Re: [osg-users] VPB in VS10...
You've got mail... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson Sent: Monday, September 24, 2012 1:59 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] VPB in VS10... See my previous post. The template compile errors that I'm getting are strange. Perusing the forum, I did find something similar when someone was compiling osgPhysics against OSG... I didn't find it at a quick glance. Can you email it to me privately? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training * Consulting * Contracting 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL Digital Imaging * GIS * GPS * Telemetry * Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * iPhone/iPad/iOS * Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
> > See my previous post. > The template compile errors that I'm getting are strange. Perusing the > forum, I did find something similar when someone was compiling osgPhysics > against OSG... > > I didn't find it at a quick glance. Can you email it to me privately? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
Chris, See my previous post. The template compile errors that I'm getting are strange. Perusing the forum, I did find something similar when someone was compiling osgPhysics against OSG... Thanks, Shayne -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50261#50261 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
On Fri, Sep 21, 2012 at 3:45 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps > I'm not using CMake to generate the projects correctly. > > It's pretty straightforward if you've build OSG before. What error are you encountering? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
Ok...I'm pretty sure I got the projects built correctly using CMake in Windows for VPB. When I open the solution and try to do ALL_BUILD, I get a ton of compile errors which are: error C2784: could not deduce template argument for 'type' from 'type' The compiler cannot determine a template argument from the supplied function arguments. These are all coming from the OSG header files that VPB is indirectly referencing. If I just try to compile HeightFieldMapper.cpp in the vpb project, I get the same compile errors. Anyone have any ideas why this is happening? -Shayne -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50244#50244 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
That's good to know. I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps I'm not using CMake to generate the projects correctly. Is there a Wiki for building VPB using Cmake? I've always done it on Linux but this is a first on Windows... Thanks, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson Sent: Friday, September 21, 2012 12:23 PM To: OpenSceneGraph Users Subject: Re: [osg-users] VPB in VS10... On Fri, Sep 21, 2012 at 12:15 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: All, 1) Does the latest SVN of VPB compile on Windows 7 using Visual Studio 10 and OSG 3.0.1? I'm having major issues getting it to compile in this environment. 2) If it does compile, will it run without the nvtt for compression? My current machine has an ATI card (no NVIDIA). I last built VPB .9.11 against OSG 3.1.0 in Jan of this year, on VC++ 2010 32 and 64-bit without nvtt. I don't think NVTT requires an Nvidia card, in fact, it can be used with NO OpenGL graphics card. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training * Consulting * Contracting 3D * Scene Graphs (Open Scene Graph/OSG) * OpenGL 2 * OpenGL 3 * OpenGL 4 * GLSL * OpenGL ES 1 * OpenGL ES 2 * OpenCL Digital Imaging * GIS * GPS * Telemetry * Cryptography * Digital Audio * LIDAR * Kinect * Embedded * Mobile * iPhone/iPad/iOS * Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VPB in VS10...
On Fri, Sep 21, 2012 at 12:15 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > All, > > 1) **Does the latest SVN of VPB compile on Windows 7 using Visual > Studio 10 and OSG 3.0.1? I’m having major issues getting it to compile in > this environment. > 2) **If it does compile, will it run without the nvtt for compression? My current machine has an ATI card (no NVIDIA). > ** > > I last built VPB .9.11 against OSG 3.1.0 in Jan of this year, on VC++ 2010 32 and 64-bit without nvtt. I don't think NVTT requires an Nvidia card, in fact, it can be used with NO OpenGL graphics card. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] VPB in VS10...
All, I have a couple of questions regarding VirtualPlanetBuilder on Windows... 1) Does the latest SVN of VPB compile on Windows 7 using Visual Studio 10 and OSG 3.0.1? I'm having major issues getting it to compile in this environment. 2) If it does compile, will it run without the nvtt for compression? My current machine has an ATI card (no NVIDIA). Thanks, -Shayne ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org