Re: [osg-users] New QT 4.8 integration ?
Hi, I came across the Qt blogs regarding the threaded rendering. Especially the first one is interesting. http://doc.qt.nokia.com/qq/qq06-glimpsing.html#writingmultithreadedglapplications http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45569#45569 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Hi, I think he meant the new Qt 4.8.0 threading capability of it's OpenGL integrations. Qt now provides out of the box the possibility to run the openGL rendering in a thread. Now maybe OSG can be used as it is without manual triggered rendering to serve the Qt eventloop as well.. But I don't know what the current status of the Qt integration is.. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44952#44952 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Zonk, thanks for this clarification. It is that what i mean ;) Cheers, Remo zonk wrote: Hi, I think he meant the new Qt 4.8.0 threading capability of it's OpenGL integrations. Qt now provides out of the box the possibility to run the openGL rendering in a thread. Now maybe OSG can be used as it is without manual triggered rendering to serve the Qt eventloop as well.. But I don't know what the current status of the Qt integration is.. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44953#44953 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
OK, gotcha. Thanks for clearing that up. Glenn. On Jan 21, 2012 3:28 AM, Torben Dannhauer tor...@dannhauer.info wrote: Hi, I think he meant the new Qt 4.8.0 threading capability of it's OpenGL integrations. Qt now provides out of the box the possibility to run the openGL rendering in a thread. Now maybe OSG can be used as it is without manual triggered rendering to serve the Qt eventloop as well.. But I don't know what the current status of the Qt integration is.. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44952#44952 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Hi, Nobody really works on this ? Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44932#44932 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Remo Eichenberger remo.eichenber...@gmail.com writes: Hi, Nobody really works on this ? There is an osgviewerQt example which works pretty nicely with Qt-4.8. What would you expect to be different? Cheers, Philipp Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44932#44932 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Hi, I think it should be possible to optimize the following: - Rendering without any timers. - Better multithreading support ( http://forum.openscenegraph.org/viewtopic.php?t=8340postdays=0postorder=aschighlight=multithreadedstart=15 ) - Seamless/Performed integration of QT UI in an OpenGL-Context (OSG Scenegraph). Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44934#44934 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Remo, can you elaborate on the rendering without timers bit? That's one of the things we're looking to tackle next in osgEarthQt. Glenn Waldron / @glennwaldron On Fri, Jan 20, 2012 at 10:10 AM, Remo Eichenberger remo.eichenber...@gmail.com wrote: Hi, I think it should be possible to optimize the following: - Rendering without any timers. - Better multithreading support ( http://forum.openscenegraph.org/viewtopic.php?t=8340postdays=0postorder=aschighlight=multithreadedstart=15) - Seamless/Performed integration of QT UI in an OpenGL-Context (OSG Scenegraph). Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44934#44934 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] New QT 4.8 integration ?
Glenn, this topic has not explicitly to do with QT 4.8. I don't know QT in the details. I only know it should be possible to do it. But when it is possible to integrate the rendering in QT Main-loop and for example wait for next event and render (go through the main loop) only when it needed, then it should work without any timer. Like this one (sorry no QT :) http://msdn.microsoft.com/en-us/library/windows/desktop/ms684245(v=vs.85).aspx But i could be wrong. Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44939#44939 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] New QT 4.8 integration ?
Hi, Does anyone working on a QT 4.8 integration of OSG with support of this: http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44538#44538 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org