Hi,
What is the current differences, possibilities and no-can-do's of different exporters? Having an up-to-date list in one place could be nice, so if possible could different exporter developers or users answer to this message, adding to list their exporters state, and exporter users could add their findings. That way it would help checking the current state of different exporters from one post.. To outline some problems there is: I have tried exporter for 3D studio max, and it can't export vertex animations, nor have I been able to export skinning animation (even some people have said in this list that it is possible) - in other words I have not been able to export animation about changes in objects geometry. Then again, I tried to download and use blender exporter, only finding out that there is not a complete package available for now, and I had to download different.py -files separately. And even those, I was not able to download them just like that, I had to copy paste them with line numbers to text editor, and then manually delete those line numbers.. there might be straight way to acquire this exporter but I could not find it now (long time ago that was possible, but when I tried today, there was not straightforward way to do this..). I have not tried maya exporter. Usually the problem is that OSG supports different animation styles, texturestyles, shaders etc, but it is sometimes difficult to find a way to get them into osg. There is COLLADA exporters also already for many applications, and since collada supports so many features that might be a good way to load 3D models to osg - but as I have understood the collada importer is not that far yet, and it does not support animations for one thing. So my main question is, what is the best format to import models to osg nowadays from modern 3D modeling softwares. And what they can / cant do nowadays (i.e. how to bring those geometrychange -animations to osg)?
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