yours, it can cause a crash. You should recompile osgexp with your osg version. 31.01.2012, 11:13, Seppo mailto:se...@kuutio.net se...@kuutio.net: Hi Farshid, Yes, when 3ds max starts up it gives this error. Could it be since I also use newer OSG version than what was with the current stable release of osgmaxexp (1.0.1)? I have copied the corresponding dll files there too so it is not atleast missing any dll files, but I am not sure if that causes the problem anyway. Thanks, -Seppo From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Farshid Lashkari Sent: 26. tammikuuta 2012 20:02 To: OpenSceneGraph Users Subject: Re: [osg-users] osgmaxexp problems Hi Seppo, On Tue, Jan 24, 2012 at 12:37 AM, Seppo se...@kuutio.net wrote: I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version): DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Are you getting this error when 3ds max starts up or when you try to export? Cheers, Farshid ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgmaxexp problems
Hi Farshid, Yes, when 3ds max starts up it gives this error. Could it be since I also use newer OSG version than what was with the current stable release of osgmaxexp (1.0.1)? I have copied the corresponding dll files there too so it is not atleast missing any dll files, but I am not sure if that causes the problem anyway. Thanks, -Seppo From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Farshid Lashkari Sent: 26. tammikuuta 2012 20:02 To: OpenSceneGraph Users Subject: Re: [osg-users] osgmaxexp problems Hi Seppo, On Tue, Jan 24, 2012 at 12:37 AM, Seppo se...@kuutio.net wrote: I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version): DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Are you getting this error when 3ds max starts up or when you try to export? Cheers, Farshid ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgmaxexp problems
The problem with the using svn rev 236 remains, but about the others: animations needed sequence helper, and at material problem was not the submaterial, but raytrace-material within the submaterial. Hope this helps if someone is struggling with same problems. -Seppo From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Seppo Sent: 24. tammikuuta 2012 10:38 To: 'OpenSceneGraph Users' Subject: [osg-users] osgmaxexp problems Hi, I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version): DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Anyone else had the same problem, with possible solution? Also, how to get multi/sub materials exported correctly? It seems none of the submaterials exports. And third question, how to get keyframeless animations to get exported? -Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgmaxexp problems
Hi, I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version): DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Anyone else had the same problem, with possible solution? Also, how to get multi/sub materials exported correctly? It seems none of the submaterials exports. And third question, how to get keyframeless animations to get exported? -Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] tutorial FindingNodes missing cpp
Hi, The tutorial about FindingNodes http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/FindingNod es is missing the link to the cpp file, just above the list of class definition.. If possible could it be added there? Cheers, -Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OpenVRML include vrml97node.h missing
Hi, I have downloaded and build openvrml 0.18.4 (tied also with versions 18.3 and 18.5) and included it to osg 2.8.3 but the compile stops as it does not find openvrml/vrml97node.h As I looked into openvrml folder there was no include dir nor there was openvrml/vrml97node.h -file anywhere.. where can I download correct openvrml distribution with those files/dirs? I found them not from openvrml.org nor the sourceforge one.. -Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenVRML include vrml97node.h missing
Hi Jan, Thanks for the info! I got mixed up with OSG versions - I was first going to compile with 2.9 series but then took the new release of 2.8.3 .. Regards, Seppo -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: 22. huhtikuuta 2010 18:43 To: OpenSceneGraph Users Subject: Re: [osg-users] OpenVRML include vrml97node.h missing Hello, That seems that you are using the old VRML plugin. For this version of OSG you need the old OpenVRML 0.14.3, nothing newer than that. There was a major change in the API around that time and the libraries are not compatible. You can get it from SourceForge. There will likely be a small patch required to get the old library to compile with recent compilers, you can find that here: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Li nux Alternatively you can update to newer OSG, the 2.9.x series has an updated version of the plugin included. Regards, Jan On Thu, Apr 22, 2010 at 3:14 PM, Seppo se...@kuutio.net wrote: Hi, I have downloaded and build openvrml 0.18.4 (tied also with versions 18.3 and 18.5) and included it to osg 2.8.3 but the compile stops as it does not find openvrml/vrml97node.h As I looked into openvrml folder there was no include dir nor there was openvrml/vrml97node.h -file anywhere.. where can I download correct openvrml distribution with those files/dirs? I found them not from openvrml.org nor the sourceforge one.. -Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] how to scale whole scene with cameras etc
Hi, How can I scale the scene so that cameras scale along too? If I scale the scene using code similar to following, the models are scaled, but what happens is that the scene seems to run away as the camera stays still while all models get smaller. : -- shadowedScene = new osgShadow::ShadowedScene; _rotateNode = new osg::MatrixTransform; shadowedScene-addChild(_rotateNode.get()); float val = 0.5f; osg::ref_ptrosg::MatrixTransform tptr = _rotateNode; if(tptr.valid()) { osg::Matrix mat = osg::Matrix::scale(val, val, val); osg::Matrix oldmat = osg::Matrix::translate(_rotateNode-getBound().center()); tptr-setMatrix( mat * oldmat ); // Create a scene stateset osg::ref_ptrosg::StateSet sceneState = _parentNode-getOrCreateStateSet(); // Set the SceneRoot to normalise normals when scaling is applied to objects. sceneState-setMode(GL_NORMALIZE, osg::StateAttribute::ON); } -- Thanks for any help, Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] exporters
Hi, What is the current differences, possibilities and no-can-do's of different exporters? Having an up-to-date list in one place could be nice, so if possible could different exporter developers or users answer to this message, adding to list their exporters state, and exporter users could add their findings. That way it would help checking the current state of different exporters from one post.. To outline some problems there is: I have tried exporter for 3D studio max, and it can't export vertex animations, nor have I been able to export skinning animation (even some people have said in this list that it is possible) - in other words I have not been able to export animation about changes in objects geometry. Then again, I tried to download and use blender exporter, only finding out that there is not a complete package available for now, and I had to download different.py -files separately. And even those, I was not able to download them just like that, I had to copy paste them with line numbers to text editor, and then manually delete those line numbers.. there might be straight way to acquire this exporter but I could not find it now (long time ago that was possible, but when I tried today, there was not straightforward way to do this..). I have not tried maya exporter. Usually the problem is that OSG supports different animation styles, texturestyles, shaders etc, but it is sometimes difficult to find a way to get them into osg. There is COLLADA exporters also already for many applications, and since collada supports so many features that might be a good way to load 3D models to osg - but as I have understood the collada importer is not that far yet, and it does not support animations for one thing. So my main question is, what is the best format to import models to osg nowadays from modern 3D modeling softwares. And what they can / cant do nowadays (i.e. how to bring those geometrychange -animations to osg)? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VRML testing call
Hi, Might be simple one but I am not getting into it.. I get the following errors (and many more but I guess these few lines describe the problem enough) when building Plugins vrml: 1Compiling... 1ReaderWriterVRML2.cpp 1C:\ohj\openvrml-0.17.12\src\libopenvrml\openvrml/basetypes.h(38) : error C2059: syntax error : 'string' 1C:\ohj\openvrml-0.17.12\src\libopenvrml\openvrml/basetypes.h(38) : error C2146: syntax error : missing ';' before identifier 'color' The OpenVRML itself compiled fine, these errors came at OSG.. Any idea of the problem? Thanks in advance, -Seppo -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jan Ciger Sent: 26. toukokuuta 2009 15:10 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] VRML testing call -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jan Ciger wrote: Hello everyone, I have updated the VRML plugin to use the latest OpenVRML 0.17.12 and Boost 1.38. Could the VRML users, test this, once Robert merges it, please? It works fine for me on Linux, but I didn't have a chance to test on other platforms. Regards, Jan Here is a temporary location of the updated plugin sources before Robert manages to put them into subversion: http://www.aaue.dk/~janoc/files/download/vrml.zip I am interested in people testing this on Windows and Mac - I do not have these platforms available. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFKG9wmn11XseNj94gRAvBOAKCRdgrij1E4RJQWRyaM1X9a6RGuTwCdFAHY 8VirDdCoMYuDGFC3H9sXH2M= =Mmet -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] compiling 2.4 problems
With Windows XP, I tried to Cmake and then compile with VC 2008 OSG 2.4 but I get the linking errors: LNK1104: cannot open file '..\..\lib\OpenThreadsd.obj' It seems that for some reason it does not look for .libs but for .obj's. How to create a version that uses libs instead of objs? Thanks in advance! -Seppo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org