Re: [osg-users] Blender/Maya importer

2009-04-30 Thread Meyer
Thanks,

I'll try this one.

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[osg-users] Blender/Maya importer

2009-04-29 Thread Meyer
Hi,

To be honest, I switched from OSG to OGRE some time ago, but hopefully yo will 
forgive me and help me with my problem.

I need to establish a communication between an OGRE-visualisation and an 
OSG-framework, that produces .ive-files. Is it possible to convert these 
ive-files into ogre .meshes and .materials directly, or at least into a file 
Blender, Maya or 3DStudioMax could read? 
In your wiki I found a Blender exporter, transforming into OSG, but not the 
other way round. And the links to osgmaya (an importer for Maya) and a similar 
program for 3DS didnt work. As Blender is a freeware, it would be really great 
to be able to import and visualize .ive-scenes in it (I could then export it to 
.mesh for OGRE).
Does anyone of you know a (working) importer for Blender?

Thank you a lot!

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Re: [osg-users] Blender/Maya importer

2009-04-29 Thread Alberto Luaces
Hi Meyer,

you could also take the collada route, since OSG dae plugin can write to files 
and Blender has also collada importers.

Regards,

Alberto

El Miércoles 29 Abril 2009ES 15:13:05 Meyer escribió:
 Hi,

 To be honest, I switched from OSG to OGRE some time ago, but hopefully yo
 will forgive me and help me with my problem.

 I need to establish a communication between an OGRE-visualisation and an
 OSG-framework, that produces .ive-files. Is it possible to convert these
 ive-files into ogre .meshes and .materials directly, or at least into a
 file Blender, Maya or 3DStudioMax could read? In your wiki I found a
 Blender exporter, transforming into OSG, but not the other way round. And
 the links to osgmaya (an importer for Maya) and a similar program for 3DS
 didnt work. As Blender is a freeware, it would be really great to be able
 to import and visualize .ive-scenes in it (I could then export it to .mesh
 for OGRE). Does anyone of you know a (working) importer for Blender?

 Thank you a lot!
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