Hi Alex, Am 20.08.11 20:05, schrieb Alex Lee-Corbin: > I'm guessing this could be an issue with openGLES- I've checked that, when I > created the Xcode project for the OSG libs I used the example command line > with the correct openGL flags set. Any help would be much appreciated!
It's hard to tell what's going wrong. Are you using the cmake-build or the xcode-project from github? Are you compiling for OpenGL ES 1.1. or OpenGL ES 2.0? It looks like your cmake-config is not correct, some OpenGL 1/2/3 features are enabled, which will result in gliUnimplemented on IOS. Can you post the command-line / cmake configuration? cheers, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org