Re: [osg-users] VRPN input for manipulation

2011-04-20 Thread Johannes Taelman
Hi,

Thanks for your reply Mew, I clearly overlooked your TrackerTransform. I've got 
that running now, together with TrackerManipulator so I can watch my virtual 
hand in the virtual space. 
Still I'd like to manipulate objects indirectly - using my virtual hand to 
select objects, move them around, or throw them around with perhaps osgBullet. 
I suspect turning vrpn-data in USER GUI-events is the way to go, no?

Cheers,
Johannes

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[osg-users] VRPN input for manipulation

2011-04-13 Thread Johannes Taelman
Hi,

I'm trying to revive an old immersive VR head-mounted-display setup - a 
Virtuality Visette 2. I have a VRPN server running for the two magnetic 6DOF 
trackers (Polhemus Insidetrack) - one for the HMD, one for the v-flexor 
handheld joystick.
I'm to the point that I can look around in virtual space with the HMD, thanks 
to the osgVrpn plugin, the next step is manipulating the virtual world with the 
joystick. osgVrpn seems only made for camera tracking, so I guess I'd need to 
write something for world manipulation. I think the best way to inject the 
joystick VRPN data in OSG would be using USER GUI-events? Is that correct?
Has anyone done anything similar before?

Cheers,
Johannes

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Re: [osg-users] VRPN input for manipulation

2011-04-13 Thread Michael Weiblen
Hi,

Actually osgVRPN provides both a TrackerManipulator for controlling
the camera, and a TrackerTransform to support manipulating objects in
the scene.
You can attach one tracker to a TrackerManipulator, and the other to a
TrackerTransform.
See the osgvrpn/examples/osgVRPNviewer which demonstrates how to use
both classes.

cheers
-- mew


-- 
Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/




On Wed, Apr 13, 2011 at 11:30 AM, Johannes Taelman
johannes.tael...@gmail.com wrote:
 Hi,

 I'm trying to revive an old immersive VR head-mounted-display setup - a 
 Virtuality Visette 2. I have a VRPN server running for the two magnetic 6DOF 
 trackers (Polhemus Insidetrack) - one for the HMD, one for the v-flexor 
 handheld joystick.
 I'm to the point that I can look around in virtual space with the HMD, thanks 
 to the osgVrpn plugin, the next step is manipulating the virtual world with 
 the joystick. osgVrpn seems only made for camera tracking, so I guess I'd 
 need to write something for world manipulation. I think the best way to 
 inject the joystick VRPN data in OSG would be using USER GUI-events? Is that 
 correct?
 Has anyone done anything similar before?

 Cheers,
 Johannes

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=38445#38445





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