Re: [osg-users] VPB in VS10...

2012-09-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
You've got mail...

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Hanson
Sent: Monday, September 24, 2012 1:59 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] VPB in VS10...

See my previous post.
 The template compile errors that I'm getting are strange.
Perusing the forum, I did find something similar when someone was
compiling osgPhysics against OSG...




  I didn't find it at a quick glance. Can you email it to me privately?
 

-- 

Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Re: [osg-users] VPB in VS10...

2012-09-24 Thread Chris Hanson
>
> See my previous post.
>  The template compile errors that I'm getting are strange. Perusing the
> forum, I did find something similar when someone was compiling osgPhysics
> against OSG...
>
>
  I didn't find it at a quick glance. Can you email it to me privately?


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Re: [osg-users] VPB in VS10...

2012-09-24 Thread Shayne Tueller
Chris,

See my previous post. 

The template compile errors that I'm getting are strange. Perusing the forum, I 
did find something similar when someone was compiling osgPhysics against OSG...

Thanks,
Shayne

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http://forum.openscenegraph.org/viewtopic.php?p=50261#50261





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Re: [osg-users] VPB in VS10...

2012-09-22 Thread Chris Hanson
On Fri, Sep 21, 2012 at 3:45 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC  wrote:

> I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps
> I'm not using CMake to generate the projects correctly.
>
>
  It's pretty straightforward if you've build OSG before.

  What error are you encountering?


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Re: [osg-users] VPB in VS10...

2012-09-21 Thread Shayne Tueller
Ok...I'm pretty sure I got the projects built correctly using CMake in Windows 
for VPB.

When I open the solution and try to do ALL_BUILD, I get a ton of compile errors 
which are:

error C2784:  could not deduce template argument for 'type' from 'type'
The compiler cannot determine a template argument from the supplied function 
arguments.

These are all coming from the OSG header files that VPB is indirectly 
referencing. If I just try to compile HeightFieldMapper.cpp in the vpb project, 
I get the same compile errors.

Anyone have any ideas why this is happening?

-Shayne

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Re: [osg-users] VPB in VS10...

2012-09-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
That's good to know.

I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps
I'm not using CMake to generate the projects correctly. 

Is there a Wiki for building VPB using Cmake? I've always done it on
Linux but this is a first on Windows...

Thanks,
-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
Hanson
Sent: Friday, September 21, 2012 12:23 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] VPB in VS10...

On Fri, Sep 21, 2012 at 12:15 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC  wrote:


All,

1)  Does the latest SVN of VPB compile on Windows 7 using
Visual Studio 10 and OSG 3.0.1? I'm having major issues getting it to
compile in this environment.

2)  If it does compile, will it run without the nvtt for
compression? My current machine has an ATI card (no NVIDIA).




 

  I last built VPB .9.11 against OSG 3.1.0 in Jan of this year, on VC++
2010 32 and 64-bit without nvtt.

  I don't think NVTT requires an Nvidia card, in fact, it can be used
with NO OpenGL graphics card.
  
-- 

Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/ Training * Consulting * Contracting 3D *
Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 *
GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL Digital Imaging * GIS * GPS *
Telemetry * Cryptography * Digital Audio * LIDAR * Kinect * Embedded *
Mobile * iPhone/iPad/iOS * Android

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Re: [osg-users] VPB in VS10...

2012-09-21 Thread Chris Hanson
On Fri, Sep 21, 2012 at 12:15 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC  wrote:

> All,
>
> 1)  **Does the latest SVN of VPB compile on Windows 7 using Visual
> Studio 10 and OSG 3.0.1? I’m having major issues getting it to compile in
> this environment.
>
2)  **If it does compile, will it run without the nvtt for compression?
My current machine has an ATI card (no NVIDIA).

> **
>
>

  I last built VPB .9.11 against OSG 3.1.0 in Jan of this year, on VC++
2010 32 and 64-bit without nvtt.

  I don't think NVTT requires an Nvidia card, in fact, it can be used with
NO OpenGL graphics card.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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[osg-users] VPB in VS10...

2012-09-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All,

 

I have a couple of questions regarding VirtualPlanetBuilder on
Windows...

 

1)  Does the latest SVN of VPB compile on Windows 7 using Visual
Studio 10 and OSG 3.0.1? I'm having major issues getting it to compile
in this environment.

2)  If it does compile, will it run without the nvtt for
compression? My current machine has an ATI card (no NVIDIA).

 

Thanks,

-Shayne

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