Re: [osg-users] osg on iPhone / iPod touch with OpenGL ES 1.1

2009-08-05 Thread Adrian Egli OpenSceneGraph (3D)
Hi All,

Just for your information :

http://www.computamaps.com/assets/press/iphone.htm

regards
adrian

2009/7/17 Robert Osfield robert.osfi...@gmail.com

 Hi Marco,

 No OpenGL ES 1.x code has been checked in yet, but there have been
 successful trail ports to OpenGL ES 1.x.  Next week I'll just so
 happen to be with a client interested in this side of work, although
 not related to the iFamilyOfProducts, so hopefully we'll be able to
 come up with clearer strategy for getting OpenGL ES 1.x support
 integrated into the core OSG.

 The likely approach will be to initially start with a branch in our
 svn repository for the port to OpenGL ES, and then have me refactor
 svn/trunk to step by step pull in the changes till we have svn/trunk
 compatible with OpenGL ES 1.x and then later with openGL ES 2.x.

 The time frame is difficult to pinpoint right now as it depends on
 various different groups coordinating work as well just how quickly
 the technical challenges are surmounted.  I would hope that we could
 see a OpenSceneGraph-2.12 release (the next stable release after the
 imminent OSG-2.10 release) with OpenGL ES 1.x support this autumn.

 Cheers,
 Robert.

 On Thu, Jul 16, 2009 at 5:28 PM, Marco Lohsemlo...@motama.com wrote:
  Since this is my first post: First of all, thank you for osg!
 
  We would be interested in a OpenGL ES 1.1 version for running our osg
 based applications on iPhone / iPod touch using Open GL ES 1.1
 
  I found some references saying that there will be support for this
 platform. Now, I would like to know what the current status is, what still
 needs to be done, etc. I would also be interested in knowing the current
 status and plans for Open GL ES 2.0 (for the latest iPhone versions).
 
  We are willing to help with beta-testing, and - depending on the current
 status - also to do some coding.
 
  I would appreciate your comments
 
  Thank you! Marco
 
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=15037#15037
 
 
 
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 

Adrian Egli
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osg on iPhone / iPod touch with OpenGL ES 1.1

2009-07-17 Thread Robert Osfield
Hi Marco,

No OpenGL ES 1.x code has been checked in yet, but there have been
successful trail ports to OpenGL ES 1.x.  Next week I'll just so
happen to be with a client interested in this side of work, although
not related to the iFamilyOfProducts, so hopefully we'll be able to
come up with clearer strategy for getting OpenGL ES 1.x support
integrated into the core OSG.

The likely approach will be to initially start with a branch in our
svn repository for the port to OpenGL ES, and then have me refactor
svn/trunk to step by step pull in the changes till we have svn/trunk
compatible with OpenGL ES 1.x and then later with openGL ES 2.x.

The time frame is difficult to pinpoint right now as it depends on
various different groups coordinating work as well just how quickly
the technical challenges are surmounted.  I would hope that we could
see a OpenSceneGraph-2.12 release (the next stable release after the
imminent OSG-2.10 release) with OpenGL ES 1.x support this autumn.

Cheers,
Robert.

On Thu, Jul 16, 2009 at 5:28 PM, Marco Lohsemlo...@motama.com wrote:
 Since this is my first post: First of all, thank you for osg!

 We would be interested in a OpenGL ES 1.1 version for running our osg based 
 applications on iPhone / iPod touch using Open GL ES 1.1

 I found some references saying that there will be support for this platform. 
 Now, I would like to know what the current status is, what still needs to be 
 done, etc. I would also be interested in knowing the current status and plans 
 for Open GL ES 2.0 (for the latest iPhone versions).

 We are willing to help with beta-testing, and - depending on the current 
 status - also to do some coding.

 I would appreciate your comments

 Thank you! Marco

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=15037#15037





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] osg on iPhone / iPod touch with OpenGL ES 1.1

2009-07-16 Thread Marco Lohse
Since this is my first post: First of all, thank you for osg!

We would be interested in a OpenGL ES 1.1 version for running our osg based 
applications on iPhone / iPod touch using Open GL ES 1.1

I found some references saying that there will be support for this platform. 
Now, I would like to know what the current status is, what still needs to be 
done, etc. I would also be interested in knowing the current status and plans 
for Open GL ES 2.0 (for the latest iPhone versions).

We are willing to help with beta-testing, and - depending on the current status 
- also to do some coding.

I would appreciate your comments

Thank you! Marco

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15037#15037





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org