Re: [osg-users] osg on iPhone / iPod touch with OpenGL ES 1.1
Hi All, Just for your information : http://www.computamaps.com/assets/press/iphone.htm regards adrian 2009/7/17 Robert Osfield robert.osfi...@gmail.com Hi Marco, No OpenGL ES 1.x code has been checked in yet, but there have been successful trail ports to OpenGL ES 1.x. Next week I'll just so happen to be with a client interested in this side of work, although not related to the iFamilyOfProducts, so hopefully we'll be able to come up with clearer strategy for getting OpenGL ES 1.x support integrated into the core OSG. The likely approach will be to initially start with a branch in our svn repository for the port to OpenGL ES, and then have me refactor svn/trunk to step by step pull in the changes till we have svn/trunk compatible with OpenGL ES 1.x and then later with openGL ES 2.x. The time frame is difficult to pinpoint right now as it depends on various different groups coordinating work as well just how quickly the technical challenges are surmounted. I would hope that we could see a OpenSceneGraph-2.12 release (the next stable release after the imminent OSG-2.10 release) with OpenGL ES 1.x support this autumn. Cheers, Robert. On Thu, Jul 16, 2009 at 5:28 PM, Marco Lohsemlo...@motama.com wrote: Since this is my first post: First of all, thank you for osg! We would be interested in a OpenGL ES 1.1 version for running our osg based applications on iPhone / iPod touch using Open GL ES 1.1 I found some references saying that there will be support for this platform. Now, I would like to know what the current status is, what still needs to be done, etc. I would also be interested in knowing the current status and plans for Open GL ES 2.0 (for the latest iPhone versions). We are willing to help with beta-testing, and - depending on the current status - also to do some coding. I would appreciate your comments Thank you! Marco -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15037#15037 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg on iPhone / iPod touch with OpenGL ES 1.1
Hi Marco, No OpenGL ES 1.x code has been checked in yet, but there have been successful trail ports to OpenGL ES 1.x. Next week I'll just so happen to be with a client interested in this side of work, although not related to the iFamilyOfProducts, so hopefully we'll be able to come up with clearer strategy for getting OpenGL ES 1.x support integrated into the core OSG. The likely approach will be to initially start with a branch in our svn repository for the port to OpenGL ES, and then have me refactor svn/trunk to step by step pull in the changes till we have svn/trunk compatible with OpenGL ES 1.x and then later with openGL ES 2.x. The time frame is difficult to pinpoint right now as it depends on various different groups coordinating work as well just how quickly the technical challenges are surmounted. I would hope that we could see a OpenSceneGraph-2.12 release (the next stable release after the imminent OSG-2.10 release) with OpenGL ES 1.x support this autumn. Cheers, Robert. On Thu, Jul 16, 2009 at 5:28 PM, Marco Lohsemlo...@motama.com wrote: Since this is my first post: First of all, thank you for osg! We would be interested in a OpenGL ES 1.1 version for running our osg based applications on iPhone / iPod touch using Open GL ES 1.1 I found some references saying that there will be support for this platform. Now, I would like to know what the current status is, what still needs to be done, etc. I would also be interested in knowing the current status and plans for Open GL ES 2.0 (for the latest iPhone versions). We are willing to help with beta-testing, and - depending on the current status - also to do some coding. I would appreciate your comments Thank you! Marco -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15037#15037 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg on iPhone / iPod touch with OpenGL ES 1.1
Since this is my first post: First of all, thank you for osg! We would be interested in a OpenGL ES 1.1 version for running our osg based applications on iPhone / iPod touch using Open GL ES 1.1 I found some references saying that there will be support for this platform. Now, I would like to know what the current status is, what still needs to be done, etc. I would also be interested in knowing the current status and plans for Open GL ES 2.0 (for the latest iPhone versions). We are willing to help with beta-testing, and - depending on the current status - also to do some coding. I would appreciate your comments Thank you! Marco -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15037#15037 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org