Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-26 Thread Robert Osfield
Hi All,

I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-26 Thread Jean-Sébastien Guay

Hi Robert,


I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.


I sent an updated src/OpenThreads/win32/CMakeLists.txt file that fixes a 
small omission to get it to build on Windows. With that fix it builds 
correctly.


Thanks, and thanks to Mathias for fixing the windows.h issue.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-26 Thread Mathias Fröhlich

Hi,

On Thursday 26 June 2008 16:02, Jean-Sébastien Guay wrote:
 Thanks, and thanks to Mathias for fixing the windows.h issue.
Thanks for your patience and sorry for the inconvinience ...

Greetings

Mathias

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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-25 Thread Brian Keener
Robert Osfield wrote:
 So pretty please, could you do svn update and build across as many
 platforms that you can so we can get a clear picture of how the OSG
 code base is holding up.  Once things look fine across platforms I'll
 tag 2.5.3.

With the fix I found for wxWidget the build for 8492 in Cygwin builds 
fine unless I select to build the wrappers and then I get an error 
building osgIntrospection.

Bk

[ 57%] Built target osgdb_tgz
[ 59%] Built target osgdb_txp
[ 60%] Built target osgdb_shp
[ 60%] Built target osgdb_txf
[ 60%] Built target osgdb_freetype
[ 60%] Built target osgdb_zip
Scanning dependencies of target osgIntrospection
[ 60%] Building CXX object 
src/osgIntrospection/CMakeFiles/osgIntrospection.dir/
ConstructorInfo.o
In file included from 
/usr/src/OpenSceneGraph/include/osgIntrospection/Type:19,
 from 
/usr/src/OpenSceneGraph/include/osgIntrospection/Construct
orInfo:19,
 from 
/usr/src/OpenSceneGraph/src/osgIntrospection/ConstructorIn
fo.cpp:15:
/usr/src/OpenSceneGraph/include/osgIntrospection/Value:150: error: 
using-declara
tion for non-member at class scope
/usr/src/OpenSceneGraph/include/osgIntrospection/Value:150: error: 
expected `;'
before toWString
make[2]: *** 
[src/osgIntrospection/CMakeFiles/osgIntrospection.dir/ConstructorIn
fo.o] Error 1
make[1]: *** [src/osgIntrospection/CMakeFiles/osgIntrospection.dir/all] 
Error 2
make: *** [all] Error 2

[EMAIL PROTECTED] /usr/develop/obj/osg
$



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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi All,

I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as other build changes (such as Eric's changes
for OSX) have been introduced.  So if you could spare a few CPU cycles
could you do an svn update and build/test on as many platforms that
you have can.  If feedback on all the main platforms looks positive
then I'll tag the beast this afternoon.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Mathieu MARACHE
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source build. I have some mods I'd like to
submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...

2008/6/23 Robert Osfield [EMAIL PROTECTED]:

 Hi All,

 I would like to tag 2.5.3 today, I'm ready at my end, but need an
 extra round of testing as other build changes (such as Eric's changes
 for OSX) have been introduced.  So if you could spare a few CPU cycles
 could you do an svn update and build/test on as many platforms that
 you have can.  If feedback on all the main platforms looks positive
 then I'll tag the beast this afternoon.

 Cheers,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi Mathieu,

On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
 I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
 with an updated an clean out of source build. I have some mods I'd like to
 submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...

Post me the changes and I can review them before I tag OSG-2.5.3.

BTW, what issues did you have?

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Mathieu MARACHE
I've already posted it on osg-submissions.

2008/6/23 Robert Osfield [EMAIL PROTECTED]:

 Hi Mathieu,

 On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
 [EMAIL PROTECTED] wrote:
  I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
  with an updated an clean out of source build. I have some mods I'd like
 to
  submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...

 Post me the changes and I can review them before I tag OSG-2.5.3.

 BTW, what issues did you have?

 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread John Vidar Larring

Hi Robert,

trunk (svn revision 8486) successfully built with gcc 3.4.6, 
2.6.9-67.0.7.ELsmp, x86_64.


- John

2008/6/23 Robert Osfield [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]:


Hi All,

I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as other build changes (such as Eric's changes
for OSX) have been introduced.  So if you could spare a few CPU cycles
could you do an svn update and build/test on as many platforms that
you have can.  If feedback on all the main platforms looks positive
then I'll tag the beast this afternoon.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
 I've already posted it on osg-submissions.

Now merged, could users do another svn update if you've already kicked
off a build.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi All,

There have been too many build changes, and not enough testing
feedback for me to go with a dev release with any confidence so I'll
not do one today.   I'm away on a trip Tuesday and Wednesday, when I
get back online on Thursday I could possible make OSG-2.5.3 then, so
you have a few more days testing to do.

If you have fixes you'd like merged before 2.5.3 (i.e. build fixes),
could you send them into osg-users so others can tests them prior to
my return.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Cedric Pinson

Build fine an gentoo box on intel.

Robert Osfield wrote:

On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
  

I've already posted it on osg-submissions.



Now merged, could users do another svn update if you've already kicked
off a build.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-21 Thread Robert Osfield
Hi Stephan,

On Fri, Jun 20, 2008 at 11:27 PM, Stephan Huber [EMAIL PROTECTED] wrote:
 to clarify the observed problem:

 xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry
 looks for osgdb_osg.so

A quick fix for this would be to change the CMAKE_DEBUG_POSTFIX value
from 'd' to empty, just running ccmake and the option will be near the
top.

The proper fix is standardise all the platform paths to use the same
system, right now the OSX side has kept the old way because of the old
Xcode projects not being in sync with Cmake support.

Wr.t.t Config + old Xcode projects, this problem occurred to me
yesterday just as I was heading offline i.e. SVN comes without the
Config files as CMake is the tool that generates them, as potential
each platform will have its own Config (especially in the case of
OpenThreads) then shipping a standard Config would be inappropriate.
Perhaps one could have a Config headers local to the XCode projects to
get round this, but it'd be awkward.

In the end the right solution is to just get the CMake build working
for all platforms, and finally to drop the old XCode projects.

Robert.

Robert.
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[osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Robert Osfield
Hi All,

I have just completed a bit of marathon osg-submissions purge, a while
not all pending submissions have been reviewed, many have made it
through.  I am both in awe of how much the community contribute to the
development OSG and exhausted from trying to keep up with it -
basically this whole week has been dedicated to the task.  With all
these contributions that are quite a few improvements to the OSG in a
wide range of areas, all of which require testing...

So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up.  Once things look fine across platforms I'll
tag 2.5.3.

Thanks,
Robert.

--

ChangeLog between 2.5.1 and today (43 revisions in 14 days!)

2008-06-20 15:50 + [r8476-8477]  robert:

* From Mathias Froehlich, moved optional config variables into
  include/osg/Config file that is automatically created by cmake
  according to its own settings.

* Updated ChangeLog

2008-06-20 15:28 + [r8475]  robert:

* Changed const double* to const Matrix::value_type* to ensure
  changes in Matrix type don't break the build

2008-06-20 13:16 + [r8474]  robert:

* From Terry Welsh, new flatten static transforms visitor that
  duplicates subgraphs that are shared beneath differnt static
  transforms From Robert Osfield, made a range of changes to
  Terry's visitor integrating it into osgUtil::Optimizer and
  changing the code to use a style more like the rest of the OSG.

2008-06-20 11:16 + [r8473]  robert:

* From Mathias Froehlich, made the include of bin directory for
  include/OpenThreads/Config only used when doing out of source
  builds

2008-06-20 11:11 + [r8472]  robert:

* Updated version numbers for dev releases

2008-06-20 10:46 + [r8471]  robert:

* From Mathias Froehlich, Fixes a compile of
  src/osgSim/ShapeAttribute.cpp on suse 10.2.

2008-06-20 09:46 + [r8470]  robert:

* From Melchior Franz, fixed typo on variable name

2008-06-20 09:42 + [r8469]  robert:

* From Mathias Froehlich, add search path to enable out of source
  builds to find include/OpenThreads/Config.

2008-06-19 20:42 + [r8468]  robert:

* Updated wrappers

2008-06-19 20:38 + [r8467]  robert:

* From Neil Groves, I have taken the liberty of updating a few
  files so that there is no longer any derivation from std::vector.
  I have done this by adding a new file osg/MixinVector and by
  updating only two others: osg/PrimitiveSet and osg/Array. You
  will notice that this actually removes what is acknowledged as a
  \u2018hack\u2019 in osg/PrimitiveSet. With the original code I
  did manage to find memory leaks with some compiler options on VC
  8 and 9, as well as Intel compiler. I determined the leak
  existence by instrumenting the destructor code, and by use of a
  garbage collector as a leak detector (in a similar manner to the
  Firefox project). Hence in contrast to what I said originally, it
  is exhibiting symptoms on at least some platforms. Since I am
  trying to be a good OSG citizen I got out my editor and started
  hacking! I have built and tested on Linux (Ubuntu) with GCC 4.x
  and Windows VC 8 SP1. It appears that nothing is broken, and that
  I\u2019m using less memory J

2008-06-19 17:35 + [r8466]  robert:

* From Mathieu Marache, submission for inclusion to support mpg
  and avi files when using the quicktime plugin on windows

2008-06-19 17:30 + [r8465]  robert:

* From Mathias Froehlich, added support for using
  OpenThreads::Atomic for thread safe ref/unref.

2008-06-19 14:57 + [r8464]  robert:

* from Andrew Bettison, LineStipple support for .ive

2008-06-19 14:45 + [r8463]  robert:

* From Adrian Egli, Improvements to the PSSM implementation

2008-06-19 14:35 + [r8462]  robert:

* From Rudolf Weidemann, in the OpenFlight format materials can
  have editable names. In the OSG OpenFlight plugin these names are
  ignored when reading, and empty strings are written. As we need
  these names in the OSG scene graph by our application, I changed
  the plugin code, so the names are now stored in class
  osg::Material (derived from osg::Object) by
  material-setName(); (see PaletteRecords.cpp, line 195) when
  reading the file, and written to file by dos.writeString(
  m.Material-getName(), 12 ); (see MaterialPaletteManager.cpp,
  line 80). As these names otherwise get lost when reading an
  OpenFlight file and writing it again e.g. by osgconv example.flt
  converted_example.flt these changes make the plugin more
   

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Jean-Sébastien Guay

Hi Robert,


So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up.  Once things look fine across platforms I'll
tag 2.5.3.


Updated and compiling on both Windows Vista (native) and Ubuntu (running 
in VirtualBox). I'll let you know how it goes.


Great work at getting back up to date with the submissions, there were a 
lot for sure. It always impresses me how you can be so active on the 
list, review so many submissions and still get some work done, be with 
your family and sleep sometimes... :-)


J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Alberto Luaces
Robert,

since I posted this bug 
(http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/29477)
about traslucent non-textured OBJ files on osg-submissions and osg-users and 
got no reply from its author (Bob Kuehne), may I ask you to revert that 
change for now (-r8305)?

That change was a code refactor that I think could be safely removed until it 
is implemented correctly, while it shouldn't pass to 2.5.3.

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Bob Huebert
Out of source build on FC7 (x86_64) with latest configured fine and is 
about 40% complete with compilation.   -bob


On Fri, 20 Jun 2008, Robert Osfield wrote:


Hi All,

I have just made some changes to the includes of the new
OpenThreads/Config and osg/Config headers that address a cmake build
error that was occurring on out of source builds.  Fingers crossed
this will be now fixed, and no other platforms will be broken, but as
ever, it needs testing to be sure that things are working fine.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Stephan Huber
Hi all,

Robert Osfield schrieb:

 So pretty please, could you do svn update and build across as many
 platforms that you can so we can get a clear picture of how the OSG
 code base is holding up.  Once things look fine across platforms I'll
 tag 2.5.3.

here are the first results on OS X / Leopard (XCode 3.1)

1) the XCode-project which is part of the distribution is completely
broken. The cause is the recent addition of generating config-header
from cMake, these header get not generated for the xcode project. This
is just for information purposes, because the provided XCode-projects
are deprecated. So hopefully we get framework support with cmake soon.

2) CMake results (generating xcode projects)

the compile went fine, but the recent addition of the debug suffix broke
the plugin-finding code on OS X. I think the debug suffix is not
necessary for OS X because the products reside in different folders.

I'll try the X11 build this weekend, and also the changes from Eric
Sokolowsky.

More to come :)

cheers,
Stephan




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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Stephan Huber

Stephan Huber schrieb:
 the compile went fine, but the recent addition of the debug suffix broke
 the plugin-finding code on OS X. I think the debug suffix is not
 necessary for OS X because the products reside in different folders.

to clarify the observed problem:

xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry
looks for osgdb_osg.so

cheers
Stephan

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