Re: [osg-users] Realistic Explosions needed!

2008-05-29 Thread Michele Bosi
Hi Neusch,
a technique that is often used in videogames is a mix of particle
systems and animated sprites/texture.
Usually you start by rendering an animated explosion using Maya or 3D
Studio then the animation is exported as a set of textures which will
be used later. In your simulation your explosion will be a billboard
whose texture is animated using the previously rendered textures. To
achieve a more realistic effect then you add one or more particle
systems that simulate debris scattered around with its smoke trail and
maybe a couple of small polygonal objects projected away from the
explosion.
By adding more animated billboards symultaneously with different
pre-rendered explosions you can achieve quite impressive effects. Of
course the final result of this technique depends on the skill of your
Maya/3D Studio/Blender modeller.

A variant of this technique is to procedurally generate your animated
texture, you could start from a noise function or game-of-like kind of
function or a more physically correct algorithm that simulates fire.

You might also be interested in the Vulcan Demo by Hubert Nguyen
from NVIDIA: http://http.developer.nvidia.com/GPUGems/gpugems_ch06.html

Regards,
Michele

On Wed, May 28, 2008 at 2:40 PM, Neusch, Dominik, SDGE1
[EMAIL PROTECTED] wrote:
 Hi,



 I am just programming a special effects module that uses OpenSceneGraph.
 What I need is an explosion or explosion effect that looks as good and
 realistic as possible. First thing I tried was the
 osgParticle::ExplosionEffect. Its ok, but I need something that looks like
 the explosion on the image that I have attached to this mail.

 Next thing I tried was the Delta3D Particle Editor. The result was much
 better, but still not enough. It is very difficult to add fragments to the
 explosion that fly away with a smoke trail behind. For example is it not
 possible to add an emitter to the fragment.

 I also tried the OSG Exporter for 3ds max. But the exporter only exports
 spray and snow particle systems, and in my opinion it is not possible to
 design good looking explosions with that two particle systems. Furthermore
 the two particle systems were not exported correctly, so I gave it up.

 Is there another possibility to create realistic explosion effects with OSG?
 Or did somebody have success in exporting an explosion from 3ds max to OSG?



 Any ideas?



 Thanks,



 Dominic Neusch



 
 Dominic Neusch
 Diplomand

 EADS
 Defence  Security
 System Design Center Germany - SDGE1
 88039 Friedrichshafen - Deutschland
 Telephone: +49 (0) 7545 8-2686
 Fax: +49 (0) 7545 8-9630
 Email: mailto:[EMAIL PROTECTED]

 www.eads.com

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 Registered Office: Ottobrunn
 District Court of Munich HRB 107 648
 Chairman of the Supervisory Board: Dr. Thomas Enders
 Managing Directors: Dr. Stefan Zoller (chairman), Michael Hecht

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[osg-users] Realistic Explosions needed!

2008-05-28 Thread Neusch, Dominik, SDGE1
Hi,
 
I am just programming a special effects module that uses OpenSceneGraph.
What I need is an explosion or explosion effect that looks as good and
realistic as possible. First thing I tried was the
osgParticle::ExplosionEffect. Its ok, but I need something that looks
like the explosion on the image that I have attached to this mail.
Next thing I tried was the Delta3D Particle Editor. The result was much
better, but still not enough. It is very difficult to add fragments to
the explosion that fly away with a smoke trail behind. For example is it
not possible to add an emitter to the fragment.
I also tried the OSG Exporter for 3ds max. But the exporter only exports
spray and snow particle systems, and in my opinion it is not possible to
design good looking explosions with that two particle systems.
Furthermore the two particle systems were not exported correctly, so I
gave it up. 
Is there another possibility to create realistic explosion effects with
OSG? Or did somebody have success in exporting an explosion from 3ds max
to OSG?
 
Any ideas?   
 
Thanks,
 
Dominic Neusch
 

Dominic Neusch
Diplomand
EADS
Defence  Security
System Design Center Germany - SDGE1
88039 Friedrichshafen - Deutschland
Telephone: +49 (0) 7545 8-2686
Fax: +49 (0) 7545 8-9630
Email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]  
www.eads.com http://www.eads.com 
EADS Deutschland GmbH
Registered Office: Ottobrunn
District Court of Munich HRB 107 648
Chairman of the Supervisory Board: Dr. Thomas Enders
Managing Directors: Dr. Stefan Zoller (chairman), Michael Hecht
This E-mail and any attachment(s) to it are for the addressee's use
only.
It is strictly confidential and may contain legally privileged
information. No confidentiality or privilege is waived or lost by any
mistransmission.
If you are not the intended addressee, then please delete it from your
system and notify the sender immediateley. You are hereby notified that
any use, 
disclosure, copying or any action taken in reliance on it is strictly
prohibited and may be unlawful. - Thank you.
Before printing this e-mail, think about our environmental
responsibility
 
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