Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-11-05 Thread Bernd Kampl
Hi,

Is there anyone else that could help me fix this?
If you are refering to this as documentation 
http://www.openscenegraph.com/index.php/documentation/platform-specifics/android/43-building-openscenegraph-for-android-3-0-2
there is nothing written about this bug or how to fix it.
The only other instructions were 
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Android
and there is also nothing written about how to fix this bug.
In the examples itself there is only sparse documentation in EGLview.java and 
nothing that refers to this in OsgMainApp.hpp / OsgMainApp.cpp.
I've run out of ideas what you mean by documentation and I'd be really thankful 
if you'd be able to help me out here.

Thank you!

Cheers,
Bernd

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Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-31 Thread Bernd Kampl
Hi Jorge,

I'm sorry I keep bothering you, but I can't find the documentation that you're 
talking about. There's nothing in the folder where the examples are that I 
downloaded from the openscenegraph website and I can't find any other sort of 
documentation. Could you please be so kind and provide me with a link? I'd love 
to fix this issue...
Thank you for your time.

Cheers,
Bernd

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Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-29 Thread Bernd Kampl
My question is: is there a way to not need to reinitialize the viewer every 
time? Is this fixable?

Cheers,
Bernd

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Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-29 Thread Jorge Izquierdo Ciges
Yes, it is possible, as I wrote in the docs you only have to modify the
functionality. That functionality was not included in the example because
there were more pending issues.

2012/10/29 Bernd Kampl bernd.ka...@gmail.com

 My question is: is there a way to not need to reinitialize the viewer
 every time? Is this fixable?

 Cheers,
 Bernd

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 http://forum.openscenegraph.org/viewtopic.php?p=50851#50851





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[osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-24 Thread Bernd Kampl
Hi dev community,

I'm working on an Android App based on the example AndroidExampleGLES1/2. In my 
case it's GLES1, but this problem persists in both GLES versions.
The Problem occurs after the following steps (and it's easily reproducible):
1. run the android osgviewer app
2. load a model
3. put the android device to sleep (short press on power button)
4. wake up the android device
5. the model is gone.

i know the error stems from losing the opengl context, which is then again 
created when the device is waking up again. so the obvious workaround/bugfix 
would be to preserve the opengl context. my problem is that i don't really know 
how to do this. i found a few more or less helpful comments on other web pages, 
but nothing to fix this particular problem yet.
maybe someone can help me to fix this, i'd then be happy to somehow put this 
fix upstream (if that's possible) since that's a problem that persists in the 
example files.

Thank you!

Cheers,
Bernd

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Re: [osg-users] [Android osgViewer] OpenGL ES context lost (how do i preserve it?)

2012-10-24 Thread Jorge Izquierdo Ciges
If you did exactly as it was the original example then it's the normal
behaviour... because the viewer is reinitialized every time (it's stated in
the docs), if not... I'm not a seer that knows what have you done in the
code.

2012/10/24 Bernd Kampl bernd.ka...@gmail.com

 m working on an Android App based on the example AndroidExampleGLES1/2. In
 my case it's GLES1, but this problem persists in both GLES versions.
 The Problem occurs after the following steps (and it's easily
 reproducible):
 1. run the android osgviewer app
 2. load a model
 3. put the android device to sleep (short press on power button)
 4. wake up the android device
 5. the model is gone.

 i know the error stems from losing the opengl context, which is then again
 created when the device is waking up again. so the obvious
 workaround/bugfix would be to preserve the opengl context. my problem is
 that i don't really know how to do this. i found a few more or less helpful
 comments on other web pages, but nothing to fix this particular problem yet.
 maybe someone can help me to fix this, i'd then be happy to somehow put
 this fix upstream (if that's possible) since that's a problem that persists
 in the example files.

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