Re: [osg-users] osg build (master) failed with VS2013 upate 5 3rd party libs x64

2017-05-01 Thread Tonino Tarsi
Hi,

Same problem. did you solved ?

Thank you!

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70867#70867





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Syncronized animation

2013-04-22 Thread Tonino Tarsi
Hi,

I have to develop the animation of several object based on GPS time ( GPS 
tracking)
Is there an easy way to synchronize all tracks?

I saw that with AnimationPathCallback each object time start when I create it 
.. so not what I want.


Thank you!

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53723#53723





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] vpbmaster --splits

2013-04-16 Thread Tonino Tarsi
Thanks Robert

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53671#53671





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [vpb] vpbmaster --splits

2013-04-15 Thread Tonino Tarsi
Hi,

Can somebody explain me or address me to some documentation on what primary and 
secondary splits level are ?

I'm trying to make a  VPB model working with osgearth but without success.


osgearth  works fine with a model generated with osgdem in which all files are 
in the XXX_root_L0_X0_Y0 folder . I does not work  with models generated with 
vpbmaster with a more complex folder structure. I tried all options in  
vpbmaster and osgearth  VPB driver .

At the end I founfd this tricky solution but do not like it. 
- I generate the model with vpbmaster
- move all generated files in the XXX_root_L0_X0_Y0 folder

This works fine wth osgearth_view ( no mather which option on primary o 
secondary split or directory structure ) but then it does not work with 
osgviewer
 


Thank you!

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53643#53643





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] KeySwitchMatrixManipulator

2013-04-13 Thread Tonino Tarsi
Ok Thank you Robert

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53622#53622





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] KeySwitchMatrixManipulator

2013-04-12 Thread Tonino Tarsi
I need to know programmatically the current manipulator index .

I was looking for something like 


Code:
int KeySwitchMatrixManipulator::GetMatrixManipulatorIndex()



Bud did not find any. Any suggestion ?

Thanks

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53600#53600





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] osgdem crash on win32

2013-03-07 Thread Tonino Tarsi
Hi,

[SEMI - SOLVED ]

The error I had was in the same machine I compiled it ( 32bit) . No way to make 
it working on that machine.

I then tried the binary in a 64 machine and it works :-)



Thank you!

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52970#52970





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] Link error

2013-03-01 Thread Tonino Tarsi
Hi,

Thanks Sebastian . This solved the problem :-) Finally I have my VPB binary on 
windows ... now start working :-)


Thank you!

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52916#52916





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [vpb] osgdem crash un win32

2013-03-01 Thread Tonino Tarsi
Hi,

At the end I has able to compile:

1) downloaded latest source code of OSG ( OpenSceneGraph-3.0.1 )
2) binary 3th parth  from 
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ( 
3rdParty_VC10_x86_x64.zip )
3) VPB ( VirtualPlanetBuilder-0.9.12 )

The problem now id that osgdem crash. To be syre the problem is not in my data 
I used the blu barble data and the command in the book ( OpenSceneGraph 3 
Cookbook )

Commad I used is :


Code:
vpbmaster -t TrueMarble.4km.10800x5400.tif --geocentric -o output/out.os
gb




Output is 


Code:

C:\Tempvpbmaster -t TrueMarble.4km.10800x5400.tif --geocentric -o output/out.os
gb
--geocentric
-t TrueMarble.4km.10800x5400.tif
ADD: TrueMarble.4km.10800x5400.tif
-o output/out.osgb
Adding terrainTile
DataSet::generateTasks_new
local_extents = xMin() -180.00 180.00
yMin() -90.00 90.00
AR=2.00 C1=2 R1=1
Computed maximum source level = 6
Selected single split at 3
local_extents = xMin() -180.00 180.00
yMin() -90.00 90.00
AR=2.00 C1=2 R1=1
   Task directory already created
   Log directory already created
totalNumOfTasksSansRoot = 8
getTaskName(2,0,0) no nest, 3 0
getTaskName(2,0,1) no nest, 3 0
getTaskName(2,1,0) no nest, 3 0
getTaskName(2,1,1) no nest, 3 0
getTaskName(2,2,0) no nest, 3 0
getTaskName(2,2,1) no nest, 3 0
getTaskName(2,3,0) no nest, 3 0
getTaskName(2,3,1) no nest, 3 0
Generated tasks file = build_master.tasks
Revsion source = output\out.osgb.0.source
Setting up MachinePool to use all 4 cores on this machine.
Begining run
scheduling task : tasks/build_root_L0_X0_Y0.task
scheduling task : tasks/build_subtile_L2_X0_Y0.task
scheduling task : tasks/build_subtile_L2_X0_Y1.task
machine= running task=tasks/build_root_L0_X0_Y0.task
scheduling task : tasks/build_subtile_L2_X1_Y0.task
machine= running task=tasks/build_subtile_L2_X0_Y0.task
scheduling task : tasks/build_subtile_L2_X1_Y1.task
machine= running task=tasks/build_subtile_L2_X0_Y1.task
scheduling task : tasks/build_subtile_L2_X2_Y0.task
machine= running task=tasks/build_subtile_L2_X1_Y0.task
scheduling task : tasks/build_subtile_L2_X2_Y1.task
scheduling task : tasks/build_subtile_L2_X3_Y0.task♪◙scheduling task : tasks/bui
ld_subtile_L2_X3_Y1.task
Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll
Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll
osg::Registry::addImageProcessor(ImageProcessor)
Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor
osg::Registry::addImageProcessor(ImageProcessor)
Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor
Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll
Now checking for plug-in osgPlugins-3.0.1/osgdb_nvtt.dll
osg::Registry::addImageProcessor(ImageProcessor)
osg::Registry::addImageProcessor(ImageProcessor)
Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor
Loaded plug-in osgPlugins-3.0.1/osgdb_nvtt.dll and located ImageProcessor
machine= completed task=tasks/build_root_L0_X0_Y0.task in 13.7 seconds
Number of tasks completed 1, running 3, pending 6. Estimated time to completion
27 seconds, 33.5 percent done.

Warning: Task tasks/build_root_L0_X0_Y0.task has failed, blacklisting machine  a
nd resubmitting task.

machine= completed task=tasks/build_subtile_L2_X0_Y1.task in 14.7 seconds
Number of tasks completed 2, running 2, pending 7. Estimated time to completion
29 seconds, 33.5 percent done.

Warning: Task tasks/build_subtile_L2_X0_Y1.task has failed, blacklisting machine
  and resubmitting task.

machine= completed task=tasks/build_subtile_L2_X0_Y0.task in 15.5 seconds
Number of tasks completed 3, running 1, pending 8. Estimated time to completion
30 seconds, 34.0 percent done.

Warning: Task tasks/build_subtile_L2_X0_Y0.task has failed, blacklisting machine
  and resubmitting task.

machine= completed task=tasks/build_subtile_L2_X1_Y0.task in 16.2 seconds
Number of tasks completed 4, running 0, pending 9. Estimated time to completion
45 seconds, 26.6 percent done.

Warning: Task tasks/build_subtile_L2_X1_Y0.task has failed, blacklisting machine
  and resubmitting task.

End of TaskSet: tasksPending=9 taskCompleted=0 taskRunning=0 tasksFailed=0
End of run: tasksPending=9 taskCompleted=0 taskRunning=0 tasksFailed=0
MachinePool::reportTimingStats()
Machine :
Task::type=''   minTime=13.696950   maxTime=16.204090   averageT
ime=15.032418   totalComputeTime=60.129671  numTasks=4
Finished run, but did not complete 9 tasks.
Total elapsed time = 16.879258
Run Complete.
Recieved signal 15, doing TERMINATE_RUNNING_TASKS_THEN_EXIT.
MachinePool::signal(15)
Machine::signal(15)
Machine::cancelThreads() hostname=, threads=4
  Cancel thread
  Cancel thread
  Cancel thread
  Cancel thread
Completed Machine::cancelThreads() hostname=, threads=4




No output is created and 4 windows with a osgdem crash.



Thank you!

Cheers,
Tonino

--
Read this topic online here:

[osg-users] [vpb] Link error

2013-02-28 Thread Tonino Tarsi
Hi,

I'm trying to compile VTB ( 0.9.12 ) with Visual Studio 2010. Cmake and 
compilation went ok but I have this error

Errore  1   error LNK2005: public: void __thiscall 
std::basic_ofstreamchar,struct std::char_traitschar ::`vbase 
destructor'(void) (??_D?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXXZ) 
già definito in SpatialProperties.obj
C:\Sviluppo\OSG\VirtualPlanetBuilder-0.9.12\build\src\vpb\osgDB.lib(osg80-osgDB.dll)
vpb
Errore  2   error LNK1169: rilevato uno o più simboli definiti più volte
C:\Sviluppo\OSG\VirtualPlanetBuilder-0.9.12\build\lib\Release\vpb.dll   1   
1   vpb

I use and compiled compiled OSG version 3.0.1


Thanks

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52905#52905





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [vpb] binary distribution of VPB

2013-02-11 Thread Tonino Tarsi
Hi,

Where can I found a binary distribution of VPB for win32 or 64.


Thank you!

Cheers,
tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52093#52093





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [vpb] Totorial to build VTP and VPB on windows

2013-02-11 Thread Tonino Tarsi
Hi,

Is the a tutorial to build both VTP and VPB on windows starting from 0.
Did not found it


Thank you!

Cheers,
Tonino

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52270#52270





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org