Re: [osg-users] Probems with compiling osg3.2.0 in debug vs. release in Windows.

2014-05-28 Thread David Glenn

cbuchner1 wrote:
> I have had other virus scanners also flag some of the osg samples as viruses. 
> Instructing the virus scanner to always ignore a particular file or folder 
> will help. Sort of a whitelisting approach.
> 
> If your virus scanner doesn't have that option, consider switching products.
> 
> 
> 
> 
> 
> 
> 2014-05-27 22:05 GMT+02:00 David Glenn < ()>:
> 
> > Greetings All!
> > 
> > I know I have been working with Linux for a few years and maybe I've been 
> > away from Windows too long, and this may seem silly to some but here it 
> > goes!
> > 
> > I've been moving some of my stuff to windows and everything ports over very 
> > well, thank you, but one thing that I had to test on two systems to verify!
> > 
> > When I compile osg core libraries using VS2010 or VS2012, in debug mode, 
> > when I get to compiling the osgPlugins DLL's my Norton 360 kicks in and 
> > Quarantines some of my osgPlugins DLL's.
> > 
> > Out of frustration, I told Norton about this but they give me the same line 
> > about it and I say "but I just compiled it, I've been playing with this 
> > code for years and there is nothing wrong with it", but thats another story 
> > for anothr fourm.
> > 
> > Well, moving along! When I compile the same stuff in Release mode, it 
> > compiles o.k. and Norton doesn’t smash it!
> > 
> > So, for now I'm working with core libraries that are compiled in release 
> > for now and I'm wondering what work around I'm missing to get the stuff to 
> > compile in Debug w/o setting off the False Alarm Bells on my system!
> > 
> > ...
> > 
> > Thank you!
> > 
> > 
> > David Glenn
> > ---
> > D Glenn 3D Computer Graphics Entertainment.
> > www.dglenn.com (http://www.dglenn.com)
> > 
> > --
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=59585#59585 
> > (http://forum.openscenegraph.org/viewtopic.php?p=59585#59585)
> > 
> > 
> > 
> > 
> > 
> > ___
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> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
>  --
> Post generated by Mail2Forum


I had thought about that! Norton has been trying to get me to go to their 
enterprise software that I know will not detect this stuff as a false positive, 
but I'm thinking, I really don't want to dump Norton 360 (or at least not Yet) 
and I don't what to give in to their extortion to buy enterprise just because I 
do some software development. 

Note::Notion has been bugging me to move to enterprise for about a year now 
since I have been expanding my lab network to 8 systems now!


David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59593#59593





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Re: [osg-users] Probems with compiling osg3.2.0 in debug vs. release in Windows.

2014-05-28 Thread Christian Buchner
I have had other virus scanners also flag some of the osg samples as
viruses. Instructing the virus scanner to always ignore a particular file
or folder will help. Sort of a whitelisting approach.

If your virus scanner doesn't have that option, consider switching products.





2014-05-27 22:05 GMT+02:00 David Glenn :

> Greetings All!
>
> I know I have been working with Linux for a few years and maybe I've been
> away from Windows too long, and this may seem silly to some but here it
> goes!
>
> I've been moving some of my stuff to windows and everything ports over
> very well, thank you, but one thing that I had to test on two systems to
> verify!
>
> When I compile osg core libraries using VS2010 or VS2012, in debug mode,
> when I get to compiling the osgPlugins DLL's my Norton 360 kicks in and
> Quarantines some of my osgPlugins DLL's.
>
> Out of frustration, I told Norton about this but they give me the same
> line about it and I say "but I just compiled it, I've been playing with
> this code for years and there is nothing wrong with it", but thats another
> story for anothr fourm.
>
> Well, moving along! When I compile the same stuff in Release mode, it
> compiles o.k. and Norton doesn’t smash it!
>
> So, for now I'm working with core libraries that are compiled in release
> for now and I'm wondering what work around I'm missing to get the stuff to
> compile in Debug w/o setting off the False Alarm Bells on my system!
>
> ...
>
> Thank you!
>
> 
> David Glenn
> ---
> D Glenn 3D Computer Graphics Entertainment.
> www.dglenn.com
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59585#59585
>
>
>
>
>
> ___
> osg-users mailing list
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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[osg-users] Probems with compiling osg3.2.0 in debug vs. release in Windows.

2014-05-27 Thread David Glenn
Greetings All!

I know I have been working with Linux for a few years and maybe I've been away 
from Windows too long, and this may seem silly to some but here it goes!

I've been moving some of my stuff to windows and everything ports over very 
well, thank you, but one thing that I had to test on two systems to verify!

When I compile osg core libraries using VS2010 or VS2012, in debug mode, when I 
get to compiling the osgPlugins DLL's my Norton 360 kicks in and Quarantines 
some of my osgPlugins DLL's.  

Out of frustration, I told Norton about this but they give me the same line 
about it and I say "but I just compiled it, I've been playing with this code 
for years and there is nothing wrong with it", but thats another story for 
anothr fourm.

Well, moving along! When I compile the same stuff in Release mode, it compiles 
o.k. and Norton doesn’t smash it! 

So, for now I'm working with core libraries that are compiled in release for 
now and I'm wondering what work around I'm missing to get the stuff to compile 
in Debug w/o setting off the False Alarm Bells on my system!

... 

Thank you!


David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59585#59585





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