Re: [osg-users] Building an Altimeter

2011-04-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Rusty,

If your altimeter renders correctly and gives you correct results, then
I'd say your implementation is probably fine. There are plenty of OSG
examples and tutorials that you can compare with to see if you're on the
right track.

On understanding how normals are used, I would suggest that you learn
about how OpenGL renders objects in a scene since OSG uses OGL for its
rendering. The normals in a primitive are only used when lighting is
enabled. There are normals that are used for culling but that's another
discussion. If you want your lines to always appear bright red, don't
use normals, turn off lighting, and specify the color red before drawing
the line. Color can be specified per primitive or per vertex depending
on what you want to do.

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Rusty
Shackleford
Sent: Saturday, April 09, 2011 2:45 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Building an Altimeter

Hi,

I'm working on a tool that visualizes a spacecraft in orbit around a
planetary body. As it is set up now, the position of that spacecraft is
given relative to the center of the body as an x,y,z coordinate. What
I'm trying to do right now is set up a simple altimeter that looks
essentially like a ruler reaching from the planetary surface up to a
little past the spacecraft. That is, a straight line with perpendicular
lines crossing it at regular intervals.

The black circle is the spacecraft, the black blob at the bottom is the
planetary surface, and I'm trying to draw that ladder with regular
demarkations.

I'm VERY new at OSG (two weeks in) so I could be going about this
completely wrong, please let me know if so. What needs to happen is for
the altimeter to follow the spacecraft (position given by end in the
code) such that the central line always intersects it and the origin
stays at the center of the planet (given by start).

I've included the code here for building the altimeter. It outputs a
group that is attached to the root node to which the planet is also
attached.


Code:

osg::Group* Visualizer::getAltimeter(osg::Vec3 start, osg::Vec3 end, int
interval)
{
int distance = sqrt(pow(end[0]-start[0],2) + pow(end[1]-start[1],2) +
pow(end[2]-start[2],2));

osg::Group* g = new osg::Group();
osg::Geode* geode = new osg::Geode();

//Line running up the middle
osg::Geometry* line_x_red = new osg::Geometry();
osg::Vec3Array* verticesx = new osg::Vec3Array(2);
(*verticesx)[0]=start;
(*verticesx)[1]=end;
line_x_red-setVertexArray(verticesx);

// set the color
osg::Vec4Array* red = new osg::Vec4Array;
red-push_back(osg::Vec4(1.0f,0.0f,0.0f,1.0f));
line_x_red-setColorArray(red);
line_x_red-setColorBinding(osg::Geometry::BIND_OVERALL);

// set the normal in the same way color.
osg::Vec3Array* normals = new osg::Vec3Array;
normals-push_back(osg::Vec3(0.0f,0.0f,-1.0f));
line_x_red-setNormalArray(normals);
line_x_red-setNormalBinding(osg::Geometry::BIND_OVERALL);
line_x_red-addPrimitiveSet(new
osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));

//Surface of planet, no need to mark below this
int surfaceE = 10;
int numMarkers = (distance-surfaceE)/interval;

osg::Geometry* marker[numMarkers];

//Construct elevation marks

for(int i = 0; inumMarkers;i++)
{
marker[i] = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(2);
(*vertices)[0]=osg::Vec3(-50,i*interval + surfaceE,0);
(*vertices)[1]=osg::Vec3(50,i*interval + surfaceE,0);
marker[i]-setVertexArray(vertices);
marker[i]-setColorArray(red);
marker[i]-setColorBinding(osg::Geometry::BIND_OVERALL);
marker[i]-setNormalArray(normals);
marker[i]-setNormalBinding(osg::Geometry::BIND_OVERALL);
marker[i]-addPrimitiveSet(new
osg::DrawArrays(osg::PrimitiveSet::LINES,0,2));
geode-addDrawable(marker[i]);
}
geode-addDrawable(line_x_red);

altimeterFrame = new osg::PositionAttitudeTransform();
altimeterFrame-addChild(geode);
g-addChild(altimeterFrame);

return g;
}




If this is a good way to go about it, my next question is about normals,
which I don't fully understand. I'd like the lines to appear bright red,
regardless of which angle they're viewed from. An added bonus would be
for the markers to rotate around the central line to always face the
camera. I imagine this could be done with Billboards, but some initial
experimentation showed I have a lot to learn regarding them.

This is my first post on this board, so excuse me if I've missed a point
of etiquette, I'd be glad to elaborate on anything if need be. All
advice is greatly appreciated.

Thank you!

Cheers,
Rusty

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Re: [osg-users] Building an Altimeter

2011-04-11 Thread Rusty Shackleford
Thanks all, I tried setting the lighting mode to off and it worked fine, but 
extremely slowly. I managed to fix that by placing all the vertexes in a single 
Geometry object and using LINES to draw them in pairs, with the central line 
occupying [0] and [1], needing to only set the lighting mode once for the 
entire altimeter :)


Cheers,
Rusty

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Re: [osg-users] Building an Altimeter

2011-04-09 Thread Rusty Shackleford
I should add that the reason the marker dimension is being hardcoded into the x 
axis because at this point I'm positioning the spacecraft along the Y axis. I 
was considering creating in a way similar to this every time, then rotating it 
to match the lander, but would be open to a more dynamic solution that find the 
perpendicular vectors and orients the markers accordingly.

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Re: [osg-users] Building an Altimeter

2011-04-09 Thread Chris 'Xenon' Hanson
On 4/9/2011 2:44 PM, Rusty Shackleford wrote:
 Hi,
 I'm working on a tool that visualizes a spacecraft in orbit around a 
 planetary body. As it is set up now, the position of that spacecraft is given 
 relative to the center of the body as an x,y,z coordinate. What I'm trying to 
 do right now is set up a simple altimeter that looks essentially like a ruler 
 reaching from the planetary surface up to a little past the spacecraft. That 
 is, a straight line with perpendicular lines crossing it at regular intervals.

  Is this a 3D thing that lives in the world with the spacecraft, or a 2D thing 
on screen?

  If it's 2D, there's an example called osgScalarBar that might be a starting 
point to
gain inspiration from.

 I'm VERY new at OSG (two weeks in) so I could be going about this completely 
 wrong, please let me know if so. What needs to happen is for the altimeter to 
 follow the spacecraft (position given by end in the code) such that the 
 central line always intersects it and the origin stays at the center of the 
 planet (given by start).

  You can turn off lighting as a stateset to make it always remain fully lit. 
Osg Text has
Autotransform capabilities built in to keep it always facing the camera.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
Xen
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