[osg-users] Using Cygwin compiling OSG examples but how do you choose X11 or Win32 type compiles

2008-12-11 Thread Brian Keener
Not sure I can explain this well but I will give it a shot.  I use 
Cygwin and have can compile OSG and the examples using ccmake and it 
compiles using opengl and the win32 api interface (w323api).  This 
works great and I can run the examples.  But just like Unix - Cygwin 
can run commands/applications from the command line (osgviewer) or 
Cygwin can have X installed and you can use x11 applications like 
xclock, glxgears and the like.  

How would I adjust ccmake or is there some parameter I pass if I wanted 
to compile for X11.  Would this be all of osg or just the Examples or 
what.  I know that osgViewer (which I believe is lib) has X11 as well 
as Carbon and Win32 code.  How could you control this to build one or 
the other or is there some way we can have it build the X11 version 
along with the Win32 version if X11 is installed.

I hope I explained this with some degree of clarity.

Thanks for the help

bk



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Re: [osg-users] Using Cygwin compiling OSG examples but how do you choose X11 or Win32 type compiles

2008-12-11 Thread Robert Osfield
Hi Brian,

You'll need to modify the src/osgViewer/CMakeLists.txt to add the
option in of compile with X11 under Windows.  Have a look at the OSX
blocks for a guide how to do this.

Robert.

On Thu, Dec 11, 2008 at 7:36 PM, Brian Keener
bkee...@thesoftwaresource.com wrote:
 Not sure I can explain this well but I will give it a shot.  I use
 Cygwin and have can compile OSG and the examples using ccmake and it
 compiles using opengl and the win32 api interface (w323api).  This
 works great and I can run the examples.  But just like Unix - Cygwin
 can run commands/applications from the command line (osgviewer) or
 Cygwin can have X installed and you can use x11 applications like
 xclock, glxgears and the like.

 How would I adjust ccmake or is there some parameter I pass if I wanted
 to compile for X11.  Would this be all of osg or just the Examples or
 what.  I know that osgViewer (which I believe is lib) has X11 as well
 as Carbon and Win32 code.  How could you control this to build one or
 the other or is there some way we can have it build the X11 version
 along with the Win32 version if X11 is installed.

 I hope I explained this with some degree of clarity.

 Thanks for the help

 bk



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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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