Re: [osg-users] Crash in osgViewer when running iOS example code

2011-08-21 Thread Stephan Huber
Hi Alex,

Am 20.08.11 20:05, schrieb Alex Lee-Corbin:
 I'm guessing this could be an issue with openGLES- I've checked that, when I 
 created the Xcode project for the OSG libs I used the example command line 
 with the correct openGL flags set. Any help would be much appreciated!

It's hard to tell what's going wrong. Are you using the cmake-build or
the xcode-project from github? Are you compiling for OpenGL ES 1.1. or
OpenGL ES 2.0?

It looks like your cmake-config is not correct, some OpenGL 1/2/3
features are enabled, which will result in gliUnimplemented on IOS.

Can you post the command-line / cmake configuration?

cheers,
Stephan

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Crash in osgViewer when running iOS example code

2011-08-21 Thread Alex Lee-Corbin
Hi Stephan,

I used the cake command line:

cmake -G Xcode \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING=-ftree-vectorize -fvisibility-inlines-hidden 
-mno-thumb -pipe -no-cpp-precomp mno-thumb \
-D BUILD_OSG_APPLICATIONS:BOOL=OFF \
-D OSG_BUILD_FRAMEWORKS:BOOL=OFF \
-D OSG_WINDOWING_SYSTEM:STRING=IOS \
-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_OSX_ARCHITECTURES:STRING=armv6;armv7 \
-D 
CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk
 \
-D OSG_GL1_AVAILABLE:BOOL=OFF \
-D OSG_GL2_AVAILABLE:BOOL=OFF \
-D OSG_GLES1_AVAILABLE:BOOL=ON \
-D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \
-D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \
-D OSG_GL_LIBRARY_STATIC:BOOL=OFF \
-D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \
-D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-D DYNAMIC_OPENTHREADS:BOOL=OFF .

to create an Xcode project for the OSG libs. I then statically linked the libs 
into a separate Xcode project where I've tried to run the example code. It 
should be compiling for OpenGL ES 1.1 - do you know if there's any way to check 
the settings from within Xcode?

Cheers,
Alex

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42154#42154





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org