Re: [osg-users] Odd Text Distortion (Which Does Not Appear to Be Due to the 3.2 Bugfix)

2016-07-13 Thread Sam Jones
Hi,

Thanks Robert! Your suggestion was exactly it! I kept trying for a solution 
involving the camera or something more complicated, completely dismissing that 
the problem could have been much simpler. Ha. 

I figured perhaps the text looking strange and also being off-center were 
related problems-- this was not the case. Getting freetype working correctly 
fixed the appearance of the font, and then some bit later I dug up where the 
offset issue was coming from and fixed that. 

For the curious, the offset was being caused by using the dimensions of the 
text's bounding sphere in a calculation to center the text, instead of the 
dimensions of the text's bounding box (I thought we'd been using the bounding 
box, but I was incorrect). Since the bounding sphere has a radius presumably 
determined by the longest dimension of the text, the longer a line of text was 
along its longest axis, the further offset it turned out along its shorter axis.

Thank you guys for the suggestions!

Cheers,
Sam

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Re: [osg-users] Odd Text Distortion (Which Does Not Appear to Be Due to the 3.2 Bugfix)

2016-06-30 Thread Jens Georg



It's not entirely clear what the specific issue might be from your
description, it sounds like it's simply that the wrong font is being
used, from the the look of the picture it looks like the fallback
built in font is being used.  This would normally only happen if you
don't have the freetype plugin built.


Or trying to open a font that does not exist which can happen with
examples that reference data/times.ttf etc. or being on an embedded
system with no fonts at all
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Re: [osg-users] Odd Text Distortion (Which Does Not Appear to Be Due to the 3.2 Bugfix)

2016-06-30 Thread Robert Osfield
Hi Sammy,

It's not entirely clear what the specific issue might be from your
description, it sounds like it's simply that the wrong font is being
used, from the the look of the picture it looks like the fallback
built in font is being used.  This would normally only happen if you
don't have the freetype plugin built.

Check if the freetype plugin has been built and being loaded at runtime.

Another quick check is to run osgviewer with a simply model and then
enable stats by pressing 's'. This will bring up text on screen, if
it's blocky then the OSG isn't loading freetype fonts most likely due
to lack of feetype plugin being built.

Robert.

On 29 June 2016 at 23:53, Sam Jones  wrote:
> Hi,
>
> I have been having an issue with the display of text for a few days now 
> (where the correct font is not used), while updating a project from pre-3.0 
> OSG to the latest version.
>
> I know about this bug fix from 3.2 where, now, creating a camera and 
> assigning it to the viewer without initialising it properly or setting it to 
> global defaults will give you exactly what you're asking for. It seems that 
> past posters have had problems with text rendering in a blocky or unusual 
> way, and have traced it to this bugfix, however, I have not found this 
> project to have any improperly initialised cameras.
>
> Does anyone have any suggestions?
>
> (I have attached an image).
>
> Thank you!
>
> Cheers,
> Sammy J
>
> (I should mention, this is on a Win7 machine, building a project in Win32 
> Release mode; I have made sure that I am using the correct, non-debug dlls)
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67921#67921
>
>
>
>
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Re: [osg-users] Odd Text Distortion (Which Does Not Appear to Be Due to the 3.2 Bugfix)

2016-06-30 Thread Sam Jones
Hi,

I have been having an issue with the display of text for a few days now (where 
the correct font is not used), while updating a project from pre-3.0 OSG to the 
latest version. 

I know about this bug fix from 3.2 where, now, creating a camera and assigning 
it to the viewer without initialising it properly or setting it to global 
defaults will give you exactly what you're asking for. It seems that past 
posters have had problems with text rendering in a blocky or unusual way, and 
have traced it to this bugfix, however, I have not found this project to have 
any improperly initialised cameras. 

Does anyone have any suggestions?

(I have attached an image).

Thank you!

Cheers,
Sammy J

(I should mention, this is on a Win7 machine, building a project in Win32 
Release mode; I have made sure that I am using the correct, non-debug dlls)

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67921#67921



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