Re: [osg-users] How can I use glHint() in OSG 1.2?
On Dec 20, 2007 3:02 AM, litingbaotou [EMAIL PROTECTED] wrote: Hi Litingbaotou, On Dec 19, 2007 9:25 AM, litingbaotou [EMAIL PROTECTED] wrote: I would like to use glHint() to smooth lines and polygons in my scene. Not like in OSG 2.0, ghHint is not a StateAttribute in OSG1.2, and I have no idea how to use it. I also tried MultiSample, but it doesn't help. May I have your answers? Thanks. There is no glHint support in 1.2, so you'll either have to add the osg::Hint StateAttribute from 2.x back into 1.2, or just upgrade... Thanks a lot. That means if I want to enable antialiasing I have to add the osg::Hint StateAttribute from 2.x back into 1.2, right? Is that not what I suggested? Personally I'd port to 2.x, there are lots of other things fixed besides the addition of Hit support. Is there a reason why you can't upgrade? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How can I use glHint() in OSG 1.2?
Hi Litingbaotou, On Dec 19, 2007 9:25 AM, litingbaotou [EMAIL PROTECTED] wrote: I would like to use glHint() to smooth lines and polygons in my scene. Not like in OSG 2.0, ghHint is not a StateAttribute in OSG1.2, and I have no idea how to use it. I also tried MultiSample, but it doesn't help. May I have your answers? Thanks. There is no glHint support in 1.2, so you'll either have to add the osg::Hint StateAttribute from 2.x back into 1.2, or just upgrade... Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] How can I use glHint() in OSG 1.2?
Hi Litingbaotou, On Dec 19, 2007 9:25 AM, litingbaotou [EMAIL PROTECTED] wrote: I would like to use glHint() to smooth lines and polygons in my scene. Not like in OSG 2.0, ghHint is not a StateAttribute in OSG1.2, and I have no idea how to use it. I also tried MultiSample, but it doesn't help. May I have your answers? Thanks. There is no glHint support in 1.2, so you'll either have to add the osg::Hint StateAttribute from 2.x back into 1.2, or just upgrade... Robert. Hi, Robert Thanks a lot. That means if I want to enable antialiasing I have to add the osg::Hint StateAttribute from 2.x back into 1.2, right? litingbaotou 2007-12-20 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org