Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Robert Osfield
On Tue, Aug 5, 2008 at 6:51 AM, Ahmed Nawar [EMAIL PROTECTED] wrote:
 Dear All,

 I read in 2.6 Updates include this
 New database optimizer that is able to remove static transforms by 
 duplicating shared geometries

 And I want to ask what is best for performance.
 - Duplicate geometries  (or)
 - Shared geometries and transform them.

This isn't the thread to be discussing features.  Could you start a
new thread and I'll answer your question there.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Paul Melis

Hi Robert,

I just committed fixes for two spelling mistakes for 2.6 (one public 
API, one private).


Regards,
Paul

Robert Osfield wrote:

Hi All,

I have now tagged the 2.6.0 release candidate 2, you can grab it from
the downloads page:

  http://www.openscenegraph.org/projects/osg/wiki/Downloads

Or more directly:

* Zip file containing source code : OpenSceneGraph-2.6.0-rc2.zip
* Subversion tag : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.0-rc2
OpenSceneGraph
* Subversion 2.6 series branch : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6
OpenSceneGraph

I have put together an initial draft of the press release (please
review/comment/amend):

   http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6

Please test on as many platforms as you can, as this is the last rc
I'm planning, and as long as things go smoothly will press ahead an
make the final 2.6.0 tomorrow. Then it'd be great if we can then get
the binaries built and uploaded for the various platforms for
Wednesday.

Thanks in advance for testing.
Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Eric Sokolowsky
Paul,
It looks like the osgviewerWX plugin is pulling in Carbon stuff and/or
Quicktime stuff for 64-bit. I imagine it's actually in the WXWidgets library
itself, not necessarily the example code. I'm sorry I don't have the error
in front of me, and it would take some time to generate. I am willing to do
it if it will be useful to you though.

-Eric

On Mon, Aug 4, 2008 at 4:58 PM, Paul Melis [EMAIL PROTECTED] wrote:

 Eric Sokolowsky wrote:

 Robert Osfield wrote:

 Hi All,

 I have now tagged the 2.6.0 release candidate 2, you can grab it from
 the downloads page:




 libosgviewer will not build in 64-bit under Carbon (ppc64 or x86_64)
 osgviewerWX example will not build in 64-bit under Carbon or X11 (ppc64 or
 x86_64)

 What's the build error you get with osgviewerWX?

 Paul

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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Robert Osfield
On Tue, Aug 5, 2008 at 10:43 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 Since the API has changed a little the wrappers need updating so I'm
 currently running genwrapper to rebuild them.  I'll check in these
 changes, I'll bump the SO number as well.  These changes should be
 checked in over the next half hour.

These changes are now checked into the OpenSceneGraph-2.6 branch.

I'm awaiting a clean build to complete, once it has I'll merge the
changes into SVN trunk.

I'm not expecting any cross platform build issues with the changes
that Paul and I have made, but you never know, so I'd appreciate
testing out the OpenSceneGraph-2.6 branch.

There are a couple of unsolved items on the BugResolution page, but
none what I'd call show stoppers so I'm currently comfortable with
pressing ahead with the making the 2.6.0 stable release this afternoon
(UK time).  Items on the BugResolution page are:

   http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/BugResolution

Please shout if there are problems that you spot.

Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Robert Osfield
Hi All,

On Mon, Aug 4, 2008 at 4:05 PM, Robert Osfield [EMAIL PROTECTED] wrote:
 I have put together an initial draft of the press release (please
 review/comment/amend):

   http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6

I have just added an entry about http authentication, atomic reference
counting and the new Config files.  Could these changes be reviewed
for typo's/readability.

Thanks,
Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Jean-Sébastien Guay

Hi Robert,


I noticed though that Daniel Olivier is not in the AUTHORS.txt file, I
specifically credited him for a fix to GraphicsWindowWin32.cpp (see svn log
for revision 8706 on that file)... Any chance he can be added? It's only
fair...


I've recreated the AUTHORS.txt file directly from OpenSceneGraph-2.6
branch, and it now contains Daniel's name.  Also updated the
contributors page.


Excellent, thanks a lot.

J-S
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Robert Osfield
Hi All,

Over the last hours I have merged a change to Notify.cpp from me, and
two CMakeLists.txt changes for OSX build from Eric Sokolowski, I'm not
expecting fallout from these merges but it'll need testing...

So... pretty please, could users do a svn update/checkout of the
OpenSceneGraph-2.6 branch.  I'll wait another couple of hours for
feedback then if there is no reported problems go ahead and tag 2.6.0
this evening.

Thanks for your help in testing ;-)
Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Eric Sokolowsky
With a clean build, OSX 32-bit X11 works well. I tried a number of examples,
including osgviewer. I'm going to test OSX 64-bit with X11 with a clean
build next.
-Eric

On Tue, Aug 5, 2008 at 11:39 AM, Robert Osfield [EMAIL PROTECTED]wrote:

 Hi All,

 Over the last hours I have merged a change to Notify.cpp from me, and
 two CMakeLists.txt changes for OSX build from Eric Sokolowski, I'm not
 expecting fallout from these merges but it'll need testing...

 So... pretty please, could users do a svn update/checkout of the
 OpenSceneGraph-2.6 branch.  I'll wait another couple of hours for
 feedback then if there is no reported problems go ahead and tag 2.6.0
 this evening.

 Thanks for your help in testing ;-)
 Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Eric Sokolowsky
With a clean build, OSX 64-bit works well, except for the parts that are
known not to work; i.e. osgviewerWX example and osgdb_qt (Quicktime plugin).
-Eric

On Tue, Aug 5, 2008 at 12:46 PM, Eric Sokolowsky [EMAIL PROTECTED] wrote:

 With a clean build, OSX 32-bit X11 works well. I tried a number of
 examples, including osgviewer. I'm going to test OSX 64-bit with X11 with a
 clean build next.
 -Eric


 On Tue, Aug 5, 2008 at 11:39 AM, Robert Osfield [EMAIL PROTECTED]wrote:

 Hi All,

 Over the last hours I have merged a change to Notify.cpp from me, and
 two CMakeLists.txt changes for OSX build from Eric Sokolowski, I'm not
 expecting fallout from these merges but it'll need testing...

 So... pretty please, could users do a svn update/checkout of the
 OpenSceneGraph-2.6 branch.  I'll wait another couple of hours for
 feedback then if there is no reported problems go ahead and tag 2.6.0
 this evening.

 Thanks for your help in testing ;-)
 Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Eric Sokolowsky
I'm not opposed to adding the notes to the wiki, but I really want to
include the text file with the distribution also. I propose a new file,
README-OSX.txt in the main directory. I have attached a copy. I welcome
suggestions.
-Eric

On Tue, Aug 5, 2008 at 1:55 PM, Robert Osfield [EMAIL PROTECTED]wrote:

 On Tue, Aug 5, 2008 at 5:50 PM, Eric Sokolowsky [EMAIL PROTECTED]
 wrote:
  Robert,
  For the release notes of 2.6, I'd like to include a statement on OSX
  compatibility. I'll draft something up for inclusion in about half an
 hour
  or so.

 We'll we've never actually had proper release notes before ;-)

 What we could do is just put release notes on the wiki.

 Robert.
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OpenSceneGraph 2.6 Release Notes for Macintosh OSX

There are several ways to compile OpenSceneGraph under OSX.  The
recommended way is to use CMake 2.6 to generate Xcode projects, then use
Xcode to build the library. The default project will be able to build
Debug or Release libraries, examples, and sample applications. Here are
some key settings to consider when using CMake:

BUILD_OSG_EXAMPLES - By default this is turned off. Turn this setting on
to compile many great example programs.

CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables,
libraries, and frameworks that can be run on more than one architecture.
Use this setting to indicate the architectures on which to build OSG.
Possibilities include ppc, ppc64, i386, and x86_64. Building OSG using
either of the 64-bit options (ppc64 and x86_64) has its own caveats
below.

OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are
created for the examples and sample applications. Turn this option on if
you want to create real OSX .app bundles. There are caveats to creating
.app bundles, see below.

OSG_WINDOWING_SYSTEM - You have the choice to use Carbon or X11 when
building applications on OSX. Under Leopard and later, X11 applications,
when started, will automatically launch X11 when needed. However,
full-screen X11 applications will still show the menu bar at the top of
the screen. Since many parts of the Carbon user interface are not
64-bit, X11 is the only supported option for OSX applications compiled
for ppc64 or x86_64.

There is an Xcode directory in the base of the OSG software
distribution, but its future is limited, and will be discontinued once
the CMake project generator completely implements its functionality.


APPLICATION BUNDLES (.app bundles)

The example programs when built as application bundles only contain the
executable file. They do not contain the dependent libraries as would a
normal bundle, so they are not generally portable to other machines.
They also do not know where to find plugins. An environmental variable
OSG_LIBRARY_PATH may be set to point to the location where the plugin
.so files are located. OSG_FILE_PATH may be set to point to the location
where data files are located. Setting OSG_FILE_PATH to the
OpenSceneGraph-Data directory is very useful when testing OSG by running
the example programs.

Many of the example programs use command-line arguments. When
double-clicking on an application (or using the equivalent open
command on the command line) only those examples and applications that
do not require command-line arguments will successfully run. The
executable file within the .app bundle can be run from the command-line
if command-line arguments are needed.


64-BIT APPLICATION SUPPORT

OpenSceneGraph will not compile successfully OSG_WINDOWING_SYSTEM is
Carbon and either x86_64 or ppc64 is selected under
CMAKE_OSX_ARCHITECTURES. A version of the osgviewer library written in
Cocoa is needed. However, OSG may be compiled under 64-bits if the X11
windowing system is selected. However, Two parts of the OSG default
distribution will not work with 64-bit X11: the osgviewerWX example
program and the osgdb_qt (Quicktime) plugin. These must be removed from
the Xcode project after Cmake generates it in order to compile with
64-bit architectures. The lack of the latter means that images such as
jpeg, tiff, png, and gif will not work, nor will animations dependent on
Quicktime. A new ImageIO-based plugin is being developed to handle the
still images, and a QTKit plugin will need to be developed to handle
animations.



Created by Eric Sokolowsky, August 5, 2008
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Robert Osfield
Hi Eric,

Rather than go for a separate README just for OSX, I've added your
release notes at the bottom of existing README.txt.  This is now
checked in the OpenSceneGraph-2.6 branch and svn.

Robert.

On Tue, Aug 5, 2008 at 7:54 PM, Eric Sokolowsky [EMAIL PROTECTED] wrote:
 I'm not opposed to adding the notes to the wiki, but I really want to
 include the text file with the distribution also. I propose a new file,
 README-OSX.txt in the main directory. I have attached a copy. I welcome
 suggestions.
 -Eric

 On Tue, Aug 5, 2008 at 1:55 PM, Robert Osfield [EMAIL PROTECTED]
 wrote:

 On Tue, Aug 5, 2008 at 5:50 PM, Eric Sokolowsky [EMAIL PROTECTED]
 wrote:
  Robert,
  For the release notes of 2.6, I'd like to include a statement on OSX
  compatibility. I'll draft something up for inclusion in about half an
  hour
  or so.

 We'll we've never actually had proper release notes before ;-)

 What we could do is just put release notes on the wiki.

 Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Eric Sokolowsky
That works for me. Thanks.

On Tue, Aug 5, 2008 at 3:22 PM, Robert Osfield [EMAIL PROTECTED]wrote:

 Hi Eric,

 Rather than go for a separate README just for OSX, I've added your
 release notes at the bottom of existing README.txt.  This is now
 checked in the OpenSceneGraph-2.6 branch and svn.

 Robert.

 On Tue, Aug 5, 2008 at 7:54 PM, Eric Sokolowsky [EMAIL PROTECTED]
 wrote:
  I'm not opposed to adding the notes to the wiki, but I really want to
  include the text file with the distribution also. I propose a new file,
  README-OSX.txt in the main directory. I have attached a copy. I welcome
  suggestions.
  -Eric
 
  On Tue, Aug 5, 2008 at 1:55 PM, Robert Osfield [EMAIL PROTECTED]
 
  wrote:
 
  On Tue, Aug 5, 2008 at 5:50 PM, Eric Sokolowsky [EMAIL PROTECTED]
  wrote:
   Robert,
   For the release notes of 2.6, I'd like to include a statement on OSX
   compatibility. I'll draft something up for inclusion in about half an
   hour
   or so.
 
  We'll we've never actually had proper release notes before ;-)
 
  What we could do is just put release notes on the wiki.
 
  Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-05 Thread Jean-Sébastien Guay

Hi Robert,

I'll do a build of the branch on Windows, give me 15 minutes and I'll 
tell you how it went.


Builds for me, usual config: Vista, VC2005, CMake 2.6, debug and release.

J-S
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[osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Robert Osfield
Hi All,

I have now tagged the 2.6.0 release candidate 2, you can grab it from
the downloads page:

  http://www.openscenegraph.org/projects/osg/wiki/Downloads

Or more directly:

* Zip file containing source code : OpenSceneGraph-2.6.0-rc2.zip
* Subversion tag : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.0-rc2
OpenSceneGraph
* Subversion 2.6 series branch : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6
OpenSceneGraph

I have put together an initial draft of the press release (please
review/comment/amend):

   http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6

Please test on as many platforms as you can, as this is the last rc
I'm planning, and as long as things go smoothly will press ahead an
make the final 2.6.0 tomorrow. Then it'd be great if we can then get
the binaries built and uploaded for the various platforms for
Wednesday.

Thanks in advance for testing.
Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Jean-Sébastien Guay

Hi Robert,


I have now tagged the 2.6.0 release candidate 2, you can grab it from
the downloads page:


I compiled right before you tagged, both on Windows Vista + VC2005 and 
on Ubuntu 8.04 on VirtualBox. All fine.


I noticed though that Daniel Olivier is not in the AUTHORS.txt file, I 
specifically credited him for a fix to GraphicsWindowWin32.cpp (see svn 
log for revision 8706 on that file)... Any chance he can be added? It's 
only fair...


Thanks,

J-S
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Jean-Sébastien Guay

Hi Robert,


I have put together an initial draft of the press release (please
review/comment/amend):

   http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6



Forgot to mention, press release looks good.

J-S
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Martin Spott
Robert Osfield wrote:

 I have now tagged the 2.6.0 release candidate 2, you can grab it from
 the downloads page:

SVN from 10:30 UTC today compiles properly and runs (tested only with
'osgviewer' and an AC3D model) on IRIX/N32 (MIPSPro) and
Solaris/SPARC32 (SunStudio),

Martin.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Robert Osfield
On Mon, Aug 4, 2008 at 4:09 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
 I compiled right before you tagged, both on Windows Vista + VC2005 and on
 Ubuntu 8.04 on VirtualBox. All fine.

Thanks for the testing.

 I noticed though that Daniel Olivier is not in the AUTHORS.txt file, I
 specifically credited him for a fix to GraphicsWindowWin32.cpp (see svn log
 for revision 8706 on that file)... Any chance he can be added? It's only
 fair...

The AUTHORS file is automotically generated, in this instance from svn
trunk, if this differs then it'll because the svn merge isn't pulling
in the commit messages from the branch or perhaps just because the
credit isn't done in a way that osgversion picks up.

Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Cedric Pinson
I will not have time to try it because of vacation, but often there are 
issue about packaging files (.pc ), so this is just a reminder to check 
it ;)

Cedric

Robert Osfield wrote:

On Mon, Aug 4, 2008 at 4:09 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
  

I compiled right before you tagged, both on Windows Vista + VC2005 and on
Ubuntu 8.04 on VirtualBox. All fine.



Thanks for the testing.

  

I noticed though that Daniel Olivier is not in the AUTHORS.txt file, I
specifically credited him for a fix to GraphicsWindowWin32.cpp (see svn log
for revision 8706 on that file)... Any chance he can be added? It's only
fair...



The AUTHORS file is automotically generated, in this instance from svn
trunk, if this differs then it'll because the svn merge isn't pulling
in the commit messages from the branch or perhaps just because the
credit isn't done in a way that osgversion picks up.

Robert.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Robert Osfield
On Mon, Aug 4, 2008 at 6:00 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
 I will not have time to try it because of vacation, but often there are
 issue about packaging files (.pc ), so this is just a reminder to check it
 ;)

This one is already covered :-)

# pkg-config source file

prefix=/usr
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include

Name: openscenegraph
Description: 3D scenegraph
Version: 2.6.0
Requires: openthreads
Conflicts:
Libs: -L${libdir} -losg -losgDB -losgFX -losgGA -losgParticle -losgSim
-losgText -losgUtil -losgTerrain -losgManipulator -losgViewer
Cflags: -I${includedir}
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Jean-Sébastien Guay

Hi Robert,


Libs: -L${libdir} -losg -losgDB -losgFX -losgGA -losgParticle -losgSim
-losgText -losgUtil -losgTerrain -losgManipulator -losgViewer


Not that I use Linux that much, or even know what these files are, but 
wouldn't you want to add osgWidget in the above?


J-S
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread GMD GammerMaxyandex.ru
I compiled OpenSceneGraph-2.6.0-rc2 on Windows Vista/XP + VC2008.  All fine!

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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
OSG 2.6.0-3c2 compiles and runs on 32-bit openSUSE 11.0.

I did stumble upon one small issue with Virtual Planet Builder though.
GCC 4.3.1 requires cstring to be included to support the calls made to
memcmp and strchr in the file src/vpb/PropertyFile.cpp.  After adding
that include, VPB compiled and ran fine with 2.6.0-rc2.

Ken
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Paul Martz
Welcome back, Robert -- sounds like you had a great holiday.

 I have put together an initial draft of the press release (please
 review/comment/amend):
 
http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6

I made 2 minor typo/grammatical fixes, otherwise looks fine.
   -Paul

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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Robert Osfield
On Mon, Aug 4, 2008 at 6:35 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
 Hi Robert,

 Libs: -L${libdir} -losg -losgDB -losgFX -losgGA -losgParticle -losgSim
 -losgText -losgUtil -losgTerrain -losgManipulator -losgViewer

 Not that I use Linux that much, or even know what these files are, but
 wouldn't you want to add osgWidget in the above?

Yes, it makes sense to add osgWidget, now added and checked into
svn/trunk and the OpenSceneGraph-2.6 branch.
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Eric Sokolowsky

Robert Osfield wrote:

Hi All,

I have now tagged the 2.6.0 release candidate 2, you can grab it from
the downloads page:

  


Robert,

I have made some minor fixes to the build system for OSX, but they are 
not complete yet. I have been swamped with other pressing issues at work 
and have not finished the work I was starting. The following issues are 
known:


libosgviewer will not build in 64-bit under Carbon (ppc64 or x86_64)
osgviewerWX example will not build in 64-bit under Carbon or X11 (ppc64 
or x86_64)


I want to at least let the user know that the build will fail in the 
first case by adding a fatal error. I think I can just disable the 
latter example from building with 64-bit compiles. There may be a couple 
of other examples that do not compile under 64-bit. I am testing the 
build by making bundle applications.


I'd really like these fixes to make it into this release. However, it's 
not ready yet. I can try to work on it tonight at home, if you can give 
me a day or so. Then I'd like at least a few others to test the build. 
If this is not feasible for this release, I understand, and life will go 
on, and these changes will make it to 2.6.1 or something.


-Eric

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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Robert Osfield
Hi Ken,

I've added a string.h to PropertyFile.cpp rather than cstring as some
platforms don't have good Standard C++ lib support.

Could you do an svn update on VPB and let me know if this compiles OK.

Robert.

On Mon, Aug 4, 2008 at 7:15 PM, Sewell, Kenneth R Civ USAF AFMC
AFRL/RYZW [EMAIL PROTECTED] wrote:
 OSG 2.6.0-3c2 compiles and runs on 32-bit openSUSE 11.0.

 I did stumble upon one small issue with Virtual Planet Builder though.
 GCC 4.3.1 requires cstring to be included to support the calls made to
 memcmp and strchr in the file src/vpb/PropertyFile.cpp.  After adding
 that include, VPB compiled and ran fine with 2.6.0-rc2.

 Ken
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Paul Melis

Robert Osfield wrote:

Hi All,

I have now tagged the 2.6.0 release candidate 2, you can grab it from
the downloads page:

  http://www.openscenegraph.org/projects/osg/wiki/Downloads

Or more directly:

* Zip file containing source code : OpenSceneGraph-2.6.0-rc2.zip
* Subversion tag : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.0-rc2
OpenSceneGraph
* Subversion 2.6 series branch : svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6
OpenSceneGraph

I have put together an initial draft of the press release (please
review/comment/amend):

   http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6
  
I made some really minor tweaks to some sentences and highlighted some 
of the tool names with italic.


Paul
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Paul Melis

Eric Sokolowsky wrote:

Robert Osfield wrote:

Hi All,

I have now tagged the 2.6.0 release candidate 2, you can grab it from
the downloads page:

  


libosgviewer will not build in 64-bit under Carbon (ppc64 or x86_64)
osgviewerWX example will not build in 64-bit under Carbon or X11 
(ppc64 or x86_64)

What's the build error you get with osgviewerWX?

Paul
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Martin Spott
Martin Spott wrote:

 SVN from 10:30 UTC today compiles properly and runs (tested only with
 'osgviewer' and an AC3D model) on IRIX/N32 (MIPSPro) and
 Solaris/SPARC32 (SunStudio),

Ok, the same applies to rc2 - OSG even properly honours the $DISPLAY
when doing GLX over remote network connections !

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--
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Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Ahmed Nawar
Dear All,

I read in 2.6 Updates include this
New database optimizer that is able to remove static transforms by duplicating 
shared geometries

And I want to ask what is best for performance.
- Duplicate geometries  (or)
- Shared geometries and transform them.

thanks,
Ahmed Nawar


From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Paul Melis [EMAIL 
PROTECTED]
Sent: Monday, August 04, 2008 11:50 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

Robert Osfield wrote:
 Hi All,

 I have now tagged the 2.6.0 release candidate 2, you can grab it from
 the downloads page:

   http://www.openscenegraph.org/projects/osg/wiki/Downloads

 Or more directly:

 * Zip file containing source code : OpenSceneGraph-2.6.0-rc2.zip
 * Subversion tag : svn co
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.0-rc2
 OpenSceneGraph
 * Subversion 2.6 series branch : svn co
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.6
 OpenSceneGraph

 I have put together an initial draft of the press release (please
 review/comment/amend):

http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.6

I made some really minor tweaks to some sentences and highlighted some
of the tool names with italic.

Paul
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