Hi,
Can you please explain more precisely what you intent to do by making
holes in the mesh for hight fidelity vector models ?
Do you want to project a lineset ( aka vector model ) onto your mesh ?
Well... yes, but I don't seek a solution for projecting the model on terrain
surface and rasterizing it into textures.
What I would like to have is a solution which will cuts underlying terrain
mesh and removes triangles (whole or portions) below the model.
Thats usual flight simulation task. We have hight detail areas/airport
models and we want them drawn over terrain without Z-fighting. Typical
solution is to remove portions of terrain mesh that lie under our vector
model.
I asked because I noticed that there was commented out option in OSGDEM for
loading model data, and noticed that VPB repostiory has some undocumented
vpbExtrude example so I thought that maybe something like this was already
done.
Cheers,
Wojtek Lewandowski
Wojciech Lewandowski a écrit :
Hi everyone,
Does VPB (or OSGDEM) allow to make holes in the terrain mesh for high
fidelity vector models ?
If not, maybe you can offer some suggestions how to do it ?
Thanks in advance,
Wojtek Lewandowski
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