Re: [osg-users] Effect Durations
that seems not work, even i set endless true but the animation soon ends. so does the duration is effectless, or i'm making a mistake on my implementation... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45752#45752 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Effect Durations
Hi If you use osgParticle for this, both particles and emitter have lifetime in seconds, which is configurable through their interface. For emitter you should also call emitter->setEndless(false); as it is endless by default iirc Cheers, Sergey. 16.02.2012, 18:36, "Tolga Yilmaz" : > Hi, > I'm creating an explosion effect with it is fire and smoke trail it is ok but > i want to set a duration that determines how many seconds/miliseconds this > effect will be shown. Does fire smoke and explosion effect classes have such > control or how we can achieve this implementation? > > Thank you! > > Cheers, > Tolga > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45509#45509 > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Effect Durations
Hi, I'm creating an explosion effect with it is fire and smoke trail it is ok but i want to set a duration that determines how many seconds/miliseconds this effect will be shown. Does fire smoke and explosion effect classes have such control or how we can achieve this implementation? Thank you! Cheers, Tolga -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45509#45509 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org