Re: [osg-users] Intersect objects

2008-08-15 Thread Tomlinson, Gordon
As Robert points out Boolean operation on geometry are not really the
role of a SceneGraph , although I admit it would be a nice utility
function at time


One avenue to maybe look at is GEOS (Geometry Engine Open Source)
http://trac.osgeo.org/geos/ , we use this for Boolean operations through
GDAL and OGR

It would be nice at some point to maybe have a direct OSG plug-in into
GEOS rather than GDAL/OGR route but sadly not something I have enough
cycles to work on


Gordon

__
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, August 15, 2008 4:56 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Intersect objects

On Fri, Aug 15, 2008 at 9:25 AM, Victor Hurdugaci
<[EMAIL PROTECTED]> wrote:
> Hello everyone,
> I have two geodes and I want to intersect them in order to obtain 
> another object. Something like in 3dsmax - Boolean operations.
>
> So I need to keep from two objects only the part that is common.
>
> Any way to do that?

No.  The OSG is a basically just a scene graph, its not a geometry
construction tool. I believe there are other open source projects that
are focused on what you want.

Robert.
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Re: [osg-users] Intersect objects

2008-08-15 Thread Robert Osfield
On Fri, Aug 15, 2008 at 9:25 AM, Victor Hurdugaci
<[EMAIL PROTECTED]> wrote:
> Hello everyone,
> I have two geodes and I want to intersect them in order to obtain another
> object. Something like in 3dsmax – Boolean operations.
>
> So I need to keep from two objects only the part that is common.
>
> Any way to do that?

No.  The OSG is a basically just a scene graph, its not a geometry
construction tool. I believe there are other open source projects that
are focused on what you want.

Robert.
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[osg-users] Intersect objects

2008-08-15 Thread Victor Hurdugaci
Hello everyone,

 

I have two geodes and I want to intersect them in order to obtain another
object. Something like in 3dsmax - Boolean operations.

So I need to keep from two objects only the part that is common.

 

Any way to do that?

 

Thanks,

Victor

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