Re: [osg-users] PERSPECTIVE --FIELD OF VIEW

2011-01-13 Thread Sergey Polischuk
Hi,

aspect is fovx/fovy, so you setup fovy as u need, and aspect as fovx / fovy.

Cheers,
Sergey

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Re: [osg-users] PERSPECTIVE --FIELD OF VIEW

2011-01-13 Thread Steven Powers
I'll clarify this a little more...

fovX = fovY * Aspect

Normally you want the Aspect (or aspect ratio) field of view to equal the 
aspect ratio of the viewport.

Hope that helps

Cheers,
Steven

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[osg-users] PERSPECTIVE --FIELD OF VIEW

2011-01-12 Thread Sümeyra Söyler
Hi,

I have been looked the perspective projection.But,I dont understood some value 
in there.Pls help me...Can I change fovy with fovx.Is there a value like 
fovx.Can I change horizantol value of the fov(x) not fov (y).Other problem is 
Aspect that I could not understand exactly what it mean


Thank you!

Cheers,
Sümeyra :'

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Re: [osg-users] PERSPECTIVE --FIELD OF VIEW

2011-01-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
May I suggest you look at how OpenGL sets up the projection matrix. This is 
what OSG uses. gluPerspective is the routine that uses fovy and aspect to set 
up the projection matrix;

It may be more intuitive for you to use the setProjectionMatrixAsFrustum() 
method in OSG to establish the projection matrix. For example, you could set 
things up as follows given vertical and horizontal fovs...

double left = tan(osg::DegreesToRad(fov_left)) * near;
double right = tan(osg::DegreesToRad(fov_right)) * near;
double bottom = tan(osg::DegreesToRad(fov_bot)) * near;
double top = tan(osg::DegreesToRad(fov_top)) * near;
view-getCamera()-setProjectionMatrixAsFrustum(left, right, bottom, top, near, 
far);

where near and far are the frustum near and far clipping planes.

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sümeyra Söyler
Sent: Wednesday, January 12, 2011 8:36 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] PERSPECTIVE --FIELD OF VIEW

Hi,

I have been looked the perspective projection.But,I dont understood some value 
in there.Pls help me...Can I change fovy with fovx.Is there a value like 
fovx.Can I change horizantol value of the fov(x) not fov (y).Other problem is 
Aspect that I could not understand exactly what it mean


Thank you!

Cheers,
Sümeyra :'

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Re: [osg-users] PERSPECTIVE --FIELD OF VIEW

2011-01-12 Thread J.P. Delport

Hi,

aspect is w/h, so you can get w if given aspect and h.

jp

On 12/01/11 17:36, Sümeyra Söyler wrote:

Hi,

I have been looked the perspective projection.But,I dont understood some value 
in there.Pls help me...Can I change fovy with fovx.Is there a value like 
fovx.Can I change horizantol value of the fov(x) not fov (y).Other problem is 
Aspect that I could not understand exactly what it mean


Thank you!

Cheers,
Sümeyra :'

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