Re: [osg-users] osgexport - new version
Hi, Thanks. I will do so. Some report in the log file: Type of eye.r is MESH exporting object eye.r mesh_object is Sphere.012 mesh eye.r with material eye.l vertexes reduced from 60 to 24 faces 15 uvs channels 1 - dict_keys(['UVEye.l']) WARNING update material animation not yet supported WARNING your material 'eye.l' with texture 'bpy_struct, MaterialTextureSlot(Tex.008)' use an uv layer 'UVEye.l' that does not exist on the mesh 'eye.r', use the first uv channel as fallback -- vertex groups False False Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46105#46105 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport - new version
Hi, That would be nice to report issue on the osgexport project because it's easier for me to see it. https://github.com/cedricpinson/osgexport/issues The other thing that helps is to provide simple example that I could commit in the project, then we can use it as non regression tests. I am able to export the model you talk with blender 2.61 r 42614. Could you report the log file generated ? Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Mar 2, 2012, at 21:40 , Maia Randria wrote: Hi Cedric, Thank you all for this new version. May I ask you with which Blender version did you use for this version ? I am sorry if I bother you about this problem, but this OSGExporter doesn’t work very well for me (I worked with Blender 2.59.0 r39307 (release version of 2.59) as well as with 2.61.0 r42615, Windows 7-32 bits) and the results are the same. I explain: for the avatar example (in the avatar directory on the osgexporter website), I got an osg model with black rectangles around the eyes, the mouth, etc. at the same place as of the spheres used to put the eyes, mouth. I also created 3D models with Makehuman, and no more success: I tried with naked and dressed characters but both failed. For the dressed character, I just got the skirt and a weird box … Please, may I ask you to have a look at my blend files and see what wrong am I doing ? Thank you very much. Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46001#46001 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport - new version
Hi Cedric, Thank you all for this new version. May I ask you with which Blender version did you use for this version ? I am sorry if I bother you about this problem, but this OSGExporter doesn’t work very well for me (I worked with Blender 2.59.0 r39307 (release version of 2.59) as well as with 2.61.0 r42615, Windows 7-32 bits) and the results are the same. I explain: for the avatar example (in the avatar directory on the osgexporter website), I got an osg model with black rectangles around the eyes, the mouth, etc. at the same place as of the spheres used to put the eyes, mouth. I also created 3D models with Makehuman, and no more success: I tried with naked and dressed characters but both failed. For the dressed character, I just got the skirt and a weird box … Please, may I ask you to have a look at my blend files and see what wrong am I doing ? Thank you very much. Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46001#46001 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgexport - new version
Hi, There is a new version of the openscenegraph exporter for blender. https://github.com/cedricpinson/osgexport/tree/master/blender-2.5/build The multi material bug is fixed and we have the skinning animation support back. Thanks to all contributors https://github.com/cedricpinson/osgexport Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org