Re: [osg-users] VRPN input for manipulation
Hi, Thanks for your reply Mew, I clearly overlooked your TrackerTransform. I've got that running now, together with TrackerManipulator so I can watch my virtual hand in the virtual space. Still I'd like to manipulate objects indirectly - using my virtual hand to select objects, move them around, or throw them around with perhaps osgBullet. I suspect turning vrpn-data in USER GUI-events is the way to go, no? Cheers, Johannes -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38641#38641 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] VRPN input for manipulation
Hi, I'm trying to revive an old immersive VR head-mounted-display setup - a Virtuality Visette 2. I have a VRPN server running for the two magnetic 6DOF trackers (Polhemus Insidetrack) - one for the HMD, one for the v-flexor handheld joystick. I'm to the point that I can look around in virtual space with the HMD, thanks to the osgVrpn plugin, the next step is manipulating the virtual world with the joystick. osgVrpn seems only made for camera tracking, so I guess I'd need to write something for world manipulation. I think the best way to inject the joystick VRPN data in OSG would be using USER GUI-events? Is that correct? Has anyone done anything similar before? Cheers, Johannes -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38445#38445 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VRPN input for manipulation
Hi, Actually osgVRPN provides both a TrackerManipulator for controlling the camera, and a TrackerTransform to support manipulating objects in the scene. You can attach one tracker to a TrackerManipulator, and the other to a TrackerTransform. See the osgvrpn/examples/osgVRPNviewer which demonstrates how to use both classes. cheers -- mew -- Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/ On Wed, Apr 13, 2011 at 11:30 AM, Johannes Taelman johannes.tael...@gmail.com wrote: Hi, I'm trying to revive an old immersive VR head-mounted-display setup - a Virtuality Visette 2. I have a VRPN server running for the two magnetic 6DOF trackers (Polhemus Insidetrack) - one for the HMD, one for the v-flexor handheld joystick. I'm to the point that I can look around in virtual space with the HMD, thanks to the osgVrpn plugin, the next step is manipulating the virtual world with the joystick. osgVrpn seems only made for camera tracking, so I guess I'd need to write something for world manipulation. I think the best way to inject the joystick VRPN data in OSG would be using USER GUI-events? Is that correct? Has anyone done anything similar before? Cheers, Johannes -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38445#38445 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org