Re: [osg-users] 3.0 runtime loading models problem
hi Jean-Sébastien well for some reason the problem was solved i have deleted all the OSG Folder and tried with a new one, disable the GL3 fonctionallity and it worked btw HOW GL3 extensions make OSG Better, and should i use it ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41410#41410 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Issam, i have deleted all the OSG Folder and tried with a new one, disable the GL3 fonctionallity and it worked btw HOW GL3 extensions make OSG Better, and should i use it ? Ah, I didn't remember you mentioning you had built OSG with GL3 enabled... That explains it. OpenGL 3.0 deprecated the whole fixed-function pipeline, and so most regular models you have won't render correctly. When using OpenGL 3 (with or without OSG) you need to create shaders that implement the effects you want to use, and most of the existing StateAttributes OSG implemented were for the fixed pipeline, so they will give the errors you mentioned (unable to apply state, like your Material state). I encourage you to read up on OpenGL 3, but in the mean time, just don't use that flag for OSG and you'll be fine, you'll have access to the fixed pipeline and your existing models will work. It may be that OSG will someday offer shader generation in order to make OpenGL 3 easier to use with OSG, but for now that's the state of things, if you use OpenGL 3 you have to do a lot of things yourself to make things work, and if you don't use OpenGL 3 then things generally just work from the start. Hope this explains it, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
hi Jean-Sébastien Thanks for the great and wonderfull explanantion :D this make more sense to me now ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41415#41415 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Jean-Sébastien, OS : Win64 4go of ram gtx460 1go ddr 5 (latests drivers) compiler vs2010 express and yes it produce this problem with cow.osg and all official OSG models too -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41353#41353 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Issam, Thanks for the info, things seem in order in general... and yes it produce this problem with cow.osg and all official OSG models too Have you tried to make a non-static build of OSG, and test the normal osgviewer? It may be a problem with osgstaticviewer. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hello Issam, here the exact warning i have when loading any model with osgstaticviewer Code: Unknown Chunk: ***UNKNOWN*** (0xA08A) Warning: Material::apply(State) - not supported. and it's completely white the debug_info level didn't gave me more informations here the complete output of staticviewer with debug notify level What hardware / OS / compiler are you using? Can we have a simple model that gives you this problem? You said you have the problem with every model you tested, but didn't say which models you tested... Does it happen with cow.osg? On my side I can run osgviewer cow.osg and I don't get this problem, but I don't use a static build of OSG, so it may be a driver / build issue on your side. I'll have to let others who make static builds of OSG help you more... J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Sébastien, Gordon Tomlinson replied, but his reply did not show up on the forum (so it's even dubious if this reply will make it, if the mailing list to forum gateway has a problem). ah ok i saw that reply waiting for approval but it disappears after ! anyway i will make a deep debug tonight and i will come back with a detailed description of the problem btw i have this problem with every model i tested with osgviewer i searched before in the ml archive and i found similar threads talking about configuring the cmake builds and gl implementation , but i tried every cmake build option without success again, we will talk after a closer look on this -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41315#41315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
c'mon guys !!! no one can help me ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41305#41305 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
Hi Issam, c'mon guys !!! no one can help me ! Gordon Tomlinson replied, but his reply did not show up on the forum (so it's even dubious if this reply will make it, if the mailing list to forum gateway has a problem). Without more details it'll be very hard to help at all. You could send one such model (a small one) so we can see for ourselves, along with the exact error message you get, and also as Gordon said, try increasing the OSG_NOTIFY_LEVEL to DEBUG_FP to get more information. Hope this helps, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 3.0 runtime loading models problem
Hi, i just compiled OSG 3.0 and l have some trouble to view various 3d models with osgviewer in the console it complain about material apply state not supported or sopmething like i tried several cmake builds : static / dynamic, gl1/gl2 / gl3 extension ... etc what this error mean and more important how to fix it thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41288#41288 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 3.0 runtime loading models problem
What type of models are you loading? Also try turning the the notify level to debug to get more information __ Gordon Tomlinson www.photographybyGordon.com www.gordontomlinson.com www.vis-sim.com Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival -Master Tambo Tetsura -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of issam boughanmi Sent: Sunday, July 10, 2011 1:55 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] 3.0 runtime loading models problem Hi, i just compiled OSG 3.0 and l have some trouble to view various 3d models with osgviewer in the console it complain about material apply state not supported or sopmething like i tried several cmake builds : static / dynamic, gl1/gl2 / gl3 extension ... etc what this error mean and more important how to fix it thanks and good day -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41288#41288 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org