Re: [osg-users] Using OSG NodeKits

2008-05-07 Thread Mike Weiblen
Hi,

to be exact, VRPN http://vrpn.org supports SpaceNagivator (and many
many other input devices), osgVRPN
http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgvrpn/ is just small
glue code to attach VRPN by wrapping it in OSG classes.

I used to include osgVRPN prebuilt in the OSG 1.x installers, but I
haven't gotten around to porting it to OSG 2.x.  I believe really the
only thing needing updating is adding CMake support; I can recall a
reason why the source code wouldn't just work as is.

A somewhat old version of VRPN is still in the 3rdParty prebuilts, but
it's prob too old to have SN support; you'll want a newer version of
VRPN

So the pieces are around, but will need some dusting off.

-- mew



On Wed, May 7, 2008 at 12:21 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hi, everyone.
>
> I'm new to OSG and would like to know how to use the available nodekits,
> specially osgVRPN. I've learned from Mike Weiblen that osgVRPN supports my
> SpaceNavigator, an input device, but I don't know what are the necessary
> steps for that to work. Can anyone explain to me what to do? Please, don't
> feel bad in explaining details that seem rather obvious to you.
>
> Thanks in advance,
>
>  Renan M Z Mendes
>
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>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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[osg-users] Using OSG NodeKits

2008-05-07 Thread Renan Mendes
Hi, everyone.

I'm new to OSG and would like to know how to use the available nodekits,
specially osgVRPN. I've learned from Mike Weiblen that osgVRPN supports my
SpaceNavigator, an input device, but I don't know what are the necessary
steps for that to work. Can anyone explain to me what to do? Please, don't
feel bad in explaining details that seem rather obvious to you.

Thanks in advance,

 Renan M Z Mendes
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