Re: [osg-users] [osgOcean] ocgOcean question

2010-01-05 Thread Robert Osfield
Hi Nick,

I don't know too much about the implementation details of osgOcean but
I believe the compute off the ocean geometry is done on the CPU right
now.  When I've done testing the CPU load has not been anywhere near
what you are seeing though.  Are you testing under a debug build?

Robert.

On Tue, Jan 5, 2010 at 6:52 AM, Trajce Nikolov nikolov.tra...@gmail.com wrote:
 What I am getting is View in a Window. Please see the attached image. The
 osgOcean opens another window instead of rendering in the one I created. Any
 ideas, hints?
 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov nikolov.tra...@gmail.com
 wrote:

 Hi Tian Ma,
 well, the example works just fine. Also, when I step thru, I am not
 getting any errors. Just not able to see the ocean surface and getting the
 screen aligned quad (black) ... Any ideas?
 Nick

 http://www.linkedin.com/in/tnick


 On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma tianxiao...@foxmail.com wrote:

 Hi Nick:

  Could you run the ocean example successfully?

  Any errors occured when you get a back screen?

 Cheers,
 MT



 Trajce Nikolov wrote:
  Hi,
 
  I am trying to embed the ocean stuff into my application. I mimic the
  code from the example, and all I get is 2D black screen aligned quad. Any
  hints?
 
 
  Thanks
 
 
  Nick
 
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
  Sent from Devlet, Ankara, Turkey
 
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  Post generated by Mail2Forum


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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-05 Thread Kim Bale
Hi Nick,

osgOcean (with all the effects turned on) renders to a quad on the screen,
this is because there are a number of post processing effects that require
it (glare, dof). If I understand your problem correctly, you will need to
set the frame buffer size to the size of your window with setScreenDims(
osg::Vec2f ) and the quad will fill the window.

Alternatively turn off glare and depth of field.

Regards,

Kim.


2010/1/5 Trajce Nikolov nikolov.tra...@gmail.com

 What I am getting is View in a Window. Please see the attached image. The
 osgOcean opens another window instead of rendering in the one I created. Any
 ideas, hints?

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov 
 nikolov.tra...@gmail.comwrote:

 Hi Tian Ma,

 well, the example works just fine. Also, when I step thru, I am not
 getting any errors. Just not able to see the ocean surface and getting the
 screen aligned quad (black) ... Any ideas?

 Nick

 http://www.linkedin.com/in/tnick


 On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma tianxiao...@foxmail.com wrote:

 Hi Nick:

  Could you run the ocean example successfully?

  Any errors occured when you get a back screen?

 Cheers,
 MT



 Trajce Nikolov wrote:
  Hi,
 
  I am trying to embed the ocean stuff into my application. I mimic the
 code from the example, and all I get is 2D black screen aligned quad. Any
 hints?
 
 
  Thanks
 
 
  Nick
 
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
  Sent from Devlet, Ankara, Turkey
 
   --
  Post generated by Mail2Forum


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 http://forum.openscenegraph.org/viewtopic.php?p=22044#22044





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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-05 Thread Trajce Nikolov
Hi Kim,

I turned that off and I see the quad only under water.

One more thing. I am trying to implement osgEphemeris with osgOcean, and so
far it looks good but two problems. Somehow, when I add the ephemeris into
the ocean scene, I am getting the sun rotated 180 around Z, and it is scaled
- at least that are the visual impressions. Any thoughts on this?

Nick

http://www.linkedin.com/in/tnick
Sent from Izmit, 41, Turkey

On Tue, Jan 5, 2010 at 11:14 AM, Kim Bale kcb...@googlemail.com wrote:

 Hi Nick,

 osgOcean (with all the effects turned on) renders to a quad on the screen,
 this is because there are a number of post processing effects that require
 it (glare, dof). If I understand your problem correctly, you will need to
 set the frame buffer size to the size of your window with setScreenDims(
 osg::Vec2f ) and the quad will fill the window.

 Alternatively turn off glare and depth of field.

 Regards,

 Kim.


 2010/1/5 Trajce Nikolov nikolov.tra...@gmail.com

 What I am getting is View in a Window. Please see the attached image. The
 osgOcean opens another window instead of rendering in the one I created. Any
 ideas, hints?

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov 
 nikolov.tra...@gmail.comwrote:

 Hi Tian Ma,

 well, the example works just fine. Also, when I step thru, I am not
 getting any errors. Just not able to see the ocean surface and getting the
 screen aligned quad (black) ... Any ideas?

 Nick

 http://www.linkedin.com/in/tnick


 On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma tianxiao...@foxmail.com wrote:

 Hi Nick:

  Could you run the ocean example successfully?

  Any errors occured when you get a back screen?

 Cheers,
 MT



 Trajce Nikolov wrote:
  Hi,
 
  I am trying to embed the ocean stuff into my application. I mimic the
 code from the example, and all I get is 2D black screen aligned quad. Any
 hints?
 
 
  Thanks
 
 
  Nick
 
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
  Sent from Devlet, Ankara, Turkey
 
   --
  Post generated by Mail2Forum


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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-05 Thread Kim Bale
Hi Nick

I turned that off and I see the quad under water. see attached

Did you turn off depth of field aswell?

Somehow, when I add the ephemeris into the ocean scene, I am getting the
sun rotated 180 around Z, and it is scaled - at least that are the visual
impressions. Any thoughts on this?

In the reflection on the ocean surface or the scene itself?

K.


2010/1/5 Trajce Nikolov nikolov.tra...@gmail.com

 Hi Kim,

 I turned that off and I see the quad under water. see attached

 One more thing. I am trying to implement osgEphemeris with osgOcean, and so
 far it looks good but two problems. Somehow, when I add the ephemeris into
 the ocean scene, I am getting the sun rotated 180 around Z, and it is scaled
 - at least that are the visual impressions. Any thoughts on this?

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Tue, Jan 5, 2010 at 11:14 AM, Kim Bale kcb...@googlemail.com wrote:

 Hi Nick,

 osgOcean (with all the effects turned on) renders to a quad on the screen,
 this is because there are a number of post processing effects that require
 it (glare, dof). If I understand your problem correctly, you will need to
 set the frame buffer size to the size of your window with setScreenDims(
 osg::Vec2f ) and the quad will fill the window.

 Alternatively turn off glare and depth of field.

 Regards,

 Kim.


 2010/1/5 Trajce Nikolov nikolov.tra...@gmail.com

 What I am getting is View in a Window. Please see the attached image. The
 osgOcean opens another window instead of rendering in the one I created. Any
 ideas, hints?

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov nikolov.tra...@gmail.com
  wrote:

 Hi Tian Ma,

 well, the example works just fine. Also, when I step thru, I am not
 getting any errors. Just not able to see the ocean surface and getting the
 screen aligned quad (black) ... Any ideas?

 Nick

 http://www.linkedin.com/in/tnick


 On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma tianxiao...@foxmail.comwrote:

 Hi Nick:

  Could you run the ocean example successfully?

  Any errors occured when you get a back screen?

 Cheers,
 MT



 Trajce Nikolov wrote:
  Hi,
 
  I am trying to embed the ocean stuff into my application. I mimic the
 code from the example, and all I get is 2D black screen aligned quad. Any
 hints?
 
 
  Thanks
 
 
  Nick
 
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
  Sent from Devlet, Ankara, Turkey
 
   --
  Post generated by Mail2Forum


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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-05 Thread Trajce Nikolov
Hi Kim,

Did you turn off depth of field aswell?
yes

In the reflection on the ocean surface or the scene itself?
in the scene

Nick

http://www.linkedin.com/in/tnick
Sent from Izmit, 41, Turkey

On Tue, Jan 5, 2010 at 12:06 PM, Kim Bale kcb...@googlemail.com wrote:

 Hi Nick

 I turned that off and I see the quad under water. see attached

 Did you turn off depth of field aswell?

 Somehow, when I add the ephemeris into the ocean scene, I am getting the
 sun rotated 180 around Z, and it is scaled - at least that are the visual
 impressions. Any thoughts on this?

 In the reflection on the ocean surface or the scene itself?


 K.


 2010/1/5 Trajce Nikolov nikolov.tra...@gmail.com

 Hi Kim,

 I turned that off and I see the quad under water. see attached

 One more thing. I am trying to implement osgEphemeris with osgOcean, and
 so far it looks good but two problems. Somehow, when I add the ephemeris
 into the ocean scene, I am getting the sun rotated 180 around Z, and it is
 scaled - at least that are the visual impressions. Any thoughts on this?

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Tue, Jan 5, 2010 at 11:14 AM, Kim Bale kcb...@googlemail.com wrote:

 Hi Nick,

 osgOcean (with all the effects turned on) renders to a quad on the
 screen, this is because there are a number of post processing effects that
 require it (glare, dof). If I understand your problem correctly, you will
 need to set the frame buffer size to the size of your window with
 setScreenDims( osg::Vec2f ) and the quad will fill the window.

 Alternatively turn off glare and depth of field.

 Regards,

 Kim.


 2010/1/5 Trajce Nikolov nikolov.tra...@gmail.com

 What I am getting is View in a Window. Please see the attached image. The
 osgOcean opens another window instead of rendering in the one I created. 
 Any
 ideas, hints?

 Nick

 http://www.linkedin.com/in/tnick
 Sent from Izmit, 41, Turkey

 On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov 
 nikolov.tra...@gmail.com wrote:

 Hi Tian Ma,

 well, the example works just fine. Also, when I step thru, I am not
 getting any errors. Just not able to see the ocean surface and getting the
 screen aligned quad (black) ... Any ideas?

 Nick

 http://www.linkedin.com/in/tnick


 On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma tianxiao...@foxmail.comwrote:

 Hi Nick:

  Could you run the ocean example successfully?

  Any errors occured when you get a back screen?

 Cheers,
 MT



 Trajce Nikolov wrote:
  Hi,
 
  I am trying to embed the ocean stuff into my application. I mimic
 the code from the example, and all I get is 2D black screen aligned quad.
 Any hints?
 
 
  Thanks
 
 
  Nick
 
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
  Sent from Devlet, Ankara, Turkey
 
   --
  Post generated by Mail2Forum


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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-05 Thread Tian Ma
Hi Nick:

  The effect is very interesting. I just want to get the effect profile, which 
means that we could see both underwater and above water.

   How could I get that effect?

Cheers,
MT



Trajce Nikolov wrote:
 Hi Kim,
 
 I turned that off and I see the quad under water. see attached
 
 
 One more thing. I am trying to implement osgEphemeris with osgOcean, and so 
 far it looks good but two problems. Somehow, when I add the ephemeris into 
 the ocean scene, I am getting the sun rotated 180 around Z, and it is scaled 
 - at least that are the visual impressions. Any thoughts on this?
 Nick
 
 http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
 Sent from Izmit, 41, Turkey 
 
 On Tue, Jan 5, 2010 at 11:14 AM, Kim Bale  () wrote:
 
   Hi Nick,
  
  osgOcean (with all the effects turned on) renders to a quad on the screen, 
  this is because there are a number of post processing effects that require 
  it (glare, dof). If I understand your problem correctly, you will need to 
  set the frame buffer size to the size of your window with setScreenDims( 
  osg::Vec2f ) and the quad will fill the window. 
  
  
  Alternatively turn off glare and depth of field. 
  
  
  Regards,
  
  
  Kim.
  
  
  2010/1/5 Trajce Nikolov  () 
  
  
   What I am getting is View in a Window. Please see the attached image. The 
   osgOcean opens another window instead of rendering in the one I created. 
   Any ideas, hints?  Nick
   
   http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
   
   Sent from Izmit, 41, Turkey 
   
   
   On Mon, Jan 4, 2010 at 8:50 AM, Trajce Nikolov  () wrote:
   
 Hi Tian Ma,
well, the example works just fine. Also, when I step thru, I am not 
getting any errors. Just not able to see the ocean surface and getting 
the screen aligned quad (black) ... Any ideas?
Nick

http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)




On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma  () wrote:

  Hi Nick:
 
  Could you run the ocean example successfully?
 
  Any errors occured when you get a back screen?
 
 Cheers,
 MT
 
 
 
 Trajce Nikolov wrote:
 
  Hi,
  
  I am trying to embed the ocean stuff into my application. I mimic 
  the code from the example, and all I get is 2D black screen aligned 
  quad. Any hints?
  
  
  Thanks
  
  
  Nick
  
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick) 
  (http://www.linkedin.com/in/tnick 
  (http://www.linkedin.com/in/tnick))
  Sent from Devlet, Ankara, Turkey
  
   --
  Post generated by Mail2Forum
  
 
 
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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-03 Thread Tian Ma
Hi Nick:

  Could you run the ocean example successfully? 

  Any errors occured when you get a back screen?

Cheers,
MT



Trajce Nikolov wrote:
 Hi,
 
 I am trying to embed the ocean stuff into my application. I mimic the code 
 from the example, and all I get is 2D black screen aligned quad. Any hints?
 
 
 Thanks
 
 
 Nick
 
 http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
 Sent from Devlet, Ankara, Turkey
 
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 Post generated by Mail2Forum


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Re: [osg-users] [osgOcean] ocgOcean question

2010-01-03 Thread Trajce Nikolov
Hi Tian Ma,

well, the example works just fine. Also, when I step thru, I am not getting
any errors. Just not able to see the ocean surface and getting the screen
aligned quad (black) ... Any ideas?

Nick

http://www.linkedin.com/in/tnick


On Mon, Jan 4, 2010 at 5:46 AM, Tian Ma tianxiao...@foxmail.com wrote:

 Hi Nick:

  Could you run the ocean example successfully?

  Any errors occured when you get a back screen?

 Cheers,
 MT



 Trajce Nikolov wrote:
  Hi,
 
  I am trying to embed the ocean stuff into my application. I mimic the
 code from the example, and all I get is 2D black screen aligned quad. Any
 hints?
 
 
  Thanks
 
 
  Nick
 
  http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
  Sent from Devlet, Ankara, Turkey
 
   --
  Post generated by Mail2Forum


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